Galahad, Sir (găl'əhăd'), hero of Arthurian legend. He was the son of Launcelot and Elaine, the daughter of King Pelles. Because he was the noblest and purest of the knights of Christendom, he alone, according to Sir Thomas Malory, achieved the Holy Grail (see Grail, Holy).
A young knight in the tales of King Arthur. Galahad's exceptional purity and virtue enabled him to see the Holy Grail in all its splendor, whereas many other knights who sought it could not see it at all.
An evil wizard has cast a spell upon the Knights of the Round Table, looted Camelot, and abducted the beautiful Princess Leandra. You are Galahad, Lancelot's son, and vow to reverse the spell and return the Princess unharmed. Along the way you'll face hundreds of enemies and enormous bosses as you progress through each of the game's 21 levels. Upgrade your sword and armor at various weapons shops throughout your journey or purchase mystical potions to aid in your quest. Don't worry, your funds can be replenished by finding treasure icons scattered throughout each level. Prove your mettle to King Arthur and restore the glory of Camelot!
~ Scott Alan Marriott, All Game Guide
Review: Overall
The fantasy setting is usually reserved for role-playing games or the occasional hack and slash action title. Aside from Wizards & Warriors and Ghouls and Ghosts, not many platform games adopt this theme. Galahad differs from typical action or platform fare by making the player complete tasks before finishing the level. Instead of running from left to right, slashing enemies with your sword, you must locate hidden items and bring them to a portal somewhere within each land.
These can be keys, crowns, chalices or any other relic of value. At the start of each level, a woman will give you a clue where the object in question is and the general area where it must be brought to. For example, one of the clues is "jump left off the eastern most cliff to reclaim the crown from the chest, then journey to the gate in the cave." Now you have a general idea what to do, but the challenge is to find exactly where to go. Several "caves" may be there to confuse you--all filled with dangers. No matter where you are, you'll have to jump onto precarious ledges, across moving platforms, and over deadly projectiles. Birds and bats will fly overhead and pits lurk below, so you must always be ready to duck or jump at any given time. Galahad's sword will quickly take care of any enemies you run across (over 100 in all!) and it's a good thing too: they will materialize back in their original locations, making backtracking even more perilous.
Levels are typically several screens in length, so there is plenty of room to explore. They're not just left to right either. You'll venture high above mountains, to the west and east, and down below the earth to recover your piece of treasure. Caves will also take you into entirely new sections, often leading to a large boss character that may hold the key to leaving the level. Various shops allow you to purchase upgrades to your armor or sword, as well as potions to replenish health, giving the game a little role-playing flavor. Armor will add to your life points and different swords have powers that go beyond your typical edged weapon. Some swords, for example, can emit a powerful beam after you hold down the button letting it charge. Part of the fun is experimenting with the different swords' powers. While they don't come cheap, you can earn gold pieces by striking treasure chests scattered throughout each level.
Galahad surprised me with its long levels and beautiful graphics. It appeared on the Genesis with little fanfare in 1992, but don't let the lack of publicity keep you from picking up this title. If you enjoy some adventuring along with your action-platform games, Galahad will entertain for many a "knight."
~ Scott Alan Marriott, All Game Guide
Review: Enjoyment
Bosses tend to be on the easy side, often requiring a simple strategy to defeat them. (Like jumping and slashing until it's gone). This is sort of a let down after the challenging levels, but some may find it a relief after making it though the difficult spots. The diversity of the levels make it fun to play, as do the different swords.
~ Scott Alan Marriott, All Game Guide
Review: Graphics
The only complaints I have in this area are: (1) the animation on Galahad is a little stiff (he basically jumps upright) and (2) the backgrounds show little scrolling. Otherwise, the artwork is beautiful.
~ Scott Alan Marriott, All Game Guide
Review: Sound
I enjoyed the music, which I can't often say with Genesis games. It fits the fantasy setting well, but the sound effects are not very memorable.
~ Scott Alan Marriott, All Game Guide
Review: Replay Value
A password is given after seven levels, and there are 21 action packed stages, so there is plenty of bang for the buck. Once you've seen everything, however, you may not want to return. A hard setting will prove very challenging if you really want to test your skills.
~ Scott Alan Marriott, All Game Guide
Review: Documentation
The instructions explain everything except for the different swords you can purchase at the weapons shops.
~ Scott Alan Marriott, All Game Guide
Production Credits
Game Design: Jon Burton, Andy Ingram; Programming: David Dootson, Jon Burton; Producer: Keith Francart; Assistant Producer: Lon Meinecke; Graphics: Will Thompson, Andy Ingram; Music and Sound Effects: Krisalis Software, Matt Furniss, S. Hollingworth; Technical Director: Lon Meinecke; Product Manager: Lesley Mansford; Package Design: James C. Blair; Package Illustration: Randy Berrett; Package Art Direction: Nancy Waisanen; Documentation: Marti McKenna; Documentation Layout: Evelyn Spire; Product Testing: Jeff Glazier; Quality Assurance: Jim Newman, Eric DeSantis
Representative Albums: "Not All There," "Other Crimes and Misdemeanours, Vol. 3," "In a Moment of Complete Madness"
Biography
Galahad was born in 1985 as a seven-piece progressive rock band. In 1987, they released both a cassette-only live album and a single. Two years later the world saw the release of In a Moment of Madness, another cassette-only offering. Nothing Is Written, the group's first true album, was released in 1991. In 1993, In a Moment of Complete Madness, a compilation of older material, came out. By 1995, the group gave birth to a spin off, Galahad Acoustic Quintet. The following year saw a live album by Galahad entitled Classic Rock Live. The following year, the compilation album Decade was released. ~ Gary Hill, All Music Guide
According to many interpreters, the philosophical inspiration of the celibate, otherworldly character of the monastic knight Galahad came from the Cistercian milieu, in particular St. Bernard of Clairvaux (Pauline Matarasso, The Redemption of Chivalry, Geneva, 1979). The Cistercian-Bernardine concept of Catholic warrior-asceticism undergirding the character of Galahad also informs St. Bernard's projection of ideal chivalry in his work on the Knights Templar, De laude novae militiae. Significantly, in the narratives Galahad is associated with a white shield with a vermilion cross, the very same emblem given to the Templars by Pope Eugene III.
Galahad's career
Galahad's conception comes about when Elaine, daughter of the Grail King Pelles, uses magic to trick Lancelot into thinking she is Guinevere. They sleep together, but on discovering what has transpired, Lancelot abandons Elaine and returns to Arthur's court. Galahad is placed in the care of his great aunt, the abbess at a nunnery, and is raised there. According to the Prose Lancelot (part of the interconnected set of romances known as the Vulgate Cycle) "Galahad" had been Lancelot's original name, but it had been changed when he was a child. Merlin prophesies that Galahad would surpass his father in valour and be successful in his search for the Holy Grail. It is also interesting to note that Galahad's maternal grandfather Pelles is generally considered to be a descendent of Joseph of Arimathea's brother-in-law Bron (whose line was entrusted with the grail by Joseph).
Upon reaching adulthood, Galahad is reunited with his father Lancelot, who knights him even though lancelot is not a king. He is then brought to King Arthur's court at Camelot during Pentecost. Without realizing the danger he is putting himself in, Galahad walks over to the Round Table amidst the revelry and takes his seat at the Siege Perilous. This place had been kept vacant for the sole person who would accomplish the quest of the Holy Grail; for anyone else sitting there, it would prove to be immediately fatal. Sir Galahad survives the event, witnessed by King Arthur and his knights. The king then asks the young knight to perform a test which involves pulling a sword from a stone. This he accomplishes with ease, and King Arthur swiftly proclaims Sir Galahad to be the greatest knight in the world. He is promptly invited to join the Order of the Round Table, and after an ethereal vision of the Holy Grail, the quest to find the famous object is set.
In Malory's "Le Morte d'Arthur", Galahad's incredible prowess and fortune in the quest for the Holy Grail are traced back to his piety. According to the legend, only pure knights may achieve the Grail. While in a general sense, this "purity" refers to chastity, Galahad appears to have lived a sinless life, like the Christian Jesus, and so as a result, lives and thinks on a level entirely apart from the other knights of the legend. This quality is reflected in Alfred, Lord Tennyson's poem Sir Galahad and its first four lines which state, "My good blade carves the casques of men,/My tough lance thrusteth sure,/My strength is as the strength of ten,/Because my heart is pure."
Despite, and perhaps because of his sinless nature, Galahad as a character seems inhuman. He defeats rival knights apparently without effort, speaks little to his fellow knights, and leads his companions to the Grail with a relentless determination. So of the three who undertake the quest for the Grail (Bors, Perceval, and Galahad), Galahad is the one who actually achieves it. When he does, he is taken up into heaven like the biblical patriarch Enoch or the prophet Elijah, and the Christian Jesus after he is risen from the dead, leaving his companions behind.
Early in Galahad's portrayals, Galahad has been portrayed as "the most perfect knight" as declared by King Arthur. Galahad has been written with a dismal tone as can be seen in the work of Sir Thomas Malory's Le Morte d'Arthur and also within T.H. White's The Once and Future King. Within these works Galahad is portrayed as a conceited, cold and pious young man who shows little interest in the concerns of his fellow knights. In Later portrayals, such as that in works of Mary MacGregor's Sir Galahad and the Sacred Cup and other such works as Sir Galahad, A Christmas Mystery by William Morris, Galahad's character is changed to portray a knight that feels contempt for those around him. He also starts to embody a code of chivalry and romance that was not previously given to him in early works. These changes can be attributed to a changing of society throughout the ages.