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GiFTPiA

 
Games: Giftpia

Game Description

Giftpia is a role-playing game distinguished by cel-shaded graphics, capricious characters, and a completely open-ended style of play. Unlike conventional titles in the genre, there is no fighting, monsters, or attack spells to master, and the action takes place on a tropical island filled with an assortment of eccentric and colorful inhabitants. Lead character Pockle has done the unthinkable, at least in the eyes of the community: he has slept through his Coming-of-Age Ceremony. Missing this once-in-a-lifetime event is a punishable offense, and it lands poor Pockle in prison. In order to set things right and expunge his criminal record, young Pockle has agreed to pay the mayor to hold another ceremony.

As the purple-haired Pockle, players must earn money by performing a number of odd jobs for the local populace. There is no right or wrong way to earn a living, and players have run of the entire island to fish, listen to the radio, or to help the citizens with their daily chores. While Pockle doesn't have traditional hit points to replenish, he does have an appetite and must be fed daily in order to remain at optimal health. Pockle also has limited stamina at first, and won't be able to stay up late at night until he matures. If he's caught overextending himself, the sleep ghosts will come out and cause him to pass out from exhaustion.
~ Scott Alan Marriott, All Game Guide
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Wikipedia: GiFTPiA
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GiFTPiA
GiFTPiA Coverart.png
Cover art
Developer(s) skip Ltd.
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto, Kenji Miki, Koji Suzuki (producers)[1]
Kenichi Nishi (director)[1]
Hironori Ahiko (programmer)[1]
Sayoko Yokote, Moriya Jiro (game designers)[1]
Writer(s) Mariko Shibata (script)[1]
Composer(s) Hirofumi Taniguchi, Yousuke Obitsumi[1]
Platform(s) GameCube
Release date(s) JP April 25, 2003
Genre(s) Adventure game
Mode(s) Single-player
Rating(s) CERO: A (All Ages)
Media 1 × Nintendo optical disc

GiFTPiA (Japanese: ギフトピア) is a video game that was developed by skip Ltd.'s division 24 and released in Japan in 2003 for the Nintendo GameCube. Despite that its last showing at E3 was in English, Nintendo cancelled the North American localization of GiFTPiA. In English, the game would most likely be better understood as called "Giftopia" to represent the two words, gift and utopia.[2]

Contents

Story

On the day of his coming of age ceremony, Pockle oversleeps and misses the whole thing. The mayor of the island is so incensed that he orders Pockle's arrest and a fine of 5 million Bell to recoup the costs of the event.

Gameplay

At first, Pockle must cope with heavy restrictions: an early curfew, a ball & chain, having his face pixelated and a robot guard. If Pockle stays out too late, he will fall asleep and be robbed by ghosts. Later he will encounter an old man who will give him some mushroom soup & teach him about other paths to adulthood, via helping others. As the game progresses fewer restrictions will be placed on Pockle as he strives towards adulthood.

Pockle & the GiFTPiA logo

GiFTPiA is similar to Nintendo's Animal Crossing in that both games are described as Communication Adventures, games with an emphasis on interacting with other characters as opposed to fighting, etc. That isn't to say there aren't quests or objectives. GiFTPiA could be considered more "linear" than Animal Crossing because of its eventual goal: to grow up.

Development

GiFTPiA was first announced in early 2002, being billed as an "alternative RPG" under the direction of former Squaresoft employee Kenichi Nishi. Although the game was shown at E3 2003 in English and a North American localization seemed likely, the game remains exclusive to Japan. Despite a statement from Nintendo saying that the game had not been announced for North America, the website IGN concluded that the game is not going to be released due to being "too strange" for US audiences.[3]

Music

The music in GiFTPiA is provided via the in-game radio known as Nanashi-FM. There are over a dozen musical artists featured on the radio stations.[4] The soundtrack was released on July 14, 2003 by Enterbrain and Famitsu 'Cube alongside the Giftpia Book, a 99-page full color guide to the game.[5]

Reception

GiFTPiA sold over 55,000 copies during its first month of release.[6] By the end of 2006, the game had sold just over 70,000 units.[7]

GiFTPiA was given a total score of 34 out of 40 by Japanese magazine Famitsu.[8] It is one of the few games to have been awarded a review score of ??% by a notable gaming publication, specifically the UK based NGC Magazine. They felt unable to review it properly, but were sure that there was "...clearly a quite brilliant game lurking beneath the reams of Japanese text".

References

  1. ^ a b c d e f "N-Sider.com: Giftpia". N-Sider. http://www.n-sider.com/gameview.php?gameid=416&view=credits. Retrieved 2008-07-01. 
  2. ^ IGN Staff (January 3, 2003). "First Look: Giftpia". IGN. http://cube.ign.com/articles/381/381962p1.html. Retrieved 2008-05-24. 
  3. ^ IGN Staff (April 14, 2004). "Missing in Action -- The Lost Games of GameCube: Giftpia". IGN. http://cube.ign.com/articles/505/505660p1.html. Retrieved 2008-05-25. 
  4. ^ "GIFTPIA". Samurai Nintendo. http://www.samurainintendo.com/gamecube/giftpia.html. Retrieved 2008-05-25. 
  5. ^ Wyrdwad. "Giftpia Title Music + Nanashi-FM". RPGFan.com. http://www.rpgfan.com/soundtracks/giftpia/index.html. Retrieved 2008-09-01. 
  6. ^ Alex Wollenschlaeger (May 18, 2003). "Japandemonium - Along the Way". RPGamer. http://www.rpgamer.com/news/japan/aw052403.html. Retrieved 2008-09-07. 
  7. ^ "Nintendo GameCube Japanese Ranking". Japan-GameCharts.com. http://www.japan-gamecharts.com/gc.php. Retrieved 2008-12-14. 
  8. ^ GameStats (May 2, 2003). "GiFTPiA review". GameStats. http://www.gamestats.com/objects/479/479186. Retrieved 2008-05-25. 

External links


 
 
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