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EverQuest Online Adventures

 
Games: EverQuest Online Adventures

Game Description

Visit the magical land of Norrath through your PlayStation 2. Scheduled for release several months into the U.S. availability of the PS2 Broadband adaptor, the country's most popular persistent online world comes to the TV screens of console gamers for the first time. Originally released in the spring of 1998, the PC version of EverQuest defined the essentials of massively multiplayer gaming, winning a large and fiercely loyal following that still rivals the fan base of any other major entertainment media release, in video gaming or beyond. This PS2 version of EverQuest strives to capture the most engaging and lasting elements of the PC games and translate these for console play.

Though inspired by the seminal PC MMORPG, EverQuest Online Adventures is built from the ground up for play on the PS2 console. The graphics and underlying storyline are all new, through the environments of the PS2's Norrath may seem familiar to veterans of the PC adventures. The combat in EverQuest Online Adventures is designed to be more action-oriented, with more involved tactics. Nevertheless, the driving goals of gameplay remain long-term character development and social interaction with other players. The game encourages team play but also accommodates "lone wolf" adventurers.

EverQuest Online Adventures is set about 500 years before the start of the PC game. The tales begin with a focus on the continent of Tunaria, as diverse land offering open wilderness, crowded cities, swamps, dungeons, jungles, mountains, and more. Players design their online personalities from a choice of numerous races and 13 classes. Players can also decide upon their characters' gender and physical appearance. Characters are stored remotely on the game's servers, in part to prevent code-savvy players from unscrupulously modifying their files. Players can have multiple characters, but can only play as one at a time. Like nearly all persistent-world PC games, continued play of EverQuest Online Adventures is subject to a monthly subscription fee.
~ T.J. Deci, All Game Guide

Production Credits

Lead Programmer: John Buckley; Lead Graphics: John Buckley; Lead Tools: John Buckley; Graphics: Brandon Bogle; Sound: Brandon Bogle; Tools: Brandon Bogle; AI Programmer: Amanda Tarr; Pathing: Amanda Tarr; Server: Amanda Tarr; Gameplay: Amanda Tarr; UI: Carlo Ordonez; Tools: Carlo Ordonez; Network: Vince Harron; Server: Vince Harron; Database Manager: Vince Harron; Front End: Matt Sivertson; Executive Producer: Rod Humble; Producer: Benjamin Bell; Assistant Producer: Todd A. Carson; Art Director: Nick Heitzman; Lead Character Artist: Cayenne Mandua; Character and Concept Art: Bob Kathman; Character and Animation: Bill Yeatts; Environmental Artist: Kevin Burns, Stephanie Young; Special Effects: Sabrina Fox; Additional Characters: Thad Clevenger; Additional Level Art: Hans Piwenitzky; User Interface: Rich Sjoberg, Dan Jones, Mike Murphy; Game Design: Rod Humble, Ben Bell, Chris Lena, Jeremy Ellis, Thomas Wells, Bill Coyle, Lawrence Poe, Derak Morrell, Michelle Butler, Jake Sones, Jacob Thornley; Additional Game Design: Harvey Burgess, Joe Russo, Anthony Garcia, Amanda Flock, Dan Enright; QA Manager: Tony Rado; QA Lead: Jason Boone; QA Testing: Jason Boone, Joel White, Harvey Burgess, Alex Neuman, Jason Abulencia, Taylor Haley, Leah Ruben, Rob Bautista, Tiffany Sanchez, Jared Sweatt, Will Figgins, Armando Garcia; Music Composition and Production: Jeremy Bell, Rob King, Paul Romero, Jeremy Soule; Sound Effects: Keith Arem, Joe Hight; Title Sequence: Paul Tighe; SCEA Account Manager: Chris Clark; SCEA Developer Support: Mark DeLaura, Bret Mogilefsky, James Wang; Additional Production Assistance: Alex Von Minden; Packaging Design Art Director: Michael Meyer; Marp Art: Rick Schmitz; Manual Design & Production: Laurie Fuller; Cover Artist: David Michael Beck; Additional Support: Craig Snyder, Tavish Margers, Ben Hulse, Thomas Farthing, Graeme Ing, Hollis Gray, Stefan Ward, Aaron Valdez, Steve Fuller, Domenico Scaduto, Jonathan Rad, Mark Preston, Bryan Blank, Dani Roisman, Mike Klug, Kirk Lightfoot, Paul Zastoupil, Thom Terrazas, Satao Minami, Alan Crosby, Keith Pekoske, Dave Dhunjishaw, Stacey Sofia-McDaniel, Jason Parrott, Michael Tucker, Dan Gorman, Leo DeLeon, Andrew Caldwell, Devon Kim, Dennis Gandinez, Amy Gutierrez, Ron Siefert, Scott McWherter, Steve Weiss, Steve Lukas, Clayton Kroh, Nick Davison, Travis Ball
~ Keith Adams, All Game Guide
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Wikipedia: EverQuest Online Adventures
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EverQuest Online Adventures
EverQuest Online Adventures Coverart.png
Developer(s) Sony Online Entertainment
Publisher(s) Sony Online Entertainment
Platform(s) PlayStation 2
Release date(s) USA February 11, 2003
PAL October 24, 2003
Frontiers
USA November 17, 2003
Genre(s) MMORPG
Mode(s) Multiplayer
Rating(s) ESRB: Teen (T)
PEGI: 7+
Media DVD-ROM
Input methods Gamepad, keyboard (optional)

EverQuest Online Adventures (EQOA) is a fantasy massively multiplayer online role-playing game (MMORPG) for the PlayStation 2. EQOA is one of the few MMORPGs released on a video game console.[citation needed] It is part of the EverQuest franchise that is well established on the PC.

Contents

Popularity

Like other commercial MMORPGs in the West, in addition to purchasing the game software, EQOA charges a monthly fee (as of October 2007, US$14.99/month). SOE had predicted 100,000 subscribers by March 2003, but they later reported having only 20,000 to 30,000 subscriptions[citation needed] While the game's subscription numbers do not compare to Final Fantasy XI (another fantasy MMORPG available on the PS2), SOE has pledged that it will continue with updates and support as long as it is profitable.[citation needed]

Previously it was hard to find pre-paid game cards for EQOA from retailers which made paying for a subscription to the game difficult for many.[citation needed] Prior to October 2007, SOE made a new Game Card available to retailers that may be used to pay for one month on any of the games developed by the company, including EQOA. This new game card is widely available at electronics retailers but requires a monthly fee (as of Oct. 2007, at a price of $14.99).

Setting and gameplay

EverQuest Online Adventures is set in the fictional world Norrath 500 years prior to the original EQ in what the game designers have called the "Age of Adventure". The world features many places familiar to fans of the original and most of the differences were explained in the lore of EverQuest.

The gameplay focuses on character advancement, environment combat, quests, exploration, grouping, and socializing. It also contains a simple dueling system for 1 v. 1 player action (not counting player pets), but it has had many criticism and has been involved in many item duping glitches.

There are fifteen playable classes, and ten races.

Classes include Cleric, Druid, Shaman, Enchanter, Wizard, Alchemist, Necromancer, Magician, Bard, Ranger, Rogue, Monk, Paladin, Shadowknight, and Warrior.

Races consist of Dwarves, Elves, Dark Elves, Human (Eastern and Western), Gnome, Troll, Ogre, Barbarian, Erudite, and Halfling.

Development

EQOA was developed and published by Sony Online Entertainment (SOE) and first released on February 11, 2003. A second edition, EverQuest Online Adventures: Frontiers, was launched later that year and replaced the original. A third expansion was in the works, but was cancelled due to 'lack of interest of the original game.'

The lead game designer of EQOA: Frontiers is currently Sam Parra (Daemaas), who replaced Leah Ruben (Sapphyra).

EverQuest Online Adventures: Frontiers, was launched on November 17, 2003. Frontiers added another playable race, the Ogre, and character class Alchemist, as well as many quests and items. The level cap was raised from 50 to 60. Also added was the continent of Odus and a newly-opened territory of Tunaria known as Rathe Mountains, as well as high-level raid-specific zones in other locations including Plane of Sky, Lavastorm Mountains, and a subset of the Plane of Disease known as Last Home. Certain portions of Tunaria itself that existed previous to the release of EQOA: Frontiers were also revamped for higher-level players given the increase in the level cap. Frontiers also added an alternate form of advancement by allowing players to dedicate a percentage of the experience points they received to obtaining Class Masteries (CMs). These CMs allow players to increase their power and gain new abilities. They also can purchase Master Classes with (CMs), further strengthening themselves in their area of combat.

In August 2004, Sony Online Entertainment introduced a new series of quests for players of various levels between 30 and 60 to partake in the ability to transform into lycanthropes (having a choice of becoming a werewolf, wererat, werelion, werebear, or weregator), or a lycanthrope hunter. In February 2005, the game was updated to allow players to redesign their character through Training Point and Class Mastery reallocation by Rehabilitator Anja in Muniel's Tea Garden. Items, such as the Rose of Renewal, can grant an additional reallocation. Since that time, many new quests and functionalities (including a new toolbar for switching out weapons) have been added. Most recently (July 2005), characters that have attained level 60 may complete new epic quests that will result in them obtaining high level weapons and new powerful abilities.

Game developers have brought class-balancing to live servers in April 2006. These changes were tested on the test server "Hagley", offering players the chance to help with the decisions of making the game "balanced". All players were offered a chance to be rehabilitated with training points and class mastery points to perfect their characters due to the several hundred changes which class-balancing brought about.

In order to allow those players who may have lost CMs in the class-balancing process to regain their CM points, "The Luck" quest (activated originally on St. Patrick's Day 2005, and then again on March 17, 2006) was changed from its previous duration of 1 hour to be 48 hours. After completion of the quest, the player received three charges of a group buff that doubled experience (XP). On August 1, 2006, the buffs code was changed to be self only, but the item itself was still tradeable. This buff is lost, like all others following death.

The development team has released a new zone for the game the morning of December 18, 2006. The zone, Zaoran Plateau, also known as the Plane of War is currently home to three unique factions you can align your character with. The three factions are: Soldiers of Rallos Zek, whose deity is Rallos Zek, the Honor Guard, followers of Mithaniel Marr, and the Akessan, mysterious, dimensionless beings who worship an unknown deity.

External links


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