E.T. The Extra-Terrestrial

- Platform: Game Boy Advance
- Release Date: December 14, 2001
- Similar Games: Monster Force (Game Boy Advance), Frogger's Adventures: Temple of the Frog (Game Boy Advance), Urban Yeti! (Game Boy Advance)
Game Description
With the power and portability of the Game Boy Advance, players can help the intergalactically knownLevels feature isometric 3D environments loosely based on the hugely popular 1982 film and include
Review: Enjoyment
Way too involved and frustrating for a children's title. ~ Jennifer Beam, All Game GuideProduction Credits
Company 1: Saffire CorporationPresident: Hal Rushton
Operations Manager: Kathy Parke
Assistant Operations Manager: Cindi Adamson
Art Director: Don Seegmiller
Audio Director: Lance Levar
Creative Director: Brian Christensen
Technical Director: Dan Baker
Project Manager: Ryan A. Cook
Lead Programmer: Dave Rushton
Key Programmer: Don Milham
Programmer: Jeff Hughes, Deon Mcclung, Brian Rushton, Dan Scofield
Lead Artist: Sam Nielson
Artist: Paul Fox, Scott L. Maisey, Robyn Miley
Lead Designer: Ryan A. Cook
Designer: Brent Fox, Troy Leavitt, Sam Nielson, Dave Rushton
Music: Eric Nunamaker
Lead Tester: Barry Ellsworth
Tester: Jason Ablett, Devon Hargraves, C. Tyler Kay, Bracken Spencer, Jason Stott, John Talbot, Alexis Megron
Special Thanks: Todd Dewsnup, Jenni K. Dewsnup, Brandon Christensen, Thor Call, Steve Hardman, Andrew Nielson, Katy Nielson, Doug Pakidko, Rebeccah Goltz, Luke Barker, Jason Konikow, Zach Barker, Eric Samulski, Bradley Skalka
Company 2: Newkidco
Producer: Robert Goltz
Director of Licensing: Nina Skalka
Brand Manager: Robert Rotondi ~ Keith Adams, All Game Guide
Review: Overall
Though it's not a rule, few movies make truly successful transitions to video games. If it were a rule, E.T. The Extra-Terrestrial for Game Boy Advance would be no exception and could possibly be categorized as a game that sets the rule. While it's unfair to expect the same magic that the big screen imparts, it's reasonable to expect some linking entertainment value. Taking a cue from its infamous Atari VCS ancestor, the best advice is to change your number before this title phones your home.While the graphics aren't bad, and even depict some memorable movie scenes, the picture is just too dark -- a recurring problem in some handheld games and a big problem in this one. With ten levels to complete, most of which span large areas, it's very frustrating to have so much difficulty seeing where you're going and what you need to do. In the instance of enemies, the same problem with visibility applies and it's equally frustrating to not see
Other drawbacks are evident in the repetitious actions required of
Controls, though operative, are poorly designed as both character's are forced into running action by pressing and holding the directional pad. They start off in the commanded direction slowly, and then sprint until the button is released. When you're needing
A game that attempts to appeal to a younger gamers with its packaging, it fails its target audience with unforgiving gameplay. Right down to the last level, where even top aviation experts would be challenged to properly land the spaceship, children will likely derive frustration and contempt from the game before it ever ends. Poor





