- Release Date: November 19, 1999
- Genre: Action
- Style: 3D Platform
- Similar Games: Marble Madness (Nintendo Entertainment System), Super Mario 64 (Nintendo 64), Gex: Enter the Gecko (IBM PC Compatible), Gex: Enter the Gecko (PlayStation), Marble Madness (Arcade), Banjo-Kazooie (Nintendo 64), Glover (Nintendo 64), Glover (IBM PC Compatible), Marble Madness (Sega Genesis), Roll Away (PlayStation), Marble Madness (Game Boy), Marble Madness (Sega Master System), Gex: Enter the Gecko (Game Boy Color), Marble Madness (Game Boy Color), Super Mario 64 (Nintendo 64), Marble Madness (Sega Game Gear), Banjo-Kazooie (Nintendo 64), Super Mario 64 (Nintendo 64)
Game Description
The single-handed heroTaking place in the Crystal Kingdom, a well-natured wizard was mixing a new potion and got some rather explosive results. After a large eruption rocked the castle, his magical gloves flew from his hands and he was instantly turned to stone. As a result of the experiment gone awry, seven power crystals that hold the kingdom in balance were dispersed throughout the land.
Assuming the role of the animate glove, you'll go through exotic and complex worlds to locate the seven crystals that have taken on a rubber ball form.
Played from a third-person perspective, Glover throws the player into an adventure laced with puzzle solving. Because the crystals have taken the shape of rubber balls, you'll manipulate each by bouncing, spinning, and throwing them around the level; you can even alter the shape of the ball.
As you may have already guessed,
Many of Glover's puzzles rely on the aforementioned magical spells with the assistance of his rubber ball. Players can throw the ball at a target, bounce it on a switch, or use it as a trampoline for reaching higher objects and power-ups. Additionally,
Glover is for one player only and utilizes one block of memory card data. It is also compatible with the
With the Crystal Kingdom in chaos and the poor old wizard unable to take action, the
~ Glenn Wigmore, All Game Guide
Roots & Influences
Glover originally debuted on the~ Glenn Wigmore, All Game Guide
Review: Overall
Welcome to the Crystal Kingdom, where the birds fly, fish swim, and chaos is now rampant! Your objective is to helpYou'll be assuming the role of the unlikely hero (one of the wizard's magical gloves) with one goal in mind: to free the land from the unsettling situation it is now in. Your journey requires the retrieval of seven crystals that were lost in the mishap; by collecting the valuable gems, you'll restore peace to the land and save the wizard from his statue-like confinement. Located throughout six unique worlds, the crystal balls have turned into unbreakable rubber balls.
Finding each crystal is very important, as they'll prove useful in the duration of your quest. When
Controlling the hero and the crystal balls is a fairly easy task. Because you're controlling
As for the graphics, Glover is somewhat average on all accounts. While the colors and various character models used are vibrant and originally designed, they're lacking detail. Although the landscapes and world designs are well laid out and formulated, they too lack complex texturing and detail. Additionally, the level designs are much smaller than other 3D platformers such as Donkey Kong 64 and Toy Story 2. Whereas the aforementioned games feature vastly detailed worlds with intricate crevices and secret areas, Glover supports basic designs without a sense of exploration. This reminds me a lot of the Crash Bandicoot series as it too is limited by linear levels and worlds. On the bright side, the animations are fluent and give off a light-hearted, cartoon-like vibe, which is a plus.
The sound effects are somewhat standard for a platformer. While this isn't a big deal, there's no real speech or dialog in Glover; it would have been nice to have. The soundtrack consists of simple atmospheric tunes with chiming and magical sounds. It makes for some decent background music. Additionally, the sound effects are effective with ball maneuvering noises. Although the sound effects and soundtrack are adequate, its nothing to write home about.
While Glover is a fairly easy game with little to master, it provides a deep enough journey to warrant playtime. Not only is that one of the better qualities in this title, it also signifies an effective platformer. It may not be well rounded in the level design or graphical departments, but it remains an enjoyable title. Many game designers incorporate a high learning curve to mask the fact that their game is a very short and annoying one. A game should be addictive with the right amount of challenge; you shouldn't feel frustrated while playing anything. Glover accomplishes this in its own simple, cartoonish way.
~ Glenn Wigmore, All Game Guide
Review: Enjoyment
I had fun with this platformer. The idea of combining a hero with a ball as an assistant for solving puzzles and performing special abilities is clever and works well.~ Glenn Wigmore, All Game Guide
Review: Graphics
While the worlds are a little small and lack heavy detailing, the visuals are crisp with good animation effects (especially the shape shifting balls).~ Glenn Wigmore, All Game Guide
Review: Sound
The soundtrack and effects are what you'd expect from a platform; adequate enough to pass. There is no voice acting, only text.~ Glenn Wigmore, All Game Guide
Review: Replay Value
Although there's only one set quest in {*Glover}, it will take a relatively adequate time to complete.~ Glenn Wigmore, All Game Guide
Review: Documentation
The manual is somewhat small but provides adequate information on controls and story.~ Glenn Wigmore, All Game Guide
Production Credits
HASBRO INTERACTIVE WORLDWIDE Senior Producer: Shahid Ahmad; Product Manager/ROW: Harvey Eagle; Senior Product Manager/US: Mark Goodreau; Localization Project Manager: Jenny McKearney; Creative Director: Steve Cross; Senior Designer: Ken Tse; Manual Coordinator: Sam Hart; Exec. Producer: Chris Down; Worldwide Lead Tester: Darryl Shaw; Lead Tester/US: Mark Huggins; Testers, US: Jen Kaczor, Andy Mazuerek, Randy Lee, Dan Mclilton, Jake Hopkins; President: Tom Dusenberry; Managing Director/ROW: Tim Christian; Strategic Marketing Director, International: Dominic Myers; Commercial Director, Euro. division: Scott Dodkins; Strategic Marketing Director: Kate Webster; Head of Localization: Sam Baker; Chief Visual Officer: Steve Webster; V.P of Marketing: Richard Cleveland; Manager of Editorial/Documentation services: Elizabeth Mackney; Director of P.R./ROW: Jason Dutton; Director of P.R./US: Laura Tomasetti; V.P Research & Development: Tony Parks; Internet Marketing Manager: James Sheahan; Special Thanks: Devin Mullard, Rik Alexander, Louise McTighe, Kellie Rice, Jane Fraser-Hook, Woody, Derry McGinty, Erik Harshman, Dave Walls, Tony Moreira, Jacqui Lyons, Richard Browne, Dave Hawkins, The Emporium of Lard -- A Certain High Energy Drink
~ Glenn Wigmore, All Game Guide





