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Fire Emblem

 
Games: Fire Emblem

Game Description

Japan's acclaimed strategy role-playing game series makes its United States debut with the release of Fire Emblem on Game Boy Advance. Players will lead armies of magical beasts and mythic heroes into battle using a turn-based format. The story focuses on a young woman named Lin, who is burdened by her status as sole heir to the kingdom Rikea. What follows is epic tale of loyalty, betrayal, and honor as knights come rushing to her defense while assassins try to end her reign before it even begins.

Players will command Lin and her army while battling wizards, dragons, and more using a combination of weapons and magic. Each character under a player's command offers distinct skills that grow stronger over time. If a unit is mortally wounded, however, he or she is gone for the remainder of the game, so effective management of troops is of utmost performance. Players will guide forces along the ground as well as the air, with the latter made possible by Pegasus Knights who patrol the skies.

Fire Emblem also features a branching storyline that changes according to the results on the battlefield, with more challenging side quests becoming available after fulfilling certain conditions. Each level has a specific objective to complete before players are allowed to advance, ranging from destroying all enemies to protecting a character for a specific number of turns, with the game divided into 22 chapters in total. Multiplayer battles are also supported, with up to four combatants choosing a five-person team before clashing against their rivals.
~ Scott Alan Marriott, All Game Guide

Review: Overall

Despite half a dozen games to its credit, an animé spinoff, and even an appearance in Super Smash Bros. Melee, the Fire Emblem franchise has been a distinctly Japanese phenomenon. With the release of Fire Emblem for the Game Boy Advance, you can see what all the fuss is about, though you won't get to play as Marth and Roy just yet. Be warned -- though you may have been introduced to Fire Emblem through Smash Bros., the actual game, a animé-themed tactical RPG, bears no resemblance to that ubiquitous beat-'em-up.

No, Fire Emblem is a lot more cerebral. The main action of the game takes place on an overhead map, where you move your units across the countryside and send them into battle with the enemy. Instead of generic soldiers, FE gives you a wide array of characters, each a different type of unit, each with its own strengths and weaknesses. Units range from the standard, such as archers and warriors, to the exotic, such as Pegasus knights, myrmidons and assassins.

The game's missions are equally varied, and take place in the context of the larger story. The story itself starts out simply enough, with you (as a tactician) helping a young girl, Lyn, save her grandfather, the marquess of Caelin, from being poisoned at the hands of one of his vassals. From there, it expands outward to encompass the entire continent of Elibe -- by the end of the story, you and your army will be helping to save the world. Along the way, you'll pick up new recruits to round out your army. Fire Emblem is distinctive in that each of these characters has a back story that can actually influence his or her effectiveness in battle. By spending enough turns next to each other on the battlefield, these units develop friendships, or "supports" as the game calls them, which make them fight better when they're next to each other.

The first time one of these deeply developed characters dies in Fire Emblem, you're in for rude surprise. Unlike most RPGs, tactical or otherwise, that character isn't coming back. No "resurrection" spell. No Phoenix Downs. Nothing but a gaping hole in your roster and the disappointment of the other members of your electronic army. The only way to get a character back is to re-play the scenario, as simply re-loading a suspended game will give you exactly the same result thanks to the game's persistent memory.

With a satisfyingly robust turn-based tactical combat system and a twisting, if predictable, story, Fire Emblem is a worthy addition to a tactical RPG fan's library. It fits on the shelf right alongside Shining Force, and perhaps a level below Final Fantasy Tactics.

Review: Enjoyment

Fire Emblem makes managing troops, developing supports, and fighting battles a lot of fun.

Review: Graphics

Animé-style graphics are easy on the eyes, and the little battle scenes are surprisingly fluid

Review: Sound

A nice, epic soundtrack that gets a little repetitive.

Review: Replay Value

The game features an unlockable hard mode as well as the opportunity to play through the game from a different perspective.

Review: Documentation

Effective in covering the basics, though more detail on the troop types would have been useful.
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Wikipedia: Fire Emblem (video game)
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Fire Emblem
GBA Fire Emblem Box.jpg
Cover art featuring Eliwood, Lyn, and Hector
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Fire Emblem
Platform(s) Game Boy Advance
Release date(s) JP April 25, 2003
NA November 3, 2003
AUS February 20, 2004
EU July 16, 2004
Genre(s) Tactical role-playing game
Mode(s) Single player
Rating(s) ESRB: E
OFLC: G8+
Media 128-megabit Cartridge

Fire Emblem, released in Japan as Fire Emblem Rekka no Ken (ファイアーエムブレム 烈火の剣,? informally translated as Fire Emblem: The Sword of Flame[1][2]) is a tactical role-playing game for the Game Boy Advance, developed by Intelligent Systems and published by Nintendo The game was released on April 25, 2003, in Japan, November 3, 2003, in North America, February 20, 2004, in Australia, and July 16, 2004, in Europe.[3][4]

It is the seventh game of the Fire Emblem series, the second game in the series to be released for the Game Boy Advance and the first to be released in both North America and Europe.[5] This game introduced Fire Emblem to Western audiences. It is the prequel to Fire Emblem: Fūin no Tsurugi, and takes place twenty years before the events of Fire Emblem: Fūin no Tsurugi.[6] Fire Emblem has an 88.3% rating on Game Rankings which makes it the highest rated Fire Emblem game on Game Rankings.[7]

Contents

Plot

The game is set in the fictional continent of Elibe, and is a prequel to Fire Emblem: Fūin no Tsurugi. Consequently, the history and some of the character relationships are connected between the two games.[6] The game opens with text describing ancient historical events in Elibe. Over a thousand years before the events of the game take place, man and dragon coexisted in the world. However, this peace was broken when man fought against dragon in a bitter war known as The Scouring. Upon their defeat, the dragons vanished from the world and man began to flourish as the sole dominant species.[8]

Several characters from the game; left to right, Eliwood, Sain, Dorcas, Lyn, Rebecca, Hector and Serra

The player adopts the perspective of a tactician who is found by a girl named Lyndis in Sacae. During Lyn's tale, the first part of the game, Lyn discovers that she is the granddaughter of the marquess of Caelin, Hausen. She recruits companions in a quest to prevent Lundgren, her grandfather's brother, from ascending the Caelin throne.[citation needed] Lundgren had wanted to gain power by poisoning the current marquess; he also set soldiers out to destroy Lyn and any knowledge of her as she is higher in the line of succession. Lyn eventually defeats Lundgren and reunites with her grandfather.

The next twenty chapters (Eliwood's tale) revolve around Eliwood, Hector and their party (and eventually Lyndis) hunting down an antagonistic faction known as the Black Fang. The Black Fang have prospered due to the creation of morphs—highly efficient humanoid creatures serving their leader Nergal. They kill people to gain their quintessence (life energy) and thus gain more power.[9] The Black Fang engage Eliwood's interest by capturing his father Lord Elbert. The protagonists' ultimate goal is to prevent Nergal from using their companions Ninian's and Nils' quintessence to open the Dragons' Gate, a portal where dragons reside, and thus ignite Elibe in conflict. As Eliwood and the party hunt the Black Fang down, they eliminate crucial figures of the Black Fang, as well as gaining allies. The game ends when Eliwood and the party slay Nergal and the dragon that had been summoned via Nergal's quintessence. Eliwood becomes marquess of Pherae, and Hector, marquess of Ositia.

Gameplay

Fire Emblem is a turn-based tactical role-playing game in which players move a small group of units around a square-based grid, battling their enemies in order to complete a certain predefined objective. It is reminiscent of other tactical RPGs with features such as character classes and the ability to level up.[10] For more information, refer to the Fire Emblem gameplay basics.

The single-player campaign is divided into chapters which generally begin with story elements presented through the use of scenes animated with still images of the main characters, then followed by a battle with an enemy; after each battle, the player is given the opportunity to save their progress.[10] Fire Emblem introduces some notable changes to the series, including a tutorial mode. The single-player campaign is divided into Lyn's tale and Eliwood's tale,[10] the former of which serves as a mandatory tutorial designed to ease new players into the game. The tutorial disappears in Lyn's Hard mode. Fire Emblem also introduces new mission objectives, like surviving a certain amount of turns, destroying all enemies, or traveling to a predefined space on the map.[11] Terrain and weather effects have also been added.[12]

Screenshot from the Prologue chapter

All of the 44 units in Fire Emblem are divided into classes[13] such as Shaman, Berserker, or Thief.[14] Depending on class, a unit can use either magic or weapons; the "weapons" category comprises swords, axes, lances and bows, while the "magic" category comprises anima (or elemental) magic, dark magic, light magic and staves (used for functions such as healing and curing status ailments). The game follows a rock-paper-scissors mechanism in which axes beat lances, lances beat swords, and swords beat axes; the bow in the game is not a part of any weapon triangle, but is especially effective against flying units.[12] Similarly, the magic system is also structured through a triangle, the Trinity of Magic, in that dark has the advantage over anima, anima over light and light over dark.[15] There are different levels of weapon, which run from E to A in alphabetical order and then to the ultimate level which is S; a unit can raise their weapon level by persistently using that weapon.[15]

After attaining 100 experience points, a unit will level up and may increase its statistics, such as Speed and Defense. An unpromoted unit can change class ("promote") at any level from 10 to the maximum of 20; this requires a special item depending on the class that it is intended for, such as the "Knight's Crest" for knights and cavaliers.[12] Once promoted, the maximum level the unit can reach is level 20 of the promoted class.

Certain pairs of units can increase their support level by spending many turns adjacent to one another. Supporting units receive a statistical gain when they are within three spaces of each other. Each unit has an elemental affinity; the form of statistical bonus from supports depends on the combination of the elemental affinities of both units. This bonus is strengthened by increasing the support level, which is measured from C to A—C for a single conversation, B for two conversations, and A for three conversations.[16] With each support activated, a conversation will occur between the two characters. Once the story mode is completed, a "support viewer" will become available in which the reader can read previously viewed conversations at will.

If a unit falls in battle, he or she can never be used again. However, an exception is made for characters in Lyn's tale, who will return in Eliwood's tale even if they are defeated during Lyn's tale. The death of one of the Lords (Eliwood, Hector, or Lyn) results in a "Game Over", and the player must restart the chapter to continue the story.[10]

Alternative modes

Hector's tale

It is almost the same as Eliwood's tale, but with a few changes.[17] In this version, Hector (instead of Eliwood) is the main character. Several story elements, cut scenes, and chapters are changed to reflect the different point of view. As well as this, two normal chapters and two Gaiden chapters are added. In all chapters, there are different troops and troop placement, and the level of difficulty is higher.[18] Finally, two characters not found in Eliwood's mode can be recruited: Farina, the third of the Pegasus Knight sisters, and Karla, the Princess of Swords, sister to the Swordmaster Karel.[19]

Hard mode

There is a hard mode for each of the Lords' tales. Hard mode changes include more difficult landscape conditions (such as fog of war, which limits visibility), higher-leveled enemies, and fewer units available in each battle. The most dramatic change between normal mode and hard mode is in Hector Hard Mode. Hector Hard Mode involves higher leveled enemies, enemies with better AI, and fewer units available during chapters. It is also more difficult to generate money and sustain the group with weapons and resources, as less gold is available and earning it is more difficult.

Multiplayer

As well as the single-player campaign, Fire Emblem features a link arena in which up to four players can link up and do battle with teams of characters from the single-player save file. Players choose up to five characters and equip them like in the main story. During battle, each player takes turns to attack with one character.[12] Players can also choose to fight against their own teams, which are controlled by the computer if no other players are present.

Reception

 Reception
Review scores
Publication Score
Electronic Gaming Monthly 8 out of 10[7]
Eurogamer 9 out of 10[10]
Game Informer 8.75 out of 10[7]
GamePro 4.5 out of 5[20]
GameSpot 8.9 out of 10[12]
IGN 9.5 out of 10[21]
Nintendo Power 4.6 of 5[7]

The popularity of Marth and Roy in Super Smash Bros. Melee partly influenced Nintendo to localize Fire Emblem games for North America and Europe.[3] This is the first Fire Emblem game released outside of Japan, and it was designed with North American localization in mind. Since its release in North America and Europe, each new installment of the Fire Emblem series has seen a release in Western markets.[5]

Critics likened the game to Advance Wars, while also acknowledging the differences between the two games.[10][21] IGN's Craig Harris deeply appreciated the game's substantial single player, but was disappointed with the multiplayer mode, which he rated as substandard compared to Advance Wars.[21] Gamespot's Bethany Massimilla lauded the visuals of the game, commenting that "the game sports attractive artwork in the form of character portraits."[12] Most critics also welcomed the music in the game, with Eurogamer's Tom Bramwell commenting that "the battle themes, map themes, and various other tunes used in cut-scenes are never annoying."[10]

Fire Emblem has received praise from many critics for its epic story and unusually deep character development and gameplay.[10][12][21] The game has received many high ratings including an 8.9/10 from GameSpot and it has received an Editor's Choice Award from both IGN and GameSpy. In 2007, it was named 16th best Game Boy Advance game of all time in IGN's feature reflecting on the Game Boy Advance's long lifespan.[22] Fire Emblem sold over 345,000 units in Japan and 331,000 units in North America.[23]

References

  1. ^ (in Japanese) ファイアーエムブレムキャラクターズ 封印の剣&烈火の剣. ISBN 4087820769. 
  2. ^ "Art Gallery on Nintendo's Fire Emblem Museum website" (in Japanese). http://www.nintendo.co.jp/fe/fe_museum/rekka/gallery/index.html. 
  3. ^ a b "'Fire Emblem (GBA)'". NinDB. http://www.nindb.net/fire-emblem_gba.html. Retrieved 2007-07-22. 
  4. ^ "Fire Emblem release details". PALGN. 2004-02-03. http://palgn.com.au/handheld/979/fire-emblem-release-details/. Retrieved 2009-08-09. 
  5. ^ a b "'Fire Emblem Series'". NinDB. http://www.nindb.net/fire-emblem_series.html. Retrieved 2007-07-22. 
  6. ^ a b Derek Miller (January 2004). "'A History of Fire Emblem: Blazing Sword'". A History of Fire Emblem. http://www.derekmiller.us/fireemblem/part8.html. Retrieved 2007-07-22. 
  7. ^ a b c d "'Gamerankings — Fire Emblem '". Game Rankings. http://www.gamerankings.com/htmlpages2/468480.asp. Retrieved 2007-08-19. 
  8. ^ Eric Arevalo. "'JustRPG Fire Emblem review'". JustRPG. http://www.just-rpg.com/default.asp?pid=805. Retrieved 2007-07-22. 
  9. ^ "'Hardcore gaming 101: Fire Emblem'". Hardcore Gaming 101. http://hg101.classicgaming.gamespy.com/fireemblem/fireemblem3.htm. Retrieved 2007-07-22. 
  10. ^ a b c d e f g h Tom Bramwell (2004-07-07). "'Fire Emblem for Game Boy Advance Review — Eurogamer'". Eurogamer. http://www.eurogamer.net/article.php?article_id=55981. Retrieved 2007-07-22. 
  11. ^ Christian Nutt (2003-12-03). "'GameSpy.com Fire Emblem review'". GameSpy. http://archive.gamespy.com/reviews/december03/fireemblemgba/. Retrieved 2007-07-22. 
  12. ^ a b c d e f g Bethany Massimilla (2003-11-11). "'Fire Emblem for Game Boy Advance Review'". Gamespot. http://uk.gamespot.com/gba/rpg/fireemblem/review.html. Retrieved 2007-07-22. 
  13. ^ "'Fire Emblem — characters'". RPG Classics. http://www.rpgclassics.com/shrines/gba/fe7/character.shtml. Retrieved 2007-07-22. 
  14. ^ "'Fire Emblem — class'". RPG Classics. http://www.rpgclassics.com/shrines/gba/fe7/class.shtml. Retrieved 2007-07-22. 
  15. ^ a b "'Fire Emblem — Weapons'". RPG Classics. http://www.rpgclassics.com/shrines/gba/fe7/weapon.shtml. Retrieved 2007-07-22. 
  16. ^ "'Fire Emblem — Support conversations'". RPG Classics. http://www.rpgclassics.com/shrines/gba/fe7/support.shtml. Retrieved 2007-07-22. 
  17. ^ "'Gamespot: Fire Emblem cheats and codes'". Gamespot. http://uk.gamespot.com/gba/strategy/fireemblem/hints.html?om_act=convert&om_clk=tabs&tag=tabs;cheats. Retrieved 2007-07-22. 
  18. ^ "'Gamefaqs: Fire Emblem cheats and codes'". GameFAQs. http://www.gamefaqs.com/portable/gbadvance/code/468480.html. Retrieved 2007-07-22. 
  19. ^ "'Fire Emblem cheats'". IGN. http://uk.cheats.ign.com/ob2/068/499/499430.html. Retrieved 2007-07-22. 
  20. ^ Star Dingo (2003-11-03). "'Review: Fire Emblem for Game Boy Advance'". GamePro. http://www.gamepro.com/nintendo/gameboy_advance/games/reviews/31600.shtml. Retrieved 2007-07-22. 
  21. ^ a b c d Craig Harris (2003-11-05). "'Fire Emblem for Game Boy Advance Review — IGN'". IGN. http://uk.gameboy.ign.com/articles/458/458227p1.html. Retrieved 2007-07-22. 
  22. ^ Craig Harris (2007-03-16). "Top 25 Game Boy Advance Games of All Time". IGN. http://gameboy.ign.com/articles/772/772284p2.html. Retrieved 2007-03-18. 
  23. ^ "Game Boy Advance Best Selling Ranking". Shrine of Data Sales Database. 1997-11-05. Archived from the original on 2004-11-22. http://web.archive.org/web/20041209204618/www5e.biglobe.ne.jp/~hokora/gcrank.html. Retrieved 2007-11-09. 

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