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Earthworm Jim 2

 
Games: Earthworm Jim 2

Game Description

Your favorite annelid has returned to the Sega Genesis in Earthworm Jim 2, the sequel to one of the funniest side-scrollers ever.

Earthworm Jim 2 features everything that made the original a classic, including fluid animation (thanks to Shiny's proprietary Animotion system), tricked-out gameplay that keeps the player guessing, and more humor than should be legal. The fiendish Psy-Crow has kidnapped Jim's girlfriend, Princess What's-Her-Name, and Jim's out to get her back again.

With flying pigs, falling grannies, and levels with such profound names as "Anything but Tangerines" and "Jim is Now a Blind Cave Salamander," you know you're in for some worm-whipping, side-scrolling action from the masters of the genre!
~ Colin Williamson, All Game Guide

Review: Overall

After the amazing success of Earthworm Jim, gamers were skeptical if Shiny Entertainment could top the first game with the sequel. Fear not -- Earthworm Jim 2 is just as funny, charming, and fun to play as the original - and then some.

Psy-crow has kidnapped Princess Whats-her-name, and Jim has set out on a quest to get her back. With added abilities, including new guns and a "snott swing," Jim will blast through underground tunnels, surreal dreamscapes, and other just-plain-weird locations that defy description. Several object-based puzzles are worked into the mix, such as a sequence where Jim must strategically place enormous pigs to raise a platform.

A handful of mini-games pop up here and there, including "Puppy Love," where Psy-crow throws baby puppies out of a window, and Jim must bounce them to safety with a pillow (a similar concept to the rather morbid shareware game Bouncin' Babies). Some of the mini-games are exceptionally done, but others contain spotty control, and should have been axed from the beginning.

The first Earthworm Jim excelled in the fields of animation and humor, and the sequel can do no wrong. The frame rate on the characters is considerably higher, and the game's atmosphere remains goofy and unpredictable (instead of a long, drawn-out fight with the first level boss, Jim simply eats him). The only downside is the music - instead of original tracks, a good selection of the score is recycled classical music (Moonlight Sonata may be good, but not when your playing a game).

Sonic niggles aside, Earthworm Jim 2 is a wonderfully done run-and-jump side-scroller, and belongs in every Genesis user's collection.
~ Colin Williamson, All Game Guide

Review: Enjoyment

Tons and tons of humor, combined with mighty fun gameplay.
~ Colin Williamson, All Game Guide

Review: Graphics

Animation technology delivers wonderfully animated characters and smooth backdrops.
~ Colin Williamson, All Game Guide

Review: Sound

Jim's voice samples are a little scratchy, and the music is a little too generic.
~ Colin Williamson, All Game Guide

Review: Replay Value

A joke gets less and less funny each time you hear it -- and the same is true with {*Earthworm Jim 2}.
~ Colin Williamson, All Game Guide

Review: Documentation

Suitable.
~ Colin Williamson, All Game Guide

Production Credits

PLAYMATES INTERACTIVE ENTERTAINMENT, INC. ; Executive Producer: David Luehmann ; Project Manager: Scott Herrington ; Lead Tester/Asst. Project Manager: Andy Brown ; PIE QA Crew: Lee Jones, James Martinez, Jose Zatarain, Manuel Quinones, Carlos Rodriguez ; Marketing Manager: Kelly Frey ; Manual Written by: Scott Herrington ; Special Thanks to: Thomas Chan, Richard Sallis, Dave Hoffman, Sharon Bowman, Kathy Sison, Golin/Harris, Communications Sachs, Finley & Co. Moore & Price Design Group ; SHINY ENTERTAINMENT Program: Andy Astor ; Additional Programming: Nick Jones, D. Perry ; Art Director: Nick Bruty ; Lead Artists: Steve Crow, Mark Lorenzen ; Additional Art: Tom Tanaka, Rod Altschul, Lin Shen, Clark Sorensen ; Directing Animator: Michael Francis Dietz ; Animators: Shawn McLean, Larry Whitaker, Ed Schofield, Jeff Etter, Doug TenNapel ; Assistant Animator: Eric Ciccone, Roger Hardy ; Clean Up: Dave Bombadier, Nancy ; Level Designer: Tom Tanaka ; Fine Art Director & Illustrations: Michael Koelsch ; Music & Sound FX: Tommy Tallarico Studios, Inc. ; Designed by: Many, More Shiny Meetings ; Produced by: David Luehmann, Scott Herrington ; Development Tools by: Andy Astor, Dan Chang, PSY-Q, Alias, Rob Northern Computing ; Special Thanks: Charles Loop, Chris Mayberry, Sandy Burusco, Brad Hartke, Brenda Bolanos, Stacy Hering, Becky Tran, Nicole Smith, Richard Sallis, Angie TenNapel
~ Keith Adams, All Game Guide
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Wikipedia: Earthworm Jim 2
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Earthworm Jim 2
Earthworm Jim 2 (EUR).PNG
Developer(s) Shiny Entertainment
Screaming Pink (Sega Saturn, PlayStation)
Publisher(s) NA Playmates Interactive Entertainment
EU Virgin Interactive
Designer(s) David Perry
Doug TenNapel
Composer(s) Tommy Tallarico
Series Earthworm Jim
Platform(s) Sega Mega Drive, Super NES, Sega Saturn, PlayStation, MS-DOS, Game Boy Advance, Virtual Console
Release date(s) Sega Mega Drive/Genesis:
EU December 22, 1995
NA 1996
SNES:
NA 1995
EU January 25, 1996
MS-DOS (PC):
April 30, 1996
Sega Saturn:
NA October 31, 1996
JPN November 11, 1996
Sony PlayStation:
EU November 1996
Game Boy Advance:
NA May 31, 2002
EU November 29, 2002
PC (GOG.com Re-release)
NA 2008
Virtual Console
JP September 1, 2009
NA December 14, 2009[1]
EU December 4, 2009[2]
Genre(s) Platform
Mode(s) Single Player
Rating(s) ESRB: Everyone
ELSPA: 3+
PEGI: 7

Earthworm Jim 2 is a platform video game released in 1995. It is a sequel to the original Earthworm Jim. The music was composed by game music veteran Tommy Tallarico. Earthworm Jim 2 follows the exploits of annelid superhero Jim and his new sidekick Snott as they try to rescue Jim's beloved Princess What's-Her-Name from a forced marriage to the nefarious Psy-Crow. While chasing them across the universe, Jim comes across the summer homes of a number of villains from the first game, including Evil the Cat and Bob the Killer Goldfish.

The game originally appeared on the Mega Drive/Genesis, Super NES and MS-DOS, with enhanced versions later released on the PlayStation and Sega Saturn. It was also ported to the Game Boy Advance in 2002 and the Wii Virtual Console in 2009. Like the original game, Earthworm Jim 2 contains a lot of irreverent, random humor. It also features more diverse gameplay than the original, with each stage having a different style and mission, as well as various new weapons.

Contents

Gameplay

Gameplay is much more diverse than in the first Earthworm Jim, largely departing from the template of a standard platformer. Although the majority of levels are based on platformer elements, they also incorporate gameplay from a variety of different genres, including mazes, trivia contests, arcade game style levels, and a marathon race which acts as the game's final level. Many levels are heavily non-linear and are navigated in an unusual manner.

Jim's movement has changed from the original Earthworm Jim. For instance, he can no longer use his head to swing or to hover like a helicopter. Instead, Jim is accompanied by a living mucus named Snott, who resides in Jim's backpack and allows him to float by morphing into a parachute and swing by sticking on ceilings that are covered with dripping goo.

Levels

1. Anything But Tangerines (Music Track: Tangerine)

Jim enters this level with pigs helping him get from one place to another. He must avoid the blunderbuss-wielding octopuses and dodge an onslaught of falling grannies to get through. Bob the Goldfish is the boss at the end of the level.

2. Lorenzen's Soil (Music Track: Subterranean)

In this area, Jim uses a special blaster that can carve through rock. He must dig his way beneath Pedro Pupa's territory and defeat Pedro himself at the end. This level also experiences frequent earthquakes that can only be avoided by collecting alarm clocks that increase your time limit. Baby-hauling ants also reside down here. The PC version in the "Whole Can o' Worms" set is missing this stage.

3. The Villi People/Jim's Now A Blind Cave Salamander! (Music Track: "Moonlight Sonata" 1st movement)

Jim must traverse a series of intestinal passages disguised as Blind Sally, the blind cave salamander, while avoiding exploding sheep and enormous pinball bumpers. The walls of the level are lined with dangerous villi, making safe landing areas scarce. The first movement of Beethoven's Moonlight Sonata is used as the background music, for haunting effect. The level also features a trivia show in which the questions and/or answers to choose from rarely make sense.

4. The Flyin' King (Music Track: Tropical Paradise)

This level has Jim riding his Pocket Rocket over an ocean paradise. You must guide an explosive balloon through the skies while avoiding various perils that reside below, including pirate ships and flying sumo-centurions. As you advance, the beautiful landscape begins to change into a mucus wasteland, where Major Mucus is waiting. You must use the explosive balloon to defeat him. In the game manual, this level is titled 'The Flyin' King and Peter Pain'.

5. Udderly Abducted (Music Track: The Moo Tango)

Possibly the most nonsensical level in the game, Jim must traverse an eerie planet where cows grow out of flowers and enormous bathtubs are abundant. Super powered penguins and flying udders are only a few of the landscape's perils that Jim must avoid while protecting the cows from being abducted. Jim advances through the level by carrying cows to various milking stables to weigh down a bucket that open gates blocking his way.

6. Inflated Head (Music Track: The Big Top Polka)

In this level, Jim must inflate his head and float up through the terrifying Circus of Scars. Evil the Cat resides here using various techniques to deflate your head and knock you down to the start of the level.

7. ISO 9000 (Music Track: Subterannean)

The dreadful planet of paperwork is Jim's next destination. He will have to fight his way past living file cabinets, various fire hazards, and the evil masked lawyers. The planet's only exit is through a door with legs that will constantly evade you.

8. Level Ate (Music Track: Tropical Paradise)

From the planet of paperwork to a planet of food, Jim must avoid spear-shooting bendy straws and enormous salt shakers. Flamin' Yawn is the boss of this deliciously dreadful planet. Hidden in this level is a bonus section known as Totally Forked.

9. See Jim Run, Run Jim Run! (Music Track: "Moonlight Sonata" 3rd movement)

Within the Lost Vegas system, Jim must race Psycrow through the twisted passages of Cupid's Cathedral and rescue the princess. The third movement of Beethoven's Moonlight Sonata is used within this level. Unlike the last game, there is no final boss battle in this level; the objective is simply to get to the end before Psy-Crow does.

0. Puppy Love (Music Track: Funiculi Funicula)

You will have to complete this level three times throughout the game (firstly between Levels 2 and 3, then between levels 5 and 6, and finally between7 and 8). Psycrow will reside in a tower while throwing Peter's baby pups out the window. You must bounce the puppies as they fall to Peter's own house using a giant marshmallow. Dropping too many puppies will result in Peter attacking you angrily. Psycrow will also throw a bomb along with the puppies to be delivered to Peter's house. This bomb is thrown back to Psy-Crow injuring him and incrementing the stage by one.

Characters

  • Peter the Puppy - Peter is Earthworm Jim's best friend! But with friends like this, who needs enemies. He is a normal mild mannered cute puppy until you annoy him, then he becomes a real pain, literally. He turns into one huge Purple Monster with a penchant for super powered earthworms.
Jim's friend Snott grants him new abilities, such as allowing him to slow his descent or swing from snot-covered ceilings
  • Snott - A spy composed of mucous who stole the super suit in the first place, before Psycrow blasted his ship into smithereens. Now Snott has vowed to join Earthworm Jim in his quest against the Evil Queen.
  • Princess-What's-Her-Name - Twin sister of the Queen, fraternal twins obviously. EWJ's love interest and damsel in distress. She hates her sister and most of the people of Insectica because of the constant teasing she is the butt of because of her misfortunes in the look's department (Keep in mind that they're bugs).
  • Psy-Crow - Psy-Crow is one psychotic crow, hence his name. He will follow Jim to the far reaches of space for that Super Suit. He is loyal only to the evil Queen, which is quite strange since he is a crow and crows eat bugs.
  • Evil the Cat - This is one twisted Cat. His home Heck is filled with lawyers and demons, not to mention elevator music (OH! NO! The humanity!). When not in Heck, Evil swaps jobs with his cousin Flagitious and runs "The Circus of the Scars", a traveling circus with a difference. Evil likes nothing more than inflicting pain, well maybe after cleaning his fur.[3]

Soundtrack

Earthworm Jim 2 Soundtrack (Sega Saturn Version)
# Title Length
1. "Tangerine"   2:02
2. "Granny Bag"   2:05
3. "Italian Medley"   1:50
4. "Dad's Tune" (Written and performed by Thomas V. Tallarico and Tommy Tallarico) 1:20
5. ""Moonlight Sonata" 1st movement" (Written by Ludwig Von Beethoven, performed by Tommy Tallarico) 5:33
6. ""Moonlight Sonata" 3rd movement" (Written by Ludwig Von Beethoven, performed by Tommy Tallarico) 6:16
7. "The Moo Tango"   1:44
8. "The Big Top Polka"   2:50
9. "Tropical Paradise"   2:27
10. "Subterranean"   5:37
11. "Dixieland Finale"   0:43
12. "Continue to Rock"   0:36
13. "Doobeedowapbop"   1:06
34:09

[4]

Earthworm Jim 2 Soundtrack (PC Version)
# Title Length
1. "Continue TO Rock"   0:42
2. "Dad's Tune"   4:01
3. "Dixieland Final"   3:36
4. "Doobeedowapbop"   1:10
5. "Worms From Foreign Lands (Buttville)"   6:19
6. "Italian Medley"   5:34
7. ""Moonlight Sonata" Third Movement"   6:23
8. "The Moo Tango"   7:06
9. "The Big Top Polka"   5:44
10. "Subterranean"   5:44
11. "Tangerine"   6:05
12. "Tropical Paradise"   4:50
57:13

[5]

http://www.gog.com/en/gamecard/earthworm_jim_1_2

Reception

It was voted the 12th Best Genesis Game by Screwattack.

References

  1. ^ "11 New Downloads Blast Their Way to Nintendo Systems". Nintendo of America. 14 December 2009. http://www.nintendo.com/whatsnew/detail/1Ab-7I_f6pr6TzQFb5kM5dwbdR8tGQqq. Retrieved 14 December 2009. 
  2. ^ "Cows Will Launch on the Virtual Console This Year". IGN. http://wii.ign.com/articles/868/868200p1.html. Retrieved 2008-04-22. 
  3. ^ http://www.gamefaqs.com/console/genesis/file/586156/8258 Listing of characters (Some Earthworm Jim 1 Characters too)
  4. ^ http://img141.imageshack.us/img141/7092/ewj2musiccredits4zf.png Earthworm Jim 2: Scan of soundtrack page of manual
  5. ^ http://www.gog.com/en/gamecard/earthworm_jim_1_2 Packaged Soundtrack with GOG Release

External links


 
 

 

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