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Final Fantasy VII

 
Games: Final Fantasy VII

Game Description

Square's Final Fantasy series makes its 32-bit debut with Final Fantasy VII, a role-playing game blending 3D polygonal characters, pre-rendered backgrounds, and animated cut-scenes across three discs. Lead protagonist Cloud Strife's memory is as murky as the quality of life in the city of Midgar, where a resistance movement named Avalanche targets the apparent source of the problem: the Shin-Ra Electric Power Company. Cloud will join Avalanche as he seeks to piece together his past, kicking off an adventure spanning three continents. Cloud will intersect with an assortment of characters along the way, including a mysterious, silver-haired adversary named Sephiroth.

Gameplay is divided into three distinct phases: travel across a world map; exploration from a close-up view of an area; and a 3D battle screen that pits your party against the enemy. Enemy encounters employ a turn-based, active time-battle system, where players decide to attack, use items, or cast magic within a short window of time. A crystal-like energy source called materia can be found in your travels and attached to equipment, granting characters access to new skills or the ability to summon powerful creatures. Your party consists of three heroes selected from a potential pool of nine. In addition to the main quest, you can participate in mini-games ranging from snowboarding and boxing to creature breeding and arm wrestling.
~ Scott Alan Marriott, All Game Guide

Roots & Influences

The continuation of an on-going series, Final Fantasy VII originally was designed for the PlayStation. The game is based on a story by Hironobu Sakaguchi and Tetsuya Nomura.
~ Michael L. House, All Game Guide

Production Credits

SQUARE CO. LTD. ; Producer: Hironobu Sakaguchi ; Director: Yoshinori Kitase ; Music Composer: Nobuo Uematsu ; Main Programmer: Ken Narita ; Character Design And Battle Visual Director: Tetsuya Nomura ; Art Director: Yusuke Naora ; Image Illustrator: Yoshitaka Amano ; CG Supervisor: Kazuyuki Hashimoto ; Movie Director: Motonori Sakakibara ; Character Modeling Director: Tomohiro Kayano ; Battle Effect Director: Hirokatsu Sasaki ; Special Magic Effect Director: Shintaro Takai ; Battle Stage Director: Akira Fujii ; Outside Contractor Coordinator: Hiroyoshi Hamada ; Graphic Outside Contractor Art Director: Hitoshi Sasaki ; Animation Director: Hidetoshi Omori ; Battle Plan Director: Yasushi Matsumura ; Map Plan Director: Hidetoshi Kezuka ; Map Plan Co-Directors: Takeshi Endo, Motoharu Tanaka, Masato Yagi ; Main Character Modeler: Hiroshi Arai ; Battle Programmer: Hiroshi Harata ; Character Programmer: Hiroshi Kawai ; CD & Movie Programmer: Shun Moriya ; Sound Programmer: Minoru Akao ; Sound Engineer: Eiji Nakamura ; MA & Recording Engineer: Kenji Nagashima ; Story by: Kazushige Nojima, Yoshinori Kitase ; Based on the Story by: Hironobu Sakaguchi, Tetsuya Nomura ; Executive Producers: Tetsuo Mizuno, Tomoyuki Takechi ; SQUARE SOFT, INC. ; Senior Vice President: Yoshi-Hiro Maruyama ; Executive Producers: Masahiro Nakajima, Randall Fujimoto ; Vice President, Marketing: Jun Iwasaki ; Senior Software Engineers: Anthony Ignacio, Son Ton ; Software Engineers: "William" Feng Chen, Scott Coventon, Jay Fong, Kazumasa Fuseya, Akintunde Omitowoju, Rajiv Patel, Yoshinori "Goro" Uenishi ; Graphic Artist: Jason Greenberg ; Production Manager: Yumi Yoshida ; Associate Producer: Akihito Kozu ; Localization: Michael Baskett ; Technical Translation: Aiko Ito, David Jones ; Marketing: Kenji Mimura, Kyoko Yamashita, Lisa Ahern ; Business Development: Elaine DiIorio ; Network Administration: Sami Zuhuruddin ; Customer Service: Rick Thompson, Fernando Bustamante ; Quality Assurance Manager: Jonathan Williams ; Lead QA Analysts: Richard Amtower IV, Clayton S. Chan, Tymothi V. Loving ; Quality Assurance: Sean Camanyag, Sissie Chang, Mike Givens, Stephen A. Holder, Andy Hsu, Terry Y. Jung, Kirk Lambert, Vangthonhoua Moua, Stanford Ng, Robert Smith, Takahiro So, Jamie Wiggs ; EIDOS INTERACTIVE (U.S.) ; Producer: Frank Hom ; Director of Development: James Poole ; Quality Assurance Manager: Mike McHale ; Lead QA Analyst: Corey Fong ; Quality Assurance: Clayton Palma, Eric Adams, Jeremy Hunter, John Arvay, Matt Miller, Mike Gilmartin, Mike Schmitt, Rudy Ellis, Timothy Moore, Tom Marx ; VP of Marketing: Paul Baldwin ; Product Manager: Gary Keith ; Creative Services Director: Sutton Trout ; Public Relations: Gary Keith, Tricia Gray ; Production Manager: Jo Kathryn Reavis ; Manual Design: Moore & Price, Frank Hom ; Special Thanks: Charles Cornwall, Dave Cox, Keith Boesky, Mike McGarvey, Phil Campbell, SquareSoft, Inc. ; EIDOS (EUROPE) ; Associate Producer: John Ng ; Director of Development: Steve Hickman ; Localization Manager: Flavia Timiani ; Marketing Managers: Cindy Church- England, Sebastien Salinie- France, Christian Zoch- Germany, Mercedes Rey ñ Spain ; French Text Localization: Corinne Racineux, Celine Bellini ; German Text Localization: Tetsuhiko Hara, Elke Kleinofen ; Spanish Text Localization: David Carillo ; Public Relations: Steve Starvis- England, Sascha Green-Kaiser- Germany, Priscille Demoly- France ; INTERMETRICS INC. ; Yoji Takenaka, Jeff E. England, Joseph Alemanni, PAl-Kristian Engstad, Michael Kelleghen ; YAMAHA CORPORATION Susumu Kawashima, Naoyuki Makinose, Toshiaki Kaburagi, Tad Aoyama, Yasunori Ogawa ; SPECIAL THANKS 3Dfx Interactive Inc., Intel Corporation/Intel, K.K., The Duck Corporation, Microsoft Corporation/ Microsoft, NEC Electronics, ATI Technologies Inc., NVIDIA Corporation, Rendition Inc., 3DLabs, Inc., Creative Labs Inc., Diamond Multimedia Systems Inc., Matrox Graphics Inc., S3 Inc., BradyGames
~ Joe Lamb, All Game Guide
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