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Enter the Matrix

 
AMG AllGame Guide:

Enter the Matrix

Game Description

The first game inspired by The Matrix series of films features an original storyline with characters and choreography from the second movie, The Matrix: Reloaded. Players assume the role of either Niobe, a ship captain played by Jada Pinkett Smith in the film, or Ghost, a weapons expert and love interest of Trinity. Neo also makes an appearance, but only as a character who fights alongside players from time to time. The game takes place from a third-person perspective as players delve deeper into The Matrix while fending off a number of threats looking to stop them. The first film's groundbreaking use of slow-motion camera effects has been incorporated into the game as focus, where characters can manipulate the flow of time with a pressing of a button.

While this effect has been seen in games like Max Payne and Dead to Rights, Enter the Matrix takes it one step further with the ability to climb and run across walls, perform backflips, leap across buildings, and perform various other aerial stunts. In total, over 4,000 moves were motion-captured specifically for the game with the full cooperation of the Wachowski brothers, who also wrote the game's story. The element of focus, represented by a vertical meter along with health, can also be used in context-specific situations to automatically perform certain maneuvers, such as kicking two foes positioned on either side of the character with both feet. In addition to focus abilities, players can use the analog controls to guide how fast or slow the character moves throughout the real world.

Characters are not helpless without focus, however. Players can hide behind objects to use for cover, lean against walls to peer around corners, climb ladders, hang from ledges, shimmy across pipes, and more. The 3D environments are designed to be entirely interactive, allowing characters to travel across them however they desire. There are also vehicle stages where the two lead characters race across the real world or fly through The Matrix itself, avoiding the omni-present Sentinels trying to latch onto their vessel and end the game. Rounding out the list of features are 24 different weapons, the ability to hack into The Matrix to learn more melee attacks or to enter cheat codes, a two-player sparring option from within a dojo, and voice-overs recorded by the cast of the series.
~ Scott Alan Marriott, All Game Guide

Production Credits

Company 1: Shiny Entertainment; Written and Directed By: The Wachowski Brothers; Lead Designer: David Perry; Produced By: Joel Silver; Producer: Rosanna Sun; Executive Produced By: Grant Hill; Executive Producer: Stuart Roch; Lead Programmer: Michael Persson; Animation Director: Gabriel Rountree; Lead Level Programmer: David Msika; Director of Photography: Bill Pope; Production Designer: Owen Paterson; Art Director: Rob Nesler; Supervising Editor: Zach Staenberg; Film Editor: Catherine Chase; Co-Editor: Ian Slater; Senior Visual Effects Supervisor: John Gaeta; Visual Effects Supervisor: John Desjardin, Dan Glass; Music: Don Davis, Eric Lundborg; Sound Design: Charles Deenen, Dane Davis; Music Supervision: Charles Deenen; Costume Designer: Kym Barrett; Casting: Mali Finn, Shauna Wolifson; Design Team: Shawn Berryhill, Jay Nielsen, Maja Persson, Chris Porter; Programming Team: Tony Bennett, Adam Boyle, Sumon Bullen, Michael Edwards, Torgeir Hagland, Soren Hannibal, Patrick Hughes, Julio Jerez, Brian Lee, Keir Meikle, Vincent Weeks, Rob Wyatt; Animation Team: Scott Holty, Manjit Jhita, Steve Klett, Kevin Mahorney; Artist: Ahmed Ahad, Carol Angell, Howard Birnbaum, Charlie Bloomer, Daniel Chevalier, Michael Damien, Chandana Ekanayake, E. Christian Felts, Jonathan Gwyn, Darran Hurlbut, Derek Johnson, Rob Jolliff, Jason Lewis, Richard Mahon, Drew Medina, Russell Murchie, Chris Naves, John Roxburgh, Mark Wilks; Particle and Special Effects Supervisor: Charlie Bloomer; Particle Artist: Phil Banks, Philippe Brolles, Scott Dalton, Erwan Davisseau, Travis Doggett, Rob Jolliff, David Lauck, Shawn Monroe; Cineractive Designer & Editor: Daniel Francis Gutman; Cineractive Producer: Todd Morgan; Cineractive Animation Team: Brian Chambers, Kevin Cushing, Andrew A. Heilprin, Brett Ineson, Mike Vaverka; Level Programming Team: Andrew Delap, Geoff Erickson, Nick Kesting, Mahmud Mahmud, Richard Skala, Stephen Wu; Supervising Sound Team: Art Currim, Craig Duman, Stephen Miller, Bryan Watkins; Facial Animation Team: Kim Van Hoven, Shaun Novak; Interactive Production Manager: Sarah Hicks; Interactive Coordinator: Stephanie Cramer, Trista Gormley; Interactive Assistant: Stephanie Fairall, Garrett Robinson; Interactive Accountant: Joanie Ahuna; Interactive PA: James Dornoff; Shiny Communications Writer: Frank Rogan; Shiny Information & Technology: Michael Lewis, Ryean Vergara; Shiny Office Manager: Pamela McSwain; Shiny Human Resources: Sam Park; Shiny Administrative Assistant: Rebecca Davis; Motion Capture Supervisor: Demian Gordon; Motion Capture Executive Producer: David Forbes; Motion Capture Producer: Camille Cellucci; Motion Capture Assistant Director: Robert Mooney; Motion Capture Production Manager: Nancy Ong; MoCap Coordinator: Kate St. Pierre; MoCap Script Supervisor: Heather McCann; MoCap System Operator: John Klepper; MoCap System Technician: Bill Beemer; MoCap On-Set Tracking Artist: J. R. Salazar, Emi Tahira; MoCap Marker Momma: Cami Thompson; MoCap On-Set Wardrobe: Scott Lenau; Motion Capture Set PA: Courtney Atinsky, Erica Headley, Nicki Larosa, Jonathon Mecenas, Paul Muldrow, Toddy Walters; Motion Capture Propmaster: Natalie Roth-Corti; MoCap AV Playback Operator: Bob Hand, Urban Olsson; MoCap Video Camera Operator: Joerh Kohring, Ron Mcgough, Richard Rega, Pepe Serventi; MoCap Audio Engineer: John Karpowich; MoCap Rigger: Neil Davidson; MoCap Tracking Supervisor: Daven Coburn; MoCap Tracking Coordinator: Scott Rempp; MoCap Data Tracker: Steve Ilous, John Meehan, Matt O'Calahan, Rommel Pambid, Ronald Samsom, Christopher Yrigan; MoCap Suits and Markers: Norma Lehto; Graff Network Services Coordinator: Alexa Anastasia; Marial Arts Choreography: Wo Ping Yuen; Additional Marial Arts Choreographer: Dion Lam; Martial Arts Coordinator: Chad Stahelski; Kung Fu Trainer and Co-Choreographer: Cheung Yan Yuen; Wire Team Coordinator: Lee Kin Fong; Hong Kong Wire Team: Chi Wah Ling, Hue Chen, Collin Chou, Huen Chiu Ku, Shun Yi Yuen, Sui Wah Chan; Assistant To Fish Fong: Catherin Ho; Stunt Coordinator: Mike Martinez; Stunts: Mike Kruzel, Johnny Martin, Keith Suzuki, Diane Wasnak; Facial Capture: Julie Pearce, Michael Thompson; ADR Recordist: Julie Pearce, Michael Thompson; Facial Capture Producer and AD: Clark Graff; Facial Capture Supervisor: David Bawel; Facial Capture Tracker: Damon Knight, Andrew Tucker; Facial Capture Marker Swine: Ron McGough; ADR Recording Services Provided By: Soundfirm; Associate Producer: Phil Oosterhouse; Assistant To Wachowski Brothers: Vanessa Carmichael; Assistant To Joel Silver: Michelle Tuella, Melina Kevorkian; Assistant To Grant Hill: Matt Bilski; Visual Effects Producer: Terry Clotiaux; Digital Effects Producer: Diane Giorgutti, Josh Jaggers, Tricia Mulgrew; Visual Effects Coordinator: Kate McCarthy, Jacqueline Rosado; Technology Supervisor: Charles Henrich; Digital Assets Manager: Tim Bicio; Digital Assets Developer: Stephen Cronan; Digital Assets Coordinator: Billy Barnhart, Jonathan Dyer; Digital Assets Assistant: Matt Brooks, Jess Oates, Mika Taylor; Technical Support: Kenji Oates; Systems Administrator: Corey Garnett, Ted Herron, David Zbriger; Cineractive Storyboard Artist: David Hogan; Additional Cineractive Animator: John Lee, Matt Farrell; Music Licensing: Julie Sessing; Additional Cineractive Animation Provided By: Mainframe; Producer: Jennifer Twiner-McCarron; Director: Greg Richardson; Filmbox Animator: Rob Hansen, Andy Hutchinson, Rob MacKenzie, Peter Saumur; CGI Animator: Jiri Licenik, Ricardo Rodriguez, Adam Sera, Dustin Trenton; 3D Scanning Provided By: Gentle Giant Studio; 3D Scanning Crew: Karl Meyer, Steve Chapman, Gus Navarette, Luis Labrador, Joel Kittle, Brandon Parcinski, Brian Wilcox; Background ADR Casting and Voice-Over: Blindlight; Casting Director: Dawn Hershey C.S.A.; Casting Coordinator: Brigitte Burdine; Recording Engineer: J. David Atherton; Company 3: Warner Bros. Interactive Entertainment; Vice President: Philippe Erwin; Director: Scott Johnson; Director of Production: Brett Skogen; Producer: Gary Sheinwald; Marketing Coordinator: Jim Molinaro; Executive Assistant: Jason Ades; Company 4: Infogrames US; Senior VP - Santa Monica Label: Jean-Philippe Agati; VP of Product Development: Steve Ackrich; Producer: Brian Wiklem; Assistant Producer: Jorge Oseguera; VP of Brand Marketing: Steve Allison; Director of Brand Marketing: Jean Raymond; Senior Brand Manager: Mike Webster; Brand Manager: Serene Chan; Director of Marketing Communications: Kristine Keever; Senior Art Director: David Gaines; Executive Web Producer: Jon Nelson; Senior Web Producer: Kyle Peschel; VP of Marketing Services: Gale Alles; Director of Creative Services: Steve Martin; Director of Editorial and Documentation Services: Liz Mackney; Graphic Designer: Paul Anselmi, Melissa Caccavaro, Patrick Loughlin; Documentation Specialist: Kurt Carlson, Chris Dawley; Director of New Business Development: Tim Campbell; Content Manager: Mark T. Morrison; VP of Business and Legal Affairs: Steve Madsen; Director of Business and Legal Affairs: Travis Stansbury; Strategic Relations Senior Manager: Joy Schneer; VP of NA Operations: Todd Curtis; Director of Manufacturing: Eddie Pritchard; Lead Senior Buyer: Lisa Leon; Senior Buyer: Gardnor Wong; Materials Planner: Janet Sieler; Director of Logistics: Mike Browoleit; Senior Manager - Engineering Services: Luis Rivas; Engineering Specialist: Ken Edwars; Engineering Technician: Scott Matloff; Director of Publishing Support: Michael Gilmartin; Director of Quality Assurance: Michael Craighead; QA Project Manager: Ezequiel Nunez; Project Leader: Jason Kausch; Assistant Lead: Michael Shamsid-Deen; Core Tester: Joe Fried, Juan Sanchez, Carl Vogel, Alden Wong, Franco Junio, Kory O'Daniels, Scott Barnes, Andrew LeMat, Ken Moodie, Gerard Gust, Joey Edwards; Tester: Arthur Long, Gabriel Navarette, Michael Greenler, Jason Anderson, Daniyel Garcia, Mark Florentino, Lupe Deleon, Ted Tomasko, Chris Dawson, Jacob Aberbrombie, Kenny Yan, Brandon Perry, Jimmy Kennedy, Mark Alabayan, Jimmy Goh, Eugene Lai, John Seefurth, Paul Phillips, Miguel Jauregui, Howell Selburn; Voice of the Oracle: Mary Alice; Voice of Kali: Christine Anu; Voice of Soren: Stephen Bastoni; Voice of Vector: Don Batte; Voice of Councillor Tuchman: Fracine Bell; Voice of Persephone: Monica Bellucci; Voice of Elevator Security Guard: Gunther Berghofer; Voice of Agent Johnson: Daniel Bernhardt; Voice of Bane: Ian Bliss; Voice of Zion Controller: Michael Budd; Voice of Ice: Kelly Butler; Voice of Zion Operator: Josephine Byrnes; Voice of Operations Officer Mattis: Zeke Castelli; Voice of Seraph: Collin Chou; Voice of Corrupt: Paul Cotter; Voice of Maggie: Essie Davis; Voice of Wurm: Terrel Dixon; Voice of Morpheus: Laurence Fishburne; Voice of Shift Security Guard: Daryl Heath; Voice of Sparks: Lachy Hulme; Voice of Ballard: Roy Jones Jr.; Voice of Abel: Malcolm Kennard; Voice of Agent Jackson: David Kilde; Voice of Keymaker: Randall Duk Kim; Voice of Mauser: Chris Kirby; Voice of Colt: Peter Lamb; Voice of Commander Lock: Harry Lennix; Voice of Computer Room Technician: Tony Lynch; Voice of AK: Robert Mammone; Voice of First Operator At Command: Joe Manning; Voice of Agent Thompson: Matt McColm; Voice of Security Bunker Guard #2: Scott Mclean; Voice of Computer Room Guard: Steve Morris; Voice of Trinity: Carrie-Anne Moss; Voice of Zion Gate Operator: Rene Naufahu; Voice of Councillor Dillard: Robyn Nevin; Voice of Cain: David No; Voice of Jax: Socratis Otto; Voice of Link: Harold Perrineau; Voice of Niobe: Jada Pinkett-Smith; Voice of Twin #2: Adrian Rayment; Voice of Twin #1: Neil Rayment; Voice of Neo: Keanu Reeves; Voice of Second Operator At Command: Kittrick Redmond; Voice of Lock's Lt.: Rupert Reid; Voice of Command Centre Lt.: Rupert Reid; Voice of Rolad: David Roberts; Voice of Ajax: Shane C. Rodrigo; Voice of System Analyst: Thomas Scott; Voice of Binary: Tahei Simpson; Voice of Trainman: Bruce Spence; Voice of Tyrant: Frankie Stevens; Voice of Malachi: Steve Vells; Voice of Security Bunker Monitor Guard: John Walton; Voice of Agent Smith: Hugo Weaving; Voice of Councillor West: Cornel West; Voice of Axel: Leigh Whannel; Voice of Merovingian: Lambert Wilson; Voice of Ghost: Anthony Wong; Voice of Councillor Hamann: Anthony Zerbe; Voice Talent: Angela Au, Michael Bell, David Bowe, Nika Futterman, Maura Gale, Richard Green, Mack Greenlaw, Philip M. Hayes, Howard Hoffman, Karen Huie, Jim Lau, Scott MacDonald, Melinda McGraw, Nick Omana, Elizabeth Pan, Neil Ross, Chris Smith, Andre Sogliuzzio, Keith Szarabaijka, James Arnold Taylor, David Allen Thomas Jr., Wally Wingert; "Badimo" Performed By: Juno Reactor; "Badimo" Written By: Mabi Thobejane, Ben Watkins, Nick Burton; "Mona Lisa Overdrive" Performed By: Juno Reactor; "Mona Lisa Overdrive" Written By: Ben Watkins; "Teahouse" Performed By: Juno Reactor; "Teahouse" Featuring: Gocoo; "Teahouse" Written By: Ben Watkins, Gocoo; "Dante" Performed By: Juno Reactor; "Dante" Written By: Ben Watkins; "Mainframe Wrekka" Performed By: Elite Force; "Mainframe Wrekka" Written By: Simon Shackleton; "Take the Pill" Perforemed and Written By: Chris Vrenna; "Go" Performed By: Andy Hunter; "Go" Written By: Andy Hunter, Tedd Tjornhom; "Going Under" Performed By: Evanescence; "Going Under" Written By: Ben Boody, Amy Lee, David Hodges; "Bullet Time" Performed and Written By: Herrera Production Inc.; "Symbiont" Performed By: Celldweller; "Symbiont" Written By: Klayton; "Switchback" Performed By: Celldweller; "Switchback" Written By: Klayton; "Atom Bomb" Performed By: Fluke; "Atom Bomb" Written By: Michael James Bryant, Michael James Tournier, Jonathan Howard Fugler; "Clubbed To Death (Hybrid Mix)" Performed By: Rob D; "Clubbed To Death (Hybrid Mix)" Written By: Robert Dougan; "Clubbed To Death (Kurayamino Mix)" Performed By: Rob D; "Clubbed To Death (Kurayamino Mix)" Written By: Robert Dougan; "15 Minutes of Fame" Performed By: Clawfinger; "15 Minutes of Fame" Written By: Erlend Ottem, Joakim Skog, Zak Tell, Bard Torstensen; "The Hummingbird" Composed By: Karl Fredrik Lundeberg; "Dodge This" Performed and Written By: Ged Grimes
~ Keith Adams, All Game Guide
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Enter the Matrix

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Enter the Matrix
Enter the Matrix Coverart.png
North American cover art
Developer(s) Shiny Entertainment
Publisher(s) Atari, Inc., Warner Bros. Interactive Entertainment
Bandai (Japanese release)
Designer(s) David Perry
Platform(s) GameCube, PlayStation 2, Windows, Xbox
Release date(s)
  • NA May 14, 2003
  • PAL May 15, 2003
  • JP June 19, 2003
Genre(s) Action-adventure
Mode(s) Single-player
Rating(s)
Media/distribution 2 × Nintendo optical disc,
1 × DVD,
4 × CD-ROM

Enter the Matrix is the first video game based on The Matrix series of films. It sold one million copies in its first eighteen days of release, 2.5 million over the first six weeks, and eventually 5 million copies.[1]

Enter the Matrix was simultaneously produced with The Matrix Reloaded and The Matrix Revolutions films. It was developed by Shiny Entertainment and published by Atari and WB Interactive for the PlayStation 2, Xbox and Nintendo GameCube game systems, and for the PC.[citation needed] It was published in Japan by Bandai.[citation needed]

Contents

Overview

First released on 15 May 2003, the same day as The Matrix Reloaded's North American release, Enter the Matrix gives players control of two of the supporting characters in that film, Ghost and Niobe, members of the same group of rebels as Morpheus, Trinity, and Neo. Niobe is the Captain of the Logos, the fastest ship in the rebel fleet. Ghost is the ship's first mate and weapons guru, and is a deep-thinking, philosophical assassin. The game takes place at roughly the same time as the events in The Matrix Reloaded; a character may walk out of a scene in the film, only to walk into a scene in the game.

Gameplay

Players play as either Niobe or Ghost, each of whom have slight variations during their story. Most levels involve controlling players in a third person perspective, using guns and fighting skills to defeat opponents and complete level objectives. At any time, players can activate bullet time which slows down time, giving players the ability to perform actions such as shoot in midair, dodge bullets and perform various maneuvers. Some levels involve one on one martial arts fighting against single opponents. In levels involving vehicles, one driving a car and another piloting the Logos craft, the style of gameplay depends on the selected player, with Niobe maneuvering the vehicles to avoid obstacles whilst Ghost takes control of a gun to fight off incoming enemies. A hacking system allows players to enter codes, allowing them to unlock secrets, weapons and skills.

Connections to the films

Enter the Matrix was designed, like The Animatrix, to be an integral part of the Matrix series. Many previous movies have been adapted as games, but in this case, the game expands upon the story told in the films. Enter the Matrix includes two hours of live action 35mm film footage written and directed specifically for the game by the Wachowski brothers (and later included as part of "The Ultimate Matrix Collection" on the "The Matrix Reloaded Revisited" DVD). The martial arts moves and in-engine cutscenes of the game feature actions captured directly from the films' actors and stunt doubles to recreate their unique fighting styles while suspended from wires under the supervision of the series' fight scene choreographer Yuen Wo Ping.

The player learns that Neo is not the only target of Persephone's predilection toward trading kisses for esoteric information; Niobe and Ghost are both put into positions where they must submit to her whims in order to gain critical information that she offers them in return for their favors. Significant also to the continuity of the Matrix universe is the first appearance of actress Mary Alice in the role of the Oracle. (Gloria Foster, the original actress, died of complications related to diabetes early on in the production of both The Matrix Reloaded and The Matrix Revolutions). The game includes a film sequence specifically explaining her change of appearance, as a result of an attack on her by the Merovingian, a malevolent character introduced in The Matrix Reloaded, who also appears in the game. Another film sequence reveals that the Merovingian's attack was facilitated by a sacrificial trade with the compassionate program Rama-Kandra. Allowed to occur by the Oracle, the Merovingian acquired the deletion codes for the Oracle's external "shell," and in exchange, he gave Rama-Kandra's daughter Sati her freedom and safety in the Matrix, despite her lack of purpose in the machine world, though the Oracle foreshadows that Sati will play an important role in both the Matrix and the Real. What role Sati will play is yet to be determined in The Matrix Online.

Plot

The story begins with Niobe, captain of the Logos, and Ghost, her first mate, retrieving a package left in the Matrix by the crew of the recently destroyed rebel ship Osiris. After being pursued by Agents, Ghost and Niobe escape from the Matrix with the package. The package is a message to the human city Zion, warning them that the machines are tunneling to Zion with an army of Sentinels. Niobe and Ghost are tasked with calling the rest of the ships back to Zion to coordinate a defense. During this operation, Niobe and Ghost provide backup to another group of operatives trying to escape.

With everyone home, the captains of the various ships hold a meeting in the Matrix to decide on how best to defend themselves. During the meeting, Agents attack the building they are in. Niobe and Ghost help the humans escape; when everyone is safe except them, the Keymaker, a program capable of accessing any area in the Matrix, leads them to safety through a door that he created. The Keymaker gives the two a key that they are supposed to give to Neo, the protagonist of the film trilogy. However, the key is stolen by henchmen of the Merovingian, a program created during the early days of the Matrix who now is a crime boss in the Matrix. As Niobe and Ghost pursue them, the character that the player did not choose is captured by more henchmen. Before the player character rescues the one captured, the Merovingian destroys the key that the Keymaker gave them. They then escape from the Matrix.

Niobe later volunteers to go find the Nebuchadnezzar, the ship that is captained by Morpheus and that carries Neo. Upon finding them and helping them escape from the Matrix, they agree to help in Neo's mission against the machines, as depicted in The Matrix Reloaded. Niobe and Ghost's role in the mission is to destroy a power plant. After this mission is completed, the Oracle, a program that often gives the humans advice, requests that the player character come and speak to her. After their conversation, the player is confronted by Smith, a rogue agent that seeks to destroy both the human and machine worlds. The player character barely escapes from the hundreds of Smith copies and the Matrix. Once out, the Logos is attacked by the machines. They defeat the machines by setting off an EMP, which disables their ship in the process. The game ends with the two of them waiting in the Logos to be rescued, leading into The Matrix Revolutions.

Characters

Aside from Ghost and Niobe, there are numerous secondary characters in Enter The Matrix.

  • Sparks — The operator. He gives players tips and information throughout the game.
  • Smith (AKA: Agent Smith) — A program who can absorb human bodies and humanoid programs to make copies of himself. He chases the player through an abandoned skyscraper, and later, Chinatown.
  • Agent Johnson — An agent who appears frequently during the game. Niobe defeats him by kicking him off a cargo plane while Ghost defeats him by knocking him into a short-circuited computer server. He was the leader of the upgraded Agent trio in the films.
  • Agent Jackson — Another agent with frequent appearances in the game. Ghost defeats him by blowing up his helicopter.
  • Agent Thompson — The least-featured Agent in the game, who only appears in cinematics, and the only opportunity to fight him occurs at the end of Niobe's missions at the power plant.
  • The Oracle
  • Seraph — A martial arts master who protects the Oracle; he fights Niobe or Ghost once during the events of the game.
  • Morpheus — One of the members of the rebel group Niobe and Ghost are part of. He is Niobe's ex-boyfriend, and captain of the Nebuchadnezzar.
  • Trinity — Another rebel, she is a good friend of Ghost, referring to him as "dear brother".
  • Neo — The most important rebel. He is "The One".
  • Axel — A rebel the player must rescue from Agent Jackson at the airport, in a plane, and finally after a car chase.
  • The Keymaker — An old man who guides players through certain portions of the game.
  • The Trainman — An old man who carries multiple wristwatches on his arms. He controls the link between the Matrix and the machine city, and works for the Merovingian.
  • The Merovingian (A.K.A. "The Frenchman") — A man who has a chateau in the mountains. He has the Keymaker imprisoned. The Merovingian's henchmen are from early Matrix programs, and are rumored to be "vampires" and "werewolves".
  • Persephone — Wife of the Merovingian. Often betrays him out of catty spite.
  • Cain and Abel — Two henchmen of the Merovingian. They are encountered by the player in the chateau dungeon.
  • Vlad — He is the black-clad, pale-skinned leader of the Merovingian's vampires. During the game, he captures Niobe, and locks her in the chateau's attic. Vlad decides not to take Niobe to the Merovingian, for reasons unknown. Niobe breaks free of her ropes and fights Vlad, who is in the next room. After a lengthy fight, Vlad knocks Niobe to the ground and leaves, saying he has better things to do. Vlad and Niobe later fight a second time in Persephone's bedroom. The only difference this time is that Niobe wins, killing Vlad by stabbing him through the heart with a wooden stake. He only appears if the player is Niobe.
  • Cujo — He is the menacing leader of the Merovingian's werewolves. Aside from that, he guards the chateau's dungeon. The player encounters Cujo in a pit in the dungeon. In the end, Cujo dies from impalement upon a wooden stake.
  • The Twins — Employees of the Merovingian, who are encountered as the player leaves the chateau. The Twins chase the players down a long tunnel, before they are finally evaded.

Soundtrack

A promotional CD release of the soundtrack accompanied the video game, with compositions by Erik Lundborg in the image of Don Davis.

Other musical groups, such as Evanescence, Fluke, Clawfinger, and Celldweller, are featured in the game and are credited in the game's booklet.

The album jackets for The Matrix Reloaded: The Album and The Matrix Revolutions: Music from the Motion Picture contain hidden codes for Enter The Matrix (not just the one code given for Infinite Ammo displayed clearly inside the Reloaded jacket).[citation needed] These other codes can be seen almost blending into the pictures from the films.

Reception

Despite solid sales after the game's release, it was met with mostly tepid critical reviews. Metacritic reported that the game had an average mark of 62 out of 100. Two critics from Electronic Gaming Monthly gave it "bad" scores; another later admitted that his "average" score for the game was more positive than the game actually deserved. Mark MacDonald's comments were especially scathing:

"In more than 20 years of playing games, I have never seen a console game as obviously unfinished and rushed to market as Enter the Matrix. ... This game is a complete mess, and that's the only thing complete about it."(EGM, August. 2003)

GameSpot listed Enter the Matrix in several of their "Dubious Honors" lists at the end of 2003, including their five most disappointing titles of the year.[23] One common complaint was that players wanted to play as trilogy protagonist Neo rather than secondary characters Ghost and Niobe, an issue Shiny Entertainment addressed with their later Matrix game Path of Neo.

Steven Poole, in his column in Edge, described Enter the Matrix as "Max Payne with celebrity scriptwriters," and said that the films' fluid fight choreography could not be matched by the game's control system, and that the game's centred view, while practical, was not as interesting as the "kinetic montage" of camera angles used in the movies' action scenes. He also expressed other concerns:

"The most worrying new precedent that Enter the Matrix sets, though, with its massively hyped synergy and narrative overlap with Reloaded, is that it seems the film itself has been deliberately made to suffer, to donate some of its lifeblood so that its vampiric brood can feed on it. In Reloaded, Niobe and her crew go to blow up the nuclear power plant, a feat of security bypassing which would presumably require something like a lobby scene squared. Instead, we see nothing until they are already in the control room. Why? Because that's what you get to do in the game instead. The film's sense of rhythm and victory over threat is compromised just so we can bash buttons on our consoles at home. It's as though James Cameron had cut footage out of Aliens so that it could be rendered in blocky 2D graphics in the 1987 Spectrum/C64 tie-in game released by Electric Dreams — which remains, actually, a superior film-to-game conversion.[24]

Positive comments came from IGN, Game Informer, and Nintendo Power, with NP giving it an 82/100 and stating "Its game play suffers from repetition, but this two-disc technomelange has tons of great stuff for "Matrix" fans. IGN's review, while mixed, gave praise to its presentation and sound. They stated that "You can't get much better than having the Wachowski Brothers filming your cutscenes", and "Kudos to the sound team for bringing the movie audio to life in the game. Excellent sound design, and a great score."

Peer Schneider of IGN has also given positive comments, saying that:

"Things could have been much better with a few more months in development. That said, the story elements and the way the Wachowski Brothers tie together the Matrix movies, the Animatrix shorts, and the game is exceptional. Not being able to slip into the black robes of the movie's principal characters is a bummer, but there's no denying that playing through Enter the Matrix will actually increase your appreciation of the Matrix universe as a whole ..."

He also gave praise to the GCN version, specifically:

"A big 'thank you' to Atari and Shiny for making sure that Nintendo's little cube didn't get shafted. The GameCube version actually ships on two disks to accommodate all the video and audio content. DPLII, progressive scan, DIVX compression — it's all used to full effect to make sure the GameCube version is as good as it can be."

References

  1. ^ Rob Fahey. "Atari full-year revenues fall despite Enter The Matrix success". GamesIndustry.biz. http://www.gamesindustry.biz/content_page.php?section_name=pub&aid=3409. Retrieved 2007-01-23. 
  2. ^ "Aggregate score for GameCube". Game Rankings. http://www.gamerankings.com/htmlpages2/561512.asp. 
  3. ^ "Aggregate score for Xbox". Game Rankings. http://www.gamerankings.com/htmlpages2/479804.asp. 
  4. ^ "Aggregate score for PlayStation 2". Game Rankings. http://www.gamerankings.com/htmlpages2/561514.asp. 
  5. ^ "Aggregate score for PC". Game Rankings. http://www.gamerankings.com/htmlpages2/479805.asp. Retrieved 2012-01-15. 
  6. ^ "Aggregate score for Xbox". Metacritic. http://www.metacritic.com/games/platforms/xbx/enterthematrix. Retrieved 2012-01-15. 
  7. ^ "Aggregate score for GameCube". Metacritic. http://www.metacritic.com/games/platforms/cube/enterthematrix. Retrieved 2012-01-15. 
  8. ^ "Aggregate score for PlayStation 2". Metacritic. http://www.metacritic.com/games/platforms/ps2/enterthematrix. 
  9. ^ "Aggregate score for PC". Metacritic. http://www.metacritic.com/games/platforms/pc/enterthematrix. Retrieved 2012-01-15. 
  10. ^ Matt Keil (June 9, 2003). "Enter the Matrix Review - PC". G4TV. http://www.g4tv.com/games/pc/13605/enter-the-matrix/review/. Retrieved 2012-01-15. 
  11. ^ "PlayStation 2 review". GameSpot. http://www.gamespot.com/ps2/action/enterthematrix/review.html. 
  12. ^ "GameCube review". GameSpot. http://www.gamespot.com/gamecube/action/enterthematrix/review.html. 
  13. ^ "Xbox review". GameSpot. http://www.gamespot.com/xbox/action/enterthematrix/review.html. 
  14. ^ "Windows review". GameSpot. http://www.gamespot.com/pc/action/enterthematrix/review.html. 
  15. ^ "PlayStation 2 review". GameSpy. http://ps2.gamespy.com/playstation-2/enter-the-matrix/5861p1.html. 
  16. ^ "GameCube review". GameSpy. http://cube.gamespy.com/gamecube/enter-the-matrix/5859p1.html. 
  17. ^ "Xbox review". GameSpy. http://xbox.gamespy.com/xbox/enter-the-matrix/5862p1.html. 
  18. ^ "Windows review". GameSpy. http://pc.gamespy.com/pc/enter-the-matrix/5860p1.html. 
  19. ^ "PlayStation2 review". IGN. http://ps2.ign.com/articles/403/403749p1.html. 
  20. ^ "GameCube review". IGN. http://cube.ign.com/articles/403/403746p1.html. 
  21. ^ "Xbox review". IGN. http://xbox.ign.com/articles/403/403787p1.html. 
  22. ^ "Windows review". IGN. http://pc.ign.com/articles/403/403841p1.html. 
  23. ^ "Most Disappointing Game". GameSpot.com. http://www.gamespot.com/gamespot/features/all/bestof2003/day3_11.html. Retrieved 2007-01-23. 
  24. ^ Poole, Steven. "Films and videogames: not good bedfellows". Edge issue 125 (July 2003), pp. 24. Online version available.

External links


 
 

 

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Wikipedia on Answers.com. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article Enter the Matrix Read more

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