- Release Date: September 04, 2002
- Genre: Racing
- Style: Motocross
- Similar Games: Jeremy McGrath Supercross World (Nintendo GameCube), MX Superfly Featuring Ricky Carmichael (Nintendo GameCube), Big Air Freestyle (Nintendo GameCube)
Game Description
Rev up to white-knuckle racing and death-defying stunts in Freekstyle for the PS2. The game promotes a style of off-road motorbike racing where a fearless attitude is as important as a fast finish. Defy the laws of physics with unbelievable trick combos at do-or-die velocities, all brought to life in rich 3D environments. In EA SPORTS BIG tradition, there's enough room in Freekstyle for larger-than-life personalities to go along with the hardcore motocross racing and over-the-top tricks. Chose to play as one of eight pro riders from the world of freestyle motocross racing, including "Mad Mike" Jones, Metal Mulissa's Mike Metzger, Stefy Bau, Brian Deegan, and Jessica Patterson.~ T.J. Deci, All Game Guide
Production Credits
Company 1: Nintendo Gamecube Development; Lead Engineer: Laurent Benes; Software Engineer: Scott DeFreitas, Fred Ehnow, Larry St. Lezin, Dan Burnash, Hypnos Entertainment; Company 2: Electronic Arts; Executive Producer: David E. Davis; Producer: Todd Arnold; Art Director: John Bell; Technical Director: Laurent Benes; Development Director: Simon Ffinch; Associate Producer: Rich Rogers; Assistant Producer: Jill Goodall; Audio Director: Marc Farly; Software Engineer: David Bunch, Chris Conway, Chris Kollpack, Jim Petrick; Lead Audio Engineer: Laurent Betbeder; Animator: Marco Marenghi, Dave Rader, Stephen Weston; Additional Animation: Tim Keon; 3D Modeler: Keith Parker, John Sicat, Stephen Tang; Special Effects: Matt Head, Melissa Tseng; Graphic Designer: Yukiko Arikawa; Sound Effects: Marc Farly, Charles Stockley, Ken Felton; Camera Animator: Irene Nolan, Melissa Tseng; Lighters: Stephanie Katritos-Sautai, Barbara Meyers; Additional Sound Effects: BZ Lewis, Paul Mogg; Additional Engineering: Todd Growney; Art Manager and 3d Modeler: Daniel Wood; Senior Project Manager: John Byrd; Art Coordinator: Chuck Beaver; Animation Processing: Sue Gleadhill; Dialogue Editor: Berkeley Sound Artists; Design Consultant: Scott Bandy, Chris Crowell; Additional Modeling: Darren Pattenden; Character Rigging: Justin Prazen; Build Engineer: Roy Gatchalian; Voice Talent: Jak Churton, Brian Deegan, Saffron Henderson, Pilar Kuhn, Mike Metzger, Joe Paulino, Jeff Seeberg, Big Rick Stuart, Leeann Tweeden; Talent Manager: Mitch Miles; Script Writer: Jill Goodall; Opening Cinematic: Little Beast; Additional Video Editing: Alison Wong-Huchard; Testing Manager: Kurt Hsu; Testing Supervisor: Tim Attuquayefio; Lead Tester: James Impey; Assistant Lead Tester: Romulo Rodriguez; Tester: Thomas Burkett, Bryan Dickerson, Shereif Fattouh, Darren Krommenhock, Johnson Lee, Sean McCloskey, Gary Rondez, Charleen Shavies; Customer Quality Control: Anthony Barbagallo, Tony Alexander, Dave Knudson, Andrew Young, Darryl Jenkins, Simon Steel, Russell Medeiros; Mastering Lab: Michael Yasko, Kima Hayuk, Michael Deir, Chris Espiritu, Roger Metcalf; International Production Director: Atsuko Matsumoto; International Production Specialist: John Pemberton; International Project Lead: Jonathan Silverman; Business Affairs: Robert Gonzales; Music Supervisor: Steve Schnur; Music Licensing: Beverly Koeckeritz; Legal: Jennifer Damewood, Kimberly Kostas, Lettecia Rayson; Studio Operations: Paulette Doudell, Steve Sammonds, Rosalie Vivanco; Studio Contracts Coordinator: Milly Ng; Director of Marketing: Jillian Goldberg; Product Manager: Lincoln Hershberger; Assistant Product Manager: Nicolas Abstoss; Public Relations: Scott Gamel; Documentation: Gabe Leon, Rich Ridlen; Documentation Layout: Chris Held; Package Project Management: Adrianne Rogers, Amy Winter; Package Art Direction: Creative Services; Package Design Manager: Kevin Marburg, Creative Services; Package Illustration: Jon Watson, David Wong; Motocross Business Consultant: Russel Stratton; Company 3: Page 44 Studios LLC; Lead Software Engineer: Michael Romero; Software Engineer: Marco Carra, Brad Harrison, Willy Lee, Mary Ricci, Milt Tinkoff, Roger Tinkoff, Bryan Galdrikian; Lead Technical Modeler: Chris Klamm; 3D Modeler: Mia Fox, Tom Hamilton, Charles Kim, Michael McAnaney, Daniel Miller, Bill Pauley, Steven Russell, Cris St. Aubyn, Lisette Titre, Ben Wronsky; Digital Painter: Tommy Adams, Bill Pauley, Brian Ransom, Nathan Walrath; In-Game Animation and Character Rigging: Tim Oberlander; Lighter: Bill Green; Concept Artwork: Elliot Fan; Director of Development: Denis Fung; Executive Producer: Scott Rohde; General Manager: Steven Apour; "Slip Away" Performed By: Dry Cell; "Slip Away" Written By: Daniel Hartwell, Brandon Krueger-Brown, Jeffrey Gutt, Judd Baron Gruenbaum, Jeff Blue; "Crater" Performed and Written By: The Humble Brothers; "Crossfire" Performed and Written By: The Humble Brothers; "50:1" Performed and Written By: The Humble Brothers; "Dj Superfly" Performed and Written By: The Humble Brothers; "Particle Beam" Performed and Written By: The Humble Brothers; "Tilt" Performed and Written By: The Humble Brothers; "Trixster" Performed and Written By: The Humble Brothers; "Ya Smell Me" Guitar: Stef Burns; "Ya Smell Me" Bass: Myron Dove; "Ya Smell Me" Drums: David Lauser; "Ya Smell Me" Vocals: Ramon Jones, Isaac Ramirez; "Ya Smell Me" Composed and Produced By: Don Veca; "A Really Scary Song" Guitar: Stef Burns; "A Really Scary Song" Bass: Myron Dove; "A Really Scary Song" Drums: David Lauser; "A Really Scary Song" Samples: Distorted Reality 2; "A Really Scary Song" Composed and Produced By: Don Veca; "The Chili Biscuit Tango" Guitar: Stef Burns; "The Chili Biscuit Tango" Bass: Myron Dove; "The Chili Biscuit Tango" Drums: David Lauser; "The Chili Biscuit Tango" Composed and Produced By: Don Veca; "Freekstyle" Guitar: Bob Logan; "Freekstyle" Bass: Don Veca; "Freekstyle" Vocals: The Front-End Players; "Freekstyle" Synthesizer Programming: Marc Farly; "Freekstyle" Composed and Produced By: Don Veca
~ Keith Adams, All Game Guide
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