Share on Facebook Share on Twitter Email
Answers.com

Fatal Frame

 
Games: Fatal Frame
  • Release Date: March 06, 2002
  • Genre: Adventure
  • Style: Survival Horror
  • Similar Games: Silent Hill 2 (PlayStation 2), Clock Tower 3 (PlayStation 2)

Game Description

Created by the Tecmo development team responsible for the Deception series of games, Fatal Frame is a survival horror title based on the ancient belief that a camera can capture one's soul. As Miku, the younger sister of Mafuyu Hinasaki, players must explore Himuro Mansion in search of the girl's missing brother. The title is apparently based upon a true story, though certain aspects of the game have no doubt been fabricated to make it a more enjoyable video game experience.

Equipped with a camera, which serves as both a weapon and tool for solving some of the game's puzzles, Miku must fend off the attacks of the numerous spirits that plague the area, while unraveling the mysteries surrounding the mansion. When assaulted by an apparition, players must attempt to capture it on film. A first-person view (seen through the camera lens) allows one to move and "shoot" simultaneously. The longer you manage to keep the ghost in the viewfinder, the more damage is dealt to it.

Defeating a ghost rewards your character with spirit power; experience points that can be used to upgrade various attributes of your camera, including shutter speed, a larger view area, and the potential to inflict more damage. Much more than just an offensive weapon, the camera must be used to activate puzzles and to gain access to certain parts of the mansion. To aid the player in finding these clues, the controller's rumble will become increasingly stronger as you draw nearer to the object in question, and the filament will glow brighter. Notes and other documents discovered in the mansion usually reveal clues that help in solving some of the game's more obscure puzzles. Plot points however, are usually revealed through flashbacks, and other supernatural experiences.

The game's requisite horror quotient is provided by the numerous ghosts and spirits that populate the various locales in and around this mysterious dwelling. Sharing a common heritage with titles such as Silent Hill 2 and Resident Evil, Fatal Frame provides a unique take on the genre, while providing plenty of the suspense and foreboding sense of fear normally associated with the genre.
~ Gavin Frankle, All Game Guide

Roots & Influences

According to the box art and manual, Fatal Frame is based on a true story. While the game is true to the survival horror genre, it replaces traditional monsters and zombies with ghosts and weapons with a camera that is used for capturing instead of killing. Because of the photogenic nature of the game, it resembles the light-hearted Pokémon Snap, and draws influence from other games in the genre such as Silent Hill and the Resident Evil series.
~ Matthew House, All Game Guide

Review: Overall

Tecmo's first stab at a survival horror game offers an interesting gimmick that seems like a natural extension of the genre: instead of using a gun, axe, or a blunt instrument to defend themselves against a monster or mutant, players are instead forced to explore their environment using nothing but a camera to document evidence of the spirit world.

One expects the game would be terrifying since players are vulnerable -- without a weapon, they'd have to learn how to move silently and avoid dangers rather than confront them head-on. Unfortunately, Fatal Frame skirts around this intriguing premise and opts for a more traditional approach by using the camera as a means to eliminate the antagonistic apparitions instead of simply recording them in a personal scrapbook.

This is unfortunate, since the Japanese setting around which Fatal Frame is built is steeped in atmosphere and genuine thrills. Over 100 types of ghosts are present in the game -- men, women, and children in varying stages of decay -- drifting through the environment at different speeds, phasing in and out of view, teleporting, or communicating via disturbing moans and shrieks. The ghosts are also grouped into different types. Some spirits are forced to wander aimlessly in certain areas, while others channel the violent means of their deaths toward the player.

Control is an improvement over traditional survival horror games, as players can guide the lead character, a young girl wearing a white blouse and black miniskirt, with full use of the analog stick. Somewhat more awkward is switching to camera mode, which changes the viewpoint to a first-person perspective with a target reticule in the center. One moment you'll be walking down the hall, notice a ghost floating by, and then have to quickly switch to the first-person perspective, aim the target, and snap a photo. While this only takes a few button presses, many of the ghosts move so quickly it becomes a challenge.

As players navigate the mansion searching for clues on the whereabouts of the girl's brother (by finding tattered pieces of newspaper clippings and journal entries), they'll make their way past libraries, suits of armor, porcelain dolls, ornate furniture, gardens, and more. A flashlight is available to illuminate darkened areas, and the visual effects are extremely convincing. Players attempt to snap photos of ghosts to build spirit points, allowing them to upgrade their equipment to ease the challenge of the 20 main battles in the game (composed of five acts or chapters).

The boss encounters are somewhat disappointing based on the familiar point-and-shoot mechanics, with the camera essentially taking the place of a gun and film being the substitute for bullets (there's even more "powerful" film you can find within the mansion for those Kodak moments). By finding spirit stones, players can access their camera's secondary functions, such as pushing ghosts back or temporarily freezing them, so the photography aspect is minimal at best. The basic strategy of running away, snapping pictures until the ghost comes near, then running away again gets tiresome.

While the graphics certainly do an excellent job of evoking a mood, Fatal Frame deftly uses sound -- creaky steps, rattling chains, loud booms, faint footsteps, groans, and quick, unintelligible whispers -- to great effect. You'll be on edge in this game simply because you don't know what to expect, and things appear and disappear so suddenly you'll wonder if you actually saw something or just imagined it. The clever use of mirrors also adds to the creepy fun when you see a reflection of a ghost drifting behind your character. Quickly turn around, and it will likely vanish.

As good as the graphics and sound are in this game, one can't help but think it would have been more interesting to play the role of a reporter investigating paranormal activities on behalf of a news channel. Snapping photos for evidence, placing tape recorders in different rooms, and/or using various gadgets or traps to ensnare the ghosts instead of shooting at them would have made for a highly entertaining game (a cross between Activision's Ghostbusters and Tecmo's own Deception series). Fatal Frame certainly has its share of scary moments without relying on blood or graphic violence, but the battle system is so hokey and repetitive that the game's potential is left underexposed.
~ Scott Alan Marriott, All Game Guide

Review: Enjoyment

The camera aspect is misleading, as it is used more as a weapon than anything else. There is a scrapbook in this game, but the interface is clunky and saving pictures is a slow and cumbersome process. The game delivers scares, but it doesn't deviate too far from the survival horror formula.
~ Scott Alan Marriott, All Game Guide

Review: Graphics

The game is dark, but that helps the atmosphere. The lighting effects and transparent ghosts look great, but the mansion isn't as detailed as the one found in Resident Evil.
~ Scott Alan Marriott, All Game Guide

Review: Sound

The game proves you don't necessarily need music to heighten the tension. Atmospheric sound effects make it seem you are actually walking through a haunted mansion.
~ Scott Alan Marriott, All Game Guide

Review: Replay Value

Completing the game opens up a separate Battle Mode against the 20 bosses, and players can go back to take pictures of ghosts they missed.
~ Scott Alan Marriott, All Game Guide

Review: Documentation

The manual is mostly black and the text is rather small. The controls and features needed to play the game are adequately covered, however, with brief character bios at the end.
~ Scott Alan Marriott, All Game Guide

Production Credits

Producer: Keisuke Kikuchi; Director: Makoto Shibata ; Chief Programmer: Toshiyuki Takasaki ; Character Design Director: Zin ; Stage Design Director: Hry-Chn ; Interface Designer: Shidara Masahiro ; Planner: Yoshinori Ueda, Joe Toyoda, Tsuyoshi Iuchi, Kazuhiko Yanatori, Fumihiro Ikegami, Yamaguchi Kazuhiro ; Programmer: Masaaki Nagaura, T. Yokota, Takashi Inamoto, Ken-ichi Asami, Jyun'ichi Ogino, Tetsuharu Shimada, Katsuyuki Okura, A. Koide, Takanori Tatei ; Character Modeling: Hiromi Gaku, Takenao Sakurai ; Stage Modeling: Oyatsu Iijima, Rie Ryosei, Uegami Sachiko ; Event Computer Graphics Designer: Ooishi ; Motion Manager: Kohei Shibata ; Motion Designer: Shimizu Katsuyuki, Y. Yoshizawa, Hirota Takayuki, Fumiaki Enomoto, Takahiro Koizumi, Kazuo Marou, Taro Takemoto ; Movie Editor: Manabu Nagasaki ; Movie Creator: Daisuke Inari, Hirotsugu Takao ; Sound Creator: Not M, Okuda Saito, Ayako Toyoda ; Spatial Acoustic Sound Director: Kobayashi Wataru ; Spatial Acoustic Sound Engineer: Kobayashi Jun-ya ; English Voice Over Producer: Norihiko Yoneyama ; English Voice Over Director: Haruhiko Takenaka ; English Voice Over Assistant Producer: Miho Koyama, Emi Yoshinori ; Recording Coordination: Ryuta Akamatsu ; Recording Engineer: Kenichiro Niinuma, Kazumi Kanaya, Hajime Kawabata ; Voice Actor: Rumiko Varnes, Dominic Allen, Bianca Allen, Lenne Hardt, Matt Lagan, Robin Suchy, Miho Koyama ; International Division: Mitsuru Tsutsumi, Takashi Tominaga, Miki Abe, Keiko Kawashima ; Tecmo Inc. Staff: Johnny Inada, Tiffany Stratton, George Ngo, William Cox, Brian Hoisko, Norma Matautia, Mimi Tabuchi, Mamiko Kawakita, Noriko Iwanaga, Lorena McDonald, Maria Dedungca ; United States Version Designer: Jun Hasunuma ; Translation: Sophia Enterprises, WordBox ; United States Executive Producer: Isamu Fukada ; Executive Producer: Max Naka
~ Keith Adams, All Game Guide
Search unanswered questions...
Enter a question here...
Search: All sources Community Q&A Reference topics
Wikipedia: Fatal Frame
Top

Fatal Frame, known as Project Zero in Europe and Australia, and as ZeroZero in Japan, is a survival horror video game series, so far consisting of four games and a spin-off. The first and second games in the series were released for the PlayStation 2 and Xbox, the third game is only available for the PlayStation 2, and the fourth game has been released exclusively for the Wii. The series' plot deals with ghosts, exorcism, and dark Shinto rituals.

Created by Tecmo, Fatal Frame is one of the most well received survival horror games to date.[1]

Contents

Main series

Fatal Frame (2001)

After having received no news for over a week, Miku Hinasaki goes into the Himuro Mansion to look for her missing brother, Mafuyu Hinasaki. She finds no trace of her brother, except for her mother's old camera that Mafuyu brought along with him. Realizing that she is now trapped within the mansion, Miku continues searching for her brother and a way out. The game was later ported to the Xbox. The Xbox version included smoother graphics, more costumes, more ghosts and an exclusive "Fatal Mode" that can be unlocked by completing the main game.[2]

Fatal Frame II: Crimson Butterfly (2003)

Twin sisters Mio and Mayu Amakura are visiting a childhood play spot, when Mayu follows a mysterious crimson butterfly deep into the forest. Concerned for her twin, Mio follows Mayu and the two girls are led to a lost village. When they reach the village they enter an old house, where they find the Camera Obscura. Mio must uncover the mystery behind the Crimson Sacrifice Ritual whilst chasing her sister, who is becoming increasingly possessed by the evil spirit of Sae, the last girl to be sacrificed. Originally released for the PlayStation 2 in 2003, a Director's Cut edition was later released for the Xbox in 2004. The director's cut added several updates to the gameplay, such as a first-person play mode, a survival mode, a new ending, enhanced graphics, and a greater number of alternate costumes to unlock.[3]

Fatal Frame III: The Tormented (2005)

Released only for the PlayStation 2, the game follows Rei Kurosawa, a 23 year old freelance photographer. While on a freelance assignment taking pictures of a supposedly haunted mansion, the image of her deceased fiancé appears in a photograph. Afterwards, Rei begins having strange recurring dreams of an old Japanese manor during a heavy snowfall and observes her fiancé entering the house. She follows his figure into the house, where the dream becomes a nightmare.

Fatal Frame IV: Mask of the Lunar Eclipse (2008)

The fourth installment of the Fatal Frame series was developed for the Wii in co-production with Grasshopper Manufacture.[4] Tentatively titled Fatal Frame IV: Mask of the Lunar Eclipse and published by Nintendo.[5]

10 years prior to the events of the game, five young girls were kidnapped by You Haibara, a criminal, from a mysterious sanatorium on Rougetsu Island. They were eventually rescued by Choushiro Kirishima, a detective pursuing the criminal. Several years after the incident, two of the girls (Marie Shinomiya and Tomoe Nanamura) died mysteriously. The three remaining girls, Misaki Asou, Ruka Minazuki and Madoka Tsukimori, now 17 years old, return to the island to recover their lost memories and find out more of what happened that day. Choushiro continues to pursue Haibara, as well as aiding Ruka along the way.

The game was released in Japan on July 31, 2008, and so far sold arround 75.000 copies making of it the best sold game of the series in Japan. However, there are no plans for a western release, despite various claims of fans. However, an unofficial English translation patch is under development.[6]

Real: Another Edition (2004)

Real: Another Edition is a cellular based spin-off of Fatal Frame that was released only in Japan in October, 2004. The game made use of a cellphone camera as the camera obscura and required the players to find ghosts and fight them. The game has more than 70 spirits that can be collected,[7] including some from the first two games in the series.

Story background and history

The character correlation chart of the first three games.

Throughout the series, references are made to Kunihiko Aso, a fictitious Japanese "Occultist" that lived during the late nineteenth century. Using western technology, he developed inventions that would allow him and others to make contact with spirits in the "other world."

His inventions include the Camera Obscura, the primary weapon used to defend against ghosts throughout the series, the spirit stone radio, introduced in Fatal Frame II as a means to listen to the thoughts and memories of spirits that had been stored in special crystals, and a projector capable of displaying ghostly images captured on film that motion picture cameras could not see.

According to Fatal Frame III, Aso's various inventions were eventually scattered about Japan and are now heavily sought after by collectors. The Camera Obscura used by Miku in the first game had once belonged to her mother, and Mio finds a different Camera Obscura while exploring the lost village, whilst the camera used in Fatal Frame III was discovered in the ruins of the Kuze Shrine by Kei Amakura.

Film

A film was announced to be made by John Rogers of DreamWorks SKG in 2002. There has been no further news on the movie, and it is presumed to be on hold.

References

See also

External links

Fatal Frame

Fatal Frame II: Crimson Butterfly

Fatal Frame III: The Tormented

Fatal Frame IV: The Mask of the Lunar Eclipse

Fatal Frame Wiki


 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Fatal Frame" Read more