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Flight Unlimited III

Game Description

Flight Unlimited III is the latest installment (c.1999) of the Flight Unlimited civilian flight simulation series. The title, which invites virtual pilots to experience the exhilarating sensation of flying over the Pacific Northwest, features a powerful scenery editor and an advanced weather system. Flight Unlimited III was developed by Looking Glass Studios and is co-published with Electronic Arts.

Flight Unlimited III showcases 10,000 square miles of photorealistic high-resolution terrain based on satellite data of the picturesque and highly varied scenery of the Seattle area. Players can fly from the snowcapped peak of Mt. Rainier to the towering Space Needle, crossing coastlines, lakes, mountains and the unique urban skyline of downtown Seattle along the way.

A total of ten aircraft are featured, including a corporate jet and four other new planes. The flight models have been accurately recreated using Looking Glass' in-house special physics engine and verified by commercially licensed pilot Peter James as well as outside pilots who fly all of the real aircraft. The blueprint-quality aircraft deliver the detailed cockpits, real-life responsiveness and tactile feedback:

-Beechjet 400A

-Mooney TLS Bravo

-Lake Renegade Seaplane

-Stemme S10-VT Motorglider

-Muskrat Seaplane

-Trainer 172

-Piper Arrow

-Twin Engine Windhawk

-P-51D Mustang

-Fokker Tri-Plane

Flight Unlimited III features the first scenery editor ever shipped with a civilian flight simulation. This tool allows players to quickly and easily modify existing Flight Unlimited III scenery, as well as build airports and ground objects throughout the entire western U.S. (including Washington, Idaho, Montana, Utah, Nevada, Arizona, California and Oregon). Players can also make their creations available for downloading on the Internet at www.flight3.com.

The title is further enhanced by the weather system, producing realistic rain, snow, wind and any other conditions that real-world pilots are likely to encounter. The rich and dynamic environment of Flight Unlimited III also includes interactive Air Traffic Control, aircraft controlled by artificial intelligence, richly detailed 3D objects, flight instruction and specific flight challenges.

Pilots who crave a bit of adventure will get a thrill out of Flight Unlimited III's ten featured Flight Challenges. Each challenge is accompanied by a mission briefing and flown with various goals in mind.

Looking Glass Studios is a leading developer of entertainment and simulation software, distinguished by its expertise in 3D immersive technologies. Looking Glass has created some of the best-selling and highly acclaimed titles in the interactive entertainment industry, including the Ultima Underworld series, System Shock, the Flight Unlimited series, Thief: The Dark Project and Thief Gold.
~ Scott Alan Marriott, All Game Guide

Roots & Influences

Flight simulators have been around for as long as games have had graphics, only the quality keeps getting better and better. Microsoft Flight Simulator 98 is preparing to give way to the massive Microsoft Flight Simulator 2000 as Flight Unlimited III is being launched. Flight sims of this era are battling for realism, with weather, interaction (such as missions, ground crew, Air Traffic, accurate scenery, etc.), missions and more, a trend which is sure to continue.
~ Tara Hernandez, All Game Guide

Production Credits

LOOKING GLASS STUDIOS Executive Producer: Joe Gilby; Project Director: Tom Sperry; Producer: Sandra B. Smith; Lead Programmer: Pat McElhatton; Lead Artist: Duncan Hsu; Lead Design: Tom Sperry, Peter James; Physics Programming: Kevin Wasserman; Weather Renderer: William S. Farquhar III, Esq.; Weather Modeller: Nathaniel Thurston; Outer Terrain Programming: Frank Kane; Graphics Programming: Frank Kane, Kevin Wasserman; AI Programming: Nathaniel Thurston; Cockpit Programming: Don Porges; Audio Programming: William S. Farquhar III, Esq., Pat McElhatton; User Interface Programming: Ben Gross, Pat McElhatton, Don Porges; Flight Editor: Frank Kane; Hardware Acceleration and D3D Programming: Kevin Wasserman, Frank Kane, William S. Farquhar III, Esq.; 3D Airplane Art: Duncan Hsu; 3D Airplane Cockpit and Interior Art: Alex Chouls; Terrain Art and Textures: Karen Wolff; 3D Cloud and Sky Art: Matt Gilpin; 3D Objects: Yoosun Cho; Outer Terrain Art and Textures: Walter Crane, Erin Coughlan; Additional 2D/3D Art: Stephen Matthew, Kim Kwang Yoon Canniff, Walter Crane; Localization: Erin Coughlan, Ben Gross; Challenges: Peter James, Mike McAfee; Buildmeister and Installer: David Teichholtz, Alex Duran, Mike McAfee; Lead Audio: Kemal Amarasingham, Eric Brosious, Ramin Djawadi, David Bax; AV Support: Jennifer Hrabota, Fred Galpern, Josh Randall; Manual: Tom Sperry, Peter James; Manual Art: Walter Crane; Additional Programming Support: James Fleming, Jim Berry; On-Line Manual: Tom Sperry; Looking Glass Marketing Muscle: Michael Malizola, Nicholas Valtz; Web Site: Ryan Lesser (Mammoth Studios), Nicholas Valtz, Sandra B. Smith; QA Manager: Michael J. Steinkrauss; QA Supervisor/FlightIII Testing Lead: Chris Siegel; Senior Playtester: Mike Romatelli; Internal QA Testers: Gregory Paull, Kevin Callow, Jerrett Brunell, Jay Fallon, Peter Ginsburg, Dan Krikorian, Michael Luszcz, Scott Cousland, Jason Chrzanowski; Senior Testing Advisor: Lulu Lamer; Network Administration and Desktop Support: Rob Meffan, Andy Meuse; CD Burn Guy: Jason Jope; Customer Service: Jason Jope, Mike Romatelli; Office Management and HR: Carla Kupiec, Kathy Forrest, Verite Barker; Looking Glass Management: Bill Carlson, Paul Neurath, Joe Gilby; Pilot Voices: Tom Sperry, Christi Sperry, Peter James, Alex Choulsbacca, Edward F. Tatro, Sandra B. Smith, Liz Budington, David Teichholtz, Michelle Haysman, Gayle Robertson, Phil Quartier, Sara Verilli, Gene Lamos, Tom Wilson; ELECTRONIC ARTS Producer: Scott Evans; Lead Tester: Martin Johnson; Test Team: Jeff Shaikh, Bradley Frazier, Chris Bennett, Joe Bird, Dmitri Beselev, Bryan Brown, Josh Kiefer; Marketing: Jonathan Harris, Patrick O'Loughlin; PR: Kristen McEntire; International Development: Atsuko Matsumoto, Bryan Davis, Barry Feather, John Pemberton; Documentation Editor: Ede Clarke; Documentation Adaptation: Yuri Hospodar; Documentation Layout: Corinne Mah; Customer Quality Control Supervisor: Joel Knutson; Customer Quality Control Representatives: Dave Knudson, Benjamin Crick, Jacob Fernandez, Justin Mason, Shane Ferguson, Micah Pritchard; External Beta Testers: Warren Rice, Leo Gioia, Tom Wilson, Robert Maciel, Nels Anderson, Jean Paul Raymond, Adrian Cybriwsky, Captain Mel J. Ott, Steve Brown, Jerry McCormack Jr., Larry Liskey, Todd Pinnt, Chris Grall, Karl Asseily, Jeffrey B. Averill, Dean Taunton, Paul Maus, Dan Artley, Leo Rodriguez, Eric Bishop, Gary Hawkins, Geoffrey Campbell, Jason Brown, Nicholas Murukas, Major Rich Perry, Howard Bloom, Charles Gulick, Chris Laskowski, Mike Baker; In Game Seattle Map: (c) 1991 Raven Maps & Images; Terrain Data Supplied by: Space Imaging, USGS Eros Data Center; Photo Courtesy of: Raytheon Aircraft Company; Some digital orthophotography used in Flight Unlimited III was produced by and is available from The Washington Department of Natural Resources; THE NEW PIPER AIRCRAFT CORPORATION Assistant Marketing Manager: Valerie Flanagan; Piper and Arrow are trademarks of The New Piper Aircraft Corporation; RAYTHEON AIRCRAFT Product Manager, Jet Division: Roy Lawrence; Raytheon, Beech, and Beechjet are registered trademarks of the Raytheon Aircraft Company; MOONEY AIRCRAFT CORPORATION Marketing: Jamie Luster; Mooney is a trademark of Mooney Aircraft Corporation; LAKE AIRCRAFT New and Used Lake Aircraft Sales: Bruce Rivard; Lake and Lake Renegade are trademarks of Lake Aircraft, Inc.; STEMME USA, INC.; Vice President: Marc Arnold; Director of Marketing Services: Brian Hudnut; Stemme and Chrysalis are trademarks of Stemme USA Inc.; ER Mapper: Chris Longo; Special Thanks: Capt. Steven Tisdale for all his help on our BeechJet, Bruce Rivard (owner of Lake Aircraft), Robert Saunders (Demo Pilot for Stemme USA); Extra Special Thanks: Christi (BahamaMama) Sperry, Jennifer, Alexandra, and Katherine Farquhar, Susan "she lets me flightsim everyday" Wood, Penelope James and Ben James, Kerri and Tori Kane, Margaret Wasserman and children (Chris, Gwen, Rachel, and Owen), Nancy, Matthew and Kevin McElhatton, Gardner Congdon, Con Hantzopoulos, Nancy and Jay Gilby, Simon and Velia Amarasingham, Neilsons, Cobbs, Kanes, Sellars, and Sperry's, The Coviello Clan, Dr. Martin Annis, Air Force Lt. Col. Cliff Fenell
~ Scott Alan Marriott, All Game Guide


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