Share on Facebook Share on Twitter Email
Answers.com

EverQuest: The Ruins of Kunark

 
Games: EverQuest: The Ruins of Kunark

Game Description

Welcome back to the world of Norrath, a place in which magnificent creatures roam, and bold treasure hunters trade and kill for what they want. For those unfamiliar with the fantasy world, EverQuest is a grandiose online role-playing game of epic proportions. Played from a first-person perspective, you can interact with thousands of people at once! While there is no overall objective, the basic point of the game is to build your character into a powerful, feared being capable of wielding the finest swords, armor and magical spells. The maximum character level in the original peaks at 50 -- once you achieve this goal, you are revered on the gaming servers!

With EverQuest: The Ruins of Kunark, Verant Interactive has created a massive expansion that increases the gaming world by 30 percent. In addition to the original continents of Odus, Antonica and Faydwer, the newly added Kunark features deadly swamps, harsh mountain ranges, fields of bone and vast jungles. Zones (individual territories of the continent) feature all kinds of new monsters, including dragons, scorpions and lizard warriors. With over 20 new locations, there are all kinds of low, medium and high-leveled zones in which to explore.

Kunark and its capital city of Cabilis are home to a new playable character race -- the Iksar lizard tribe. A tribal group of mean-tempered lizards, they've been isolated on Kunark and refuse to associate with other races; they are outcasts and globally feared and hated. Because of their strongly built bodies and destructive conquest heritage, Iksar lizards excel in occupational classes such as Warriors, Shadow Knights and Monks. Unlike Barbarians, Ogres and Trolls, these lizards are also quite smart; they make excellent warrior-casters such as Shamans and the vampire-like Necromancer.

Although some high-leveled players may want to start an Iksar character, Verant has cracked down on the ability to "twink" a character. Twinking simply involves starting a low-level character and giving him/her/it rare and powerful items. Because the lizards have resigned themselves to the continent of Kunark, Norrath armor seldom fits their gargantuan bodies. Instead of simply buying powerful weapons and artifacts, you'll need to explore the newly added zones in search of lizard-fitting items. There is a seemingly endless supply of new swords, axes, helmets and rings to collect, trade and sell.

EverQuest: The Ruins of Kunark also features enhanced graphics for the continent of Kunark and the ability to surpass level 50. Verant Interactive has incorporated new building, land and player textures with swaying trees and floating objects. Players can now maximize their characters to the 60th level; this can be a difficult task, however. Additionally, there are all kinds of newly added spells for casting character classes --

Wizards get more direct damage and Necromancers receive better pets and more life-draining spells.

The packaging includes both the original EverQuest and the expansion on one CD-ROM, an updated cloth map outlining Kunark and a manual that covers the Iksar race.
~ Matthew House, All Game Guide

Review: Overall

Let's first clear the waters here. If you've never heard your video card cry, visit the Field of Bone with your visibility set to maximum. The swaying trees and environment will, guaranteed, produce such a low frame rate that your card will bawl like a baby. Low frame rates aside, EverQuest: The Ruins of Kunark is one of the best expansions released to date. Adding an entire race and continent to EverQuest, Verant has extended the life of their popular online RPG.

Kunark will strike fear into the hearts of most players. Roaming dragons have been added to the land and terrain is, months after release, still quite unfamiliar to seasoned veterans. In fact, Kunark has been loaded with scores of hidden nooks and crannies which may never be fully explored. The expansion pack adds a vast tract of environments to an already huge gaming world. Kunark is big -- very big. From Veeshan's Peak, where most of the dragons in the game live, to the hometown of the Iksar, Cabilis, the distance is staggering.

Leaving the physical environment aside, one area of gameplay many have explored is that of the magical arts. Spells such as Breeze (makes spells cost less mana to cast and regenerates mana faster) have become popular and mainstream while other high level spells still await discovery. Players returning from Kunark to "auction zones" like East Commons will truly feel like a world explorer, peddling bizarre and unique new items.

Avid EverQuest fans will be delighted to see the amount of effort Verant put into this expansion. The graphics are amazing and sounds (including EAX support) are fantastic. Nearly every aspect of the expansion is innovative to say the least. A new character race, the Iksar (lizardman), is now one of the best races to play in the game. Besides their ability to become monks (joining humans as the only other race with this option), Iksar characters start with 100% swim ability, auto-regeneration of hit points and a high natural armor class. The main downside to Iksar life is that almost everyone from Kunark hates them and will kill them on sight. Being lizard-type creatures, they cannot employ the use of plate mail armor due to their scales.

For normal characters from the other three continents, travel on Kunark is perilous to say the least. With the aforementioned roaming dragons and other bizarre creatures, you'll do best to have a caster bind you in the nearest civilized spot (most likely the port city of Firiona Vie). If not, you'll be begging for a teleport back or will be taking one of the longest boat journeys in the game.

Another admirable and worthy note regarding this expansion is the hard working customer support service team. Ramping up to the launch of EverQuest: The Ruins of Kunark, EverQuest's guides and GMs ran a series of fabulous quests and continue to further the underlying storyline. Simply put, this is a "must have" for any fan of EverQuest.
~ Chris Couper, All Game Guide

Review: Enjoyment

The expansion may be a little difficult for the casual adventurer but is truly a non-stop thrill. Running through a new area will make you shiver with anticipation.
~ Chris Couper, All Game Guide

Review: Graphics

The graphics are fantastic. Trees sway and new creatures (including the Iksar) are absolutely fabulous. A graphic adventure like EverQuest needs visuals as stunning as this. Unfortunately, the low framerate problem nearly crippled movement unless the visibility option was reduced to the lowest setting. Choppy framerates are the only complaint I have in this department.
~ Chris Couper, All Game Guide

Review: Sound

Excellent! EAX support adds so much to the game. The parent game EverQuest sounded fabulous and the expansion continues this quality as well.
~ Chris Couper, All Game Guide

Review: Replay Value

{*EverQuest} never ends. It was made to be replayed!
~ Chris Couper, All Game Guide

Review: Documentation

I felt a lot of information was left out of the manual. While it strove to be as informative as possible, I found a number of accidental omissions and false facts and poor editing is evident. The {-Prima Strategy Guide} for this game, on the other hand, is factual and extremely helpful.
~ Chris Couper, All Game Guide

Production Credits

VERANT INTERACTIVE Everquest Designed by: Brad McQuaid, Steve Clover, Bill Trost, and the EverQuest Team; Producer: Brad McQuaid; Associate Producer: Andrew Sites; Assistant Producer: Mike Hutchins; Lead Programmer: Roger Uzun; Programmer: Steve Clover; Additional Programmers: John Buckley, Milo D. Cooper, Eric Hagstrom, Vince Harron, Jacob Hawley (Creative Labs), Greame Ing, and Kevin McPherson; Lead Artist: Scott McDaniel; Artists: Kevin Burns, Milo D. Cooper, Rick Johnson, Brandon McDonald, Rick Schmitz, Bill Trost ; Additional Artists: Rosie Cosgrove, Keith Parkinson, and Rich Sjoberg; Lead World Builder/Game Designer: Bill Trost; World Builders/Game Designers: Kevin Burns, Bill Coyle, Sabrina Fox, Tony Garcia, David Gilbertson, Travis Mason, Vu Nguyen, Ryan Palacio, Matt Yaney, and Geoff Zatkin; Additional World Builder: Doug Johnson; Map Insert & Manual Art: Rick Schmitz; Testing Manager/Lead Tester: Robert Hill; Testers: Jose Araiza, and Jason Blitz; Technical Coordinator: Jeff Bolaris; Customer Service Manager: Jeff Butler; EverQuest Live Team: Jason Polk, Joe Russo, and Thomas Wells; EverQuest Operations Team: Tyler Sargent, and Robert Hanz; Internet Relations Manager: Gordon Wrinn; Customer Service Manager: Jeff Butler; Assistant Customer Service Manager: Charles Flock; Lead Game Masters: Marlon Barroquillo, Michelle Butler, Lynn Carrick, Mark Halash, Dave Jedd, Dave Nevala, and Lydia Pope; Game Masters: Alan Crosby, Jeremy Ellis, Daniel Enright, Corey Estoll, Steve Fraden, Amanda Flock, Chad Folz, Steve Fuller, Gary Grobson, Chad Haza, Rod Haza, Javier Jimenez, Thomas Lockard, Gary Mathews, Robert Matzker, Kelsey McNair, Jason Montes, Karen Morrow, Bob Painter, Lawrence Poe, Dave Prestin, Robyn Rogers, Gary Sargent, Ester Sauter, Todd Schmidt, Jake Smith, Jacob Thornley, Angelique Wagner, Eugene Wells; Tech Support Manager: Thom Terrazas; Tech Support: Robert Bautista, Luke Brody, Will Figgins, Monte Greene, Patrick Murphy, Chris Richard, and Chris Trichel; President & CEO: John Smedley; Vice President: Brad McQuaid; Chief Technical Officer: Russell Shanks; Director of Sales and Channel Marketing: Don Vercelli; The EverQuest Team would like to thank (In no particular order): Clint Worley, Kevin McCann, Brian Hook, Kevin Baca, Mark Botta, Shon Damron, Hunter Luisi, Marsha Gygax, Cris Calsada, Derek Quackenbush, Lisa Simpson, Robert Gehorsam, Robert Clark, Karla Schwarze, Tracy Schuhwerk, Kurtis Buckmaster, Josh Olson, Alan VanCouvering, Richard Garriot, JRR Tolkien, CS Lewis, Robert Jordan, Roger Zelazny, David Eddings, Terry Goodkind, Jim Lee, SMP, M:TG, AD&D, Ultima Online, Meridian 59, Asherons Call, all the great MUD's out there, the EverQuest Guides, the EverQuest Guilds, the EverQuest fan Sites (that don't post spoilers), the EverQuest Beta Testers, and of course all the EverQuest fans out there, Mr. Kelly Flock; SONY COMPUTER ENTERTAINMENT Producer: Hunter Luisi; Assistant Producer: Mike Benton; Product Manager: Liz Boucher; Product Marketing: Robin Jeffers, John Koller; Special Thanks: Kelly Flock, Jeffery Fox, Michael Lustenberger, Howard Liebeskind, Helene Sheeler, Andrew House, Ami Blaire, Molly Smith, Marilyn Weyant, Vyn Arnold, Jennifer Gonzales, Kevin Marburg, Nathan Carrico, Arne Cual, Shon Damron, Marcelyn Ditter, Chris Sturr, Bob Johnson, Kristina Kirk, Elena McCoy, Otto Halboth, David Greenspan, Mimi Nguyen, Seth Steinberg, Sapphira Ng, and Gigi Feril; INCAN MONKEY STUDIOS Manual Editing: David Ladyman, and Melissa Tyler; Manual Writing: Tuesday Frase; Manual Design and Layout: Jennifer Spohrer; Fiction Writing, Design and Layout: Raini Madden
~ Joe Lamb, All Game Guide
Search unanswered questions...
Enter a question here...
Search: All sources Community Q&A Reference topics
Wikipedia: EverQuest: The Ruins of Kunark
Top
EverQuest: The Ruins of Kunark
EverQuest - The Ruins of Kunark Coverart.png
Developer(s) Sony Online Entertainment
Publisher(s) Sony Online Entertainment
Platform(s) PC
Release date(s) April 24, 2000
Genre(s) MMORPG
Mode(s) Online

EverQuest: The Ruins of Kunark (RoK, Kunark, or simply the Kunark expansion) is the first expansion to EverQuest, a massive multiplayer online role-playing game (MMORPG). It introduced a new land area to the game, the continent of Kunark, which had been previously unexplored. Through a mix of in-game events and fiction published on the web by Verant Interactive, the storyline of the discovery of Kunark was established.

General information

In terms of the game, The Ruins of Kunark had a very different visual feel compared to the original zones in EverQuest: the color palette was more vibrant and many of the models used for the monsters were more detailed. This detail was most evident in the Iksar, a new playable race of lizard people introduced with the expansion. The Iksar had a number of racial advantages, including the ability to stay underwater for longer periods of time, additional regenerative powers, and an armor bonus. This was balanced by the fact that they were hated by all of the other races in the game and that there were very few places they could go without being attacked. They also could not wear plate armor.

The Kunark expansion also increased the maximum level a character could attain from 50 to 60, and introduced a substantial number of new and powerful monsters for characters above level 50 to fight. The most notable of these was Veeshan's Peak, a zone populated by dragons that was, at its release, declared to be the hardest zone that would be put into EverQuest. In reality, the zone quickly was surpassed by other zones released in further expansions, and is in fact not used often by players.

Another notable and deep dungeon is Sebilis, the lair of the undead dragon Trakanon, which required players to level past the previous limit and obtain improved gear introduced in the expansion.

The Ruins of Kunark was also the focus of 'epic quests', or quests for powerful weapons for each character class, which were introduced between the Kunark and Velious expansions as a source of further high-end content.

The Kunark expansion was unique in its method of distribution. A player would order the expansion from Verant's online store, and it was then shipped directly to the player's home. Unforeseen shipping delays caused many players to miss the expansion's official opening date. Thereafter, most EverQuest expansions were either available in local stores, or downloaded directly from Verant, many weeks before the official opening date.

Zones

  • Burning Woods
  • Cabilis East - Cabilis is the city of the Iksar
  • Cabilis West
  • Charasis (Howling Stones)
  • Chardok
  • City of Mist
  • Crypt of Dalnir
  • Dreadlands
  • Emerald Jungle
  • Field of Bone
  • Firiona Vie - Firona Vie is a High Elven outpost
  • Frontier Mountains
  • Kaesora
  • Karnor's Castle
  • Kurn's Tower
  • Lake of Ill Omen
  • Mines of Nurga
  • Old Sebilis
  • Skyfire Mountains
  • Swamp of No Hope
  • Temple of Droga
  • The Overthere
  • Timorous Deep
  • Trakanon's Teeth
  • Veeshan's Peak
  • Warsliks Woods

External links



 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "EverQuest: The Ruins of Kunark" Read more