Gabriel and Grace return to your computer screen, once again on the trail of a mystery that will take them to the shadowy world of vampires and dark secrets. Tracking down a kidnapped child, the duo arrives in the isolated small burg of Rennes-le-Château in the hills of France. From veteran game designer Jane Jensen, Gabriel Knight 3: Blood of the Sacred, Blood of the Damned continues this award winning series with a tale filled with enigmas and the macabre.
As in previous games, you'll be faced with intricate and intriguing puzzles and riddles to solve, mysteries piled on top of mysteries and layers of clues and leads to test your powers of deduction and investigation skills. While guiding Gabriel and his friend in their quest to unravel this tale of lost treasure, deception, heresy, lies and betrayal, you'll have full access to the Schattenjäger Information Database (SID) with its historical references, possible clues and maps.
Embracing his traditional family role seriously, Gabriel donned the mantle of Shadow Hunter passed on to him by his great uncle Wolfgang Ritter. He met his partner Grace Nakimura after she responded to a help-wanted ad in New Orleans during Gabriel Knight: Sins of the Fathers. She followed him to Germany in Gabriel Knight: The Beast Within, an adventure that took them to Bavaria to solve the mystery of the Mutilation Killings.
The interface in GK3 is simple point-and-click with keyboard support. Interaction with characters and objects encountered within the game are resolved through a system of cursor icons that indicate various functions such as search, look, talk and so forth. A full complement of investigator tools including a fingerprint kit, binoculars and other staples of the detecting trade are available for analyzing clues and screening suspects.
So, pack your bags, grab your garlic strands and join Gabriel and Grace as they try to unravel an ancient 2,000 year-old (2KY!) enigma in the remote surroundings of France.
~ Michael L. House, All Game Guide
Production Credits
Designer: Jane Jensen; Writer: Jane Jensen; Producer: Steven Hill; Project Manager: Steven Hill; Lead Programmer: Scott Honn; Engine Architect: Scott Bilas; Engine Programmer: Peter Freese, Rob Kenny, Jim Napier; Programmer: Steve Conrad, Bryan Dudash, Brendan Vanous, Jim Edwards, Jeff Pobst, Jim Geldmacher, Willie Eide, Scott Phillips; Content Development Lead: Jessica Tams; Content Development: John McKinnie, Eric Leaf; Tool Programmer: Chip Sandresky; Lead Animator: Ray Bornstein; 3D Animator: Daryl Affleck, Mike McMillen, John Piel, Jason Robertson, Ethan Walker, Jason Zayas, Dave Beetlestone, Matt Brauch, Roman Laney, Tom Springer, Peter Watje; 3D Character Models: Mark Sigel; Lead 3D Environment Artist: Aubrey Pullman; 3D Environment Artist: Chris Brockett, Mark Brill, Darren Lamb, Phil Doyle; 3D Environment Intern: Megie Tuft; Artist: Darlou Gams, Michael Chavez, Richard Hescox, Mark Peasley, Ron Spears; Design Assistant: Adam D. Bormann; Graphic Novel: Ron Spears; Graphic Novel Lettering: Nathan Gams; Video Compression: David Aughenbaugh; Composer: David Henry; Lead Sound Designer: David Henry; Main Themes Composer: Robert Holmes; Additional Sound Effects: Ben Houge, Boyd Post; Voiceover Director: Stuart M. Rosen; Quality Assurance Manager: Gary Stevens; Quality Assurance Supervisor: Ken Eaton; Lead Quality Assurance Engineer: Matt Julich; Quality Assurance Engineer: Darren Beil, Andrew Coward, Quang Pham, Destiny Shafia, Lester Stocker, Bryan Walker, Erik Downing; General Manager of Sierra Studios: J. Mark Hood; Marketing Director Sierra Studios: Jim Veevaert; Product Marketing Manager: Koren Buckner; Public Relations Manager: Hillary Crowley; Marketing Assistant: Kristen Fisher; Package Designer: Nathan Gams; Package Copywriter: Paul Custodio; Package Illustrator: Terese Nielsen; Marketing Communications Manager: Justin Kirby; Marketing Communications Coordinator: Melissa Farmin; Manual Writer: Adam D. Bormann; Manual Designer: Cheryl Sweeney; Sidney Mystica Entries: Alan G. Hefner, The Mystica Encyclopedia; Voice of Gabriel Knight: Tim Curry; Voice of Grace Nakimura: Charity James; Voice of Mosely: David A. Thomas Jr.; Voice of Train Conductor: Joe Lala; Voice of Jean: Philippe Bergeron; Voice of Madeline Buthane: Jennifer Hale; Voice of Lady Howard: Samantha Eggar; Voice of Estelle Stiles: Carolyn Seymour; Voice of Emilio Baza: Billy West; Voice of Girard: Susan Silo; Voice of Mesmi: Corey Burton; Voice of Prince James: Simon Templeman; Voice of John Wilkes: Richard Doyle; Voice of Vittorio Buchelli: Joe Lala; Voice of Abbé Arnaud: Gregg Berger; Voice of Bigout: René Auberjonois; Voice of Larry Chester: Corey Burton; Voice of Marcie: Susan Silo; Voice of Taxi Driver: René Auberjonois; Voice of Bartender: Joe Lala; Voice of Simone: Russi Taylor; Voice of MacDougall: Simon Templeman; Voice of Mallory: Tom Kane; Voice of Montreaux: John de Lancie; Voice of Roxanne: Karen Ross; Voice of Old Lady: Karen Ross; Voice of Jesus: Tom Kane; Voice of Roman Soldier: Gregg Berger; Voice of Siren 1: Karen Ross; Voice of Siren 2: Charity James; Voice of Vampire 1: Billy West; Voice of Vampire 2: Corey Burton
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned is the third and final game in the Gabriel Knight series of adventure games by Sierra Online. The game was designed by Jane Jensen, Gabriel Knight's creator. In a departure from the previous two entries, the score is composed by David Henry, expanding on some of original composer Robert Holmes's themes. The game also sees Tim Curry return in the role of Gabriel although the voices of other re-occurring characters such as Grace and Mosely have been recast. It was released in 1999 for PCs and again in 2001 as a part of Sierra's Best Seller Series.
Each installment in the Gabriel Knight series has had a significant change in graphic design, with the first featuring computer-generated, partially rotoscoped graphics as well as scanned comic book art and the second being entirely FMV. Gabriel Knight 3 is the first game in the series to be in full 3D. Despite critical and financial success[citation needed] it would be the last adventure game published by Sierra.
The plot of the game now concentrates on vampires (previous titles concentrated on the paranormal aspects of Voodoo, and werewolves) but also has a great deal to do with the history of the Knights Templar, the proposed conspiracies relating to the Freemasons and The Priory of Sion as well as Jesus.
The game uses a classic point-and-click interface. A command-bar appears whenever the player clicks a highlighted item with the left-mouse-key. The game does not use fixed camera-angles, but instead the player has full control over the camera-angle except during dialogue and prescripted sequences. Whenever the camera is the right distance away the player character teleports behind the camera thus allowing the player to progress without excessive waiting.
The game also uses a score-system. The score indicates how much of the game's plot has the player uncovered. Certain events that are necessary to finish the game will earn the player points as well as actions that are not required to complete the game. However, if the player wishes to learn the motives of the other characters he is required to do a number extra activities, thus prompting players to try again in order to get a better score and more out of the game's story. However, there is no reward for completing the game with a full score.
Synopsis
Plot
Gabriel Knight comes from a long line of Schattenjägers ("Shadow Hunters") whose mission is to fight various seemingly paranormal entities. As detailed in the Gabriel Knight 3 Graphic Novel, featured as either a hard-copy or scanned on the game CD, it has been four years since their last case (The Beast Within) and Gabe and Grace are invited to the estate of Prince James of Albany, who is descended from the House of Stuart, the exiled monarchs of Scotland. He reveals that his family is plagued by bizarre vampire-like creatures he calls Night Visitors. Prince James asks Gabriel to protect his infant son Charlie. However, while guarding the baby Grace mysteriously falls asleep and Gabe is paralyzed and forced to watch as a shadowy figure enters the room and takes the child. Gabriel follows the kidnappers to a train where he is knocked unconscious.
The game's opening movie begins with Gabe waking up and hearing one of the kidnappers utter the words San Greal. When the train stops Gabriel finds himself in Couiza, in the South of France. He takes a cab to Rennes-le-Château where he checks into the local hotel and begins to unravel the mystery.
The game's score was composed by David Henry, based on themes created by the series' original composer, Robert Holmes. In every Gabriel Knight game, the popular gospel hymn "When the Saints go marching in" can be heard, albeit in different remixes and forms. In Gabriel Knight 3 it can be heard in the bar in Rennes-les-Bains.
Gabriel Knight 3 received fairly positive reviews from critics. IGN said the game "proves that adventure games still have some life left in them" and provides "a welcome change for the action-heavy PC market" with "[an] excellent story and well worked out plot". At the same time, they criticized Tim Curry's voice-over, "a cold and over exaggerated interpretation of the southern accent", and the switch to 3D which they felt "is not yet ready to depict the emotions and feelings in the way actors can".[5] GameSpot attested the sentiments about Curry's "terrible acting job", calling the "fake accent and overly dramatic delivery [...] almost unbearable". The dialogue was also criticized, as were the puzzles, the latter which fortunately "get better as the story progresses". The story itself was more positively received, including "some excellent plot elements" and "fascinating" connections between fact and fiction.[4] Adventure Gamers found some of the smaller puzzles "outright silly", but at the same time the vast Le Serpent Rouge "one of the best designed puzzles in adventure gaming history". The storyline with its "interesting narratives" was called "epic in every sense of the word" and the game "ultimately a success".[3]
Trivia
In Gabriel Knight: Sins of the Fathers, the first game in the series, when Gabriel uncovers the Schattenjäger library in Schloss Ritter, he can examine the bookshelves to browse their contents. Among the books he finds are reference material alluding to werewolves and vampires — which would turn out to be the supernatural antagonists in his next two games.