n.
- The act of learning through a medium that both educates and entertains.
- Any of various media, such as computer software, that educate and entertain.
[EDU(CATION) + (ENTER)TAINMENT.]
Dictionary:
ed·u·tain·ment (ĕj'ū-tān'mənt, ĕj'ə-)
|
[EDU(CATION) + (ENTER)TAINMENT.]
Related Videos:
edutainment |
Computer Desktop Encyclopedia:
edutainment |
(EDUcational enterTAINMENT) Educational material that is also entertaining. It refers to material for young children, which is mostly developed with an entertaining flair, as well as documentaries aimed at adults that are either humorous or fascinating in their execution.
Download Computer Desktop Encyclopedia to your iPhone/iTouch
Wikipedia:
Edutainment |
Edutainment (also educational entertainment or entertainment-education) is a form of entertainment designed to educate as well as to amuse.
|
Contents
|
It can be argued that edutainment has existed for millennia in the form of parables and fables that promoted social change.
Modern forms include television productions, film, museum exhibits, and computer software which use entertainment to attract and maintain an audience, while incorporating deliberate educational content or messages.
Since the 1970s, various groups in the United States, the United Kingdom, and Latin America have used edutainment to address such health and social issues as substance abuse, immunization, teenage pregnancy, HIV/AIDS, and cancer. Initiatives in major universities, such as Johns Hopkins University and the University of Wisconsin-Madison, NGOs such as PCI-Media Impact, and government agencies such as the Center for Disease Control (CDC) have produced edutainment content.
One form of edutainment popular in Latin America is the educational telenovela. Miguel Sabido, a producer of telenovelas from the 1970s on, has combined communication theory with pro-health/education messages to educate audiences throughout Latin America about family planning, literacy, and other topics. He developed a model which incorporated the work of Albert Bandura and other theorists, as well as research to determine whether programs impacted audience behavior.
The term edutainment was used as early as 1948 by The Walt Disney Company to describe the True Life Adventures series.[citation needed].
The noun edutainment is a neologistic portmanteau used by Robert Heyman in 1973 while producing documentaries for the National Geographic Society.[1] It ws also used by Dr. Chris Daniels in 1975 to encapsulate the theme of his Millennium Project. This project later became known as The Elysian World Project.[citation needed]
Edutainment can be used to describe various learning modules.
Entertainment-Education uses a blend of core communication theories and fundamental entertainment pedagogy to guide the preparation of the programming. Additionally the CDC has a tip sheet available on its website that provides additional guidance for writers and producers [2].
The major communication theories that influence Entertainment-Education include:
Pedagogy involved with Entertainment-Education include:
In 1983, the term "edutainment" was used to describe a package of software games for the Oric 1 and Spectrum Microcomputers in the UK. Dubbed "arcade edutainment" an advertisement for the package can be found in various issues of "Your Computer" magazine from 1983. The software package was available from Telford ITEC a government sponsored training program. The originator of the name was Chris Harvey who worked at ITEC at the time. Since then, many other computer games such as Electronic Arts computer game Seven Cities of Gold, released 1984, have also used the term edutainment to describe their product. Most edutainment games seek to teach players using a game based learning approach. Criticism as to what video games can be considered "educational" as lead to the creation of Serious games whose primary focus is to teach rather than entertain.
Simon Egenfeldt-Nielsen (PhD, Psychologist) has spent a great deal of time researching The Educational use and potential of computer games and has written many articles on the subject. The most specific paper [7] dealing with Edutainment breaks it down into 3 generational categories to separate the cognitive methods most predominantly used to teach. In his papers he is critical of the research that has been done in the areas of the educational use of computer games cited their intolerable biases and weaknesses in method causing them to lack scientific validity in their findings.
Motion pictures with educational contents appeared as early as 1943, such as Private Snafu, and can still be seen in modern films such as An Inconvenient Truth.
After World War II, edutainment shifted towards television. The presence of edutainment is especially evident in children's television series, such as Sesame Street, Dora the Explorer, and Teletubbies. For older viewers, individual situation comedy episodes also occasionally serve as edutainment vehicles. These episodes are sometimes described in United States television commercial parlance as very special episodes. The American sitcom Happy Days produced an especially effective edutainment episode which was reported to have prompted a 600% increase in the U.S. demand for library cards.
Discovery Channel is also known for its various shows that follow the theme, such as MythBusters.
There are many television programs that incorporate Entertainment-Education as well. The Sentinel Award, which is administered by the University of Southern California's Annenberg Center for Communication, the CDC and the National Cancer Institute (NCI), is given each year to programs that address health and medical issues in their storylines. 2006's nominees/winners include:
Radio can also serve as an effective vehicle for edutainment. The British radio soap opera The Archers has for decades been systematically educating its audience on agricultural matters; likewise, the Tanzanian radio soap opera Twende na Wakati ("Let's Go With the Times") was written primarily to promote family planning.
Other successful radio programs that have incorporated Entertainment-Education principles include:
Some college professors have adopted the practice of edutainment in order to keep the interest of adult students in long classroom lectures [8]. Here the instructor entertains the students while meeting course objectives. An important teaching technique of education is to use variety, by utilizing various mediums such as video, in-class skits, demonstrations, and Power Point slides along with lectures. Within the lecture, the instructor can add comedy and discussions of personal experiences of the professor or students [9].
Edutainment is also a growing paradigm within the science museum community in the United States. This approach emphasizes fun and enjoyment, often at the expense of educational content. The idea is that people are used to flashy, polished entertainment venues like movie theaters and theme parks that they demand similar experiences at science centers and museums. Thus, a museum is seen as just another business competing for entertainment dollars from the public, rather than as an institution that serves the public welfare through education or historical preservation.[10]
This entry is from Wikipedia, the leading user-contributed encyclopedia. It may not have been reviewed by professional editors (see full disclaimer)
Translations:
edutainment |
Dansk (Danish)
n. - underholdning med uddannelsessigte
Français (French)
n. - mise à jour
Deutsch (German)
n. - Unterhaltung mit einem Bildungsaspekt
Ελληνική (Greek)
n. - επιμορφωτικά ψυχαγωγικά προγράμματα
Italiano (Italian)
educazione ricreativa
Português (Portuguese)
n. - jogos (m pl) educativos
Русский (Russian)
развлечения с образовательной целью
Español (Spanish)
n. - entretenimiento educativo
Svenska (Swedish)
n. - underhållning med undervisningssyfte, multimedia
中文(简体)(Chinese (Simplified))
寓教于嬉, 从娱乐中受到教育
中文(繁體)(Chinese (Traditional))
n. - 寓教於嬉, 從娛樂中受到教育
עברית (Hebrew)
n. - לימוד אגב בידור
If you are unable to view some languages clearly, click here.
To select your translation preferences click here.
| Edutainment (1990 Album by Boogie Down Productions) | |
| Edutainment [Edited] (1990 Album by Boogie Down Productions) | |
| mantra |
| Which Chinese traveller said that the varanasi city was a centre of edutainment? | |
| What is the role of computer in edutainment? | |
| How does edutainment improve development? |
Copyrights:
![]() | Dictionary. The American Heritage® Dictionary of the English Language, Fourth Edition Copyright © 2007, 2000 by Houghton Mifflin Company. Updated in 2009. Published by Houghton Mifflin Company. All rights reserved. Read more | |
![]() | Computer Desktop Encyclopedia. THIS DEFINITION IS FOR PERSONAL USE ONLY. All other reproduction is strictly prohibited without permission from the publisher. © 1981-2010 The Computer Language Company Inc. All rights reserved. Read more | |
![]() | Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Edutainment". Read more | |
![]() | Translations. Copyright © 2007, WizCom Technologies Ltd. All rights reserved. Read more |
Mentioned in