Games:
Fight Night

- Platform: Commodore 64/128
- Release Date: 1986
Game Description
Fight Night contains two modes of play: Main Event and Boxing Construction. In the Main Event you must fight the top five boxers in the world in order to win the championship. As the challenger you will face: Dip Stick, Kid Kastro, Hu Him, British Bulldog, and Bronx Bomber. Matches consist of three rounds with rounds being three minutes a piece.Boxing Construction allows you to create your boxers with a variety of selections available: head, body, legs, name, skin color, glove color, shorts color, and whether the boxer will be computer or player controlled. After creating a boxer he can be saved onto the disk.
Once created, the boxers can be used in training, sparring, or tournaments. Training allows you to practice, sparring pits two created oxers against each other, and tournament has two players set up a tournament between the boxers each of them created. ~ Jonathan Sutyak, All Game Guide
Review: Enjoyment
Not much strategy involved, punch high then low and then high, etc. ~ Jonathan Sutyak, All Game GuideProduction Credits
Graphics by: Reg Beatty, Grant CampbellSound by: Paul Butler
Design by: Rick Banks, Michael Bate ~ Jonathan Sutyak, All Game Guide
Review: Overall
Tweaking the controls and adding a little strategy could have gone a long way but as is Fight Night is a shallow boxing title.The game is viewed from the side of the ring and the boxers can only move left and right. Along with the limited movement are a limited number of moves. Computer controlled boxers all have their special punches but all players can do is jab the head or deliever a body blow. While those are usually the typical punches in boxing games, one missing punch is the uppercut. Also, although not frustrating, the controls are a little unresponsive at times.
Computer opponents have the advantage of course. They receive their own special punch, their puches do more damage, and they receive more points for each hit. Since a challenge is needed it is understandable that the computer will do more damage and have a special move. However, receiving more points per punch is really irritating. You need to hit the computer opponent about three times to equal his one punch. This makes winning by decision extremely difficult which means that the only way to really win is by knockout.
Defeating the first three opponents by knockout is very easy while defeating the last two is not. One problem that arises is that damage is reset to zero after each round so that all of the damage must be done in one round. This is very possible though because boxers don't get up after being knocked down. Knock them down and you have a knockout.
Boxing Construction adds a bit of replay value to the game but all you actually do is mix up the body parts from the boxers featured in the Main Event mode. More than the typical skin colors are available so you can have some fun making a boxer with green or blue skin.
Fight Night is fun at first but begins to wear thin quite quickly. Once the Main Event is won there is little reason to go back. Don't expect any realism, as the game is intended to look cartoonish. ~ Jonathan Sutyak, All Game Guide



