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Digimon and Pokemon are very similar games. Digimon and Pokemon share similarities such as; Storylined, care and raising type gameline, level based system in most of their games. Some differences are; Digimon focuses not on number of Digimon whereas Pokemon tends to focus on number of Pokemon, Digimon tends to have a much more set storyline whereas Pokemon allows you a certain type of freedom towards the end of the game, Digimon focuses more on raising digimon whereas Pokemon revolves around one word, battles. From there, it's your own opinion.

WRONG WRONG WRONG WRONG! Pokémon is and always will be better than digimon, they cannot be compared, Pokémon has so many fans, with all their series, video games, films, action figures, stuffed toys, bed sheets, t-shirts, and the all-famous 'Pikachu' (Even if somebody has no idea what pokemon is, they'll still know what Pikachu is and say "PIKACHU IS SO COOL" AND THINK IT'S A TYPE OF ANIMAL OR SOMETHING. :L And nobody can forget Charmander, the MUCH better version of 'Agumon' some crappy digimon. Just look up charmander, he's the best pokemon with the best evolvements. I'm not stating an opinion, I'm just speaking the truth. All the pokemon fans out there will believe me.

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Digimon and Pokemon are very similar games. Digimon and Pokemon share similarities such as; Storylined, care and raising type gameline, level based system in most of their games. Some differences are; Digimon focuses not on number of Digimon whereas Pokemon tends to focus on number of Pokemon, Digimon tends to have a much more set storyline whereas Pokemon allows you a certain type of freedom towards the end of the game, Digimon focuses more on raising digimon whereas Pokemon revolves around one word, battles. From there, it's your own opinion.

WRONG WRONG WRONG WRONG! Pokémon is and always will be better than digimon, they cannot be compared, Pokémon has so many fans, with all their series, video games, films, action figures, stuffed toys, bed sheets, t-shirts, and the all-famous 'Pikachu' (Even if somebody has no idea what pokemon is, they'll still know what Pikachu is and say "PIKACHU IS SO COOL" AND THINK IT'S A TYPE OF ANIMAL OR SOMETHING. :L And nobody can forget Charmander, the MUCH better version of 'Agumon' some crappy digimon. Just look up charmander, he's the best pokemon with the best evolvements. I'm not stating an opinion, I'm just speaking the truth. All the pokemon fans out there will believe me.

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AOL began as a short-lived venture called Control Video Corporation (or CVC), founded by William von Meister. Its sole product was an online service called Gameline for the Atari 2600 video game console after von Meister's idea of buying music on demand was rejected by Warner Brothers. (Klein, 2003) Subscribers bought a modem from the company for $49.95 and paid a one-time $15 setup fee. Gameline permitted subscribers to temporarily download games and keep track of high scores, at a cost of approximately $1 an hour. In 1983, the company nearly went bankrupt, and an investor in Control Video, Frank Caufield, had a friend of his, Jim Kimsey, brought in as a manufacturing consultant. That same year, Steve Case was hired as a part-time consultant; later on that year, he joined the company as a full-time marketing employee upon the joint recommendations of von Meister and Kimsey. Kimsey went on to become the Chief Executive Officer (CEO) of the newly renamed Quantum Computer Services in 1985, after von Meister was quietly dropped from the company. Case himself rose quickly through the ranks; Kimsey promoted him to vice-president of marketing not long after becoming CEO, and later promoted him further to executive vice-president in 1987. Kimsey soon began to groom Case to ascend to the rank of CEO, which he did when Kimsey retired in 1991. Kimsey changed the company's strategy, and in 1985 launched a sort of mega-BBS for Commodore 64 and 128 computers, originally called Quantum Link ("Q-Link" for short). In May 1988, Quantum and Apple launched AppleLink Personal Edition for Apple II and Macintosh computers. After the two companies parted ways in October 1989, Quantum changed the service's name to America Online. In August 1988, Quantum launched PC Link, a service for IBM-compatible PCs developed in a joint venture with the Tandy Corporation. Under Case's guidance, AOL committed to including online games in its mix of products even when it was only a Commodore 64 service. In the early years of AOL the company introduced many innovative online interactive titles and games, including: * Graphical chat environments Habitat (1986-1988) and Club Caribe (1988) from LucasArts, * The first online interactive fiction series QuantumLink Serial by Tracy Reed (1988), * Quantum Space, the first fully automated Play by email game (1989-1991), * The original Dungeons and Dragons title Neverwinter Nights from Stormfront Studios (1991-1997), the first Massively Multiplayer Online Role Playing Game (MMORPG) to depict the adventure with graphics instead of text (1991) and * The first chat room-based text role-playing game Black Bayou (1996-2004), a horror role-playing game from Hecklers Online and ANTAGONIST, Inc. In February 1991 AOL for DOS was launched using a GeoWorks interface followed a year later by AOL for Windows. In October 1991, Quantum changed its name to America Online. These changes coincided with growth in pay-based BBS services, like Prodigy, CompuServe, and GEnie. AOL discontinued Q-Link and PC Link in the fall of 1994. Massive growth Case drove AOL as the online service for people unfamiliar with computers, in particular contrast to CompuServe, which had long served the technical community. AOL was the first online service to require use of proprietary software, rather than a standard terminal program; as a result it was able to offer a graphical user interface (GUI) instead of command lines, and was well ahead of the competition in emphasizing communication among members as a feature. In particular was the Chat Room (borrowed from IRC), which allowed a large group of people with similar interests to convene and hold conversations in real time, including: * Private rooms

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  • The Sega Dreamcast was the first console to implement online play over a phone line, calling the system Sega Net.
  • The Microsoft Xbox was the first video game system to provide full support for HDTV.
  • Popular Science recognized the Sega Dreamcast as one of the most important and innovative products of 1999.
  • The Magnavox Odyssey, released in 1972, contained 40 transistors and no microprocessor. The Pentium 4 microprocessor contains 42 million transistors on the chip itself!
  • The PlayStation 2 was the first system to have graphics capability better than that of the leading-edge personal computer at the time of its release.
  • The Nintendo N64 marked the first time that computer graphics workstation manufacturer Silicon Graphics Inc.(SGI) developed game hardware technology.
  • While the original Atari Football game was first created in 1973, it wasn't released until 1978. It was delayed because the game couldn't scroll the screen -- players couldn't move beyond the area shown on the monitor. When the game was finally released, it became the first game to utilize scrolling, a key part of many games today.
  • The Atari Pong video game console was the No. 1 selling item for the holiday season in 1975.
  • The first console to have games available in the form of add-on cartridges was the Fairchild Channel F console, introduced in August 1976.
  • The PlayStation 2 was the first video game system to use DVD technology.
  • On the original Magnavox Odyssey, players had to keep score themselves because the machine couldn't.
  • The Nintendo GameCube's proprietary disc held 1.5 gigabytes of data -- 190 times more than what an N64 game cartridge could hold.
  • On the market from 1991 till 2004, the SNK NeoGeo AES has tied the Atari 2600 (1977-1990) as the longest supported gaming console in history.
  • The Sega Genesis featured a version of the same Motorola processor that powered the original Apple Macintosh computer.
  • Mattel's Intellivison system, introduced in 1980, featured an add-on called "PlayCable," which delivered games by cable TV.
  • Nintendo's Game Boy was the most successful game system ever, with more than 100 million units sold worldwide.
  • The word atari comes from the ancient Japanese game of Go and means "you are about to be engulfed." Technically, it is the word used by a player to inform his opponent that he is about to lose, similar to "check" in chess.
  • In the 1980s, a service called Gameline allowed users to download games to the Atari 2600 over regular phone lines. It was not a success, but did form part of the foundation for America Online, the world's largest Internet service provider.
  • The first color portable video game system was the Atari Lynx, introduced in 1989 and priced at $149.
  • Introduced in 1993, the 3DO was the first video game system to be based entirely on CD technology.
  • The Sony PlayStation was originally intended as a CD add-on to the Super Nintendo. When licensing problems and other issues arose, Sony decided to develop the PlayStation as a machine of its own.

For more information on video game systems, video games, buying a console and related topics, check out the links on the next page.

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