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Geoff Crammond's Grand Prix 4

 
Games: Geoff Crammond's Grand Prix 4
 
  • Platform: IBM PC Compatible
  • Release Date: September 11, 2002
  • Genre: Racing
  • Style: Formula-1/Indy Racing
  • Similar Games: F1 2002 (IBM PC Compatible)

Game Description

Geoff Crammond's Grand Prix 4 features a new graphics engine with anti-aliasing, environment mapping, and cars with 3000+ polygons each. Over 30,000 photos were used during production to help ensure realism, and the pit crews have been created with the aid of motion capture photography. The computer car AI has been improved, with driver error and stress taken into account. Global positioning technology helped make the game courses copy the real-life tracks, and the physics engine allows drivers to feel the traction as they round sharp corners.
~ All Game Guide

Roots & Influences

Two years separate Geoff Crammond's Grand Prix 4 and MicroProse's Grand Prix 3 for the PC. The first title in the series, Grand Prix, was released in 1992. The MicroProse Chipping Sodbury development studio spent the last three years undergoing a transformation since gaining the Formula One license in 1999 and have worked closely with Geoff Crammond's Simergy company to revitalize the license.
~ Michael L. House, All Game Guide

Production Credits

Company 1: Infogrames Interactive Inc.; Producer: James Daly; Brand Manager: Jim Ferris; Executive Producer: Roland Kippenhan; VP of Product Development: Scott Walker; Director of Marketing: Ann Marie Bland; Director of Creative Services: Steve Martin; Graphic Designer: Erica Hoppe; Copywriter: Paul Collin; Director of Quality Assurance North America: Michael Craighead; Senior Manager QA Certification Group: Kurt Boutin; QA Testing Manager: Randy Lee, Bill Carroll; QA Certification Lead: Tanya R. Royer; Tester: Joseph Howard; Company 2: Simergy; Game Design: Geoff Crammond; Programming: Geoff Crammond; Performance Analysis and Test Driving: David Surplus; Company 3: MicroProse; Studio Manager: Nick Court; Executive Producer: Nick Court; Producer: Phil Gilbert; Software Engineering Manager: Nick Thompson; Art Director: Andy Cook; Lead Programmer: Gareth Jones; Programming: Neil Alford, Jason Barstow, Jalea Clements, Simon Michael, Matt Patterson, Duncan Rooth, Jeremy Sallis, Nick Thompson, Jason Turner; Additional Programming: Neil Duffield, Julian Foxall, Steve Haggerty, Tim Round; Audio Systems Programming: Nigel Brown; Additional Sound Design: Nigel Brown; Lead Artist: Andy Cook; Artist: Pete Austin, Carl Edwards, Maff Evans, Eddie Garnier, Lisa Godwin, Jeffrey Miranda, Greg Shill, David Smith; Additional Artwork: Halli Bjornsson, Noel Liche; Track Reference Surveys: Norman Surplus; Audio Producer: John Broomhall; Original Music: James Hannigan; Additional Location Recording: Pete Guppy; Motion Capture Studio Manager: Tony Wills; Motion Capture Artist: Dave Hingley, Andrew Lee, Rob Millington, Mick Sheehan; Motion Capture Assistance: Orange Arrows Formula One Team; GPaedia Video Production Featuring: Mark Hemsworth; Script: Mark Hemsworth, Ossi Oikarinen, Andy Cook; Sound: John Broomhall; Original Music: John Broomhall; Camera: Matthew Grant; Editing: Matthew Grant, Andy Grierson; Director: John Broomhall, Andy Cook; Producer: Phil Gilbert; Company 4: Infogrames Europe; VP Racing Label: Arthur Houtman; Executive Producer: Richard Courtois; VP European Marketing: Larry Sparks; Core Games Marketing Director: Franck Helssat; Marketing Manager: Cyril Voiron; Product Manager: Jerome Delziani; Licensing: Guillemette Tronel; Design Studio: Michel Mégoz, Rose-May Mathon, Vincent Hattenberger; Marketing Coordination: Cecile Gillet, Jenny Clark, Marie-Emilie Requien, Catherine Esteoule; Localization: Sylviane Pivot, Fabien Roset, Riddoch Heather, Christelle Dozoul; Certification and Planning Support Group: Jean-Marcel Nicolai, Rebecka Pemered, Emilie Balivy, Caroline Fauchille, Jérôme Di Tullio; Software Functionality Testing Manager: Olivier Robin; Software Functionality Testing Team: Bruno Trubia, Stéphane Brion; Gameplay Evaluation Service Manager: Dominique Morel; Gameplay Evaluation Service Team: Emmanuel Desmaris, William Jaulain, Yann Schied; Engineering Services Manager: Philippe Louvet; Compatibility Lab Coordinator: Emeric Polin; Pre-Mastering Coordinator: Stéphane Enteric; Tester: Gerard Barnaud, Guillaume Curt, Stéphane Diremszian, David Erchoff-Costet, Fabien Faure, Olivier Genoux, Pascal Guillen, Christophe Lamour, Regis Philibert, Mathias Krumins, Nicolas Danière, Charles Alvarez
~ Keith Adams, All Game Guide
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