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Faces of War

 
Games: Faces of War

Game Description

Set during World War II, Faces of War is a real-time tactics game in which players command a squad of skilled operatives in a series of dangerous missions. Players battle through the beaches at Normady, unforgiving winter countryside, and Berlin itself, as they make their way through the single-player campaign. Although similar in setting and spirit to Edios' popular Commandos series of the late 1990s, Faces of War features 3D graphics and sophisticated artificial intelligence designed to cause each soldier to make decisions individually, in consideration of his best interests -- even when they may conflict with a direct order. Developer Best Way was also responsible for the well-received small-squad warfare of Codemaster's Soldiers: Heroes of World War II (2004). Faces of War supports online multiplayer skirmishes for as many as 16 players.
~ T.J. Deci, All Game Guide
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Wikipedia: Faces of War
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Faces of War
FoWBox.jpg
Developer(s) Best Way
Publisher(s) Ubisoft
1C Company
Engine GEM
Platform(s) Windows
Release date(s) Flag of Russia.svg Russia: September 8, 2006
North America US: September 12, 2006
Flag of Europe.svg Europe: September 15, 2006
Genre(s) Real-time tactics
Mode(s) Single player
Multiplayer
Rating(s) ESRB: Mature (M); PEGI: 16+
Media PC CD-ROM
Input methods Keyboard and mouse (PC)

Faces of War (originally known as Outfront II) is a real-time tactics computer wargame published by Russian publisher 1C Company and developed by Ukrainian developer Best Way. The game is a sequel to 2004's Soldiers: Heroes of World War II. Whereas Soldiers had the player controlling a handful of squad members alone in enemy territory, Faces of War engages the player and his squad in massive battles fighting alongside AI controlled squads. The game features a full 3D engine allowing the player to have much greater control over the camera compared to Soldiers. The engine also allows nearly full environmental destruction. The developers have also improved the multiplayer options from the last game, with many more modes and options. The game was released in Russia on September 8, 2006 and North America for PC on September 12, 2006.

Game scenario writers include Alexander Zorich.

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