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Empire Earth II: The Art of Supremacy

 
Games: Empire Earth II: The Art of Supremacy
  • Platform: IBM PC Compatible
  • Release Date: February 14, 2006
  • Genre: Strategy
  • Style: 3D Real-Time Strategy
  • Similar Games: Empire Earth (IBM PC Compatible), Empire Earth II (IBM PC Compatible), Age of Empires III (IBM PC Compatible)

Game Description

Developed by Mad Doc Software, this expansion pack for Empire Earth II brings a number of additions to the era-spanning, historically themed real-time strategy game. France and Russia become playable nations, along with the Zulu and Maasai of the game world's new African region. The expansion also adds three new single-player campaigns and ten new units. Art of Supremacy players can custom-design their own units and civilizations, to suit their personal styles of play. The game's online features have been enhanced, as well, for easier multiplayer match-making.
~ All Game Guide

Production Credits

Company 1: Mad Doc Software; Core Team: Bev Manning, Britt Snyder, Chris Bold, Chris Forsythe, Craig Brooks, Dan McClure, Daniel Aaron Sproul, David J. Fielding, Dr. Ian Lane Davis, Hae Ju Chung, Hugues St. Pierre, Jae Suk Jo, Jeff Desharnais, John Carbone, John Cataldo, Joseph Wyman, Joshua Landry, Karen Wolff, Ken Davis, Kevin Moy, Kevin Wasserman, Lee Rosenberg, Matt Corthell, Matt Persing, Mike Tuohy, Nate Raymond, Nick Greco, Pete Calabria, Shaun McDermott, Stefan Arnold, Steve Crowe, Steve Nadeau, Tara Teich, Tom Murray, Zach Magan; Additional Mad Dock Help: Alex O'Donald, Andrew Andkjar, Ben Morse, Chris Lane, Dan Conti, Jason Dunlop, Jonathan Paton, Karen Soh, Matt Nordhaus, Paul Elliott, Ron Rosenberg, Sandy O'Toole, Shanti Gaudreault, Steve Genovese; Voice Talent: J. Scott Brummit; Sound Effects Design: Cameron Willard; Audio Mixing: Cameron Willard; Original Music Composed By: Michael G. Shapiro; Additional Music By: Matt Persing, Ken Davis; Company 2: Sierra Entertainment; Executive Vice President and COO of Product Development: Peter Della Penna; Vice President of Production: Bret Berry; Executive Producer: Kenneth S. Rosman; Senior Producer: Jeff Buccellato; Associate Producer: Matt Stokes, Daniel Badilla; Technical Director: Robert Kohout; Executive Vice President and Chief Strategy and Marketing Officer: Cindy Cook; Group Vice President, Global Marketing: Ed Zobrist; Vice President of Marketing: Frank Matzke; Brand Management, North America: Guy Welch; Brand Management, Europe: Wilfrid Vinmer; Brand Management, Asia/Pacific: Ed Lim; Senior Manager, Interactive Marketing: Amy Chen; Interactive Marketing: Jason Rosenthal; Interactive Marketing Specialist: Greg Aguis; Senior Manager, Consumer Promotions: Julie Thomas; Associate Manager, Consumer Promotions: Matthew Allen; Trad Marketing Manager: Linda Ethridge; Trad Marketing Specialist: Chris Wincek; Vice President, Communications: Leslie Hollingshead; Senior Global PR Manager: Matt Frary, Marcus Beer; Consumer Research Manager: Linda Howard; Senior Research Analyst: Michael Nguyen; Creative Director: Kathy Carter-Humphreys; Creative Manager: Kristy Cheng; Associate Graphic Designer: Andy Nunez; Vice President, Legal Affairs: Rod Rigole; Corporate Counsel: James Shaw, Tracy Sargent; Senior Paralegal: Kevin Crook; Paralegal: Pam Teller; Company 3: VU Games; Senior Director: James Carey; Associate Producer: Michael Herring; Cinematic Director: James Carey; Screenshot Capture: Blake Hill, Jennifer Losi; 2D Treatment and Compositing: PBdigital; Vice President of Studio Operations: Rich Robinson; Director of Quality Assurance: James Galloway; QA Resources Senior Manager: Michael Gonzales; QA Manager: Michael Caradonna, Igor Krinitskiy; QA Supervisor: Chris Richardson, James Pasque; QA Project Lead: Ben Hines; QA Tester: Adam Sarasohn, Austin Kienzle, Casey Coleman, Don Carroll, Elisabeth Carr, Eric Covarrubias, Erwin Osias, Farid Kazimi, James Ong, James Pratt-Young, Joshua Singleton, KaWai Tse, Michael Luyties, Robert Bradbury, Rodrigo Suarez, Troy Mirmirani, Victor Romero, Zachary Fromson; Senior QA Manager Requirements: Christopher Wilson; VUPC Senior Engineer: Richard Benavides; VUPC Project Lead: Fausto Lorenzano, Cyra Talton, Brandon Valdez; QA Tools Programmer: William Colby; Burn Lab Manager: Jamie Rios; IT Network/EUS Supervisor: Eric Hoffmaster; Company 4: VU Games Europe; Vice President, Marketing: Estelle Dubernard; Group Manager: Wilfrid Vinmer; Associate Product Manager: Romain Magnard; Head of Communications: Simon Maflin; Publishing: Annick Decrop, Eric Chatelet, Carole Corvisy; Operation: Fabien Tisle, Matthieu Anquetil, Melissa Brown, Fabrice Levet, Erika Thiong-Soui-Ho; Localization Project Manager: Kerrie Barbour; Company 5: GameSpy; Developer Support Manager: Joost Schuur; Project Manager: Tom Hitchcock
~ Keith Adams, All Game Guide
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Wikipedia: Empire Earth II: The Art of Supremacy
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Empire Earth II: The Art of Supremacy
Art of Supremacy box cover

Developer(s) Mad Doc Software
Publisher(s) Vivendi Universal
Designer(s) Dr. Ian Lane Davis
Engine Gamebryo
Platform(s) PC (Windows)
Release date(s) NA 14 February 2006
EU 10 March 2006
Genre(s) RTS
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Teen (T)
Media 2 CDs
System requirements 1.5 GHz CPU
256 MB RAM
1.5 GB hard disk space
64 MB graphics card[1]
Input methods Keyboard, mouse

Empire Earth II: The Art of Supremacy, abbreviated to EE II:AoS or AoS for short, is the official expansion pack for the 2005 game, Empire Earth II. Released on 15 February 2006, and developed by Mad Doc Software, Art of Surpremacy presents new features for Empire Earth II.[2] Some of the new additions to Empire Earth II were four new civilizations and several other new features. Several more campaigns were also added, which focused on the Napoleonic Wars, Ancient Egypt and a third which was a futuristic campaign centered on the Maasai.[1]

Art of Supremacy was developed by Mad Doc software, the makers of the Empire Earth II, and was re-released with Empire Earth II in the Empire Earth II: Platinum Edition. Art of Surpremacy was given mediocre reviews by critics, with an average of only 61% according to Game Rankings.[3]

Contents

Gameplay

See Empire Earth II Gameplay.

Additions to the game

The game adds 3 new campaigns which are described below and two new turning points missions. It also has a new region (African) with 2 civilizations (Maasai and Zulu) and 2 new civilizations in existing regions (France and Russia), which are in the Western region. It allows soldiers to become heroes if they get a certain amount of kills. These Heroes can form groups (called armies) with other soldiers and doing so enables all soldiers to become stronger. The expansion pack introduces an option to have native tribes which are neutral players minding their own business. You can leave them alone, ally with them, or be at war with them. There is also a new crown power called the supreme leader. Any leader or hero can become this, and it allows them to have stronger leader powers and form stronger armies.

New Campaigns

For further information see Empire Earth II Campaigns.

The expansion features three new campaigns, each of which is divided into separate scenarios like the rest of the Empire Earth franchise. The first campaign is in the Egyptian times involving Pharaohs. The second is based in the Russian era of the Napoleonic Wars. The third is a campaign based in the future. It involves Africa and the Maasai tribe fighting for liberation.[4][5]

Egyptian Campaign

The Egyptian Campaign focuses on the time period between 2183 BC and 2152 BC, focusing on one of the Pharaoh's most trusted generals. In the campaign, the player undertakes a variety of missions, including defeating bandit tribes and eradicating religious cults, leading up to fighting a sworn enemy of Egypt in the last mission. Because of the time period, only units such as swordsmen, archers and rams are playable.

Russian Campaign

The Russian Campaign takes place from 1805 to 1813, during the era of the Napoleonic Wars. The main character is Tsar Alexander I, the "Czar of all Russia". Most of the scenarios focus on giving resources to allies, so the player can build up his or her army in order to defeat the French Army under Napoleon. This occurs in the second to last mission, where Napoleon has invaded Russia. A favored strategy of players playing this mission is to use a strategy similar to the "Scorched Earth" policy used by Russia in both the Napoleonic Wars and The Great Patriotic War (WWII).

Maasai Campaign

The Maasai Campaign takes place in the near future, specifically from the summer of 2037 to the spring of 2039. The entire campaign centers on the theme of freedom, as in this campaign greedy corporations are turning the various tribes in Kenya against one another. Eventually, the Maasai gain enough power to liberate Kenya from the clutches of disaster, and Africa becomes a major player on the global stage.

Reception

Review scores
Publication Score
Eurogamer
6 of 10
GameSpy
2 of 5
Gamespot
5.4 of 10
Strategy Informer
5.8 of 10

Art of Supremacy earned below average reviews, with critics averaging 57%.[6] However, it was generally praised for its new features and gameplay.[7] Some of the critics weren't satisfied; GameSpot gave the game a 5.4 out of 10, saying "French and Russian civilizations have been done to death in other RTS games; many odds and ends would more appropriately have been provided in a patch or in the original Empire Earth II; a lot of the rule tweaks are worthless."[7] GameSpy disapproved giving it a mere 2/5 stars, saying "Generic civilizations; new multiplayer modes aren't very exciting; bad campaign voice-overs and 'gimmicky' maps".[8] Strategy Informer gave an average score of 5.8 out of 10, saying "Unfortunately, the overall impression that this expansion leaves is that there really isn't much point to it at all".[9] Eurogamer gave it a 6 out of 10 saying other strategy games had superior graphics by then "booting up the expansion pack to discover that it suddenly looked really, really old".[10]

References

External links


 
 

 

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