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Final Fantasy Adventure

 
Games: Final Fantasy Adventure

Game Description

This title for the Game Boy was released soon after the first Final Fantasy game came to NES consoles in the United States, but is actually part of the Seiken Denestsu series. In the role of a captive gladiator who is forced to battle for his livelihood, the player soon learns of a special item which could bring him amazing powers. With nothing to lose, he sets out on a quest to break free from his captors and recover this powerful talisman.

Unfortunately, the special item is a pendant held by a mysterious girl who has been kidnapped by the same evil knight who had kept the hero as a warrior slave. The hero must find another special item, a sword of legendary power. Only then might he summon the strength he needs to face his nemesis, rescue the maiden, and recover the pendant.

The player controls the hero from an isometric perspective as he explores the Empire of Glaive, defeating foul beasts and collecting items of interest in a real-time interface. Success may often depend on choosing the correct spell or attack for a given situation. When it's time to rest, several villages around the land offer healing and gossip.
~ T.J. Deci, All Game Guide

Review: Overall

Role-playing fans take note: Final Fantasy Adventure isn't really part of the Final Fantasy series, and players expecting a similar style of game are going to be sorely disappointed. It's also not like the Game Boy Final Fantasy Legend series, which also happens to be a diversion from the Final Fantasy series as we know it.

Square knew a good name when they saw it, so they slapped the Final Fantasy name on just about everything they released for a while. In the case of this game, it's actually part of the Seiken Densetsu or Secret of Mana series. In fact, Final Fantasy Adventure is the first Seiken Densetsu, and the Super NES classic Secret of Mana is Seiken Densetsu 2.

Final Fantasy Adventure's gameplay is dynamic in nature. Instead of battling enemies for rounds at a time, you run around hitting them in real time. The controls are responsive enough that you won't die unnecessarily, but they are sometimes a bit loose. The dungeons are created as puzzles to be solved, making them more challenging than simple linear romps.

The game's system is quite impressive, with a vast array of weapons and items for you to use, as well as the ability to advance your character the way you see fit. Inventory management is horrible, though. You'll have to go through a long chain of button presses and choices, making using items a little difficult during the heat of battle.

For a game released so close after the Game Boy's launch, Final Fantasy Adventure packs in a surprising amount of detail into its sprites and backgrounds. Everything is visually appealing, but the game doesn't bog itself down in too much detail, as sprites are still easily recognizable for what they are.

The music is typical of Square's creations, and the game offers a good selection of tunes. Although they're all well-written and orchestrated, most of them range from average to just above average in terms of quality and catchiness. All the songs, even the average ones, complement the gameplay and help to make Final Fantasy Adventure a complete package.
~ Kyle Knight, All Game Guide

Review: Enjoyment

Once you get over the fact that it's more adventure than RPG, you'll love the intricate dungeons and the game system.
~ Kyle Knight, All Game Guide

Review: Graphics

The game manages to pack a surprising amount of detail into everything while staying clean-looking.
~ Kyle Knight, All Game Guide

Review: Sound

Many fairly good filler songs, and a few truly good songs.
~ Kyle Knight, All Game Guide

Review: Replay Value

The game does give you some reason to play it again, in that you can develop your characters differently each time.
~ Kyle Knight, All Game Guide

Review: Documentation

Fair documentation.
~ Kyle Knight, All Game Guide
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Wikipedia: Final Fantasy Adventure
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Final Fantasy Adventure (NA)
Mystic Quest (EUR)
Final Fantasy Adventure Front Cover.jpg
Developer(s) Square Co.
Publisher(s) Square Co.
Sunsoft (re-release)
Designer(s) Koichi Ishii
Artist(s) Kamui Fujiwara (character design)
Composer(s) Kenji Itō
Series Final Fantasy
Mana
Platform(s) Game Boy, mobile phone
Release date(s) JP June 8, 1991
NA November 1, 1991
EU 1993
NA April 1998 (re-release)
[1]
Genre(s) Action role-playing game
Mode(s) Single-player
Media 2 megabit cartridge

Final Fantasy Adventure, known in Europe as Mystic Quest and originally released in Japan as Seiken Densetsu: Final Fantasy Gaiden,[2] is a Final Fantasy spinoff and the first game in the Mana series. Released in 1991 on the original Game Boy, its gameplay is roughly similar to that of the original The Legend of Zelda game, but with the addition of role-playing statistical elements.

The story follows the hero and the young heroine as they attempt to thwart the Dark Lord of Glaive (Shadow Knight in the Japanese version) and his sorcerer assistant Julius from destroying the Tree of Mana and dooming their world. The game was met with generally positive reviews, noting its strong story but faulting its shaky dialogue, possibly due to the English translation.

Contents

Gameplay

Overhead perspective noted for similarity to The Legend of Zelda

The gameplay is similar to the original Legend of Zelda for the NES: the world is viewed from a top-down camera angle, it is divided up into many different squares that can fit on the screen, and the main character can move up, down, left, and right across the screen. The player can interact with individuals within towns by gathering information and buying or selling items and equipment. A variety of enemies can be battled on a field screen to gain experience, GP, or items. Within dungeon areas a number of puzzles may be present and required to be solved in order for the player to advance. The player can also save at any point.

In standard role-playing game fare the main character possesses several statistics, including hit points, power, and stamina, which can all increase upon gaining an experience level. Magic spells, which expend the character's MP, can be used to heal oneself or damage enemies. These spells can only be found in certain locations or obtained from other characters at specific plot intervals. In addition the protagonist has a power gauge that affects his attack strength—the higher the gauge, the stronger his attack will be. The speed at which it fills is directly affected by the character's will level.[3] The gauge will slowly fill up over time but once the main character attacks the gauge is emptied. When the gauge is completely filled up and the main character attacks with a weapon he will perform a special attack. This system is used in many other later Mana titles.

One additional, non-controllable character may occasionally accompany the main character in the story and can perform different activities to aid the main character in his quest. The game also introduced the ability to kill townspeople, something that most RPGs still lack today.[4]

Plot and setting

The world is threatened by a "Dark Lord" who conquests for mana to rule supreme over the land. At his side is a mysterious wizard named Julius, who has secret motives. The hero, a gladiator whose parents were killed by the Dark Lord, is imprisoned by him and forced to fight daily for the Dark Lord's personal entertainment. One day, the hero escapes and by chance overhears the Dark Lord and Julius in their plans to seize the power of mana. When they discover his escape, they chase and throw him over a waterfall to what they thought was his death.

Having survived the fall, the hero then saves a mysterious young woman from monsters, and attempts to find the magical objects needed to defeat the evil massing against the Mana Tree, the world's source of mana. After defeating Julius and the Dark Lord, the Mana Tree dies. The heroine sacrifices herself to become the Mana Tree and preserve the world. The hero then becomes her Gemma knight and guardian.[5]

Development

Square trademarked the title Seiken Densetsu: The Emergence of Excalibur in 1987, intending to use it for a game project led by Kazuhiko Aoki for the Famicom Disk System. According to early advertisements, the game would consist of an unprecedented five floppy disks, making it one of the largest titles developed for the Famicom up until that point. Although Square solicited pre-orders for the game, Kaoru Moriyama, a former Square employee, affirms that management canceled the ambitious project before it advanced beyond the early planning stages. In October 1987, customers who had placed orders were sent a letter informing them of the cancellation and had their purchases refunded. The letter also suggested to consider placing an order on another upcoming Square role-playing game in a similar vein: Final Fantasy.[6]

Four years later, Squaresoft developed the Game Boy game under the working title Gemma Knights, and then revived the trademarked name and released the game as Seiken Densetsu: Final Fantasy Gaiden.[6] It was later released in Europe as Mystic Quest.

In 1998, Sunsoft obtained the license for it and re-released it along with the Final Fantasy Legend games, only replacing the title screen.[7] The game later received a remake for the Game Boy Advance called Sword of Mana. Finally, revealed during Square Enix's E3 2006 press conference, the game received an updated port for mobile phones in Japan.[8] The gameplay of the port is more like the original game, but it does feature updated graphics and sound, an improved world map, and other minor changes.[9]

Merchandise

Two guidebooks have been released in Japan: Seiken Densetsu Basic Knowledge Guide and Seiken Densetsu Advanced Knowledge Guide, each of which contains character illustrations and manga. At least two novels have been released based on the game as well.[10]

Audio

The Seiken Densetsu Original Sound Version was released in Japan alongside the game. Most of the tracks were composed by Kenji Itō, while track 16, "Chocobo Tanjou (Chocobo's Birth)," is credited to noted Squaresoft composer Nobuo Uematsu. Seiken Densetsu: Omoi wa Shirabe ni Nosete (Let Thoughts Ride On Knowledge), a set of arranged tracks was also released the same year. Both albums were compiled into Final Fantasy Gaiden: Seiken Densetsu Sound Collections, originally released in 1995.[11]

Reception

Even with its release several years previous, several prominent video game websites still praise the game in retro-reviews.[12] IGN gave the game a score of 9.0/10, noting its strong story, graphics, and music, but cited weak dialogue. They additionally praised the game's puzzle elements as innovative and drew comparisons to The Legend of Zelda: Link's Awakening, though noted that its role-playing gameplay did not blend well with its action oriented nature.[13]

GameDaily named it alongside the related Game Boy Final Fantasy titles as definitive games for the system, describing it as providing "hours of role-playing excitement, whether you were waiting in a dentist's office or on the way to Grandma's house."[14] The sentiment was shared by gaming magazine Pocket Games, which ranked the titles together 8th out of the Top 50 games for the Game Boy, stating "every game in the series is a sprawling classic with well written scripts and solid characters."[15]

RPGamer reported in July 2004 that Square was polling die-hard customers, testing the feasibility of porting Final Fantasy Adventure to the Nintendo DS.[16]

References

  1. ^ "Sunsoft to Rerelease Square Game Boy Games". RPGamer.com. January 24, 1998. http://www.rpgamer.com/news/Q1-1998/012498a.html. Retrieved 2008-12-13. 
  2. ^ Seiken Densetsu: Final Fantasy Gaiden (聖剣伝説 ~ファイナルファンタジー外伝~ lit. Legend of the Holy Sword: Final Fantasy Gaiden?)
  3. ^ Square Co., ed (1991). Final Fantasy Adventure instruction manual. Square Co.. pp. 31. 
  4. ^ Andrew Vestal (1998-11-02). "Other Game Boy RPGs". GameSpot. http://uk.gamespot.com/features/vgs/universal/rpg_hs/gameboy3.html. Retrieved 2009-11-18. 
  5. ^ TehBesto (February 7, 2003). "Final Fantasy Adventure". everything2.com. http://www.everything2.com/index.pl?node=Final%20Fantasy%20Adventure. Retrieved 2006-05-01. 
  6. ^ a b Collette, Chris (2003-11-15). "Elusions: Final Fantasy IV / Seiken Densetsu". Lost Levels. http://www.lostlevels.org/200311/200311-square.shtml. Retrieved 2007-06-09. 
  7. ^ "About Sword of Mana/Final Fantasy Adventure". fantasyanime.com. 2003. http://www.fantasyanime.com/mana/ffadventabout.htm. Retrieved 2006-05-01. 
  8. ^ "SQUARE ENIX TO SHOWCASE ALL ENCOMPASSING LINE-UP AT E3 2006". Square-Enix.com. http://www.square-enix.com/na/company/press/2006/0424/. Retrieved 2006-04-24. 
  9. ^ Baker, Michael (November 2, 2007). "RPGamer > Japandemonium (November 2, 2007)". RPGamer.com. http://www.rpgamer.com/news/japan/mb110207.html. Retrieved 2008-12-29. 
  10. ^ "Final Fantasy Adventure Merchandise". Seikens.com. http://www.seikens.com/merchandise-ffa.html. Retrieved 2008-12-26. 
  11. ^ Daryl. "Final Fantasy Gaiden - Seiken Densetsu Sound Collections". ffmusic.info. http://www.ffmusic.info/ffa.html. Retrieved 2006-08-10. 
  12. ^ Steiner, Rachel (2001). "Final Fantasy Adventure - Retroview". rpgamer.com. http://www.rpgamer.com/games/sd/ffa/reviews/ffastrev1.html. Retrieved 2009-12-04. 
  13. ^ Sy, Dexter (June 9, 2000). "Final Fantasy Adventure". IGN.com. http://gameboy.ign.com/articles/158/158020p1.html. Retrieved 2006-05-01. 
  14. ^ "Retro Rewind: Game Boy". GameDaily. AOL. http://www.gamedaily.com/articles/galleries/retro-rewind-game-boy/189/?page=6. Retrieved 2009-06-01. 
  15. ^ Staff (Summer/Fall 1999). "Top 50 Games". Pocket Games (1): 32. 
  16. ^ Adashek, Jeffrey (July 28, 2004). "Square Enix Polls Customers on Potential DS Ports". rpgamer.com. http://www.rpgamer.com/news/Q3-2004/072804b.html. Retrieved 2006-05-01. 

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