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Galactic Civilizations

 
Games:

Galactic Civilizations

  • Platform: IBM PC Compatible
  • Release Date: March 26, 2003
  • Genre: Strategy
  • Style: Empire-Building

Game Description

Lead your people to galactic conquest in this strategy title from Stardock Corporation. Along the same parsec as Shrapnel's acclaimed Space Empires IV and the popular Master of Orion games, Galactic Civilizations challenges strategists to conquer an entire galaxy, turn by turn. Players begin with little more than a colony ship and a load of ambition. Once a base is established near a friendly star, the empire can begin to grow. Players lead their ships to explore other stars and claim nearby systems. As the interstellar realm begins to grow and advanced technologies offer new possibilities, competition with other empire-expanding races becomes the greatest challenge of all.
~ T.J. Deci, All Game Guide

Production Credits

Company 1: Stardock; Designer: Brad Wardell; Project Manager: Brad Wardell; Gameplay Programmer: Cari Begle, Scott Tykoski, Brad Wardell; Engine Programmer: Mike Duffy, Cari Begle, Ian Hanschen; Computer AI: Brad Wardell; Econimic Engine: Brad Wardell; Graphic Design: Alex Gounaropoulos, Scott Tykoski, Russ Schwenkler; Animation Consultant: Paul Warzecha, Alex Gounaropoulas, Spin; Music: Eric Heberling, Eric Johnson; Metaverse Programming: Pat Ford, Johanne Chainé; Writing: Bra Dwardell, Scott Tykoski, Alexander Antoniades; Biz: Larry Kuperman, Kris Kwilas, Angela Marshall, Belinda Banks, Kim Kolaz; Install and Positive Vibes: Kris Kwilas, Scott Tykoski; Website Design: Johanne Chainé, Renato C. Veras Jr., Pat Ford; Beta Tester: Gherardo Albano, Alexander Antoniades, D. Dominic Breeze, Jean-Paul Cardinal, Christpher Conley, David Craft, Pierre Fricke, Frank Fujita, Jay Gregory, Chris Hamp, Nathan Hogue, Fredrik Jacobsson, Adam R. Kelm, John Kistler, Jeffery S. Legere, Frank Leon, Martin Leuschen, Kris D. McCann, Brian McClure, Paul McEvoy, Ian Meddings, Simon Morgan, Robert F. O'Connor, Paul Ollenberger, Laurence Parry, Christopher Prahl, Kenneth Rabe, Emily Rogers, Dave Rosen, Rob S, Bill Sawyer, John Schmid, John Sherrill, Tony Smith, James Thibault, Matthijs Vermeulen, Steve Williams, Jonas Wills; Company 2: Strategy First; 3rd Party Producer: Nabil Yared; 3rd Party Executive Producer: Adam Phillips; Product Manager: Prokopios Sotos; Director of Marketing: Steve Milburn; Assistant Product Manager: Ryan Bastien; Packaging and Design: Philippe Brindamour, Julie Binette, Anne Lalonde, Martin Bélanger; Web Design: Hugo Trépanier, Serge Mongeau; PR Associate: Kelly Ekins; Marketing Associate: Raluca State; President: Don McFatridge; Senior VP: Brian Clarke; VP Acquisitions: Steve Wall; VP Creative Development: Richard Therrien; VP Product Development: Chuck Kroegel; VP Finance: Sonia Langlois; VP Systems: Dave Hill; Company 3: Infogrames Inc.; Senior VP: Wim Stocks; VP Third Party/Value/Affiliates: Ezra Chen; Product Line Liaison: Brian McCreary
~ Keith Adams, All Game Guide
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Wikipedia:

Galactic Civilizations

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Galactic Civilizations
GalacticCivilizationsBox.jpg
Developer(s) Stardock
Publisher(s) Strategy First
Version 1.4
Platform(s) Microsoft Windows
Release date(s) NA March 26, 2003
UK September 12, 2003
GER September 30, 2003
POL February 19, 2004
Genre(s) Turn-based strategy, 4X game
Mode(s) Single player
Rating(s) ESRB: E (Everyone)
USK: 6+
PEGI: 7+
OFLC: G8+
Media 1 CD-ROM
System requirements 128 MB RAM, DirectX 8.1, Windows 98
Input methods Keyboard, mouse

Galactic Civilizations is a turn-based strategy computer game developed by Stardock and released in March 2003. The game is a remake of the vintage OS/2 series. An expansion pack entitled Altarian Prophecy was released in July 2004. A sequel, Galactic Civilizations II: Dread Lords, was released February 21, 2006.

Contents

Gameplay

The goal of the game is to eventually dominate the galaxy. It is possible to achieve victory through war, cultural domination, diplomacy or by developing overwhelming advanced technology.

The most noteworthy feature of Galactic Civilizations is the AI. The computer players are surprisingly realistic and intelligent. However, there is no multiplayer. The game requires the player to play as the humans, but they can be heavily modified. Each computer player has its own artificial intelligence routines, and they each have specific and noticeable personalities.

Plot

Story

The game is set in the future. Humankind has made contact with the 5 other major alien races. Space travel is risky and expensive, requiring huge jump gates which only permit travel between two specific points. Because space travel is so difficult, the galaxy remains mostly uncolonized. The humans make a great discovery—hyperdrive. It permits fast travel between any two stars. The humans share their discovery with the other five major races. All communication stops. The humans consider that sharing their discovery may have been a mistake. Now that the galaxy is open for exploration, there's going to be a rush to claim all the uncolonized worlds.

Civilizations

  • Terran Alliance
This is the civilization that the player must always use. It is fully customizable and renameable by the player. The AI will still refer to them as "human." The player can also choose any combination of party/racial modifiers, so they can pursue different styles of play and are not restricted by morality or belligerence.
  • Drengin Empire
A vile race. The Drengin are aggressive and military-oriented, making them dangerous in the small galaxy sizes though they lack long-term staying power in the larger ones.
  • Altarian Resistance
"Saintly crusaders" explains this civilization's intentions. The Altarians look just like Terrans, but have "psychic" powers. Though they are Pure Good, the Altarians are quick to destroy any Evil civilization unless said society is providing, through trade, much of their income.
  • Arcean Empire
"Unbiased" probably best describes the Arceans, as they are considered to be a neutral civilization. Neither good nor evil, the Arceans are the least biased race in the galaxy and don't take other civilizations' moralities into consideration in the midst of diplomacy.
  • Yor Collective
A race of evil machines that want to destroy all life in the galaxy.
  • Torian Confederation
A race of aliens, the Torians are (in the standard game) Chaotic Good. The Torians quickly developed a civilization — and were taken over by the Drengin. After vanquishing the Drengin on their homeworld, the Torians started their new civilization.

Two new races were added into the game via the Altarian Prophecy expansion pack.

  • Dominion of the Korx
A pure evil mercantile race, the Korx are (in the standard game) similar to the Arceans in that they appear to have a middle-term thinking pattern. Little is really known about the Korx, but this perhaps spawns from the fact that they were once a Minor Race.
  • Drath Legion
A mysterious reptilian race that appears to hold a grudge against the Altarians, and are stated to be Pure Evil.

Development and distribution

Development

Galactic Civilizations was first developed for OS/2 in April 1993 by Brad Wardell. Although revenue from the initial OS/2 release was never paid by the bankrupt publisher[1], popular support encouraged Stardock to release Shipyards, an add-on pack that allowed users to design their own starships, and this provided enough revenue to support further development, with a simplified version being sold to IBM in 1995 as Star Emperor.

GalCiv for OS/2

Galactic Civilizations 2 was released later that year, adding several new concepts and tweaks. It was followed by another version of Shipyards (which added both the ship design feature and improved governors/AI), and an expansion pack in April 1997, before Stardock was forced to withdraw from significant OS/2 development with the loss of their market.

It is possible to run OS/2 versions of the game under emulation using Virtual PC.[2]

Release

Galactic Civilizations was originally distributed at retail and as part of Stardock's TotalGaming.net subscription service (then known as the Drengin Network).

Modding

Relative to its popularity, GalCiv has a large modder base, and modders typically turn out high quality modifications. Many aspects of the game are moddable, including ships, improvements, parties, and random events. For especially well-done mods, Stardock places a "Stardock Certified" sticker on their download page, ensuring there will not be compatibility problems.

Footnotes

References

External links


 
 

 

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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
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