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F1

 

First filial generation, a term used in genetics. See also first cross.

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Games: F1
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Game Description

F1 features eight tracks to race on: San Marino, French, British, German, Italian, Portuguese, Japanese, and Australian. While the game does not include licensing, the track names represent the countries where the real life track that the one in the game is based on is located. These tracks can be raced on in one of two modes of play: Arcade or Grand Prix.

Arcade does not feature all of the details found in Grand Prix. The objective is to finish the race at or above the target position set before the race. Eigth position is the target for the first track, seventh for the second track, and so on, until you eventually aim to finish in first place on the last track.

Grand Prix adds two elements not found in Arcade mode: qualifying runs and car set up. Car set up allows players to adjust a number of items; tires can be set on soft or hard; the engine can be placed on high power or high torque; the transmission can be set on automatic or manual; and the wings can adjusted to 30, 45, or 60 degree angles.

Both modes of play include name entry screens and a selection of 4, 8, or 12 lap races. During races players can view the track map, their speedometer, current lap, and current position.
~ Jonathan Sutyak, All Game Guide

Roots & Influences

The most obvious influence is Pole Position. F1 may have more depth and detailed graphics but the actual racing looks and feels just like the classic. Another influence is the first formula-1 racing game on the Master System, World Grand Prix.
~ Jonathan Sutyak, All Game Guide

Production Credits

Graphics by: Mark Anthony; Sound and Music by: Peter Hennig; Programmed by: Peter Hennig; Producers: Tony Love, Darren Anderson
~ Jonathan Sutyak, All Game Guide
Wikipedia: F1 (video game)
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F1 / Formula One
F1 Coverart.png
Developer(s) Lankhor
Publisher(s) Domark/Tengen
Platform(s) Atari ST, Sega Mega Drive/Genesis
Sega Master System
Commodore Amiga
Release date(s) 1993
Genre(s) Racing (F1)
Mode(s) 1P/2P split screen
Media 16Mbit Cartridge (Mega Drive)
Floppy disk (Amiga)
System requirements 1MB RAM (Amiga)

F1 (released as Formula One in the USA) is a 1993 racing video game published by Domark, based on Vroom!, a game developed in 1991 for the Atari ST by french company Lankhor. It was released for the Sega Mega Drive/Sega Genesis, Sega Master System and Commodore Amiga. It spawned two sequels in 1994 and 1995 named F1 World Championship Edition, and the game engine was reused in Kawasaki Superbike Challenge. It was one of the most popular racing games in the console, mostly thanks to the smooth and fast game engine

There are no major differences between the European and American Sega versions, except naming (The European version is simply named F1), and the lack of battery save in the American version.

The game is fully licensed by the FIA and Fuji Television, which means all drivers, teams and tracks are fully licensed. The player drives in the fictional Domark team with James Tripp (a programmer within Domark and producer of the game billed as Jim Tripp), facing drivers such as Riccardo Patrese and Michael Schumacher (Benetton), Jean Alesi and Gerhard Berger (Ferrari), Mark Blundell and Martin Brundle (Ligier), Johnny Herbert and Alessandro Zanardi (Lotus), Michael Andretti and Mika Häkkinen (McLaren), Andrea de Cesaris and Ukyo Katayama (Tyrrell) and finally Damon Hill and Alain Prost (Williams). Ayrton Senna (then in McLaren) is absent due to his endorsement to Sega's Ayrton Senna's Super Monaco GP II.

There are 12 tracks (Interlagos, Imola, Barcelona, Monte Carlo, Montreal, Castelet, Silverstone, Hockenheim, Spa, Monza, Estoril and Adelaide. Compared to the real 1993 season, several tracks are missing, such as Kyalami, Donington Park, Magny-Cours (replaced by Castelet), Hungaroring and Suzuka, but the order of the races is correct. While the track layouts are correct as of 1993, due to the impossibility of actually replicate the physics behind a Formula One car all tracks are filled with obstacles close to the track, such as signs, adboards or platforms above the track to increase the difficulty level, and are 7 laps long.

The player can train on a given track, play an arcade mode (where points are given for overtaking and running, and subtracted for being overtaken) or the whole championship, that can be composed by any number of tracks, from just one to the complete twelve. There are four difficulty levels (Novice, Amateur, Professional and Expert), each one of each increases not only the player and competitors' speed, but also decreases the damage tolerance of the car. In addition to a 2 player Split-screen mode, a "turbo" mode allowed to increase the sense of speed by reducing sprites and polygons (making them roughly the same size as in split screen) and running the game at a higher speed.

Before and after the race the player is able to setup tyre hardness, wing angle and the transmission, and can be forced to quit if the player fails to make a pitstop to replace worn out tyres, or simply overheats the engine (which is only possible with automatic gears, although knocking on other cars tyres, making the player car jump, can cause a drastic increase in the RPM noticeable by a loud squaking noise. On the Silverstone track there appears to be two 'retired' cars, one by the pits and one halfway round.

References

  • US and Portuguese localized manuals

External links


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