- Platform: IBM PC Compatible
- Release Date: October 18, 2005
- Genre: Shooter
- Style: First-Person Shooter
- Similar Games: Quake 4 (IBM PC Compatible), Doom 3 (IBM PC Compatible), Painkiller: Heaven's Got a Hitman (IBM PC Compatible)
Game Description
F.E.A.R. -- or "First Encounter Assault and Recon" -- is a first-person shooter set in a secretive complex full of government intrigue. Players take the role of a member of an elite squad of soldiers that's called in when conventional troops have failed. One such situation occurs when an unknown force infiltrates the complex, and the first strike Special Forces team sent to quell the invasion was decimated minutes after arriving on the scene. Now it is up the F.E.A.R. squad to isolate the invaders and eliminate them, before anyone else gets hurt (or any multibillion-dollar government equipment is lost).The game's realistic, near-future setting and storyline feature elements of horror, supernatural vision, and even philosophical insight. The lead character is not given a name, in order to encourage the player to more fully assume the role, but well-developed teammate characters are designed to bring a personal context to the adventure. Enemy artificial intelligence is designed to produce believable human characters, as well, who work together as a deadly efficient, reactive team.
In addition to the single-player game, popular multiplayer modes -- such as Deathmatch, Elimination, and Capture the Flag -- are available. F.E.A.R. was developed by
~ T.J. Deci, All Game Guide
Production Credits
Company 1: Monolith Productions; Senior Artist: Kevin Deadrick, Andy Grant; Animator: Andy Grant; Artist: Andrew Griffin; Senior Artist: Steve Lee; Art Director: David Longo; 3D Coordinator: David Longo; Artist: Dusty Petersen; Art Lead: Wes Saulsberry; Artist: Ken Taya; Senior Turner: John Turner; Artist: Patrick Watje; Animator: Patrick Watje; Lead Motion Capture Technician: Simon Wong; Director of Audio: James Ackley; Sound Designer: James Ackley; Composer: Nathan Grigg; Sound Designer: Kristofor Mellroth, Brian Pamintuan, Kristen Quebe; Level Designer: Martin Ka'ai Cluney, Leo De Bruyn, Michael Drummond, Jared Gerritzen; Creative Director: Craig Hubbard; Lead Game Designer: Craig Hubbard; Scrip Writer: Craig Hubbard; Level Designer: Chris Voss; Software Engineer: Jim Geldmacher; Additional Level Design: Jim Geldmacher; Senior Software Engineer: Jeff Orkin; AI: Jeff Orkin; Software Engineer: Russ Pecoraro; Lead Software Engineer: Brad Pendleton; Software Engineer: Jeff Cotton; Tools: Jeff Cotton; Senior Software Engineer: Eric Gross; Integration: Eric Gross; Software Engineer: Terry Jones; Audio: Terry Jones; Software Software Engineer: Doug McDiarmid; Software Engineer: Piotr Mintus; Tools: Piotr Mintus; Senior Software Engineer: John O'Rorke; Engine Architect: John O'Rorke; Director of Technology: Kevin Stephens; Associate Producer: Jon Gramlich; Quality Assurance Lead: Jon Gramlich; Additional Level Design: Jon Gramlich; Executive Producer: Chris Hewett; Additional Level Design: Chris Hewett; Quality Assurance Analyst: Dan Bell, Aaron Giddings, Brett Blair, Seth Broman, Justin Maloney; Voice Actor: Greg Baldwin, Jock Blaney, Susanna Burney, Colby Chester, Grant Goodeve, Tim Gouran, Todd Licea, Mark Lund, Peter Lurie, Melissa Roberts, Meg Savlov, David Scully, Andre Sogliuzzo, Jim Ward; Motion Capture Actors: Hans Altweis, Charity Parenzini; Art: Scott Albaugh; Animation Assistance: Scott Albaugh; Engineering Assistance: Mike Baldwin; Production Assistant: Kristine Bryan, Nate Cleveland; Engineering Assistance: Nate Cleveland; Art Assistance: Curt Collins; Production Assistance: Nate Edson; Production Assistant: Michael Goncalves; Engineering Assistance: Peter Higley; Concept Art Assistance: Eric Kohler; Engineering Assistance: Brian Legge, Aaron Leiby; Art Assistance: Dave Matthews; Porduction Assistance: Dayne McClurg; Level Design Assistance: Alex Pfeiffer; Engineering Assistance: Matt Rice, Mark Seminatore; Level Design Assistancfe: Jonathan Stein; Sound Design Assistance: Cass Thruston; Engineering Assistance: Matt Titelbaum, Dan Valerius, Joe Walters; Human Resources Administrator: Andrea Barringer; Director of Information Systems: Dan Brady; Cheif Financial Officer: Wayne Burns; Treasurer: Wayne Burns; Desktop Support Technician: Carl Halverson; Executive Assistant: Theresa (TJ) Jones; Director of Human Resources: Patti Kail; System Administrator: Josh Lebow, Spencer Maiers; CEO: Smantha Ryan; President: Smantha Ryan; Financial Analyst: Teresa Todd; Director of Market Research: Lowell Vaughen; Information Systems Administrator: Jim Wallingford; Finance Manager: Sandra Watanabe; Director of Development: William Westwater; Company 2: Warner Bros. Sound Department; Sound Designer: Ron Fish, Gregory J. Hainer; Foley Artist: John Roesch, Alyson Moore; Foley Recordist: Mary Jo Lang; Sound Libration: Mark Morrell; Company 3: Sierra Entertainment; Company 4: Vivendi Universal Games; Executive Vice President: Peter Della Penna; Vice President of Production: Bret Berry; Executive Producer: Chris Miller; Lead Producer: Rob Loftus; Producer: Ross Perez; Associate Producer: Francis Choi; Chierf Technology Officer: Michael Heilemann; Technical Manager: Rob Kohout; Production Art: Kevin Hill, John Tripplet; Executive Vice President: Cindy Cook; Chief Strategy: Cindy Cook; Marketing Officer: Cindy Cook; Senior Vice President Global Marketing: Ed Zobrist; Vice Presisdent of Marketing: Koren Buckner; Director of Marketing: Lori Inman; Brand Manager: Ben Kusin; Marketing Coordinator: Kevin Valming; AP BD Content Manager: Chloe Eothwell; Brand Manager Asia: Karen Teo; Marketing Director Europe: Estelle Dubernard; Product Manager Europe: Antoine Molant; Senior Public Relations Manager: Marcus Beer; Senmior Public Relations Manager: Churchill, Sarita; Creative Services: Michael Bannon, Bill Watt, Raul Ramirez, Zack Hubert, Michelle Garnier Winkler, Mary Moffitt; Legal: Pam Teller, Kevin Cook; Web: Amy Chen, Hal Paris, Greg Agius; Promotions: Julie Thomas, Colette Fowler, Matthew Allen; Trade Marketing: Linda Ethridge, Chris Wincek; Video Services: Jim Carey, Michael Herring, Tonya Stumphauzer; Consumer Research: Miriam Bishay, Eric Culqui; Vice President of Studio Operations: Rich Robinson; Quality Assurance Director: James Galloway; Quality Assurance Manager: Michael Caradonna; Quality Assurance Floor Lead: Robert Scott; Quality Assurance Tester: Minh Do, Channa De Silva, Julio Ferrer, Joseph Ha, Jesse Madrid, Jeff Montray, Christopher Placer, Jason Ramirez, Stephen Reed, Miguel Rodriguez, David Schaffer, Zachary Shaffer, John St. John, Laszlo Szoke, Karl Tars, Earon Guerrero, Jason Colombetti, Matt Hoffman, Jennifer Losi, Jennifer Losi, Crystin Kuhnke, Matt Stokes, Andrew Dorsett, Chris Redinger, Matthew Mizutani; Quality Assurance Network Engineer: Eric Hoffmaster; Quality Assurance Technicians: Terrance Stephenson; Quality Assurance Resources Manager: Michael Gonzales; Quality Assurance Supervisors: Pasque, James; Configuration Lab Manager: Jaime Rios, Jaime Rios; Configuration Technicians Level 2: Afolabi Akibola, Jason Perry; Configuration Technicians Level 1: Edward Campos, Chang Koo, Chris Miller, Ken Sato; TRG & VUPC Senior Manager: Christopher Wilson; CRG Supervisor: Joaq, Joaquin Meza; CRG Tester: Robert Fleischacker, Matt Jensen, Earl DeVera; VUPC Team: Brandon Valdez, Cyra Talton, Fausto Lorenzano, Richard Benavides; Company 5: Gamespy Industries, Inc.; Project Management: Tom Hitchcock; Multiplayer Design: Tom Hitchcock; Middleware Support Engineer: Saad Nader; Middleware SDK Engineer: Bill Dewey; Developer Support Manager: Joost Schuur; Sales Operations Manager: Joost Schuur, Leif Klokkewvold; Quality Assurance: Philip Wilson; VUPC Team: Ryan Sharpe





