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EyeToy: Play 2

 
Games:

EyeToy: Play 2

Game Description

Developed (and released earlier) in Europe, Sony's EyeToy: Play 2 presents another collection of mini-games that use the EyeToy USB camera accessory to let players interact using onscreen images of themselves. The boxing mini-game challenges players to duck and weave, while the ping pong game rewards timing and accuracy. Baseball, soccer, combat, air guitar, and even a stealth mini-game are also among the offerings.
~ All Game Guide

Production Credits

Company 1: Sony Computer Entertainment Europe London Studio; Senior Producer: Tomas Gillo; Lead Programmer: Dave Sullivan; Programming: Neil Rowlands, Richard Groves, Greg King, Neil Millstone, Matthew Monaghan, Duncan Adamson; Design Lead: Craig Kerrison; Game Design: Jonathan Alpine, Florian Dhesse, Martyn Maillardet; Additional Design: Mark D. Green, Fahad Kahn; Lead Artist (Technical): Andrea Falcone; Lead Artist (Creative): Masami Kochi; Art: Alana Challis, Darren Farmer, Guy Ratcliffe, John Steels, Philippa Moore, Tamsin Aston, Iki Ikram; Lead Animator: Richard Carter; Animation: Jim Southworth, Dan Armstrong, Kate Bratley, Stephn Hoddy; Illustration: Dilraj Mann, Mark Lee; EyeToy Technology Group: Dan Phillips, Graham Clemo, Mark Lintott, Stephen Tweed; Sound Design and Music Remixing: Alistair Lindsay; Music Composed Arranged and Produced By: Richard Jacques; Additional Development (PlayRooms) By: Kuju Brighton Limited; EyeToy/SingStar Development Director: Mike Haigh; EyeToy Creative Director: Ron Festejo; Executive Vice President - Development: Phil Harrison; Vice President - International Software: Shawn Layden; Development Director: Jamie MacDonald; Design and Content Manager: Eric Matthews; Software Licensing Manager: Shiho De Ruiter-Miyazaki; Logo and Packaging Design: Andy Hamilton, Andy Hope, Dilraj Mann, Oliver Wright; Communications Manager: Nancy Gatehouse; European Release Manager: Lauren Barry, Louise Welch; European Release Coordinator: Michelle Palmer; Vice President - Product Marketing and Sales Planning: Simon Rutter; Software Marketing Manager: Mark Hardy; Product Manager: Stephen Woodward; PR Manager: Charlotte Panther; PR Executive: Rebecca Rice; Manual Text: Criag Kerrison, Russell Coburn, Tomas Gillo; Packaging Text: Russell Coburn; Business Affairs: Hogarth Andall, Stacey Fowler, Anthony Hodgson, Albert Marshall; QA Manager: Geoff Rens; Internal QA Manager: Dave Parkinson; Internal QA Supervisor: Gary Spencer; QA Lead Tester: Jason Platt; QA Tester: Mike Aspinall, Lee Thomas, Stephen Quayle, Paul Daley, Kevin Sandiford; QA Manual Approval: Clare Crawley, Martin Hill; CD Duplication: Craig Duddle, Chris Stanley; TRC Supervisor: Paul French; TRC Auditor: John Hale, Chris Atkinson, Keith Derby, Mike Kennedy, Dan Giles; Planning and Localization Manager: Vanessa Wood; Software Operations Co-ordinator: Jennifer Rees; Localization Supervisor: Domenico Visone; Localization Lead Tester: Volanda Akil; Localization Tester: Nadege Josa, Pauline Brisoux, Mathias Donoso, Michael Morel, Nicolas Rosay, Paolo Parrucci, Alessandro Piana Bianco, Nadine Martin, Katharine Tropf, Matthias Pokorny, Thomas Gruenewald, Tim Holsken, Silvia Ferrero, Leire Corcuera; Voice-over Actor: Ben Fairman, Colin McFarlane, Steve Furst, Jo Wyatt, Steven Kynman; Kuju Brighton Staff: Steve Birch, Ed Daly, Richard Heasman, Paul Mottram, Martin Newing, Dave Packer, Phil Rutherford, Heather Smith, Ciaran Walsh; Company 2: Sony Computer Entertainment America; Vice President of Product Development: Shuhei Yoshida; Director of Tools, Technology and Services: Buzz Burrowes; Producer: Joe Brisbois; Licensing Manager: Mai Kawaguchi; Licensing Specialist: Ryan Hamlyn; QA Director: Michael Blackledge; Senior Manager: Ritchard Merkelz; QA Manager: Sam Bradley, Bill Person; Release Coordinator: Eric Ippolito; Technology Manager: Kevin Simmons; Lab Technician: Ara Demirjian; QA Lead: Marta Khosraw; Assistant Lead: Brandon Martinez, Neil Musser, Demarlo King, Ramon Concepcion; Analyst: Marvin Blanton, Adam Bright, Danielle Canamar, Melissa Cunningham, Matt Dahlgren, Erick Duringer, Doug Elder, Jacob Flood, Jimmy Goh, Jim Hamilton, Kenneth Kwan, LilyBeth Luis, Andrew Miranda, David Ong, John Quilo, Mike Rich, Eric Rossi, Tobias Tenney, Von-Royce Villanueva, Jay Villegas, Jeff Wood, Vance Wu, Charles Yang, Ruslan Zats; Director, Legal & Business Affairs: Jim Williams; Paralegal: Suzanne Williams; Director, Product and Online Marketing: Susan Nourai; Senior Manager, Product Marketing: Susan Nourai, Jeff Reese; Product Marketing Manager: Grant Luke; Product Marketing Specialist: Ken Chan; Senior Director, Promotions and Sports Product Marketing: Sharon Shapiro; Senior Director, Communications and Brand Development: Molly Smith; Public Relations Manager: Jennifer Clark; Public Relations Specialist: Tina Casalino; Director, Direct and Online Marketing: Steve Williams; Director, Creative Services: Ed DeMasi; Creative Services Manager: Quinn Pham; Point of Purchase Manager: Josh Bingham; Creative Services Specialist: Steve Ervin, Miguel Godinez; Packaging and Manual Design: Origin Studios SLC.
~ Keith Adams, All Game Guide
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Wikipedia:

EyeToy: Play 2

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EyeToy: Play 2
PAL Game cover
Developer(s) SCE London Studio
Publisher(s) Sony Computer Entertainment
Series EyeToy
Platform(s) PlayStation 2
Release date(s) November 2004 (EU)
August 2005 (NA)
Genre(s) Party
Mode(s) Single player
Rating(s) PEGI: 3+
ESRB: E10+
Input methods EyeToy

EyeToy: Play 2 is the second PlayStation 2 game in the EyeToy: Play series. It uses EyeToy camera technology to project the player on to the television screen, allowing them to interact with on screen objects. The game contains twelve new minigames, that allow for single or multi-player modes. The game also introduces a tournament mode, that allows several players to compete in a series of minigames, earning points for each game won.

Play 2 also takes advantage of some EyeToy capabilities that the original did not, including being able to detect the speed and force of motion, and increased accuracy. This allows for more depth in games like Baseball, where points can be awarded for more forceful hitting of the ball. In addition, EyeToy: Play 2 features SpyToy, enabling players to turn their EyeToy camera into a security system that will record anyone that passes by. It is possible to capture photos or record video, and record a message that will play on the television screen should anyone come within range. EyeToy: Play 2 also contains a demo of EyeToy: AntiGrav in which one races on a hover board.

EyeToy: Play 2 was released in North America on 16 August 2005 as a bundled package with the EyeToy camera. The same game was released in November 2004 in other countries.

Contents

Games

EyeToy: Play 2 contains 87 games. There are 12 games and 75 bonus games. Some games are, "Goal Attack", a soccer game where the object is to defend your team's goal while the opposing team attempts to hit the soccer ball into your team's goal. You have to move constantly, defending your goal by moving different directions while the EyeToy captures your movements and moves you accordingly. Another game is called "Table Tennis". The object of this game is to play Table Tennis against CPU controlled opponents while hitting the ball with your hand. As you beat your opponents, the opponents change and are slightly harder to defeat. Your first opponent is named "Suzi Swift". If you defeat her, you must face "Max Armstrong". And if you defeat him, you must face "Dragon Pants Jim". And if you defeat him, you face your next and last opponent, "Master Pong". This game mainly focuses around minigames There is also an EyeToy: AntiGrav demo included with EyeToy: Play 2.

Reception

EyeToy: Play 2 mainly received good reviews. GameSpot gave the game a 7.8. They enjoyed that the minigames were longer and more in depth. They also said that the multiplayer was improved. Overall, they said that it was an improvement of EyeToy: Play. IGN gave EyeToy: Play 2 a 7.7, saying that there are loads of simple games that are fun and easy to get into. Similar to Gamespot's review, they said that EyeToy: Play 2 was an improvement of EyeToy: Play.

See also

External links



 
 

 

Copyrights:

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