Sony's signature racing simulation marks its first retail release on the PlayStation 3 in Gran Turismo 5 Prologue. A series known for its stunning graphics and extreme attention to detail, as well as the notorious perfectionism of creator Kazunori Yamauchi, GT5 Prologue offers gamers a bit of all three. Races feature a 16 car field, with each vehicle captured in full 1080p high-definition video at 60 frames-per-second. Racing enthusiasts can speed around six courses, including familiar tracks like Suzuka Circuit, Fuji Speedway, and the High Speed Ring, as well as the famous Daytona International Speedway. More than 60 high-performance automobiles greet gamers, including beasts like the Ferrari 599, the Nissan GT-R, and the Mercedes Benz SL 55 AMG. And, for the first time in the Gran Turismo series, each car features a fully modeled interior dash view, complete with driver animations and gauges that function in real-time.
Developer Polyphony Digital has revamped the game hub with a feature dubbed My Page, which lets players set their wallpaper, view a calendar of racing events, join races, store photos, check the weather, and even watch TV. The "GT TV" feature lets players view replays, watch real-life car footage from manufacturers, see replays of popular TV shows like Top Gear, and watch highlights from real races of all types. GT5 Prologue features a standard racing mode, more in keeping with the series' previous games, and the all new drift mode, which awards points based on drift angles, racing lines, and speed. As always, upgrading and tuning before races is extremely important, but now gamers can also make adjustments on the fly during races. Two drivers can square off in local split-screen action, and gamers can head online to race against friends or participate is a series of schedules races and time trials.
~ Christopher Brown, All Game Guide
Production Credits
Company 1: Polyphony Digital Inc.; Directed and Produced By: Kazunori Yamauchi; System Architect: Seiichi Ikiuo; Infrastructure: Takahito Tejima; Car Simulation: Akihiko Tan; Graphics Engine: Shuichi Takano, Yoshihiko Kurata, Shizuka Matsuda, Yukio Kobayashi, Touyo Teramoto; GT Engine: Yuji Yasuhara, Satoshi Kijima, Yoshinori Suzuki, Susumu Watanabe, Yutaka Ito; Sound Simulation: Daisuke Takeuchi, Youhei Shimizu; AI: Atsushi Hayashi; User Interface System: Junichi Kobayashi, Tomokazu Chikada; Server System: Tsuji Miura, Risou Suzuki, Kazui Matsuo, Junichi Watanabe; Project Lead: Takeshi Yokouchi, Hideki Takeyabu; Tool Programming: Nobuhide Ishibashi, Masashi Fujita, Hirofumi Kouno, Tadashi Endou; Development Support: Yasuchi Uchiyama, Takuya Monba; Online Systems Support: Glen Van Datta, Ken Miyaki, Mark Jacob, Osamu Hashimoto, Yasushi Taki; CG Architect: Tatsuya Matsue; Stage Effects: Yukiharu Taniguchi, Tsubasa Yokoyama, Takeshi Ootani, Koujirou Ishii, Yoshino Aimoto, Yuuji Namiki; Car Modeling Director: Tadashi Terashima, Keiichi Ashizawa, Mutsumi Sakakibara, Takayoshi Kawakami; Car Modeling: Tadashi Watanabe, Yuichiro Kohno, Kento Minemura, Satoru Miyamoto, Yuji Kawamura, Emi Imazeki, Tsutomu Sonehara, Mihoko Suzuki, Yoko Onagi, Toshiyuki Maenou, Takashi Watanabe, Masao Kikuichi, Kohei Kasai, Yuko Ikeda, Youjirou Ishihara, Akira Nogami, Masayoshi Kawashima, Miharu Imazeki, Kensei Kitai, Junya Tsubaki, Yuki Mineo, Mariko Yogo, Mariko Tsutumi, Eriko Takura, Satoshi Kawamata, Hiroshi Ichimura, Minori Miura, Michihiro Suekichi, Yasuya Hagiwara; Landscape Design Director: Hiroshi Samatsu, Junichiro Kurata, Shinobu Sawamura; Landscape Design: Masaki Goto, Yuichi Matsumoto, Tomi Kambe, Koji Miyata, Takeshi Ikegami, Satoru Takasugi, Kazu Kanemasa, Madhab Ghose, Akiko Yamazaki, Akira Saito, Kaori Takahashi, Nobuo Minegishi, Yukari Sekizawa, Kouichirou Maeda, Yoshiomi Kurei, Takemori Kiya, Tomonari Kai, Takanari Naitou, Kenichirou Yasutomi, Hitomi Tetsuji, Junko Mizuno, Michiko Inoue; Movie Director: Noriyoshi Suzuki; Movie Editor: Hiroshi Kanzaki; Data Management and Planning: Hirotaka Komiyama, Tomokazu Murase, Zaishou Tei; Art Direction/graphic Design: Hiroki Imanishi; Graphic Design: Yosuke Higuchi, Takuya Izumi, Aiko Miura, Shin Nakagome, Takayuki Yoshida, Shinsuke Ito, Wataru Tanaka, Takuya Hoshino; Producer's Assistant: Mayumi Suzaki; Legal and Business Affairs: Miki Shinagawa, Susan Pluckrose, Meena Sayal, James Brunger, Dan Figueroa, Marla A Dressen, Taku Imasaki, Chris Hinojosa-Miranda, Mark Bowles, Tom Robberechts; Explore Group: Miki Shinagawa, Tsubasa Inaba, Takuya Asano, Rom Robberechts; Gran Turismo TV: Nobuyuki Tsunoda, Junichiro Nakata, Zaishou Tei; Museum/Course Guide: Akiko Ishii, Miki Endo; Development Environment Support: Yasunori Aoki, Keisuke Takayama, Ryou Komesawa, Keisuke Mutou; Ending Theme: Masahiro Ando; Race Music: Inoue Nittoku, Naomee, Daiki Kasho; Menu Music: Yudai Sato, Satoshi Bando, Mitutoshi Sato Yasuo, Sako Mitsuhara, Furani; Recording Engineer: Hirokazu Fukushima; Mastering Engineer: Kazuya Horiuchi; Sound Producer: Shinpei Yamaguchi; Music Producer: Atsushi Kikuchi; Lead Sound Designer: Masao Kimura; Sound Designer: Yuji Yamauchi, Takashi Uno, Noburo Masuda, Mizuki Tsuda, Ryou Yamamura, Tomohiro Imura; Japan Studio Sound and Video Library Team: Isamu Terasaka, Hiroshi Yamamoto, Tomhito Itou, Mitsuteru Furukawa, Junichi Kobayashi; Test Driver: Hiroyoshi Kato, Takashi Ohi; Production Cooperation: Sage Ltd.; Executive Producer: Ken Kutaragi, Kazuo Hirai, Akira Satou, Fumiya Takeno, Phil Harrison, Shawn Layden; Company 2: SCEA; Producer: Taku Imasaki; Associate Producer: Christian Hinojosa-Miranda; International Software Development Director: Barbara House; Product Development Senior Director: Allan Becker; Product Development Senior Vice President: Shuhei Yoshida; President, World Wide Studios, Sony Computer Entertainment: Phil Harrison; SCEA Audio Production Group Director of Music: Chuck Doud; A&R: Alex Hackford; Music Supervisor: Chuck Carr; Music and Licensing Manager: Jason Swan; Sr. Licensing Coordinator: Justin Fields; Global Platform Sr. Director: Charles Connoy; SCE-RT Director: Glen Van Datta; Operations Sr. Manager: Ken Miyaki; Games Integration Lead: Mohammed Khan; Sr. Engineer Games Integration: Baylor Triplet, Osamu Hashimoto; Production Manager: Trang Ho; Production Engineer: Steven Slover, Bhaswar Sarkar; Validation Manager: Erika Kato; Software Application Engineer: Jason L. Phillips; Development Sr. Manager: Steven Wagner, Sree Santhosh; Development Manager: Mark Jacob; Sr. Development Engineer: Ron Roy; Director, First Party Quality Assurance: Ritchard Markelz; Senior Manager: Tim Vanlaw; QA Test Manager: Jeremy Hunter; QA Test Supervisor: Andrew Woodworth, Ara Demirjian; Lead Quality Assurance Tester: Eric Rossi, Charles Yang; Quality Assurance Tester: Mike Sheehan; Contingent Game Test Analyst: Andrew Sonsten, Anthony Sa Wang, Brian Alexander, Brian Gorrasi, Darwin Ho, Joseph Ancheta, Josh Illnicki, Maurice Jones, Nicole Dicario, Peili Lawyer, Renn Eberle, Simon Wu, Steven Johnson, Teng Chea, Travis Eberle, Travis Lauro; Online Support QA Support Manager: Chris Cromwell; Online Support Lead: Ken Overbey, Derek Baurmann; Online Support Analyst: Edward O'neill, Joe Schmedding, Michael Brown, Brandon Fenton, Tad Goddard, Andre Curtis, Daniel Armendariz, David Smith, Online Support Test Team; Sr. Manager Program Management Group: Jim Wallace; Project Management Manager: Eric Ippolito; Sr. Project Coordinator: Justin Flores; Project Coordinator: Jesse Reiter, Jerichi Leon Guerrero; Product Development Information Technology Director: Adam Harris; Online Games Sr. Manager: Monique Fraser; Product Operations Manager: Richard Bennett; Online Lead DBA: George Chen; Online DBA: Andy Bui, Beth Ford, Madhukar Yedulapuram; Online Games Admin: Krisztian Mizser, Rudy Wiley; Production Technology Manager: Nate Wiger; Online Production Technologist: Ron Andres, Matt Miller, Josh Gephart; Network Engineering Group Sr. Manager: Derrell Jenkins; Network Engineering Manager: Rob Blase; Staff Network Engineer: Chris Dudley; Sr. Network Engineer: Randy Lopez, Jeremy Lunsford; Network Engineer: Matt Strocchia; Sr. Unix Administrator: Paul Zastoupil; Unix Administrator: James Beck; Network Operations Center Manager: Michael Seifert; Network Operations Specialist: Jamie Johnson, Aaron Johnston, David Henning, Heath McKay, Jose Madrigal, Mark Benavente; Studio Applications Sr. Manager: Steven Kirk; Core Systems Infastructure Sr. Manager: Tom Perrine; Sr. Systems Administrator: Robert Nickel; Staff System Administrator: Chris McEniry; System Administrator: Ian Allison; Vice President, Product Marketing: Scott Steinberg; Software Product Marketing Director: Jeff Reese; Senior Product Marketing Manager: Stephanie Yoshimoto; Product Marketing Specialist: Ken Chan, Brian Dunn; Product Marketing Assistant: Christina Cavallero; Senior Public Relations Sports Manager: Ron Eagle; Public Relations Manager: Brandon Cox; Public Relations Specilaist: Alex Armour, Scott Goryl, Paul Murphy; Promotion Senior Director: Ginger Kraus; Senior Promotions Manager: Donna Armentor; Marketing Alliances Senior Director: Katie Schibler; Mobile Marketing Manager: Andrew Adams; Associate Promotions Manager: Jill Grabenkort; Media Partnership Planner: Dan Ambrose; Consumer Event Planner: Natalie Behrman; Marketing Partnership Specialist: Lauren Decker; Channel Marketing and Events Director: Joby Hirschfeld; Channel Marketing Senior Manager: Bob Johnson; Channel Marketing Manager: Michael Delacruz; Senior Channel Marketing Specialist: Marie Manapat; Channel Marketing Specialist: Kacey Fahey; Channel Marketing Retail Manager: Kip Roggendorf; Event Manager: Lori Chase, Quinn Pham; Events Specialist: Alyson Kavanaugh, Mizpah Brown-Rich; Creative Services Senior Manager: Jack Siler; Senior Creative Services Specialist: Joseph Chan, JM Garcia, Miguel Godinez, Alicia Beam; Creative Services Specialist: Larissa Gamarra, Annett Hsu, Blanca Hernandez; Creative Assets Manager: Ted Jalbert; Video Assets Manager: Michael Brynteson; Playstation Network Senior Director: Susan Nourai; Playstation Network Operations Director: Eric Lempel; Playstation Store Senior Manager: Grace Chen; Web & Loyalty Marketing Senior Manager: Josh Meighen; Project Manager: James Isaac, Paul Purdy; Web Producer: Cyril Tano; Web Content Planning Manager: Dawson Vosburg; Content Deployment Manager: Jen Woldman; Loyalty Associate Manager: Chris Hagedorn; PS Store Coordinator: Rommel Hernandez; Senior Web Content Designer: Michael McIntire; Senior Web Content Management Specialist: Mara Baliwag; Associate Content Management Specialist: Nick Colberg; Associate Project Manager (Official Game Site): Trevor Ehle; Web Specialist: Sara Kwam; Playstation Network Asset Artist: Noel Silvia; Manual Documentation: Offbase Productions; Package and Manual Design: Petrol Advertising; Director: Dan Figueroa; Paralegal: Kirsten Costello, Marla Dressen
JP December 13, 2007[2][3] HK February 15, 2008[4] AUS March 27, 2008[5] EU March 28, 2008[2][6] NA April 15, 2008[2] Download JP December 13, 2007 HK February 1, 2008[4] AUS March 27, 2008[5] EU March 28, 2008[2][6] NA April 17, 2008
Gran Turismo 5 Prologue (グランツーリスモ5 プロローグ, guran tsūrisumo 5 purorōgu) is the latest installment in the Gran Turismo series and a PlayStation 3 exclusive title which was announced at the E3 2007. This short version title is a precursor and sampling of Polyphony Digital's planned Gran Turismo 5 and replaces Gran Turismo HD Concept. The "Prologue" suffix is a self-reference to Gran Turismo 4 Prologue which was released one year before the full version of Gran Turismo 4.[2] Since October 3, 2008, the game is now referred to as Gran Turismo 5 Prologue Spec III which is the software's version 3.0 title.[8] Since its release, the game has sold over 4 million copies worldwide.[9]
The game is a budget sale which was first released in Japan on December 13, 2007 (Blu-ray Disc and PlayStation Store) to celebrate the 10th anniversary of the series. It was followed by a Chinese translated version issued in South East Asia on February 1, 2008 through the PlayStation Store, then on Blu-ray Disc on February 15.
An upgraded version[10] dubbed "spec II", also available as a patch for the original version, was released on the PlayStation Store on March 27, 2008 in Australia, then in Europe on March 28.[11] However, in Portugal the game was officially launched in stores as early as March 26, 2008 (and unofficially on March 21).[12]
The "Spec II" version was released in North America on April 15, 2008 (Blu-ray Disc) and was released on April 17 (PlayStation Store). The Blu-ray Disc version added value with an exclusive GT-TV video feature called "Beyond the Apex".[13]
The latest update entitled "Spec III" added new BGMs, cars, and further improvements to the gameplay. A separate disc was also released (only in Japan) to coincide with this update that included all updates including Spec III.
Gran Turismo 5 Prologue Spec III features 16-player online races, over 70 cars (including tuned cars), 6 tracks, 12 layouts, a 60 frames per second frame rate (during races, replays are displayed at 30 frames per second) and LPCM7.1ch high definition sound.[14]
New to the Gran Turismo series is the ability to race with up to 16 cars at once. According to game developer Polyphony Digital, the NPC's AI has also improved from previous Gran Turismo games.[15]
Also new to the series is the realistic in-car view feature. It includes functioning speedometers and odometers, reflecting rear-view mirrors, wing mirrors and real time in-car lighting effects (cast shadows). Players driving with both the control pad or the steering wheel have the ability to look left and right in the cockpit of the car by using the D-pad. Any PlayStation 3 compatible steering wheel works with Gran Turismo 5 Prologue. The engine also sounds different according to which view is selected among the available four. Back view is also specific with the in-car views with also the windshield.
Spec II update brings Drift Mode (similar to that of Gran Turismo HD Concept), car tuning adjustments, and head to head two-player racing offline.[16]
Interface
My Page interface in Gran Turismo 5 Prologue (Japanese version 1.01).
The game has a brand new interface, called My Page. It acts as the player's personalized menu for the game. When the game starts up, the player is taken straight to the 'My Page' area and the currently selected car is displayed on screen in a picturesque real-life location. The vehicle is set in a Full HD advanced 3D environment with a 360° camera work and the GUI's real time zoom-in function enabled.
In the Japanese version 'My Page' icons include;
News: a regularly updated online log archiving game news such as newly added Online Event Races, VOD programs or technical information such as server maintenance schedule.
GT-TV: a Video-on-demand service offering free of charge or payable HD content. Available videos are real-life car related videos such as new model tests, Auto show reports, car documentaries or special event videos. Game videos such as opening and ending movies are also available for download from the Blu-Ray Disc to the console's HDD once unlocked.
Online: Online Events consist of either multiplayer races from 2 up to 16 players (some of which are world scale), or online Time Trial events. Each event is limited in time, once finished, a ranking board shows the most successful players' scores. Top players' replay files are made available for download as ghost replays. Each week new events with their specific parameters (car class, tyre types, assistance level, etc.) are added to the list while older are closed.
Ranking: an online ranking board for each course archiving the best record per track and car.
Arcade: a single race mode allowing the player to choose a track to race onboard the currently selected car and to compete against 15 AI controlled cars. Credits are not earned in this mode.
2P Battle: an offline two-player splitscreen mode.
Event: Event Races are championships, time trials and mission races against the AI in various classes. Once completed in Gold, Silver or Bronze level, new, harder classes are made available. Credits are earned by the player as he win the races in top positions. Three basic classes are available Class C, B and A. Once Class A is completed the game's ending movie is available for download in GT-TV and a bonus class called Class S is added.
Garage: where the players' cars are viewed and raced also can be sold to earn credits.
Dealerships: where the player can buy a new car using his Event Race earned credits. Various models from world famous automakers are available for purchase in the showroom. Some automakers have their own Event race consisting of a one make race for a specific model. Brand related News are regularly provided through online updates.
Replay: saved or downloaded replays are available for watching.
Option: various options settings for the game.
Manual: the game's Playing Manual is displayed on-screen. The Manual is almost always updated with a software update.
Save: allows to record the game when the autosave feature is disabled.
When the user's PlayStation Network account is signed off, online contents related icons are disabled (1, 2, 3 and 4). The Museum is activated from the My Page interface once the game is in rolling demo mode. This feature provides the players with automakers background and history.
Updates
Updates are available on game boot through online download and they are all free. Game contents such as new cars, game modes or GT-TV videos are added with each update. Some elements such as BGMs are regionally exclusive due to licensing issues.[17] As Polyphony Digital are currently focused on Gran Turismo PSP and Gran Turismo 5, they have stopped applying updates for GT5 Prologue.[18]
GT-TV
The Gran Turismo TV feature was introduced in the free playable demo version. The VOD service was activated on October 22, 2007 providing free SD trailers for three upcoming GT-TV programs,[19]Super GT ("Climax Digest"), D1 Grand Prix ("Top of the Drifting World") and Best Motoring ("Best Motoring Trailer").[20][1].
From October 22 to November 30 three GT-TV exclusive HD videos featuring game producer Kazunori Yamauchi premiered in the demo: "First Impression: Lancer Evolution X",[21] "Tokyo Motor Show 2007"[22] and "GT-R Legend Inside Story part I".[23]
The demo was removed from the Japanese PlayStation Store on November 30[24] and its online functions ended on December 6,[25] however all issued VOD videos were later re-released in the game's retail version through updates, except the SD trailers. "The GT-R Legend Inside Story" part 1 documentary was included in the Blu-ray Disc though.[26] It was later completed by parts II & III, both released through GT-TV updates.
The first episode of the BBC's Top Gear series 6 is available for free since March 31.[27][28] In the meantime five videos released in December 2007 have been removed. On April 1, two promotion videos for Super GT ("Fascination for the Super GT") and D1 Grand Prix ("The Drifting World") were added.[29] A first trailer for Video Option ("What is the Video Option?") was also included announcing upcoming releases for this magazine.[30]
On August 1, 2008, GT-TV was completely overhauled with a new interface, layout, and the launch of the PPV (pay-per-view) service. The "GT-R Legend Inside Story (all parts)", "'08 Nurburgring 24h Introduction" and "First Impression Lancer Evolution X" videos stayed free-of-charge. "Fascination for the Super GT", "The Drifting World", and "What is The Video Option?" videos were taken off of GT-TV.[31] The new update added new PPV videos; 8 Top Gear videos, 1 Option video, 1 Super GT video, D1 Grand Prix video, 1 Gran Turismo video, 1 Best Motoring video. Also kept were the opening and ending movies, also staying are free-of-charge. All PPV videos were released at a reduced price at the launch of the service.[32]
In an interview with IGN on July 17, 2008, when asked whether the GT-TV service could come to the PSP, Yamauchi answered, "We definitely want to do that in the future." Suggesting that watching GT-TV on the move could become a reality in the future.[33]
The Japanese release in December 2007 featured 37 stock cars (plus the uncredited GT-R "Black Mask" returning from the free playable demo) from various Japanese, European and American manufacturers including Nissan, Ferrari and Ford.[34]
Spec II update adds new manufacturers, more stock cars and introduces racing cars, tuners and "Tuned" cars. Total number of playable cars reaches 71.[35]
The North American version of Gran Turismo 5 Prologue brought additional stock and tuned cars, increasing the game's car list to 76 credited cars.[10]
Four circuits located in Japan, Europe and North America are included in the original game, plus two fictitious tracks: The High Speed Ring and Eiger/Eiger Nordwand. In the absence of suitable roads in the real-life location around Kleine Scheidegg and the Eiger, the game developers created the track based on actual hiking trail.
Each real-life circuit has an HD video "Course Guide" that documents the location with actual footage and commentary text.
Spec II update[10] adds the Gran Turismo franchise's classic High Speed Ring fictitious circuit (available in both forward and reverse version) which brings the total number of tracks to six (twelve different layouts).[37]
Input device support
The Gran Turismo 5 Prologue free playable demo was the first Playstation 3 release supporting both Dual Shock 3 controller vibration and racing wheels force feedback feature. On February 20, 2008 Logitech announced a new Gran Turismo official wheel, the Driving Force GT will be launched in May to coincide with the game's western release.[38] Previous official Gran Turismo wheels are supported, these include the Driving Force Pro, GT Force, Driving Force and Driving Force EX. Limited support for the Logitech G25 Racing Wheel is available; the wheel is not officially supported, but it is possible to re-map the button layout via the Driving Force Pro setup screen[39] and the clutch can be enabled by pressing the triangle button at the start of each race, as soon as you have control of the car[40].
Playable demos
Japanese PSN demo
A free demo (グランツーリスモ5 プロローグ 無料体験版) was made available for download between October 20, 2007 and November 30, 2007[41] in the Japanese PlayStation store with the Suzuka Circuit and seven playable cars.[42] The demo unlocked cars as they were unveiled at the 40th Tokyo Motor Show. This demo replaced Gran Turismo HD Concept that was removed from the Japanese PlayStation Store on September 30, 2007[43]
The demo initially had four playable cars from various Japanese and European manufacturers. The remaining three cars (Mazda ATENZA Sport '07, Lexus IS-F '07 and Subaru Impreza WRX STI '07) were unlocked as each one was unveiled at the Tokyo Motor Show. The show also unveiled the release of the Nissan GT-R '07 (replacing the "GT-R Black Mask" with its defining panels concealed).[44] The Black Mask was removed from the car section on October 23 to coincide with its official unveiling at the Tokyo Motor Show and was subsequently made available the following day.
SEMA Show 2007 demo
The North American version of Gran Turismo 5 Prologue demo was unveiled at Sony's booth during the 2007 SEMA Show in Las Vegas, Nevada.[45]
Compared with the Japanese demo this new version had American cars (Dodge Viper GTS '02 and Ford Mustang V8 Coupe Premium '07) and tracks (Daytona International Speedway), these were included but not playable in the PSN demo.
An American tuner car, the Art Morrison Corvette '60 SEMA version 2006, was added to the selectable vehicles..[45] This vehicle was later added to the retail game with update "Spec II".
Downshift Session 2008
This was an event held in October by Polyphony Digital to celebrate ten years of Gran Turismo. The main attraction in the show was Gran Turismo 5 Prologue running at a resolution of 3840x2160. The game normally runs at 60fps and at 1920x1080 resolution. The game needed four PlayStation 3 consoles to run and it was projected onto a 220-inch screen using an expensive Sony projector. Each PS3 handled the rendering of one quarter of the screen. With one PS3 system, approximately 2.1 million pixels would be displayed, but with this special high resolution display, approximately 8.3 million pixels were displayed. A separate demo ran with the original resolution but at 240fps.[46]
Release with 80GB PlayStation 3 in Japan
Box art for Spec III.
On October 9, 2008, it was announced that Gran Turismo 5 Prologue Spec III will be released for a limited time only, bundled with the new 80GB PS3 model released only in Japan. The new model will have a choice of 3 colours; black, silver, and white, and will also come with the DualShock 3 controller as standard. Spec III introduces gameplay improvements and 3 new cars. New packaging has also been shown, showing the GT by Citroën car on the front instead of the Nissan GT-R. The bundle was released on October 30, 2008.[47]
Documentary
Beyond the Apex is a 18-minute GT-TV documentary included in the Blu-ray version of the North American release of Gran Turismo 5 Prologue. This documentary was filmed and edited over four months by director Greg Harvey.[48] It features behind-the-scenes footage of the development of the game along with an interview with series creator, Kazunori Yamauchi.[49]
Official soundtrack
A Gran Turismo 5 Prologue soundtrack was released in Japan on February 20, 2008. The CD is published by Village Music and includes 18 tracks.
The "Moon Over The Castle" theme song from the Gran Turismo series is featured, arranged and performed by Rocky IV and Transformers: The Movie composer, Vince DiCola. DiCola stated in an interview with Music4Games that he recorded two versions of the theme, one for use in-game and the other for the soundtrack album.[50] This new version of the song was re-recorded in Los Angeles, California, USA.[51]
The soundtrack also features the first new music from Weezer since 2005's Make Believe, a remix of their new song "Automatic."
The European and Japanese releases of Gran Turismo 5 Prologue featured the song "SURV1V3" by Jonathan Underdown as the opening theme song whereas the North American release featured the LA Riots remix of "Automatic" by Weezer
According to SCEE's ThreeSpeech blog, the game has reached the one million mark in pre-orders from PAL territories making it the first PlayStation 3 game to reach Platinum status before its release.[53] On Metacritic, the game has a score of 83/100, based on 38 reviews.[54]Hyper's Eliot Fish commends the game for "looking and feeling fantastic". However, he criticises it for having "no damage model".[55]
By April 30, 2008, Gran Turismo 5 Prologue had shipped 2.23 million worldwide according to Sony Computer Entertainment and Polyphony Digital, with 270,000 units in Japan, 550,000 in North America, 1.38 million in Europe, and 30,000 in Asia.[3] As of August 2009, Gran Turismo 5 Prologue has shipped 3.94 million copies worldwide, with 690,000 copies in Japan, 820,000 in North America, 2.33 million in Europe, and 100,000 in Southeast Asia.[56] As of September 2009, "Gran Turismo 5 Prologue" has sold 4.170.000 copies worldwide. http://www.polyphony.co.jp/english/list.html[57]