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Golf Resort Tycoon

Did you mean: Golf Resort Tycoon (Simulation IBM PC Compatible Game), Golf Resort Tycoon II (Simulation IBM PC Compatible Game)

 
Games: Golf Resort Tycoon

Game Description

Golf Resort Tycoon allows you to design, build, develop and, with a little luck and skill, amass great virtual wealth from your personally owned and operated golf course and resort. Beginning with a relatively empty stretch of land, you manipulate elevations with terrain editing tools and sculpt the layout to reflect the links of your imagination. Greens, fairways, bunkers and water hazards can be added with ease, as the resort grows before your eyes from an isometric perspective.

The name of the game, though, is profit. Budgeting wisely is a necessity as you build a clubhouse and add potential moneymakers such as a swimming pool, tennis courts, health spa, hotels, restaurants, pro shops and gardens. You need to hire golf pros and groundskeepers, provide food and beverage stands, carts, restrooms, putting greens and a driving range to attract and keep paying customers.

A 3D perspective allows you to get up close and personal with resort guests as you observe their reactions to different features as you mold your dream resort. Scenarios with predetermined objectives and a freeform "sandbox" mode are offered as gameplay options to give you freedom of creation.
~ Michael L. House, All Game Guide

Roots & Influences

Golf Resort Tycoon simulates building and designing a golf course resort from the ground up. This title is similar in concept to other Activision Value games such as Ski Resort Tycoon and Fast Food Tycoon.
~ Michael L. House, All Game Guide

Review: Overall

Golf Resort Tycoon is fun and challenging, as are many offerings from Activision, but it is also an underdeveloped and unfulfilled promise, as one might expect from the "Value Publishing" division of any game company. The title joins the growing trend of titles bearing an excellent concept but sacrificing quality in the name of cost efficiency.

The premise is both simple and complex: develop a resort to please golfers and non-golfers alike. To that end, several tools are available to shape the rough area into a putter's paradise. Five terrain types include forest, autumn forest, desert, mountains and islands, all richly drawn with oceans, volcanoes and similar landscapes to provide lush backgrounds. The land can be shaped easily -- trees cut, land lowered or raised and new flora planted to spruce up the surroundings.

The land isn't the only graphical treat. Golfers are rendered in pleasing but tacky golf clothes and are nicely animated as they toss their clubs in disgust or pose in triumph after draining a tough shot. The little pros are difficult to please and express themselves with easy to understand emotion icons. Also, the buildings are well drawn and can be rotated in four directions for convenient placement.

After enjoying a bird's eye view of the course, you can look at it through the eyes of the golfers. The fly-by camera gives a new 3D perspective to the resort and this option is one of the few amenities developers Cat Daddy Games decided to include in this value title. Hole layout is easy, as well, and while novice players can jump right in, advanced players have fewer customization options available with which to work. Sand and water traps come in several shapes and sizes, none of which can be manipulated more than turning at right angles. The end results are holes with dull, uniform greens and hazards.

Since placing sand and water traps is an integral part to any golf game, special care should have been taken to making construction more fun. Instead, hazards become a pain to the gamer instead of the golfer. Each sand trap has a raised lip that often stops balls from going in, making sunken traps impossible. Worse, traps overlap the green or edge of the fairway rather than mold to the shape of the boundaries, leaving the holes looking shoddy.

Golf Resort Tycoon, in the spirit of RollerCoaster Tycoon, requires the upkeep of the grounds with a skilled staff. The groundskeepers constantly water or mow the holes but tend to follow each other around. Five keepers might be mowing the first hole while hole number three becomes overgrown with weeds. Unfortunately, there is no option to assign a keeper to a certain area.

The gopher exterminators are modeled after Bill Murray's character from Caddyshack, complete with fatigues, goofy hat and dynamite. Get used to hiring dozens of the camouflaged characters since gophers are constantly invading the course. The severity and frequency of the attacks changes the clever nod to a great movie to a game-destroying nuisance.

Golf Resort Tycoon offers a sandbox mode with no goals or time limits, allowing you to develop every technology in the game at your own pace. The challenges are fun but do not unlock more challenges or contribute to a storyline. In fact, challenges are not even marked as successfully finished on the list once completed. There is no great reward other than the act of creating the resort itself.

The sounds are well done as evidenced when duffers' cry in despair after slices and hooks. A solid swing elicits a sweet sounding hit and polite golf clap and the music is varied enough to avoid becoming a distraction. Each building has its own realistic sound, be it the maid from an upscale hotel or the rebounding echo of an intense game of racquetball.

Despite what Activision Value Publishing, Inc. would have you believe, value is not cost effectiveness over quality. Given a few more months of development, Golf Resort Tycoon could have become the satisfying experience promised by the hype on the box. As it stands, the game is worth briefly exploring, despite the small annoyances, but loses its luster when one begins to think of what it could (or should) have been.
~ Christopher Allen, All Game Guide

Review: Enjoyment

The game is fun for a while until you get good enough to need more customization. Staff is incompetent at times and with no storyline, track of completed challenges or real world courses, the fun factor fades fairly quickly.
~ Christopher Allen, All Game Guide

Review: Graphics

Viewing perspectives are fun from both high above and through the eyes of resort guests. Graphics are pleasant but not spectacular.
~ Christopher Allen, All Game Guide

Review: Sound

The sweet sound of golf and the relaxing resort sounds are faithfully reproduced.
~ Christopher Allen, All Game Guide

Review: Replay Value

After building a full course with all the buildings, there isn't much else to do. The environment choices aren't diverse enough to make courses especially unique in appearance. Challenges do not lead to more challenges or rewards.
~ Christopher Allen, All Game Guide

Review: Documentation

In-game tutorial is helpful and there is minimal written documentation; there's not much direction needed, though, to understand the game.
~ Christopher Allen, All Game Guide

Production Credits

Development Lead: Patrick Wilkinson; Development: Ryan Wellman, Tom Lahore, Kevin Steffa; Development, Croc Hunter: Michael Vargas; Producer, Art, Funky: Harley Howe; Art Lead: Mac Congrove; Art: Gayle Yovis, Mike Sarff, Dane Egenes, Dave Cleeton, Deane Marston, Dan Kircher, Stefan Schwartz; Music: Ian Henderson; Sound: Adgio Hutchings, Mac Congrove; Catdaddy Special Thanks to: Carrie Wilkinson, Sheri Headdy, Seafth Howe-Pitcher, Easton Howe-Do, Dustin Wilkinson, Andrew Wilkinson, Jaime Wilkinson; ACTIVISION VALUE President: Danny Hammett; Senior VP of Operations: Chad Koehler; VP of Studios: Patrick Kelly; VP of Marketing and Creative Services: Mark Meadows; Producer: Brian Kirkvold; Quality Assurance Lead: Allen Weeks; QA Team: Sean Dunnigan, Brian Kingsley, Chris Owen, Peter VanHaaften, Chris Knox, Josh Miedema; Director of QA/CS: Peter Eckert; Compatibility: Neil Barizo, Jason Kim; Activision Special Thanks to: Mary Reinitz, Dave Oxford, Robbin Livernois, Trevo Harveaux, Andy Koehler, Chad Koehler, Sean James, Ryan Merriman, Terry DeSanctis, Ann Beggs, Mitch Norton, Don Borchers, Pat Horan, Tim Flaherty, Nicole Bement, Keri Gross
~ Michael L. House, All Game Guide
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Wikipedia: Golf Resort Tycoon
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Golf Resort Tycoon
Image:GolfResortTycoon.jpg
Developer(s) Cat Daddy Games[1]
Publisher(s) Activision[1]
Platform(s) Windows
Release date(s) NA May 31, 2001[1]
Genre(s) Business simulation game
Mode(s) Single player
Rating(s) ESRB Everyone
Media CD-ROM
System requirements 200 MHz Processor
32 MB RAM
450 MB Hard disk space
2 MB Graphics card
Windows 95/98/ME/XP
Input methods Keyboard and mouse

Golf Resort Tycoon is a business simulation computer game developed by Cat Daddy Games and published by Activision in 2001.

Contents

Gameplay

The game is based on the premise of players constructing their own golf resorts with a limited amount of funds hoping to earn more income through the satisfaction of the resort's attendees. There are two gameplay modes: Instant Action and Challenges. Instant Action allows a player to freely create his own golf resort. Challenges requires a player to complete specific series of tasks.

Reception

Most of the reviews for Golf Resort Tycoon stated that it was a mediocre game overall. Gamespot gave it a 6.2[2], stating "Golf Resort Tycoon can be a nice diversion and a decent way to kill time in short spurts, but it's definitely not for everyone."

Sequels

A sequel to Golf Resort Tycoon, Golf Resort Tycoon II was released in 2002.

External links

Notes

  1. ^ a b c Gamespy . Gamespy Retrieved on October 16, 2007.
  2. ^ Golf Resort Tycoon for PC Review. Gamespot (June 13, 2001). Retrieved on October 16, 2007

 
 

Did you mean: Golf Resort Tycoon (Simulation IBM PC Compatible Game), Golf Resort Tycoon II (Simulation IBM PC Compatible Game)


 

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