Eleusis is a multi-genre card game where one player chooses a secret rule to determine which cards can be played on top of others, and the other players attempt to determine the rule using inductive logic.
The game was invented by Robert Abbott in 1956, and was first published in Martin Gardner's Scientific American column in June 1959. A revised version appeared in Gardner's July 1977 Scientific American column.
Eleusis is sometimes considered an analogy to the problems of scientific method. It can be compared with the card game Mao, which also has secret rules that can be learned inductively. The games of Penultima and Zendo also feature players attempting to discover inductively a secret rule or rules thought of by a "Master" or "Spectators" who declare plays legal or illegal on the basis of the rule(s).
The formalisation of Eleusis+Nobel inspired new modes of communication by exchange of logical notes[1].
Notes
- ^ Jean Sallantin, Christophe Douy, Abdelkader Gouaich, Juan Carlos Martinez, Denis Pierre, Antoine Seilles, Jean-Baptiste Soufron, Jean-Philippe Cointet: "A Logical Framework to Annotate Documents in a VirtualAgora " – Square of Opposition 07
External links
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