Home
Results for: FIFA 2000: Major League Soccer
Games Guide (1 of 2 sources) Open/Close data Source
FIFA 2000: Major League Soccer

Game Description

He shoots...he scores! EA Sports' FIFA 2000: Major League Soccer storms into the millennium with a vengeance! This all-new version comes fully equipped with over one hundred real-life franchises including all 12 Major League Soccer teams, 15 international world teams including Germany and England, 45 national teams, and 40 of the greatest teams ever assembled -- past and present!

Keeping in tradition with other EA Sports titles, the developers have upped the character realism for this year's addition. Each player model features a variety of facial animations and details to realistically represent your favorite soccer player's likeness. They'll look dour on a missed play and celebrate or yell upon scoring a goal! Additionally, FIFA 2000 comes with all-new player animations for collisions, spectacular aerial shots, and falls.

There are a variety of gameplay options including the Exhibition, Tournament, Season, Training, and Team Management modes. New players should check themselves into the Training mode; this will allow for the perfection of skills through various training drills. Those interested in running a franchise would do well by checking out the Team Manager option. This mode allows players to switch formations on the fly, initiate substitutions, and modify options including half-lengths and difficulty levels.

The Tournament mode includes the Cup, Custom League, and Custom Cup options. Whereas the latter allows players to create their own league or playoff tournament, the Custom League gives you the ability to create an all-new soccer league. Finally, the Season mode involves selecting the team of your choice and taking them to the World Cup in a full or shortened season!

FIFA 2000: Major League Soccer supports up to eight players via the PlayStation Multi-Tap Adapter as well as the use of a Dual Shock Analog Controller. Additionally, it comes equipped with color commentary from announcer Phil Schoen and World Cup winner Julie Foudy!
~ Mark Kanarick, All Game Guide

Roots & Influences

FIFA 2000: Major League Soccer is an update of EA Sports' FIFA 99. It incorporates all-new player animations, gameplay options, and graphics. The series first began in the early to mid-90s and was met with instant acclaim.
~ Mark Kanarick, All Game Guide

Review: Overall

I must admit, I came into FIFA 2000: Major League Soccer expecting little if anything. Having played the earlier versions of the franchise, I could honestly say I was not terribly enthusiastic; after all, I'm not what you'd call a big soccer fan. Though I've seen a few soccer games in action, I've never been able to get into the sport. However, this game is different than most titles in the genre. I was pleasantly surprised by EA Sports' new soccer title and the enjoyment I got out of it!

The most striking feature of FIFA 2000 is the graphics engine which can only be described as stunning. With motion-captured and realistic looking player models, it looks wonderful. Player models move as they would in real-life with an impressive amount of fluidity; the animations following exemplary and non-exemplary players are fantastic! Whenever a player is called on a foul (or red-carded), he'll turn and complain to the referee. Not only does this look realistic, but it is also quite enjoyable.

Additionally, the after-goal celebrations are well done as the team tackles each other and jumps for joy! The players also dive onto the grass and run into the opponents' goal; these celebrations are rather comprehensive to say the least. What would a sports game be without some instant replays? These are equally impressive as the computer picks the best camera angle throughout the replay. It gives the player a better view of what just happened.

From a gameplay standpoint, FIFA 2000 is great. Although it does have its share of problems, this title is a blast to play as there is enough variety in the "pass-pass-pass-shoot-pass" formula to liven things up. Players are able to put spin on the soccer ball, lob it up into the air, go for headers and volleys, or execute a side-foot shot. Needless to say, you've got your work cut out for you if you're looking to master this game!

While the gameplay is fast and occasionally furious, it's a bit unrealistic. At times, it feels as if you're playing in a tough street corner game where anything can happen. Goals are scored left and right; the goalkeepers aren't quite up to par with today's AI standards. For the most part, the action takes place in the attacking zones rather than focusing on a realistic soccer methodology. While this may have been a conscious effort by the folks at EA Sports, they should have incorporated more of a defensive aspect. Not only would this have kept things realistic, it would have been more enjoyable and interesting in the long run.

Additionally, the developers realized that 45-minute halves (actual regulation length) may have been a bit too excessive for casual gamers, possibly even the fanatics. As a result, halves are set (as a default) for four minutes; however, the halves can be shortened or lengthened anywhere between two to 45 minutes. The latter time is for those who just can't get enough soccer!

Unfortunately, the commentary in FIFA 2000 isn't so good. The announcers lack accuracy with very little in the way of variety to keep things interesting. With the omission of any in-game musical tracks (though there are some interesting and entertaining musical pieces in the menus), you're better off turning the sound down on your television and cranking some tunes on your stereo.

But even with it's share of problems, FIFA 2000: Major League Soccer does a great job of brining the sport of soccer to casual gamers. Soccer fanatics will not be disappointed as it features strong gameplay and a wealth of variety!
~ Mark Kanarick, All Game Guide

Review: Enjoyment

This game is a blast to play with lots of options, decent gameplay, and lots of value! Playing with a bunch of friends is a riot!
~ Mark Kanarick, All Game Guide

Review: Graphics

With realistic player animations, on-field antics, goal celebrations, and facial expressions, FIFA 2000 looks great!
~ Mark Kanarick, All Game Guide

Review: Sound

Hopefully your television comes equipped with a mute button. The commentary is less than par with minimal musical tracks.
~ Mark Kanarick, All Game Guide

Review: Replay Value

With a lot of options to choose from and the already mentioned multi-player support, this game has got a wealth of replay value.
~ Mark Kanarick, All Game Guide

Review: Documentation

Though nothing special, the manual covers basic and advanced controls, the different gameplay options, and other little odds and ends.
~ Mark Kanarick, All Game Guide

Production Credits

Senior Producer: Marc Aubanel; Senior Development Director: Gaivan Chang; Line Producer: Andy Abramovici; Technical Director: Matt Brown; Art Director: Caroline Ancessi; Audio Director: Chris Taylor (CT); Producers: Brent Disbrow, Mike Dolphin, Mike Larsen, Mark Lawson, Heidi Newell, Kerry Whalen, Nick Wlodyka; Development Directors: Mark Lutz, Dylan Miklashek, Giancarlo Mori; Lead Programmers: Yossarian King, Tom Niwinski, Brian Plank, Jason Rupert; Programmers: Thomas Djafari, Ben Cho, Chor Guan Teo, Jorge Consuegra, Desmond Fernando, Jorge Freitas, Michael Gordon, Scott Graham, Darren Gyles, Dave Hards, Vince Jewlal, Chris Khoo, John Lawrie, Greg McBride, Paul McComas, Trent Mick, Yuji Nakashima, Amonn Philip, Andrea Sciel; Lead Artists: Carolyn Cudmore, Tracey Dear, Brian Keane; Artists: Min Choi, Tivadar Czondi, Joesph Flumerfelt, Ladislav Konopa, Laura Luris Parr, Matt Penner, Calvin Yu, Suzana Zecevic; Animation Lead: Joe Macdonald; Animators: Craig Koehn, Cory Slavin; Animation Assistant: Alan Chuck; Sound Artists: Neil Biggin, Marc Jorgenson, Francois Lafleur; Additional Programming: James Pretorius; Additional Art: Tony Lee; Production Coordinator: Iris Benbassat; Production Assistants: Bryna Dabby, Kim Nolan; Video Direction: Bill Morrison; CG Supervisor: Mark Lange; Director of Digital Production Services: John Rix; Manager, Motion Capture: Francesco Chaiarin; Motion Capture Production Manager: David Pierce; Motion Capture Senior Specialist: David Coleman; Motion Capture Team: Colin Dejose, Dale Yoon, Ryan Wall, Chris Waddell, Jeff Wong, Deaniel Eayres, Anne Geiger-Mann, Gordon Waddington, Ken Tsia; Motion Capture Talent: Sol Campbell, Eddie Pope, Steve Ralston, Robbie Williams, Oliver Herald, Tom Kristensen; Manager, Tools and Libraries: Frank Barchard, James Fairweather, Sean Halliday, Daniel Kennett, Tony Lam, Dave Mercier, Kaz Okuda, Gerry Shaw, Ted Sylka, Ken Wong; Director, Business Affairs: Brian Ward; Music Licensing: Beverly Koeckeritz; Account Representative Licensing: Jennifer Campbell; English Voice Talent: John Motson, Gary Lineker, Mark Lawrenson; French Voice Talent: Thierry Gilardi, Jean-Luc Reichmann, Laurent Paganelli; German Voice Talent: Wolf-Dieter Poschmann, Martin Siebel, Jorg Dahlmann; Spanish Voice Talent: Manolo Lama, Paco Gonzalez, Richard Del Olmo; Italian Voice Talent: Gracomo Bulgarelli, Massimo Caputi; Brazilian Voice Talent: Milton Leite, Orlando Viggiane, Antonio Moreno; American Voice Talent: Phil Schoen, Julie Foudy, Randy Hahn
~ Mark Kanarick, All Game Guide


Mentioned In Open/Close data Source