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Grand Theft Auto IV

 
Games: Grand Theft Auto IV

Game Description

The most anticipated game of 2008 expands the open-world action introduced in the groundbreaking Grand Theft Auto III to a new level of detail. The next-gen debut of the unapologetically violent series stars new protagonist Niko Bellic, a criminal looking for a fresh start and perhaps a shot at redemption. Niko is lured to the bustling Liberty City from Europe by his reckless cousin Roman, who sells him on a life of luxury with quick cash, fast cars, and faster women. Roman has considerably overstated his wealth, however. The cousin is indebted to the type of people who don't take "no" for an answer, and he desperately needs Niko's help.

So begins Grand Theft Auto IV, which returns players to a revamped Liberty City teeming with pedestrians, vehicles, and criminal activity. The game's tongue-in-cheek version of the Big Apple features replicas of four boroughs as well as a portion of New Jersey. While the environment is smaller than the area found in 2004's Grand Theft Auto: San Andreas, the setting is more densely packed, offering a greater amount of things to see and do. A new physics model forms the backbone of the advanced 3D engine, allowing players to interact with objects and characters in more lifelike ways. The storyline is designed to offer more meaningful choices as well, with Niko able to access key contacts and messages at any time with his camera-equipped cell phone.

The world is once again viewed from a third-person perspective with players able to freely walk, run, swim, or drive with little to no restrictions. Combat continues to incorporate hand-to-hand moves and gunplay, albeit with a new aiming system designed for more precise control. A reticule can be manually positioned for pinpoint accuracy, or it can be set to automatically lock onto the next available target. Niko can also duck behind objects for cover, trading shots with enemies who do the same. New ways to interact with the world include GPS-equipped vehicles, functional police car databases, working window scaffolding, and much more. During the day or at night, players can listen to a variety of licensed songs from dashboard radios in cars, trucks, boats, helicopters, and other vehicles.
~ Scott Alan Marriott, All Game Guide

Production Credits

Company 1: Rockstar North; Producer: Leslie Beznies; Art Director: Aaron Garbut; Technical Director: Adam Fowler, Alexander Roger, Obbe Vermeij; Associate Producer: Imran Sarwar; Assistant Producer: William Mills; Written By: Dan Houser, Rupert Humphries; Character Artist: Michael Kane, Alan Nolan, Alisdair Wood, Chris Brincat, Gordon Brown, Toks Solarin, Fin McGechie; Character TD: Rick Stirling, Erik Brear, Stewart Wright, Stephen Loveridge; Concept Artist: Ian McQue; Cutscene Animation: Mondo Ghulam, Dermot Bailie, Felipe Busquets, Peter Saumur, Tina Nischan, CJ Markham, Duncan Shields, Rob Elsworthy; Cut Scene Lighting: Paul McPherson; In Game Animation: Gus Braid, Mike Jones, Darren Hasan-Ali, Abraham Ahmed, John Kim; Broker, Bohan, Dukes Map Artist: Nik Taylor, Alastair McLauchlan, Christopher Marshall, Craig Kerr, Gavin Greaves, James Allan, Marco Hallett, Oliver Gainford, Steven Mulholland, Stuart Macdonald, Tim Gilbert; Algonquin Map Artist: Wayland Standing, Dave Brownsea, David Cooper, Duncan Mattocks, Elaine McSherry, Mark Wright, Ming Kei Cheung, Neil Sylvester, Simon Little, Tim Flowers; Alderney Map Artist: Adam Cochrane, Andrew Soosay, Andy Sharratt, Enos Tang, Gary McAdam, Iain McNaughton, Scott Wilson; Interior Artist: Michael Pirso, Andy Hay, Alan Burns, Alexander Pons, Carden-Jones, Garry Mackenzie, Karyn McHale, Leigh Donoghue, Stuart Scott, Tze Lim; Prop Artist: CJ Dick, Brendon McDonald, Eoin Callan, Gillian Bertram; Vehicle Artist: Jolyon Orme, Alan Duncan, Laurence Knight, Michael Bush, Richard Kansley; VFX Artist: Malcolm Shortt; Graphic Designer: Stuart Petri, Steven Walsh, Euan Duncan, Jill Menzies; Additional Art: Ian J Bowden, Chris Smart, Chris Allison, Eric Dawe, Gunnar Droege, James McHale, Mark Edwards, Neal Corbett, Siu Lee, Tyronne Bramley; Level Design: Craig Filshie, Keith McLeman, Simon Lashley, Alwyn Roberts, Andy Duthie, Barry Clark, Brenda Carey, Dave Bruce, David Beddoes, David Watson, James Arthur, Jim McMahon, John Haime, Kevin Wong, Lawrence Kerr, Neil Ferguson, Neil Meikle, Paul Green, Robert Bray, Ross Wallace, Ryan Baker, Steve Taylor, Thomas French; Multiplayer Level Design: Chris Rothwell, Eugene Kuczerepa, Martin Connor; Music Producer: Craig Conner; Lead Audio: Matthew Smith, Allan Walker; Audio Designer: Will Morton, Jon McCavish, George Williamson; Audio Programmer: Alastair MacGregor, Colin Entwistle; Audio Tools: Erika Birse; Graphics Programmer: Ray Tran, John White, Alex Hadjadi, Andrzej Madajczyk, Mark Nicholson; AI/Physics/Animation Programmer: Phil Hooker, Adam Croston, Chris Swinhoe, Jack Potter, James Broad, Jonathon Ashcroft, Michael Garry; Game Programmer: Mike Diskett, Alexander Illes, Derek Payne, Derek Ward, Graeme Williamson, Matt Shepcar, Migueil Freitas; Network Programmer: Daniel Yellard, John Gurney, Kevin Baca; Lead Cross Platform Programmer: Klaas Schilstra; Tools Programmer: Greg Smith, David Muir, Luke Openshaw; QA Tools: Alex Carter, Marc Guerin, James Whitcroft; Chief Software Architect: David Etherton; Technical Director: Eugene Foss; Director of Technology: Derek Tarvin; Graphics Programmer: Chris Perry, Raymond Kerr, Thomas Johnstons, Wolfgang Engel; Physics Programmer: Justin Link, Michael Ewert, Nathan Carlin; Animation Programmer: James Miller; System Programmer: Russ Schaaf; Network Programmer: Robert Trickey; Tools Programmer: Adam Dickinson, Todd LeMoine; Designer: Kirk Boormazian; Production: Christina Harvey, Vicki Eaton; Art: Louis Dinan, Michelle Obayda; Animation: Anita Norfolk; Dialogue: Caroline Hurley; QA Manager: Craig Arbuthnott; Lead Test Analyst: Neil Corbett, David Murdoch, Brian Kelly, Will Riggott, Charlie Kinloch, Kevin Hobson, Bobby Wright, Ben Barclay, Steve McGough; Build Coordinator: Neil Walker, Ross McKinstray; Test: Amit Chandarana, Andrew Auckland, Andrew Bailey-Smith, Andrew Scotland, Andy Wilson, Ayden Saffari, Barry McCafferty, Ben Greenall, Cara Ellison, Chris Costello, Chris McCallum, Chris Thomson, Christopher Speirs, Ciaran Martin, Colin Howard, Craig Ballantyne, Daniel Cleaton, David Mackay, David N. Anderson, Dom Maguire, Doug Barr, Fabio Marzo, Fraser Morgan, Graeme McRobbie, Gregor Fletcher, Helen Bywater, Iain Brown, Iain Smith, James Mckeown, Jamie Trimmer, Jason Martin, John Archibald, John McNally, John Pettie, Kathryn Bodey, Katie Macduff, Leo Walsh, Lindsay Robertson, Luke Fisher, Mags Donaldson, Mark Beagan, Martijn Van Waveren, Michael Black, Michael Jackson, Michael McMillan, Mike Wilson, Mikey Skilling, Neil McPhillips, Neil Roger, Oliver Elliott, Patrick Roche, Paul Kowal, Paul McHenery, Peter Brittain, Phil Holden, Philip Ho, Rebecca Wilson, Roisi Proven, Rory Jepsen, Rowan Cockcroft, Sarah Crawford, Scott Butchard, Steev Douglas, Surian Soosay, Tarek Hamad, Thomas Philips; Focus Test: Adam Lockett, Alan Hayes, Alan McKay, Alan Mui, Alex Rattray, Alexander Armitage, Allan Sinclair, Andrew Kent, Andrew Savage, Andrew Stepien, Andrew Swainson, Anna Dinse, Antony Rinaldi, Becky Fursdon, Ben Guerin, Bradlay Law, Calum Wallace, Chris Hall, Chris Hughes, Chris Kirby, Chris Lacobbe, Chris Marshall, Chris Whigham, Colin Gill, Colin McCafferty, Colin McMillan, Daniel Hesford, David Steel, David Wallace, Doug Shearer, Duncan Mcrae, Eoin Wright, Gav Inglis, Gillal Ali, Glenn Garriock, Gregory Danelian, Iain Berekis, Iain Stewart, Ian McLennan, Ian Malone, Jackie Kevan, Jakub Nowicki, James Elmslie, Jamie Glasheen, Jamie Ruthven, Jamie Walker, Jay Adams, John McGovern, John McKay, John Petrie, Kenneth Benzie, Kieron Forbes, Leaf Whitmarsh, Lee Dobbie, Lewis Stewart, Lorcan Martin, Luke Dicken, Marc Farrimond, Mark Evans, Matthew Wilson, Michael Stewart, Mike Aitchison, Neil Hartop, Pasha Korniyenko, Paul Taylor, Peter Henry, Phil Murdock, Richard Arbuthnot, Rowan Cockcroft, Roy Isserlis, Sam Droop, Scott McCafferty, Simon Elder, Stephen McMullen, Stephen Small, Struan Brydone, Stuart Gilmartin, Sy Craig, Thomas Marr, Thomas Skelton, Tim Douglas, Toby Jackson, Tom Adam, Will Kirton; Studio Director: Andrew Semple; Office Manager: Kim Gurney; Receptionist: Rebecca Johnson; Accounts Administrator: Nasreen Watson; IT: Lorraine Stark, Christine Chalmers, Ross Mowbray, Harry Murphy, Paul Sharkey; Company 2: Rockstar NYC; Executive Producer: Sam Houser; VP of Creative: Dan Houser; Art Director: Alex Horton; Visualization Director: Steven Olds; VP of Product Development: Jeronimo Barrera; VP of Quality Assurance: Jeff Rosa; Associate Producer: Josh Needleman; Senior Lead Analyst: Lance Williams; Project Lead: Christopher Plummer, Sean Flaherty, James Dima; Test Team: Adam Tetzloff, Brian Alcazar, Brian Planer, Bryan Rodriguez, Chris Choi, Christopher Mansfield, Devin Smither, Gene Overton, Helen Andriacchi, Jameel Vega, Jay Capozello, Jeremiah Casey, Marc Rodriguez, Matt Capozello, Michael Piccolo, Mike Hong, Mike Nathan, Peter Woloszyn, Phil Castanheira, Rich Huie, Tamara Carrion; Technical Manager: Ethan Abeles; Technical Analyst: Jared P. Raia; Business Development Director: Sean Macaluso; Soundtrack Supervision: Ivan Pavlovich, Andu Hanley; Production Team: Rod Edge Lazlow, Eli Weissman, Franceska Clemens, Anthony Litton, John Zurhellen, Kerry Shaw, Caleb Oglesby, Peter Adler, Jaesun Celebre, Phil Poli, Jon Young, William Devizia, Adrien DeTray, Shawn Allen, Clark Harris; Motion Graphics: Maryam Parwana; Research: Gregory Johnson, Sanford Santacroce, Ayana Osada, Vincent Parker, Marisa Palumbo; Rockstar Publishing Team: Adam Tedman, Alan Jack, Adlen Ng, Alessandra Morra, Alex Moulle-Berteaux, Alison Brash, Andrea Stapleton, Andrew Gross, Andrew Kleszczewski, Angus Wong, Ben Sutcliffe, Bill Woods, Bruce Dugan, Bryan Wall, Cassandra Nguyen, Cesar Hernandez, Chris Madgwick, Chris Peterson, Christopher Fiumano, CJ Gibson, Daniel Einzig, Darlan Monterisi, David Manley, David Santana, Gauri Khindaria, Graham Ainsley, Greg Lau, Greg Weller, Hamish Brown, Heloise Williams, Hugh Michaels, Jack Rosa, James Crocker, Jean Paul Moncada, Jeff Mayer, Jennifer Kolbe, Jerry Chen, Job Stauffer, Jordan Chew, Josh Mirman, Josh Moskovitz, Jurgen Mol, Justin Hills, Kath Horton, Keichia Bean, Laura Battistuzzi, Linda Vezzoli, Lucien King, Lyonel Tollemache, Marie Bailey, Mark Adamson, Marz Yamaguchi, Matt Smith, Michael Carnevale, Michael Elkind, Mike Torok, Nathan Stewart, Neil Stephen, Nicholas Patterson, Nick Giovannetti, Nick Van Amburg, Nijiko Walker, Paul Martin, Paul Yeates, Pete Shima, Peter Field, PJ Sim, Ray Smiling, Richard Barnes, Richard Cole, Robert Gross, Rodney Walker, Rowan Hajaj, Scott Wells, Sean Hollenbach, Sean Mackenzie, Stanton Sarjeant, Steven Knezevich, Tanya Holland; Cover Art: Stephen Bliss, Anthony Macbain; Company 3: Rockstar Lincoln; Quality Assurance Manager: Mark Lloyd; Deputy Quality Assurance Manager: Tim Bates; Senior Q.A. Supervisor: Charlie Kinloch, Kevin Hobson; Q.A. Supervisor: Andy Mason, Kit Brown, Lee Johnson, Matthew Hewitt, Phil Alexander; Senior Lead Tester: Eddie Gibson, Jonathan Ealam, Mike Emeny, Philip Deane, Rob Dunkin, Steve Bell, Steve McGogh; Lead Tester: André Mountain, Dan Goddard, Dave Lawrence, Jon Gittus, Jonathan Stones, Mike Bennett, Pete Broughton, Will Riggott; Q.A. Tester: Andrew Heathershaw, Ben Newman, Carl Young, Christopher Hyde, Craig Reeve, Dave Fahy, David Evans, David Sheppard, Gemma Harris, Ian McCarthy, James McDonnell, Jase Trindall, James Cree, Joby Luckett, Lindsey Bennett, Matt Lunnon, Mike Blackburn, Nathan Buchanan, Nicholas Sell, Pete Duke, Richard Hole, Ross Field, Sergio Russo, Simon Watson, Tat Kong Leong, Tim Leigh, Toby Hughes; Localization Supervisor: Chris Welsh; Senior Localization Tester: Breogán Zazpe, Dominic Garcia, François-Xavier Fouchet, Gabriel Bienzobas, Naomi Long, Paolo Ceccotti; Localization Tester: Benjamin Giacone, Christopher Bengner, David Hoyte Iglesias, Dennis Reinmüller, Domhnall Campbell, Gianpiero Ferraro, Jesús Pérez Rosales, Luis Angel Galindo Muñoz, Luca Castiglioni, Michael Aigner, Michele Kribel, Tomàs-David Sallarès; IT Supervisor: Nick McVey; All Cutscenes and Game Dialogue Written By: Dan Houser, Rupert Humphries; Supervising Sound Editor: Nicholas Montgomery; Technical Direction: Alex Horton, Mondo Ghulam; Motion Capture and Dialogue Directed By: Rod Edge; Voice of Niko Bellic: Michael Hollick; Voice of Roman Bellic: Jason Zumwalt; Voice of Brucie Kibbutz: Timothy Adams; Voice of Dimitri Rascalov: Moti Margolin; Voice of Mrs. McReary: Doris Belack; Voice of Francis McReary: Thomas Lyons; Voice of Gerry McReary: PJ Sosko; Voice of Packie McReary: Ryan Johnston; Voice of Kate McReary: Mary Catherine Donnelly; Voice of Little Jacob: Coolie Ranx; Voice of Real Badman: Seeborn; Voice of Elizabeta Torres: Charlie Parker; Voice of Jimmy Pegorino: Tony Patellis; Voice of Ray Boccino: Joe Barbara; Voice of Phil Bell: Frank Bonsangue; Voice of United Liberty Paper: Milton James; Voice of Angie Pegorino: Sharon Angela; Voice of Mallorie Bardas: Elena Harvey Hurst; Voice of Anthony Corrado: Bobby Funaro; Voice of Vlad Glebov: Misha Kuznetsov; Voice of Darko Brevic: Michael Medeiros; Voice of Manny Escuela: Berto Colon; Voice of Bernie Crane: Timothy J. Alex; Voice of Jay Hamilton: Daniel G. O'Brien; Voice of Gordon Sargent: David Conley; Voice of Playboy X: Postell Pringle; Voice of Derrick McReary: George Feaster; Voice of Mikhail Faustin: Karel Roden; Voice of Ileyna Faustin: Marcy Maguigan; Voice of Michelle/Karen: Rebecca Henderson; Voice of Ashley Butler: Traci Godfrey; Voice of Mel: Larry Fleishman; Voice of Killer: Jacek Krawczyk; Voice of Johnny Klebitz: Scott Hill; Voice of Dwayne Forge: Devin Richards; Voice of Eddie Low: Victor Verhaeghe; Voice of Marnie Allen: Reyna De Courcy; Voice of Jon Gravelli: Madison Arnold; Voice of Mitch the Cop: Christopher Jobin; Voice of Mechanic/Henchman: John Walker; Voice of Michael Keane: Pete O'Connor; Voice of Priest: Thomas Waites; Voice of Dardan Petrela: Peter Linari; Voice of Charlie: James Yaegashi; Voice of Clarence Little: Jerry Clicquot; Voice of Gracie Ancelotti: Rebecca Benhayon; Voice of Pathos: David Shaw; Voice of Sara: Deborah Yates; Voice of Jeff the Cuckold: Harry Chase; Voice of Brian Meech: Justin Reinsilber; Voice of Cherise Glover: Ja'Tovia Gary; Voice of Ivan Bytchkov: Lev Gorn; Voice of Bleder Morina: Gregory Korostishevsky; Voice of Ray Bulgarin: Vitali Baganov; Voice of Hossan Ramzy: Sean Krishnan; Voice of Albanian: Bujan Rugova; Voice of Alexandra "Alex" Chilton: Samantha Soule; Voice of Carmen Ortiz: Elan Luz Rivera; Voice of Kiki Jenkins: Kim Howard; Voice of Isaac Roth: Modi Rosenfeld; Voice of Luis Fernando Lopez: Mario D'Leon; Voice of Mori Green: Ed Rudeo; Voice of Coked-Up Reveler: Nick Montgomery; Voice of Brucie Girl: Kerry Shaw; Voice of Dave the Mate: Martin Herring; Voice of Mickey the Bartender: Marc Fine; Voice of City Official In Bar: John Brady; Voice of Sergei: Jeff Norris; Voice of Andrei: Sandor Telcsy; Voice of Thai Prostitute: Amy Razviwomg; Voice of Joseph Kaplan: Jim Norton; Voice of Eugene Reaper: Michael Bower; Voice of Joe "Tuna" DiLeo: Pete Pavio; Voice of Luca Silvestri: Robert Kelly; Voice of Anna Faustin: Krystyna Jakubiak; Voice of Kenny Petrovic: Richard Pruitt; Voice of Aiden O'Malley: Jarlath Conroy; Voice of Tom Goldberg: Jonathan Hanst; Voice of Jim Fitzgerald: Dennis Predovic; Voice of Maitre D': Tony Cucci; Voice of Jeff the Cop: Jay Capozello; Voice of Jorge: Greg Johnson; Voice of Yuppie: Peter Adler; Voice of Bobby Jefferson: Tom Tammi; Niko Bellic Performed By: Michael Hollick, Sam Glen, Bas Rutten, Amir Perrets, Mario D'Leon; Other Characters Performed By: Adam Sietz, Aleks Shaklin, Amir Darvish, Angus Hepburn, Berto Colon, Bruce McCarty, Charles Loflin, Charlie Parker, Chazz Menendez, Chris Chalk, Chris Jobin, Coolie Ranx, Curtiss Cook, Curt Karibalis, Daniel G. O'Brien, Daniel Hall, Darren DuMetz, David Anzuelo, David Shaw, Deborah Yates, Doris Belack, Ed Rubeo, Elena Harvey Hurst, Faina Vitebsky, Frank Bonsangue, George Feaster, Grace Kelsey, Igor Zhivotovsky, Ivy Risser, Jaime L. Smith, James Yaegashi, Jane Blass, Ja'Tovia Gary, Jeff Norris, Jenn Morris, Jeremy Davidson, Jerry Clicquot, Joe Adams, Joe Barbara, John Zurhellen, Johnny Walker, Justin Reinsilber, Kandiss Edmundson, Kelly Ebsary, Kerry Aissa, Kevin Breznahan, Larry Fleishman, Lev Gorn, Linda Mahmoudi, Maine Anders, Marc Fine, Marisa Competello, Mary Catherine Donnolly, Matt Ostroff, Matt Williams, Michael Hollick, Michael Medeiros, Mike Strachan, Modi, Moti Margolin, Nicholas Booth, Nicole Patullo, Noelle Lynch, Pablo Schreiber, Peter Brown, Peter Killy, Peter O'Connor, Postell Pringle, Rebecca Benhayon, Rebecca Henderson, Reyna De Courcy, Robert Funaro, Ryan Bucci, Ryan Johnston, Sam Cohen, Sam Coppola, Saul Stein, Scott Hill, Scott Johnsen, Scott Siegel, Sean T. Krishnan, Seeborn, Sharon Angela, Simon Jutras, Sonia Cauchi, Stephanie Hepburn, Thomas Lyons, Thomas G. Waites, Timothy Adams, Timothy J. Alex, Tony Patellis, Traci Godfrey, Victor Verhaeghe, Village, Vitali Baganov, Will Janowitz; Dancers: KR3TS, Violeta Galagarza, Jesus Hernandez, Honey Rockwell, Vanessa Marie Necessarie, Anthony Norton; Motion Recorded At: Perspective Studios; Facial Animation: Image Metrics; Rehearsal Studio: Dance Manhattan; Location Sound: Iron Way Films; Casting: Telsey & Company, Donna Deseta Casting, Rob Kenner; Pedestrian Dialogue By: Michael Unsworth, Gregory Johnson, Sanford Santacroce, Vincent Parker, Marisa Palumbo, Ayana Osada, Rod Edge, Hugh Michaels, John Zurhellen, Caroline Hurley, Rupert Humphries, Nick Giovannetti, Anthony Litton, Rob Karol, Lazlow, Dan Houser; the Crowd of Liberty City: A.B. Lugo, Aaron Alexandrides, Aarpn Bleyaert, Adam Calman, Adam Croston, Adam Seitz, Adam Tetzloff, Adam W. Bloom, Adrian Alfonso, Agim Coma, AJ Allen, Aki Smith, Al Sapienza, Al Thompson, Albert S., Alejandro K. Brown, Alex Anthony, Alex Arroyo, Alex Cayenne, Alex Emanuel, Alex Losilevich, Alex Karpovsky, Alex Kroll, Alex Shaklin, Alexandra Venduras, Alexis Miller, Alfonse Vurda, Alice Chuang, Alicia Ley, Alison Fraser, Alison Brash, Alixander Nedrick, Allison Grant, Almeria Campbell, Amol Tripathi, Alvino Johnson, Amy Shearn, Andi Hanley, Andre Kelman, Andrea Stapleton, Andrea Kessler, Andrew Bellware, Andrew Totolos, Andrew Wong, Angel Ruiz, Angela Tsai, Angus Hepburn, Angus Wong, Animal Brown, Anjelica Martignette, Anthony Carvalho, Anthony Selvaggi, Anthony Gittens, Anthony Litton, Anthony Macbain, Anthony Mangano, Anthony J. Ribustello, Antoine Shepard, April Alvarado, April Yvette Thompson, Ariot Myrtai, Armand Anthony, Armanfo Riesco, Armando Toro, Ash Gupta, Ashley Albert, Ashley Alfaro, Ashley Maynihan, Audrey O'Doherty, Augie Ciulla, Ava Ferenci, Aviva Yael, Ayana Osada, Ayden Saffari, Babi Floyd, Baron Vaughn, Benc Asey, Ben James, Benjamin Pressman, Benny Kuchero, Bennit Webster, Benton Greene, Bill Brissette, Billy Griffith, Bob Hiller, Bobby Liguori, Brad Lee Wind, Brandi Vergow, Brandon Laurino, Brenda Barlow, Brenda Carey, Brent Bartley, Brett Barsky, Brett Tepper, Brian Miller, Brian Carney, Brian Harmande, Brian Knott, Brian Langman, Brian Nishii, Brian Speaker, Brian Vincent, Brian Tarantina, Bridget Hall, Bryan Rodriguez, Bryan Wall, Bryant Botero, Buffy Daste, Bugsy, Bujan Rugova, Burke Moses, Caitlin Greer, Cal Goodwine, Calo Rios, Camille Gaston, Cara Ellison, Carl Chery, Carlo D'Amore, Carol Cardenas, Caroline Hurley, Carolyn Weiss, Carsy Walker Jr., Casper Martinez, Cassandra Nguyen, Catherine Zambri, Cesar De Leon, Charles Everett, Charles Loflin, Charles Parnell, Charles Wynn, Charlie McWade, Chester Gregory, Chevada Allen, Chris Chalk, Chris Gannon, Chris John, Chris Murray, Chris Sanchez, Chris Turner, Christine Chalmers, Christina Harvey, Christopher Chabot, Christopher Plummer, Christopher Mansfield, Christopher Padula, Chung W. Ng, Clarice Meadows, Clem Cheung, Colin Weeks, Colleen Corbett, Cornell Womack, Craig Grant, Craig Alan Edwards, Craig Blair, Craig Kyllonen, Craig Taylor, Curt Curtiss, Curt Flint, Curt Karibalis, Damien Young, Dan Brennan, Daniel Dube, Danni, Danny Ross, Danny Burstein, Dara Coleman, Dave Bruce, Dave Isaacs, Dave Edwards, David A. White, David F. Gandy, David J. Choi, David Lassiter, David Latzer, David Pittu, Daniel Piwowarczyk, David Santana, Deborah Napier, Debbie Ubia, Deidre Patton, Demetrios Kalkanis, Dennis Pallaidno, Deno Williams, Desiree Camacho, Devin Bennett, Von Pea, Devon Clarke, Diana G. Aguilera, Diana Jimenez, Diana Veliz, Diana T. Santiago, Dima Dubson, Dominik Tiefenthaler, Dominic Chianese Jr., Dominick Skiba, Don Nkrumah, Dorothy Grant, Doug Parsons, Drew Battles, Drew Smith, Dru Boogie, Dwayne Grayman, E. Calvin Ahn, Edward O'Blenis, Eddie Torres, Edward Riley III, Edward Sprung, EJ Linehan, Eli Weissman, Elissa Dunlop, Elissa Jacobs, Emily Murphy, Emmitt George, Ian Grey, Eric Monacelli, Ernest Dancy, Ethan Abeles, Evan Seinfield, Evelyn Boneta, Ezra Knight, Felix Solis, Franceska Clemens, Frank Floyd, Fritz Meier, Gabriel Martinez, Gail Bennington, Gabby Safyer, Gammy Singer, Garvin Whitfield II, Gary Yudman, Gaylord Rice, Gene Overton, Geoff Mansfield, Geoffrey Arend, George Argiris, Georges Bartholin, Gerhard Stochl, Gerry Pinzon, Gillian Pensavalle, Gina Parzino, Giovanni Rakaj, Gloria Kim, Grace Garland, Graham Slick, Greg Brash, Greg Lau, Gregor Fletcher, Gregory Johnson, Gregory Konow, Gregg Hughes, Gui Borchert, Hana Moon, Hanif Brookes, Happy Gamboa, Hetaher Hunter, Helen Ng, Helen Bywater, Henry Yuk, Hettienne Park, Hiram Chan, Hosi Simon, Ilan V. Bachrach, Inese Petruna, Iris Delgado, Ivo Velon, Jabari Gray, Jack Krawczyk, Jackson Ning, Jacob Cohen, Jacob Jampel, Jaesun Celebre, Jafra Wilson, Jaime Smith, Jake Kurkjian, Jameel Vega, James Lorenzo, James Monohan, James Yaegashi, Jamila Perry, Jan Maxwell, Janos Gyenis, Jared Miller, Jared P. Raia, Jared Seavers, Jason Bergman, Jason Fuchs, Jason Goodman, Jason Veasey, Jay Capozello, Jay Dunn, Jay Wright, Jayce Bartok, Jean Marie Whitley, Jeff Gurner, Jeff Mackin, Jack Rosa, Jeff Yorkes, Jenn Harris, Jena Axelrod, Jennifer Close, Jennifer Naimo, Hennifer Newman, Jeremy Adona, Jeremy Bent, Jeremy Bobb, Jeremy Parise, Jesse Denes, Jesse Hayes, Jesse Lennet, Jesse Saland, Jesse Sanchez, Jesse Tendler, Jessica Rojas, Jesus Martinez, J.I. Starr, Jill Menzies, Jim Burke, Jim Santangeli, Job Stauffer, Joe Lisi, Joerg Merz, Johary Ramos, Joey Pavone, John Cerasulo, John D'Agate, John DiBenedetto, John Greene, John J. Kwik, John Jakubiak, John Palumbo, John Raphael, John Walker, John Yohan, John Zurhellen, Jon Young, Jonathan Hanst, Jonathan M. Harari, Jonathan Rodriguez, Jordan Montminy, Jorge Román, Joseph De Rocco, Joseph Tudisco, Josh Mirman, Josh Wilbur, Joshua Whiting, Joy Romano, Juan Aceves, Jual Aller, Juan Carlos Esteves, Julain Voloj Dessaue, Julie Alexandria, Justin Hills, Justin Roberts, JW Cortes, Kamila Zapytowska, Kara Ferrante, Karen Sieber, Karibi Fubara, Kath Horton, Kathleene Erkenbrack, Kathryn Bodey, Keichia Bean, Keino-Paul Grossett Robinson, Keith Morris, Keith Randolph Smith, Keith Panagia, Kelly Spring, Kelvin Whui, Kenneth Lee, Kendell Hinds, Kenji Jasper, Kenya Heyliger, Kenneth Simmons, Kenyan Paris Lewis, Kerri Grant, Kerry Shaw, Kerry Stewart, Kevin Geer, Kevin Nicholson, Kevin Schwoebel, Khari, Khalipa Oldjohn, Khoi Uong, Kim Gurney, Kim Sullivan, Kimberly Grant, Kimberly Owens, Kisa Lala, Koji Nonoyama, Kovasciar Myvette, Krystyna Jacubiak, Kum Ho, Kuaku Driskell, Kyle L. Rivers, Kyra Lorraine Selman, Lance Millionz, Lance Williams, Lanise Ballard, Larissa Tokmakov, Larry Ballard, Laura D'Amico, Laura Heywood, Laura Schlachtmeyer, Lauren Brody-Stewart, Leila Colom, Lemon, Lenny, Levi, Lenny Podokshik, Les Mau, Linda Bukata, Lindsay Robertson, LJ Brown, Loose Cannon, Lou Martini Jr., Lord Sear, Louie Leonardo, Lloyd Floyd, Lu Yu, Luan Bexheti, Luke Fisher, Luis Lopez, Luther Creek, Lyonel Tollemache, Maduka Steady, Magdalena Duda, Mags Donaldson, Mahanth Joishy, Mahogany Browne, Maine Anders, Manish Dayal, Man-Lai Liang, Marc Lynn, Marc Nierman, Marc Rodriguez, Marcus Burrowes, Mark Anthony Llewellyn, Marko Strihic, Marge Redmond, Maria Barrera, Marie Giorda, Marisa Palumbo, Mark Alex Saunders, Mark J. Shavers, Mark Pomirtichi, Marta Stepowska, Mary Lee Palumbo, Maryam Parwana, Marz Yamaguchi, Mateo Gomez, Matt Kassan, Matthew Pozzi, Matty No Times, Max Ossé, Mayumi Kobayashi, MC Mel, Meg Harkins, Meg Maise, Melanie Brickman, Melinda Wade, Melinda Haber, Micah Wilson, Michael Arkin, Michael Bower, Michael Culen, Michael DeNola, Michael Goz, Michael Mosley, Michael Nathan, Michalina Grandzka-Skrzeczewska, Michelle Obayada, Michelle Orman, Michelle Steranko, Mike Arkin, Mike Ferrante, Mike Hong, Mike Massimino, Mike Nathan, Mike Swift, Mike Zegen, Mikey Skilling, Mikhail Sokovikov, Millie Tirelli, Milton James, Mister Fame, Mitch Greenberg, Mitchell Riggs, Molly Rydzel, Morgan Inman, Mr. Merlin, Mtume Gant, Muldeo Pritipaul, N. Corren Conway, Nancy Eng, Natasha Padilla, Natasha Rudenjah, Nathaniel Bryan, Nattacia Satie, Vaneen Selvadurai, Neil Lawrence, Nicholas Tamarin, Nicholas Montgomery, Nick Giovannetti, Nick Napolitano, Nick Van Amburg, Nik Carter, Nikki Shannon, Nikki Walker, Nina Savinski, Nirvana Savoury, No Names, Noelle Lynch, Nore Davis, Norman Chiu, Oleg Dubson, Omar Scroggins, Oscar Riba, Oscar Tevez, Ozvaldo E. Duran, Oswald Greene, Padraic Shay, Pailo Heitz, Pantera Saint-Montaigne, Pascal Beauboeuf, Patrick O'Reilly, Patrick Roch, MC Paul Barman, Paul Borghese, Paul Kim, Paul Sado, Pedro-Atzel Zapata, Peter Adler, Peter Appel, Peter Michael Marino, Peter Rof, Peter VonBerg, Phil Poli, Philip Castanheira, Phoebe Strole, Portia, Pranav Behari, Que-Roze Wallace, Rafael Peralta, Ralph Byers, Ran Edna, Randy Felix, Randy Kruk, Raoul Breton, Ray Smiling, Raymond Ko, Rebecca Wilson, Reginald Wilber Jr., Remo Da Rapstar, Rich Johnson, Richard Brennan, Richard Cole, Richard Feng Zhu, Rob Karol, Robert Cross, Robert Kelly, Robert Levitt, Robert Liguori, Robert Vialva, Rocky Sebastian, Rod Edge, Rodrigo Lopresti, Roey Hershkovitz, Roisi Proven, Roland Uruci, Toker Roman, Ron Bennington, Ron Foster, Ron Reeve, Rory Buckeridge, Ross Wallace, Rotten Peppers, Ruben Camacho, Trujo, Ruby Campbell, Rueben Pacheco, Russ Greene, Salty Loeb, Sam Roberts, Sandia Ang, Sandy Lamarre, Sang Sul Bae, Sasha Nesterov, Shpend Xani, Scott Cannizzaro, Scott Chan, Serge Tismen, Sha Stimuli, Shanieka D. Brooks, Shaun Velasquez, Shawn Sandrew, Sheetal Doshi, Simon Eapen, Skender, Skyy Madyun, Sofia Kay, Sorab Wadia, Soren Scott, Stacy Rachels, Stanley Brzelak, Stanton Serjeant, Stelianie Tekmitchov, Stephanie Hepburn, Stephen Barber, Stephen Bliss, Sterling B. Ely, Steve Carlesi, Steve Ross, Steven I. Rivas, Stuart Thompson, Sujay Jhaveri, Sullivan Walker, Swave Sevah, Taganyahu Swaby, Tamica Fields, Taryn Klana Myers, Tessa Keimes, Theodore Hatwood, Thomas Vergow, Tia Dionne Hodge, Tim Champeaux, Timal Mcken, Timothy Edison, Timothy Ellison, Timothy Kelly, Tina Johnson, TJ Lawson, Tom Wagner, Tom Mardirosian, Tom Vaught, Tommy Zurhellen, Tommy Colletti, Tony Prendatt, Tony Ray Rossi, Travis Terrell Jacobs, Travis Tefft, Tricia Shaw, Yury Naumkin, Vadim Krol, Van Truster, Vanessa Crews, Victoria Broderick, Victoria Chuang, Victoria Edwards, Vince Nappo, Vince Parker, Vince T., Vladimi Versailles, Vladimir Bibich, Vladimir Jevtic, Wally Green, Wilhelm Lewis, Will Janowitz, Will Sierra, William Blagrove, William DeVizia, William Rompf, Willie Lee-Williams, Xaio Li, Xavier Paul Cadeau Jr., Yahael Torres, Yesh, Yevgeniy Dekhtyar, Yuriy Tros, Yvahn Martin, Zoya Krasnovsky; Translated By: Larissa Tokmakov, Damir Bikic, Rafaela Prifti, Kondi, Ljuba Grandjean, Kamilah Forbes; Pedestrian Production By: Franceska Clemens; Recorded At: Rockstar Studios, Soundtrack Recording Studio; Liberty City Media - All Radio and Tv Stations, Commercials, DJ Dialogue, Jingles and Station Imaging Written By: Dan Houser, Lazlow; Liberty City Media - Produced By: Lazlow; Liberty City Media - Radio Stations Designed By: Craig Connor; Liberty City Media - TV Graphics By: Maryam Parwana; Liberty City Media - TV Camera Work By: Anthony Carvalho, Rob Karol, Caleb Oglesby, Peter Adler; Liberty City Media - Internet Written By: Michael Unsworth, Lazlow, Rupert Humphries, Dan Houser; Liberty City Media - Internet Built By: Stuart Petri, Adam Tedman, Simon Lashley, Euan Duncan, Jill Menzies, Ray Smiling, Greg Lau, Mike Torok, Mike Carnevale, Alice Chuang; Liberty City Media - Jingles Produced By: Lazlow, Nicholas Montgomery, Brian Scibinico, Scott Cannizzaro; Liberty City Media - Radio and TV Singing By: Anthony Cumia, Allison Ford, Michael Baker, Victoria Edwards; Electro-Choc DJ: Francoise K; Imaging Voice: Jen Sweeney; "Signal Failure" Performed By: Padded Cell; "Signal Failure" Written By: R. Sen/N. Beatnik; "The Devil In Us (Dub)" Peformed By: Black Devil Disco Club; "The Devil In Us (Dub)" Written By: B. Fevre; "No Pressure (Deadmau5 Remix)" Performed By: One + One; "No Pressure (Deadmau5 Remix)" Written By: J. Zabiela/N. Fanciulli/A. Chatterley; "Brain Leech (Bugged Mind Remix)" Performed By: Alex Gopher; "Brain Leech (Bugged Mind Remix)" Written By: A. Gopher; "B.T.T.T.T.R.Y. (Bag Raiders Remix)" Performed By: K.I.M.; "B.T.T.T.T.R.Y. (Bag Raiders Remix)" Written By: K. Moyes; "Tits & Acid" Performed By: Simian Mobile Disco; "Tits & Acid" Written By: J. Ford/J. Shaw; "Let Your Body Learn" Performed By: Nitzer Ebb; "Let Your Body Learn" Written By: D. Gooday/S. Granger/V. Harris/D. McCarthy/C. Piper; "Testarossa (Sebastian Remix)" Performed By: Kavinsky; "Testarossa (Sebastian Remix)" Written By: V. Belorgey; "I Thought Inside Out (Original Mix)" Performed By: Chris Lake Vs. Deadmau5; "I Thought Inside Out (Original Mix)" Written By: C. Lake/J. Zimmerman; "& Down" Performed By: Boys Noize; "& Down" Written By: A. Ridha; "Waters of Nazareth" Performed By: Justice; "Waters of Nazareth" Written By: G. Augé/X. De Rosnay; "Turn To Red" Performed By: Killing Joke; "Turn To Red" Written By: K. Walker/J. Coleman/M. Glover/P. Ferguson; "Make It Happen" Performed By: Playgroup; "Make It Happen" Written By: T. Jackson/K. DeConnick; "Optimo" Performed By: Liquid Liquid; "Optimo" Written By: J. Hartley/R. McGuire/S. Principato/D. Young; Fusion FM DJ: Roy Ayers; Imaging Voice: Pantera Saint-Montaigne; "The Edge" Performed By: David McCallum; "The Edge" Written By: D. Axelrod; "Funk In the Hole" Performed By: Roy Ayers; "Funk In the Hole" Written By: R. Ayers; "Heavy Tune" Performed By: Gong; "Heavy Tune" Written By: P. Moerlen; "Holy Thursday" Performed By: David Axelrod; "Holy Thursday" Written By: D. Axelrod; "Knucklehead" Performed By: Grover Washington Jr.; "Knucklehead" Written By: G. Washington Jr.; "Pokusa" Performed By: Aleksander Maliszewski; "Pokusa" Written By: A. Maliszewski; "Raisins" Performed By: Ryo Kawasaki; "Raisins" Written By: R. Kawasaki; "Stomp" Performed By: Marc Moulin; "Stomp" Written By: M. Moulin; "Stratus" Performed By: Bill Cobham; "Stratus" Written By: B. Cobham; "Sneakin' In the Back" Performed By: Tom Scott/The L.A. Express; "Sneakin' In the Back" Written By: M. Bennett/L. Carlton/J. Guerin/J. Sample/T. Scott; IF 99 International Funk DJ: Femi Kuti; Imaging Voices: Saldah Arrika Ekulona, Alvino Johnson; Imaging Production: Jonathan Hanst; "A Chance For Peace" Performed By: Lonnie Liston Smith; "A Chance For Peace" Written By: L.L. Smith; "Galaxy" Performed By: War; "Galaxy" Written By: J. Goldstein/H. Brown/S. Allen/D. Dickerson/H. Scott/L. Jordan/L. Oskar/C. Miller; "Give the People What They Want" Performed By: The O'Jays; "Give the People What They Want" Written By: K. Gamble/l. Huff; "Home Is Where the Hatred Is" Performed By: Gil Scott-Heron; "Home Is Where the Hatred Is" Written By: G. Scott-Heron; "Just Kissed My Baby" Performed By: The Meters; "Just Kissed My Baby" Written By: Z. Modeliste/A. Neville/L. Nocentelli/G. Porter Jr.; "Livin' It Up" Performed By: Mandrill; "Livin' It Up" Written By: C. Wilson/L. Wilson/R. Wilson/C. Cave II; "New Bell" Performed By: Manu Dibango; "New Bell" Written By: M. Dibango; "Sorrow, Tears & Blood" Performed By: Fela Kuti; "Sorrow, Tears & Blood" Written By: F. Kuti; "Truth Don Die" Performed By: Femi Kuti; "Truth Don Die" Written By: F. Kuti; "Who Is He and What Is He To You" Performed By: Creative Source; "Who Is He and What Is He To You" Written By: B. Withers/S. McKenny; "You Can't Hide Love" Performed By: Hummingbird; "You Can't Hide Love" Written By: S. Scarborough; "Zombie" Performed By: Fela Kuti; "Zombie" Written By: F. Kuti; JNR Jazz Nation Radio DJ: Roy Haynes; Imaging Voice: KD Bowe; "April In Paris" Performed By: Count Basie; "April In Paris" Written By: E.Y. Harburg/V. Duke; "Giant Steps" Performed By: John Coltrane; "Giant Steps" Written By: J. Coltrane; "Let's Get Lost" Performed By: Chet Baker; "Let's Get Lost" Writtem By: F. Loesser/J. McHugh; "Moanin'" Performed By: Art Blakey And The Jazz Messengers; "Moanin'" Written By: B. Timmons; "Move" Performed By: Miles Davis; "Move" Written By: D. Best; "Night and Day" Performed By: Charlie Parker; "Night and Day" Written By: C. Porter; "Snap Crackle" Performed By: Roy Haynes; "Snap Crackle" Written By: R. Haynes; "St. Thomas" Performed By: Sonny Rollins; "St. Thomas" Written By: S. Rollins; "Take the 'A' Train" Performed By: Duke Ellington; "Take the 'A' Train" Written By: B. Strayhorn; "Whisper Not (Big Band)" Performed By: Dizzy Gillespie; "Whisper Not (Big Band)" Written By: B. Goldson; K 109 the Studio DJ: Karl Lagerfeld; Imaging Voice: Chad Coleman, Andrea Stapleton; "Burning Love Breakdown" Performed By: Peter Brown; "Burning Love Breakdown" Written By: C. Wade/P. Brown; "Can't Live Without Your Love" Performed By: Tamiko Jones; "Can't Live Without Your Love" Written By: R. Muller; "Dancer" Performed By: Gino Soccio; "Dancer" Written By: G. Soccio; "Get On Up and Do It Again" Performed By: Suzy Q; "Get On Up and Do It Again" Written By: Panzero/D'Orazio; "On A Journey" Performed By: Electrik Funk; "On A Journey" Written By: Leverett/Tucci; "Standing In the Rain" Performed By: Don Ray; "Standing In the Rain" Written By: M. Cerrone/R. Donnez; "Supernature" Performed By: Cerrone; "Supernature" Written By: Cerrone/R. Donnez/Lovich/Wisniak; "Till You Surrender" Performed By: Rainbow Brown; "Till You Surrender" Written By: P. Adams; "Underwater" Performed By: Harry Thurmann; "Underwater" Written By: H, Thurmann/H. Weindorf; "Walk the Night" Performed By: Skatt Brothers; "Walk the Night" Written By: Fernandez/Fontana; L.C.H.C Hardcore Rock DJ: Jimmy Gestapo; Imaging, Jingles, Voices: Armando Bordas; Guitar and Vocals: Lenny Bednarz; Drums and Vocals: Peter LaRussa; "A Day In the Life" Performed By: Murphy's Law; "A Day In the Life" Written By: Murphy's Law; "All Your Boyz" Performed By: Maximum Penalty; "All Your Boyz" Written By: J. Affe; "Back To Back" Performed By: Underdog; "Back To Back" Written By: R. Birkenhead; "Enforcer" Peformed By: Leeway; "Enforcer" Written By: E. Sutton/A.J. Novello; "Injustice System" Performed By: Sick Of It All; "Injustice System" Written By: L. Koller/P. Koller/A. Majidi/C. Setari; "It's the Limit" Performed By: Cro-Mags; "It's the Limit" Written By: J. Joseph/H. Flanagan/P. Mitchell; "Just Can't Hate Enough" Performed By: Sheer Terror; "Just Can't Hate Enough" Written By: A. Blake/P. Bearer; "Right Brigade" Performed By: Bad Brains; "Right Brigade" Written By: E.C. Hudson/P.D. Hudson/D. Jenifer/G.W. Miller; "Tell Tale" Performed By: Killing Time; "Tell Tale" Written By: A. Drago/r. McLoughlin/C. Porcaro; "Victim In Pain" Performed By: Agnostic Front; "Victim In Pain" Written By: R. Miret; LRR 97.8 Liberty Rock Radio DJ: Iggy Pop; Imaging Voice and Production: John Reilly; "1979" Performed By: The Smashing Pumpkins; "1979" Written By: B. Corgan; "Cocaine" Performed By: Steve Marriott's Scrubbers; "Cocaine" Written By: T. Hinkley/S. Marriott/G. Ridley; "Cry" Performed By: Godley & Creme; "Cry" Written By: K. Godley/L. Creme; "Dominion" Performed By: The Sisters Of Mercy; "Dominion" Written By: A. Eldrich; "Mother Russia" Performed By: The Sisters Of Mercy; "Mother Russia" Written By: A. Eldrich; "Edge of Seventeen" Performed By: Stevie Nicks; "Edge of Seventeen" Written By: S. Nicks; "Evil Woman" Performed By: ELO; "Evil Woman" Written By: J. Lynne; "Fascination" Performed By: David Bowie; "Fascination" Written By: D. Jones/L. Vandross; "Goodbye Horses" Performed By: Q Lazzarus; "Goodbye Horses" Written By: W. Garvey; "Heaven and Hell" Performed By: Black Sabbath; "Heaven and Hell" Written By: R.J. Dio/T. Iommi/W. Ward/T. Butler; "Her Strut" Performed By: Bob Seger & The Silver Bullet Band; "Her Strut" Written By: B. Seger; "I Wanna Be Your Dog" Performed By: Iggy Pop; "I Wanna Be Your Dog" Written By: D. Alexander/R. Ashton/I. Pop; "Jailbreak" Performed By: Thin Lizzy; "Jailbreak" Written By: P. Lynott; "Mama" Performed By: Genesis; "Mama" Written By: Genesis; "New York Groove" Performed By: Hello; "New York Groove" Written By: R. Ballard; "One Vision" Performed By: Queen; "One Vision" Written By: Queen; "Remedy" Performed By: The Black Crowes; "Remedy" Written By: C. Robinson/R. Robinson; "Rocky Mountain Way" Performed By: Joe Walsh; "Rocky Mountain Way" Written By: R. Grace/K. Passarelli/J. Vitale/J. Walsh; "The Seeker" Performed By: The Who; "The Seeker" Written By: P. Townshend; "Street Kids" Performed By: Elton John; "Street Kids" Written By: E. John/B. Taupin; "Straight On" Performed By: Heart; "Straight On" Written By: S. Ennis/A. Wilson/N. Wilson; "Thug" Performed By: ZZ Top; "Thug" Written By: B, Gibbons/D. Hill/F. Beard; "Turn You Inside Out" Performed By: R.E.M.; "Turn You Inside Out" Written By: W. Berry/P. Buck/M. Mills/M. Stipe; Massive B DJ: Bobby Konders; "Badder Den Dem" Performed By: Burro Banton; "Badder Den Dem" Written By: D. Spalding/B. Konders; "Set It Off" Performed By: Choppa Chop; "Set It Off" Written By: D. Johnson/B. Konders; "Real McCoy" Performed By: Mavado; "Real McCoy" Written By: D. Brookes/C. Marsh; "Raise It Up" Performed By: Jabba; "Raise It Up" Written By: S. Mitchell/B. Konders; "Brrrt" Performed By: Bunji Garlin; "Brrrt" Written By: I. Alvarez/B. Konders; "Youth Dem Cold" Performed By: Richie Spice; "Youth Dem Cold" Written By: R. Bonner/E. Osborne/C. Dodd; "All About Da Weed" Performed By: Chuck Fenda; "All About Da Weed" Written By: L. Whitehead/E. Osborne/C. Dodd; "Call Pon Dem" Performed By: Chezidek; "Call Pon Dem" Written By: D. Johnson/B. Konders; "Last Night" Performed By: Mavado; "Last Night" Written By: D. Books/B. Konders; "Da Order" Performed By: Spragga Benz; "Da Order" Written By: C. Grant/B. Konders; "Bullet Proof Skin" Performed By: Bounty Killer; "Bullet Proof Skin" Written By: R. Price/B. Konders; "Church Heathen" Peformed By: Shaggy; "Church Heathen" Written By: C. Birch/O. Burrell/R. Ducant/A. Fennell/M. Gregory/T. Kelly; "No Fraid A" Performed By: Munga; "No Fraid A" Written By: D. Rhoden/D. Bennett; "Driver" Performed By: Buju Banton; "Driver" Written By: B. Banton/S. Dunbar/R. Shakespeare/M. Wellington; Radio Broker DJ: Juliette Lewis; Imaging Voice and Production: Bryan Apple; "Arm In Arm (Shy Child Mix)" Performed By: The Boggs; "Arm In Arm (Shy Child Mix)" Written By: J. Friedman; "Cocaine" Peformed By: Cheeseburger; "Cocaine" Written By: J. Bradley/C. Karacas; "Disneyland, Pt. 1" Performed By: Get Shakes; "Disneyland, Pt. 1" Written By: D. Farrow/M. Farrow; "Get Innocuous!" Performed By: LCD Soundsystem; "Get Innocuous!" Written By: J. Murphy/T. Pope; "Homicide" Performed By: The Prairie Cartel; "Homicide" Written By: N. Cash; "Inside the Cage (David Gilmour Girls Remix)" Performed By: Juliette & The Licks; "Inside the Cage (David Gilmour Girls Remix)" Written By: J. Lewis/j. Womack/T. Morse/k. Walters; "Mayday" Performed By: Unkle; "Mayday" Featuring: The Duke Spirit; "Mayday" Written By: J. Lavelle/R. File/C. Goss/O. Betts/T. Butler/L. Ford/D. Higgins/L. Moss; "No Sex For Ben" Performed By: The Rapture; "No Sex For Ben" Written By: The Rapture; "One Horse Race" Performed By: Tom Vek; "One Horse Race" Written By: T.T. Vernon-Kell; "Pony" Performed By: Teenager; "Pony" Written By: Littlemore/Preven/Cutler; "Raging In the Plague Age" Performed By: Les Savy Fav; "Raging In the Plague Age" Written By: S. Butler/H. Haynes/T. Harrington/S. Jabour; "Riot In the City" Performed By: White Light Parade; "Riot In the City" Written By: D. Yates; "Sleep Is Impossible" Performed By: Deluka; "Sleep Is Impossible" Written By: K. Kovacs/E. Innocenti; "Strange Times" Performed By: The Black Keys; "Strange Times" Written By: D. Averbach/P. Carney; "Take It With A Kiss" Performed By: The Pistolas; "Take It With A Kiss" Written By: The Pistolas; "The Teacher" Performed By: Ralph Myerz; "The Teacher" Written By: E. Sellevold/N. Olsen/J. Olsen; "Vagabond" Performed By: Greenskeepers; "Vagabond" Written By: M. Share/J. Curd/N. Maurer/Jdub; "Wrap It Up" Performed By: Whitney; "Wrap It Up" Written By: N. Wannacot; "Yadnus (Stiil Going To the Roadhouse Mix)" Performed By: !!! (Chk Chk Chk); "Yadnus (Stiil Going To the Roadhouse Mix)" Written By: Wilson/Gorman/Pugh/Vandervolgen/Andreoni/Pope/Fuchs; San Juan Sounds DJ: Daddy Yankee; Imaging Voices: Reynaldo Infante, Julie Nunez; Imaging Production: Jonathan Hanst; "Atrevete-Te-Te" Performed By: Calle 13; "Atrevete-Te-Te" Written By: E. Cabra/R. Perez; "Impacto" Performed By: Daddy Yankee; "Impacto" Written By: R. Ayala/S. Storch; "Maldades" Performed By: Hector El Father; "Maldades" Written By: H. Delgado; "Ponmeta" Performed By: Voltio; "Ponmeta" Featuring: Jowell & Randy; "Ponmeta" Written By: G. Arias/Maldon/J. Munoz/R. Ortiz/J. Ramos/D. Torres; "Salio El Sol" Performed By: Don Omar; "Salio El Sol" Written By: W. Landon; "Sexy Movimiento" Performed By: Wisin & Yandel; "Sexy Movimiento" Written By: V. Martinez-Rodriguez/L.J.L. Morera/E.F. Padilla/M.L. Veguilla; "Siente El Boom (Remix)" Performed By: Tito El Bambino; "Siente El Boom (Remix)" Featuring: Randy; "Siente El Boom (Remix)" Written By: C. Miguel De Jesus/R. Acevedo/C. Arias/R. Castillo/E. Nevares/M. Maldonado/J. Munoz/D. Castro; "Ven Bailalo" Performed By: Angel Y Khriz; "Ven Bailalo" Written By: A. Rivera/C. Colon/J. Torres; the Beat 102.7 DJ: DJ Mister Cee, The Evil Genius DJ Green Lantern; Imaging Voices: Eric Edwards, Vanessa Grullon; Imaging Production: Bryan Apple; Announcer For Green Lantern Show: Larry Kenney; "What's the Problem" Performed By: Styles P; "What's the Problem" Written By: J. D'Agostino/D. Styles; "Anybody Can Get It" Performed By: Uncle Murda; "Anybody Can Get It" Written By: J. D'Agostino/L. Grant; "Nickname" Performed By: Qadir; "Nickname" Written By: J. D'Agostino/Q. Habeeb; "Where's My Money" Performed By: Busta Rhymes; "Where's My Money" Written By: J. D'Agostino/T. Smith; "Getaway Driver" Performed By: Maino; "Getaway Driver" Written By: J. D'Agostino/J. Coleman; "Stick'm" Performed By: Red Café; "Stick'm" Written By: J. D'Agostino/J. Denny; "Wet 'Em Up" Performed By: Tru Life; "Wet 'Em Up" Written By: J. D'Agostino/R. Rosado; "Price On Your Head" Performed By: Johnny Polygon; "Price On Your Head" Written By: J. D'Agostino/J. Armour; "Top Down" Performed By: Swizz Beatz; "Top Down" Written By: K. Dean/E. McCaine/R. Hatcher/L. Major; "War Is Necessary" Performed By: Nas; "War Is Necessary" Written By: N. Jones/L. Lewis/W. Coleman; "Flashing Lights" Performed By: Kanye West; "Flashing Lights" Featuring: Dwele; "Flashing Lights" Written By: K. West/E. Hudson; "Hip Hop (Remix)" Performed By: Joell Ortiz; "Hip Hop (Remix)" Featuring: Jadakiss & Saigon; "Hip Hop (Remix)" Written By: J. Ortiz/J. Phillips/B. Carenard; "Crackhouse" Performed By: Fat Joe; "Crackhouse" Featuring: Lil Wayne; "Crackhouse" Written By: J. Cartagana/D. Carter/S. Morales/J. Bobe/K. Pittman/B. Bouldin/E. Dixon/E. Edwards/L. Freez/L/ Muggerud/B. Williams; "Dirty New Yorker" Performed By: Mobb Deep; "Dirty New Yorker" Featuring: Havoc & Prodigy; "Dirty New Yorker" Written By: A. Johnson/A. Maman/K. Muchita; "We Celebrate" Performed By: Ghostface Killah; "We Celebrate" Featuring: Kid Capri; "We Celebrate" Written By: D. Fekaris/N. Zesses/D. Coles/K. Capri; "Blow Your Mind (Remix)" Performed By: Styles P; "Blow Your Mind (Remix)" Featuring: Sheek Louch & Jadakiss; "Blow Your Mind (Remix)" Written By: Brookes/Kaseem/Styles; "Stylin'" Performed By: Papoose; "Stylin'" Written By: R. Smith/W. Mackie; the Classics 104.1 Mixed By: DJ Premier; "Supa Star" Performed By: Group Home; "Supa Star" Written By: J. Heath/J. Fleder/C. Martin; "All For One" Performed By: Brand Nubian; "All For One" Written By: L. DeChalus/M. Dixon/D. Murphy; "I Got It Made" Performed By: Special Ed; "I Got It Made" Written By: Archer/Thompson/Hill/Beavers/Joyner/Taylor; "D. Original" Performed By: Jeru The Damaja; "D. Original" Written By: K. Davis/C. Martin; "Droppin' Science" Performed By: Marley Marl; "Droppin' Science" Featuring: Craig G; "Droppin' Science" Written By: C. Curry/M. Williams; "Cha Cha Cha" Performed By: MC Lyte; "Cha Cha Cha" Written By: F. Byrd; "Top Billin'" Performed By: Audio 2; "Top Billin'" Written By: K. Robinson; "Go Stetsa" Performed By: Stetsasonic; "Go Stetsa" Written By: Bolton/Hamilton/Huston/Nemley/Roman/Wright; "It's Yours" Performed By: T. La Rock & Jazzy Jay; "It's Yours" Written By: R. Rubin; "Who's Gonna Take the Weight" Performed By: Gang Starr; "Who's Gonna Take the Weight" Written By: K. Elam/C. Martin; "Live At the Barbeque" Performed By: Main Source; "Live At the Barbeque" Written By: K. MacKenzie/S. MacKenzie/W. Mitchell; the Journey DJ: A Computer; Imaging Voice: Alexandra Williamson; "8:07" Performed By: Global Communication; "8:07" Written By: T. Middleton/M. Pritchard; "A Rainbow In Curved Air" Performed By: Terry Riley; "A Rainbow In Curved Air" Written By: T. Riley; "Arrival" Performed By: Steve Roach; "Arrival" Written By: S. Roach; "Communique 'Approach Spirial'" Performed By: Michael Shrieve; "Communique 'Approach Spiral'" Written By: M. Shrieve/K. Shrieve; "Oxygene Pt. 4" Performed By: Jean Michel Jarre; "Oxygene Pt. 4" Written By: J.M. Jarre; "Pruit Igoe" Performed By: Philip Glass; "Pruit Igoe" Written By: P. Glass; "Remote Viewing" Performed By: Tangerine Dream; "Remote Viewing" Written By: C. Franke/E. Froese/J. Schmoelling; "Selected Ambient Works Vol. II CD2 TRK5" Performed By: Aphex Twin; "Selected Ambient Works Vol. II CD2 TRK5" Written By: R. James; "The Oh of Pleasure" Performed By: Ray Lynch; "The Oh of Pleasure" Written By: R. Lynch/T. Canning; the Vibe 98.8 DJ: Vaughn Harper; Image Voice: Keith Randolph Smith; Imaging Production: Bryan Apple; Callers: Damon The Pimp, Rick Dyers, John F. Rocket, Mark Anthony, Yahmahn Clark, Mort Goldman; "Because of You" Performed By: Ne-Yo; "Because of You" Written By: M.S. Eriksen/T.E. Hermansen/S. Smith; "Bump N' Grind" Performed By: R. Kelly; "Bump N' Grind" Written By: R. Kelly; "C.O.D. (I'll Deliver)" Performed By: Mtume; "C.O.D. (I'll Deliver)" Written By: Mtume/T. Agee; "Criticize" Performed By: Alexander O'Neal; "Criticize" Written By: G.G. Johnson/A. O'Neal; "Daylight" Performed By: Ramp; "Daylight" Written By: W.H. Allen/R. Ayers/E. Birdsong; "Footsteps In the Dark" Performed By: Isley Brothers; "Footsteps In the Dark" Written By: R. Isley/R. Isley/C. Jasper; "Freek'n You" Performed By: Jodeci; "Freek'n You" Written By: D. Swing; "Get It Shawty" Performed By: Lloyd; "Get It Shawty" Written By: J. Lackey/R. Lovett/L. Polite/Z. Wallace; "Golden" Performed By: Jill Scott; "Golden" Written By: A.C. Bell/H.L Robinson/J. Robinson/J.H. Scott; "Hangin' On A String" Performed By: Loose Ends; "Hangin' On A String" Written By: J. Eugene/C. McIntosh/S. Nichol; "Have You Ever Loved Somebody" Performed By: Freddie Jackson; "Have You Ever Loved Somebody" Written By: B.J. Eastmond/J.W. Skinner; "In My Bed (So So Def Remix)" Performed By: Dru Hill; "In My Bed (So So Def Remix)" Written By: R. Brown/D. Simmons/R. Stacy; "Inner City Blues (Make Me Wanna Holler)" Performed By: Marvin Gaye; "Inner City Blues (Make Me Wanna Holler)" Written By: M. Gaye/J. Nyx; "Inside My Love" Performed By: Minnie Riperton; "Inside My Love" Written By: M. Riperton/R.J. Rudolph/L. Ware; "It's Only Love Doing It's Thing" Performed By: Barry White; "It's Only Love Doing It's Thing" Written By: J.L. Cameron/V.M. Cameron; "I Want You" Performed By: C.J.; "I Want You" Written By: B. Sigler/R. Tyson/C. Higgins/J. Barias/P, Jackson; "Just Be Good To Me" Performed By: S.O.S. Brand; "Just Be Good To Me" Written By: Harris/Lewis; "Pony" Performed By: Ginuwine; "Pony" Written By: S. Garrett/T. Mosley/Lumpkin; "You" Performed By: Raheem DeVaughn; "You" Written By: R. DeVaughn/T. 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Vasiliev; "Mama" Performed By: Basta; "Mama" Written By: Basta; "Nikogo Ne Zhalko" Performed By: Leningrad; "Nikogo Ne Zhalko" Written By: S.V. Shnurov; "O Tebe" Performed By: Ranetki; "O Tebe" Written By: S. Milnichenko/S. Milnichenko/V. Kozlova; "Rap" Performed By: Dolphin; "Rap" Written By: Lisikov A.V./Dolphin; "Schweine" Performed By: Glukoza; "Schweine" Written By: M. Fadeev/M. Fadeev/Glukoza; "Wild Dances (Ukrainian FM Version)" Performed By: Ruslana; "Wild Dances (Ukrainian FM Version)" Written By: Ruslana/O. Ksenofontov; "Zelenoglazoe Taksi (Club Remix)" Performed By: Oleg Kvasha; "Zelenoglazoe Taksi (Club Remix)" Written By: O. Kvasha/V. Panfilov; WKTT Radio - Imaging Voices: Brian Thomas, Jack Harte; Just or Unjust - Announcer: Jim Fagan; Just or Unjust - Judge: ML Wooley; Just or Unjust - Lori: Chelsea Peretti; Just or Unjust - Chuck: Jim Norton; Just or Unjust - Mr. Davis: Charles Everett; Just or Unjust - Ms. Allan: Pascale Armand; Richard Bastian Show - Richard Bastian: Jason Sudeikis; Richard Bastian Show - Callers: Richard Fury, Jimmy Bob Dautreeve, Bob Jones, Hadley Tomicki, Kim Hawker, Ian Brown, Jeff Sternberg, Art Cuebik, Chris Menaz, Mike Moe, Matt Pearson, Jenifa Jones, Hilda Wright, Ben Wissett; Fizz! - Jayne Labrador: Melinda Wade; Fizz! - Marcel LeMeau: Fez Whatley; Fizz! - Jeffron James: Patrice Oneal; Fizz! - Larissa Slalom: Amy Sacco; Fizz! - Lamon: Disco; Fizz! - Christopher Tibbits: Marlon Geshilder; PLC-Public Liberty Radio - Imaging Voice: Sonny Fox; the Séance - Beatrix Fontaine: Ilyana Kadushin; the Séance - Callers: Shelley Miller, Yahael Torres, Jena Axelrod, Chris Murray, Tricia Shaw; Pacemaker - Ryan McFallon: Bryan Tucker; Pacemaker - Sheila Stafford: Rachel Allen; Pacemaker - Wilson Taylor Sr.: Bill Hader; Pacemaker - Mason Waylon: Tricia Shaw; Intelligent Agenda - Mike Riley: Brian Sack; Intelligent Agenda - Brandon Roberts: Chris Gannon; Intelligent Agenda - John Hunter: Henry Strozier; Intelligent Agenda - Zachary Tyler: Matt Gumley; Intelligent Agenda - Announcer: Sean Lynch; Intelligent Agenda - Callers: Tanner Kenney, Erik Nagel, Jessica Spencer, Rene Campanelli, Derek Blair, Sean Macaluso, Adam Wolkoff; Integrity 2.0 - Production Voice and Imaging: Jeff Berlin; Integrity 2.0 - Production Music: Robert Dudzic, Groove Addicts; Integrity 2.0 - Pervert, Hotdog Vendor, Internet Nerd: Fred Armisen; Integrity 2.0 - People On Street: Kingsley Chima Aigbe, Keff Yorkes, Pam Alexander, Donato Greco, Mimi Lee, Adrian DeTray, Shawn Allen, Russell Forman, Tais Vasconcellos, Gabriella Rosa, Stevene Huie; "Come Into My Life" Performed By: Rick James; "Come Into My Life" Written By: R. James; "Hustlin'" Performed By: Rick Ross; "Hustlin'" Written By: A. Harr/J. Jackson/W. Roberts; "Ooh La La" Performed By: Goldfrapp; "Ooh La La" Written By: Goldfrapp/Gregory; "Shake Ya Ass" Performed By: Mystikal; "Shake Ya Ass" Written By: Hugo/Tyler/Williams; "A Real Real" Performed By: Naill Toner; "A Real Real" Written By: N. Toner; "Celtic High Step" Performed By: Killian's Angels; "Celtic High Step" Written By: B. 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Wikipedia: Grand Theft Auto IV
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Grand Theft Auto IV
GTAIV Logo.jpg
Grand Theft Auto IV's box art displays several of the prominent characters featured in the game, including protagonist Niko Bellic
Developer(s) Rockstar North
Rockstar Toronto (PC)[1]
Publisher(s) Rockstar Games
Distributor(s) Take-Two Interactive (retail)
Steam (online)[2]
Designer(s) Simon Lashley
Keith McLeman[3]
Series Grand Theft Auto
Engine RAGE
Euphoria[4]
Native resolution 720p
Version 1.04 (PlayStation 3)

1.06 (Xbox 360)
1.0.0.4 (Windows)

Platform(s) PlayStation 3
Xbox 360
Microsoft Windows[5]
Release date(s) PlayStation 3, Xbox 360
29 April 2008

Microsoft Windows
NA 2 December 2008[6]
EU 3 December 2008[7]

Genre(s) Sandbox, third-person shooter, action-adventure
Mode(s) Single-player, multiplayer
Rating(s) BBFC: 18[8][9]
ESRB: M
OFLC: MA15+ (cut and uncut versions)[10][11]
OFLC: R18[12]
PEGI: 18+[13]
Media Blu-ray Disc, DVD DL, 2× DVD DL, download
System requirements See Development section for requirements matrix
Input methods Gamepad; keyboard and mouse

Grand Theft Auto IV (commonly abbreviated as GTA 4 or GTA IV) is a sandbox-style action-adventure video game developed by Rockstar North.[14] It is the sixth 3D game in the Grand Theft Auto series. Grand Theft Auto IV was released for the PlayStation 3 and Xbox 360 in Oceania, Europe and North America on 29 April 2008,[15] and in Japan on 30 October 2008.[16] A Windows version of the game was released in North America on 2 December 2008 and in Europe on 3 December.[5][6][7] Two episodic packs have been developed for the Xbox 360, the first of which is entitled The Lost and Damned and was released on 17 February 2009. The second episode is called The Ballad of Gay Tony and was released on 29 October 2009.[17][18]

The game is set in a redesigned rendition of Liberty City, a fictional city based heavily on modern day New York City. It follows Niko Bellic, a war veteran from an unspecified country in Eastern Europe.[19] He comes to the United States in search of the American Dream,[20] but quickly becomes entangled in a seedy underworld of gangs, crime, and corruption. Like other games in the series, GTA IV is composed of elements from driving games and third-person shooters, and features "open-world" gameplay that gives players more control over their playing experience. GTA IV is the first console game in the series to feature an online multiplayer mode, which contains fifteen game types.

As the first game of the critically acclaimed series to appear on seventh generation consoles, Grand Theft Auto IV was widely anticipated. A major commercial and critical success, it broke industry records with sales of around 3.7 million units on its first day of release and grossing more than $500 million in revenue in the first week, from an estimated 6 million units sold worldwide.[21][22] As of 11 March 2009, the game has sold over 13 million copies.[23] Grand Theft Auto IV also received overwhelmingly positive reviews, becoming one of the highest-rated games of all-time on aggregated review websites such as Metacritic and GameRankings.[24][25]

Contents

Gameplay

Grand Theft Auto IV is structured similarly to previous games in the series. The core gameplay consists of giving the player a large, open environment in which to move around. On foot, the player's character is capable of walking, running, swimming, climbing and jumping, as well as using weapons and basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles. Grand Theft Auto IV takes advantage of Natural Motion's Euphoria engine, which combines artificial intelligence, bio-mechanics and physics to make NPC behaviour and movement adaptive and more realistic.

The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain parts of the map and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam, giving them the ability to do activities.

It is possible to have multiple active missions, due to the fact that some missions will run over the course of several days and will require the player to wait for further instructions, etc. The player can also partake in a variety of optional side missions. For the first time in the series, Grand Theft Auto IV features "morality choices" at several points throughout the game. The game has two different endings, which are determined by deciding which of the two missions to complete. The player can choose between a revenge mission or a deal mission, each leads to a different ending.

Combat and police response

Combat in Grand Theft Auto IV has been reworked to include a cover system.

The gunfight combat system has been reworked to a third-person scheme.[26] The player can slide to cover, lock on, blindfire, and free aim. When locked on, the target's health is indicated by eight segments inside the target circle. Additionally, if the target is wearing body armour there will be an additional armour circle inside the health circle, showing the target's armour status. Niko can also perform "cinematic executions", only possible with a pistol to certain characters/situations when the target circle blinks red. Players can target individual body parts using the revamped targeting system.[27] Niko's health is represented by a green semicircle on the left side of the mini-map, while a blue semicircle on the right represents armour. There are more hand to hand combat moves than in past games in the series, namely punching, kicking, "alternative" punching, dodging/blocking, disarming an opponent, and counter-attacking. If Niko is injured, he can recover health by eating, drinking soda, sleeping, using medical kits, using his mobile phone to call for paramedics, calling one of his girlfriends for medical advice, or using the services of a prostitute. Health is generally reduced by physical injuries, such as being hit by vehicles when walking, going through the windscreen of a vehicle when crashing, and gunfire or explosions and stab wounds. Body armour is gradually damaged by gunshots and explosions.[28] If Niko's health level reaches zero, the action stops, and he re-appears at the nearest hospital having lost 10% of his total wealth (up to $10,000). Niko is able to retain his weapons after re-spawning at a hospital, a feature previously only available in Grand Theft Auto: Vice City Stories and in Grand Theft Auto: San Andreas.

The Wanted level system operates differently from previous GTA games. The game retains the six star levels of previous iterations of the series, with increasing resistance on each level. However, the law enforcement agencies which come after the player with increasing wanted levels has also been changed from previous GTA games, with the focus on making them more realistic. As the wanted level rises in previous games, the police are replaced by SWAT teams, who are in turn replaced by the FBI (Secret Agents in GTA 2) and finally Army. In GTA 4, the Police are assisted by NOOSE (National Office of Security Enforcement) (parody of DHS) officers at a three-star wanted level, who in turn are again assisted randomly by either NOOSE's Tactical Response Unit (parody of NYPD ESU) or FIB (Federal Investigation Bureau) (parody of FBI) at a five-star wanted level and beyond. Like previous GTA games, a police helicopter pursues the player at a three-star wanted level, but this is replaced by a helicopter gunship at the five-star wanted level, though like the previous helicopters it also utilises sharp-shooters rather than its mounted gatling guns.

When the police are in pursuit of Niko, a search radius appears on the map in which the police will be looking for him. The size of this radius increases with the player's wanted level and re-centres itself on Niko's location if he is spotted by the police. The player can evade the police by both escaping the search radius and hide from all law enforcement units until the search is aborted. The wanted levels can also be lost either by driving into a "Pay 'N' Spray" (unless seen entering by police) or clandestinely changing vehicles in empty areas such as parking garages. The player has the option of attempting to escape arrest before being handcuffed, at the cost of increasing the wanted level by one star.[27] Additionally, pedestrians with cellphones can report crimes they witness in the surrounding environment.[29][30]

Vehicles

During car chases, the player can focus the camera on the target vehicle by holding the cinematic camera button And also do drive bys. Every vehicle in the game uses the in-game minimap as a GPS device, and additional voice directions are provided in luxury cars (but can also be activated in all cars or disabled in the options menu). "Waypoints" can be placed on destinations on the map, outlining the fastest legal route between Niko and the destination on the minimap. The ability to hail a taxi cab allows the player to travel to destinations without having to drive, and the entire journey may be skipped, allowing them to arrive at their destination instantly. The player cannot pilot fixed-wing aircraft, as was possible in previous games, but can still pilot helicopters.

The Bullet physics engine along with the Euphoria animation system causes Niko to react differently to every bike crash, instead of using a predefined animation.[31] Niko can lose health or die if he crashes or smashes through the windscreen of cars during high speed collisions. Unlike previous games, vehicles will not explode if they are flipped over, however they may catch fire and eventually explode if the engine is repeatedly damaged via collisions, or if the vehicle is damaged via firearms. Explosions can sometimes render nearby vehicles unusable, or cause them to catch fire. Car engines can also break down, rendering them unable to start. Vehicles can also physically deform unlike in previous games, sometimes rendering them undrivable. When driving or riding in a car, Niko is able to smash the window, free-aim, and fire out of the vehicle with several different one-handed weapons. The player may also drop grenades or Molotov cocktails.[32] In certain areas of Liberty City, Niko can stop his car alongside a prostitute, honk his car horn and let her in. He can then engage in three different sexual activities with the prostitute at different costs.[33]

Communication

The use of the mobile phone has been expanded to perform multiple actions. When selecting the mobile phone, a zoomed-in version of the phone interface pops up in the bottom right-hand corner of the screen. The phone allows the player to view text messages and appointments, as well as arrange to meet friends for activities. Retrying a failed mission can be done by accessing the menu and responding positively to a certain text message. The player can take photos with the mobile phone and upload them to the police computer during certain missions. Niko can dial 911 to call emergency services, who promptly arrive to his location and will respond to a situation, or lack thereof, occurring there.[34] The police will arrest felons, and paramedics are able to restore Niko's health. The phone also allows access to the game's multiplayer mode, online in a free mode. The player can also call other players to talk to them, or ask for a service that that character can provide, like transport or a reduction in wanted level.

The game also features several different in-game databases that Niko can make use of. An in-game version of the Internet can be used by accessing the Internet café chain, "TW@", located throughout the city or by accessing a computer in a safehouse. There are over 100 accessible fictitious websites within the game, and Niko can also send and receive email (including junk mail) and set up prospective dates. Although the Internet café was seen in Grand Theft Auto III, it did not give the player the option to browse.[35] In a police vehicle, Niko can use an in-car computer to access Liberty City's criminal database, discover information about various criminals in Liberty City and even track them down for a reward.[36] The game also features in-game television programming, with several viewable channels featuring programmes and advertisements. The television shows cover a wide variety of genres, including a history channel, reality shows, card games, and cartoons.

Multiplayer

Grand Theft Auto IV includes online multiplayer, with 15 modes of play available.[37] The multiplayer supports up to 16 players (32 players in the PC version[38]) and allows players to explore the entire city.[39] Players use a customisable character in a majority of the modes, and cash earned during play translates to a level at which more clothing is available for their character, depending on the level. Hosts of the games can control many variables, such as police presence, traffic, and weapons. The online games are split into ranked and unranked matches. The reward for the ranked gameplay is cash, which determines players' ranks.[40] The game does not feature any split screen or LAN multiplayer modes [41] on console, but the PC version does have LAN support.

There are several different game modes available. Team based gameplay modes include[42] Team Deathmatch, where 2–8 teams compete to accumulate the most kills in a traditional deathmatch; Team Mafiya Work, in which 2–8 teams compete to complete contract work for the "mafiya", such as escorting/killing targets or stealing cars; Team Car Jack City where 2–8 teams compete to steal cars and earn money for keeping them undamaged; Cops n' Crooks, featuring a team of cops who must compete against a team of crooks (which features the "All for One" variation – requiring the cops to kill the crooks' "Boss" before he is escorted to the extraction point – and the "One for All" variation – requiring the cops to kill all of the crooks before they reach the extraction point); and Turf War, involving two teams who compete to take control of designated areas of the map and control them for as long as possible.

The game also includes a variety of racing and cooperative modes, which include Race, in which players race through checkpoints in a traditional automobile race; a GTA Race variation, where players race through checkpoints in an automobile race, with the ability to combat their opponents; Hangman's N.O.O.S.E., a co-op mode that requires players to collect a person from the airport and safely escort him to the extraction point before the cops kill him; Deal Breaker, a co-op mission that requires players to assault a construction site captured by enemies, then chase a group of enemies before they escape; and Bomb da Base II, a co-op mission that requires players to clear out a ship, then destroy it with explosives, referencing the mission title Bomb Da Base: act II from Grand Theft Auto 3 which featured a similar objective of destroying a ship with explosives. The game also features a Free Mode, in which players have the entire map open to explore, with no end goal or mission to complete.

There are, however, limitations when playing Free Mode. Certain features from the single player story mode are disabled. The disabled features include the mini-games such as bowling, darts, and pool. Also disabled is other content found in the game, including cheats, clubs and the Internet café. These limitations also apply for all other game-types. Also, as the player progress in multiplayer modes, it's possible to unlock new clothing items, and updated apparel. Head gear will also become available at certain points.[citation needed]

Synopsis

Plot

Niko and the Statue of Happiness on Happiness Island

Grand Theft Auto IV follows the story of Niko Bellic, an illegal immigrant and veteran of the Bosnian War. After persuasion from his cousin Roman who immigrated to America years prior to the game's opening, Niko leaves Eastern Europe[19] to come to Liberty City, where he hopes to forget his criminal past and pursue the American Dream. After his arrival, however, Niko quickly learns that Roman's tales of riches and luxury were lies concealing Roman's struggles with debt and gangsters. Niko aids Roman in his troubles while hoping to carve out a new life for himself in the city.

It is later revealed that one of the reasons Niko came to Liberty City was to search for the person he blames for the betrayal of his old army unit: Florian Cravic. Niko creates ties with the Liberty City Bratva through Roman's loan shark Vladimir Glebov and later makes acquaintance with a major figure of the Bratva, Mikhail Faustin and his associate, Dimitri Rascalov. Niko completes jobs for Faustin before joining Dimitri's plot to betray Faustin and take over the organization. Niko assassinates Faustin on Dimitri's orders, but is then betrayed by Dimitri himself. It is revealed that Dimitri is actually in collusion with Ray Bulgarin, a former employer of Niko who orders his men to kill him. Niko fights his way through the ambush with the help of Little Jacob, a Jamaican arms dealer whom Niko befriended earlier. Dimitri and Bulgarin escape, however, and Jacob suggests dealing with them later.

Immediately afterwards Niko and Roman are forced to escape to Bohan when their Hove Beach apartment and taxi company are destroyed in an arson attack. At this time Roman reveals his plans to propose to his girlfriend, Mallorie. Desperate for money, Niko slowly obtains new allies and finds work in the various criminal organisations around the city, including the Pegorino Crime Family (Don Jimmy Pegorino, caporegime Ray Boccino and associate Phil Bell), along with their hired muscle, the McReary Irish Mob (mobsters Gerry and Packie, drug dealer Derrick and police deputy-commissioner Francis), Playboy X's gang, Dwayne Forge, Elizabeta Torres's drug ring, and others. After moving to a new apartment in Algonquin, Niko finally locates Florian, but discovers that he has changed his name to Bernie Crane, and Niko soon determines that Bernie is not the person responsible for his unit's betrayal, leaving him one remaining suspect: Darko Brevic.

Towards the conclusion of the storyline, a shadowy government agency (under the name of "U.L. Paper") that had forced Niko to help them in collusion with an aging mobster, Jon Gravelli, locates Darko in Bucharest and arrange to have him brought to Liberty City as a final reward. Niko confronts Darko, who has become a drug-addicted, guilt-ridden wreck. The player is then left with the option of either executing Darko or sparing his life. Afterwards, having dealt with his past, Niko is called to a bar where mob boss Jimmy Pegorino asks him one final favour; to obtain a shipment of heroin for him that he can sell to a buyer: Dimitri Rascalov.[42]

Finale

The story features two possible endings depending on the choice made by the player at this point in the game. In both endings Niko sees Pegorino as an enemy for allying so closely with Dimitri, and both antagonists die in nearly identical battles. The major difference in each ending is that either Roman Bellic or Kate McReary dies.

If the player chooses to exact Revenge, Niko ambushes Dimitri on his tanker while he is supervising a shipment of heroin. A gunfight ensues within the hull of the tanker and Niko kills Dimitri. In the aftermath, Roman and Mallorie's wedding takes place and Jimmy Pegorino, who is furious after the betrayal, commits a drive-by outside the church killing Niko's love interest, Kate McReary. Niko, Roman and Little Jacob follow some of Pegorino's men, who lead them to an abandoned casino in Alderney. Niko attempts to kill Pegorino, but he escapes via boat to Happiness Island. Niko, Roman and Jacob pursue in a helicopter, and Niko eventually kills Pegorino before lamenting on the supposed "American Dream" to Roman and Jacob.

If the player chooses to strike a Deal, Niko meets Phil Bell at the docks to make the exchange. Dimitri sabotages his side of the deal but Niko and Phil eventually retrieve the drug money regardless. Niko receives a congratulatory call from Pegorino who has now allied himself with Dimitri. Kate, however, who was against making the deal, is disappointed with Niko and refuses to attend Roman and Mallorie's wedding. The wedding takes place and an assassin sent by Dimitri to kill Niko inadvertently shoots and kills Roman during a struggle. A devastated and vengeful Niko teams up with Little Jacob and they go to an abandoned casino in Alderney to kill both Dimitri and Pegorino. In the casino, Dimitri betrays and kills Pegorino before escaping to Happiness Island via helicopter. Niko and Little Jacob pursue, and then kill Dimitri. The story ends with a parting shot of the Statue of Happiness, with Niko concerned for the well-being of his soul.[42]

Setting

GTA IV's rendition of Liberty City is more heavily based on New York City than in previous GTA games.[43]


Grand Theft Auto IV takes place in a redesigned version of Liberty City consisting of four boroughs, based on four of the boroughs of New York City. Broker is the equivalent of Brooklyn; Queens is Dukes; The Bronx is Bohan and Manhattan is Algonquin. Adjacent to the city is the independent state of Alderney based on Northern New Jersey and is named after a Channel Island. A Staten Island-esque area is not featured in the game as the developers believed that gameplay in such an area would not be fun.[44] There are two minor islands present, Charge Island (based loosely on Randall's Island) and Colony Island (based on Roosevelt Island). Initially, the city's bridges are locked down due to a terrorist threat, but eventually the armed police blockades are lifted and the player is able to lead Niko across the Broker, Algonquin and Northwood Heights bridges and explore the rest of the city. The "Francis International Airport" is based on several New York City-area airports, most notably LaGuardia and JFK.

Several adaptations of New York City districts and landmarks exist within Liberty City.

In Broker (Brooklyn):

  • BOABO (Beneath the Offramp of the Algonquin Bridge Overpass) modelled on DUMBO (Down Under the Manhattan Bridge Overpass), where one can find the Broker Navy Yards, based on reality's Brooklyn Navy Yard.
  • Firefly Island is based on a combination of Coney Island and Fire Island. It features the Screamer roller coaster, modelled on the Coney Island Cyclone as well as a hot dog emporium named Johnson's as a double-entendre, which is based on the real-life Nathan's.

In Dukes (Queens):

In Algonquin (Manhattan):

  • BAWSAQ is a lewdly-titled parody of NASDAQ and has a brightly lit building in Star Junction.

Elsewhere:

  • The Statue of Happiness is modelled on the Statue of Liberty, featuring a Styrofoam coffee cup in place of a torch. It stands on Happiness Island, which is off the southernmost tip of Algonquin Island much as real-life Liberty Island is located south of Manhattan.

Characters

Niko Bellic with Dimitri Rascalov at a seaside amusement park

The characters that appear in Grand Theft Auto IV are diverse and relative to the respective boroughs of Liberty City they are based in; belonging to various gangs and ethnic groups. The player controls Niko Bellic, a veteran of an Eastern European war.[19] According to Dan Houser, virtually none of the characters from the previous games would return, as "most of the characters we liked were dead,"[44] further evidenced by in-game graffiti bidding farewell to these characters.[42]

Unlike previous games in the series, the voice actors of Grand Theft Auto IV do not include notable and high-profile celebrities, instead opting for lesser known actors such as Michael Hollick, Jason Zumwalt, Timothy Adams and Coolie Ranx. However, several high-profile DJs host the various radio stations within the game such as Iggy Pop, Juliette Lewis, Karl Lagerfeld, DJ Premier, Fez Whatley and Lazlow Jones. Saturday Night Live actors Bill Hader and Jason Sudeikis appear on the liberal and conservative radio talk shows respectively, with Fred Armisen playing several guests on Lazlow's "Integrity 2.0". Katt Williams and Ricky Gervais also have their likenesses and comedy depicted in an in-game comedy club.[42] Numerous other comedians, including Jim Norton, Patrice Oneal, Rick Shapiro, and Robert Kelly, appeared on the radio and/or as characters in-game.

Soundtrack

Like previous games in the Grand Theft Auto series, Grand Theft Auto IV features a soundtrack that can be heard through radio stations while the player is in a vehicle. Liberty City is serviced by 18 radio stations, three of which are talk radio stations. The other stations feature music from a large range of genres. There are notable inclusions to the game's soundtrack, such as tracks from Genesis, David Bowie, Smashing Pumpkins, The Sisters of Mercy, Seryoga, Bob Marley, Don Omar, The Who, Queen, Black Sabbath, Philip Glass, Simian Mobile Disco, Nas, Kanye West, R. Kelly, Lloyd, Miles Davis, Loose Ends, Elton John, ZZ Top, R.E.M., MC Lyte and Barry White. The theme song (intro music) of Grand Theft Auto IV is "Soviet Connection" composed by Michael Hunter, who also composed the theme for Grand Theft Auto: San Andreas.

The game uses a similar music system to that of Grand Theft Auto: San Andreas. In other games in the series, each radio station was essentially a single looped sound file, playing the same songs, announcements and advertisements in the same order each time. With the radio stations in Grand Theft Auto IV, each sound file is held separately, and "mixed" randomly, allowing songs to be played in different orders, announcements to songs to be different each time, and plot events to be mentioned on the stations.[42] Certain songs are also edited to incorporate references to the fictional Liberty City.[45]

Following a partnership between Rockstar Games and Amazon.com, players are able to purchase real world MP3s through GTA IV's in-game mobile phone.[46] Players are able to mark radio songs that they like by dialing ZIT-555-0100 on Niko's phone. They will then receive a text message providing the name of the song and the artist. If a player is registered on Rockstar's 'Social Club' website he or she will also receive a real world e-mail with a link to an Amazon.com playlist where all of the player's marked songs will be listed and available to purchase.[47]

Development

Mural ad for the game on a wall in New York City, July 2007

Work on Grand Theft Auto IV began in November 2004, almost immediately after the release of Grand Theft Auto: San Andreas.[44] Around 150 game developers worked on Grand Theft Auto IV,[48] led by core members of the Grand Theft Auto III team.[49] The game uses Rockstar's own RAGE game engine, which was previously used in Rockstar Table Tennis, in combination with the Euphoria game animation engine.[4] Instead of pre-written animations, Euphoria uses procedural animation to control the way the player moves, enabling character movements to be more realistic.[50] The Euphoria engine also enables NPCs to react in a realistic way to the player's actions. In one preview, a player knocked an NPC out of a window and the character grabbed onto a ledge to stop himself from falling.[51] The game also uses middleware from Image Metrics to facilitate intricate facial expressions and ease the process of incorporating lip-synching.[52] Foliage in the game is produced through SpeedTree.[53]

Grand Theft Auto IV sees a shift in the series to a more realistic and detailed style and tone,[44] partly a result of the transition to consoles which offered high-definition graphics and the new and improved capabilities of such consoles.[49] Rockstar co-founder Dan Houser said "what we're taking as our watchword on [GTA IV] is the idea of what high definition actually means. Not just in terms of graphics, which obviously we are achieving, but in terms of all aspects of the design. [...] You know, trying to make something more realistic, more held together, but still retaining the overall coherence that the other games had."[44] Art director Aaron Garbut said one of the reasons they decided to set the game in New York because "we all knew what an amazing, diverse, vibrant, cinematic city it is. [...] And since we were hoping to push the detail, variety and life, for lack of a better word, to such a degree it seemed that basing the game in a city so synonymous with these things was a great fit."[54] Dan Houser added "because we were working in high definition and we knew we'd need a shitload of research, we wanted to be somewhere where we had a foothold."[49] The developers consciously avoided creating a block for block recreation of New York City, Dan Houser said "what we've always tried to do is make a thing that looks real and has the qualities of a real environment, but is also fun from a game design perspective."[44] The Grand Theft Auto IV rendition of Liberty City is far more detailed and is the largest individual city in the Grand Theft Auto series.[55] Although smaller than San Andreas, Liberty City is comparable to it in terms of scope when "the level of verticality of the city, the number of buildings you can go into, and the level of detail in those buildings" are taken into account.[55] The goal for Liberty City was to have no dead spots or irrelevant spaces, such as the wide open deserts in San Andreas.[44] To achieve a realistic environment, the Rockstar North team, based in Edinburgh, Scotland, made two trips to New York for research, one at the start of the project (which is done with every GTA game) and another smaller one further into development.[54] A full-time research team, based in New York, handled further requests for information ranging from the ethnic minority of a neighbourhood to videos of traffic patterns.[49]

The story of Grand Theft Auto IV was written by Dan Houser and Rupert Humphries.[42] Unlike previous Grand Theft Auto games which have a strong cultural or cinematic influence, "[GTA IV doesn't] really have any cinematic influences",[44] said Dan Houser, "we were consciously trying to go, well, if videogames are going to develop into the next stage, then the thing isn't to try and do a loving tribute or reference other stuff. It's to reference the actual place itself."[49] Houser also said, "In terms of the character, we wanted something that felt fresh and new and not something that was obviously derived from [a] movie. [...] Maybe [we] could do something ourselves that would live alongside that stuff."[49]

Music supervisor Ivan Pavlovich said "[we had] to pick the songs that make New York today what it is, but make sure they won't feel dated by the time the game comes out."[56] The developers contacted over 2,000 people in order to obtain recording and publishing rights.[45] They even hired a private investigator to locate the relatives of late Skatt Bros. member Sean Delaney to license the band's song, "Walk the Night".[57] Citing sources close to the deals, Billboard reported that Rockstar paid as much as $5,000 per composition and another $5,000 per master recording per track.[58] Developers originally considered letting players purchase music by going to an in-game record shop and for Niko to have an MP3 player, but both ideas were cut.[45] Grand Theft Auto IV's theme song is "Soviet Connection" by Michael Hunter, who also composed the theme for Grand Theft Auto: San Andreas.[45] People who provide voices for the radio DJs include fashion designer Karl Lagerfeld, musicians Iggy Pop,[59] Femi Kuti,[60] Jimmy Gestapo[61] and Ruslana,[62] and real-life radio talk show host Lazlow Jones.[63] DJ Green Lantern produced tracks exclusively for the game's hip-hop radio station The Beat 102.7.[58] Record label owner and record producer Bobby Konders, who hosts the in-game radio station Massive B Soundsystem 96.9, went through the extra effort of flying to Jamaica to get dancehall artists to re-record tracks to make references to the boroughs of Liberty City.[58]

The then Corporate Vice-President of Microsoft's Interactive Entertainment Business division, Peter Moore, announced at E3 2006 that the game would appear on Xbox 360, by rolling up his sleeve to reveal a GTA IV temporary tattoo.[64] Rockstar Games initially appeared to be committed to the original 16 October 2007 release date; however, Wedbush Morgan analyst Michael Pachter suggested that Take-Two may choose to delay the release of the game in order to boost its financial results for 2008 and to avoid competing with the release of other highly anticipated titles, such as Halo 3.[65] Rockstar responded by saying that Grand Theft Auto IV was still on track for release in "late October".[66] On 2 August 2007, Take-Two announced that Grand Theft Auto IV would miss its original release date of 16 October 2007 contrary to their previous statements, and would be delayed to their second fiscal quarter (February–April) of 2008.[67] In a later conference call with investors, Take-Two's Strauss Zelnick attributed the delay to "almost strictly technological problems... not problems, but challenges."[68] It was revealed that technical difficulties with the PlayStation 3 version of the game contributed to the delay, along with storage problems on the Xbox 360.[69] On 24 January 2008, Take-Two announced that Grand Theft Auto IV would be released on 29 April 2008.[15] As the release date approached, Rockstar Games and Take-Two marketed the game heavily through various forms, including television ads, Internet video, billboards, viral marketing, and a redesigned website. A special edition of the game was also released for both the PlayStation 3 and Xbox 360.[70] At a Take-Two shareholder meeting on 18 April 2008, Take-Two CEO Ben Feder announced that GTA IV had already "gone gold" and was "in production and in trucks en route to retailers".[71] Overall, Grand Theft Auto IV took over 1000 people and more than three and a half years to complete, with a total cost estimated at approximately $100 million, making it the most expensive game ever developed.[72]

Episodic content

The cover art for Grand Theft Auto: Episodes From Liberty City.

Rockstar Games is releasing episodic content for the Xbox 360 version of GTA IV. The first episode, titled The Lost and Damned, was released on Xbox Live on 17 February 2009.[73] The episode features a new central character, Johnny Klebitz, who is a member of Liberty City's biker gang The Lost, a gang which is featured in several GTA IV missions. Dan Houser, vice president of creative development at Rockstar Games, claims the episode shows "a different side of Liberty City".[18] Jeronimo Barrera, Vice President of Product Development for Rockstar Games, has said that the episodes are experiments because they are not sure that there are enough users with access to online content on the Xbox 360.[74] Take-Two Interactive's Chief Financial Officer, Lainie Goldstein revealed that Microsoft was paying a total of $50 million for the first two episodes.[75].

The content was first announced during Microsoft's 2006 E3 press conference on 9 May 2006.[76] Peter Moore, the then head of Microsoft's Interactive Entertainment Business division described downloadable content as "epic episode packs", and not just an extra car or character. A press release during the conference said that the packs would add "hours of entirely new gameplay" to the game.[77]

The second episode, Grand Theft Auto: The Ballad of Gay Tony, was released on 29 October 2009.[78] The episode focused on Luis Lopez, an assistant to nightclub owner Tony Prince, aka "Gay Tony" and a petty crook, the conflicts detailed between his friends and family.[79]

Both episodes were also released as a standalone game called Grand Theft Auto: Episodes From Liberty City that does not require the original Grand Theft Auto IV media to be playable.[79]

Updates

Upon the game's release, Kotaku reported that several PlayStation 3 and Xbox 360 owners had complained of the game freezing during the initial cut-scene, rendering it unplayable.[80] It was also reported on Kotaku that the online multiplayer was down on release day for most PlayStation 3 users.[81] On 7 May 2008, Rockstar released a patch for the PlayStation 3 version of the game to improve the multiplayer experience.[82] According to Rockstar, the update prevents GameSpy's servers from being overloaded and therefore reduces the impact on those servers that were causing the game to stutter and lock up.[83][84] Further multiplayer fixes were made available on 23 June 2008.[85][86]

On 27 October 2008, Rockstar released an update which added Trophy support to the PlayStation 3 version.[87] Like Achievements on the Xbox 360, Trophies may be unlocked by completing certain unique tasks.

On 15 November 2008, another patch (1.04) was released for the PlayStation 3 version of the game.

On 12 December 2008, a patch (1.0.1.0) was released for the Microsoft Windows version of the game. This patch allows for DirectInput support, enabling non-Microsoft controllers to be used.[88]

On 24 January 2009, another patch (1.0.2.0) was released for the Microsoft Windows version of the game. It fixes many performance and graphical issues as well as correcting issues created by the first patch.[89]

On 18 February 2009, a patch was released for the Australian and New Zealand Xbox 360 versions of the game that uncensors the previously censored main game, bringing it in line with the uncensored PC and The Lost and Damned DLC releases.[citation needed]

On 21 March 2009, a third patch (1.0.3.0) was released for the Microsoft Windows version of the game.[90] This fixed many major graphic flaws such as headlights on the player's car consuming too much GPU power.

On 19 June 2009, a fourth patch (1.0.4.0) was released for the Microsoft Windows version of the game. Rockstar Toronto called it a 'Maintenance Update' and said that it is in preparation for a future patch.[91] Rockstar says this patch "ensures all copies of the game are properly aligned for the next gold master build pressing".

On 4 September 2009, another patch was released for the Xbox 360 version of the game. It was released to patch cheat exploits in Xbox Live multiplayer.[citation needed]

On 10 November 2009, a fifth patch (1.0.0.4, not to be confused with the previous one) was released for the Microsoft Windows version of the game. It fixes some minor bugs, improves keyboard mapping and adds the five Achievements from The Lost and Damned.[citation needed]

Community features

The Rockstar Games Social Club is a web site that displays the gameplay statistics of registered users and feature competitions and awards based on player activity within the game.[92] The Social Club web site was announced on 27 March 2008 and launched on 17 April 2008. The main features of Social Club launched on the same date of the game itself 29 April 2008. Social Club will also provide online features for Rockstar's latest Midnight Club game, Midnight Club: Los Angeles. Social Club consists of multiple parts. It initially included the LCPD Police Blotter, The Story Gang, The 100% Club, The Hall Of Fame, The Liberty City Marathon and The Zit.

In an interview with PlayStation World Magazine, Rockstar mentioned that they will "heavily support" Sony's PlayStation Home, a community-based service for the PlayStation Network. Rockstar also mentioned that visitors to their PlayStation Home apartment would receive 'goodies' such as clothing for their avatar and items and decorations for their own PlayStation Home apartment.[93]

Windows version

The Windows version of GTA IV includes a replay editor. This screenshot shows the Clips interface which is used to capture game footage.
System requirements
Minimum Recommended
Windows[6]
Operating System Windows Vista Service Pack 1 / Windows XP Service Pack 3
CPU Intel Core 2 Duo 1.8 GHz, AMD Athlon X2 64 2.4 GHz Intel Core 2 Quad 2.4 GHz, AMD Phenom X3 2.1 GHz
Memory 1.0 GB (Windows XP) 1.5 GB (Windows Vista) 2.0 GB (Windows XP) 2.5 GB (Windows Vista)
Hard Drive Space 16 GB of free space 18 GB of free space
Graphics Hardware 256 MB Nvidia 7900 / 256 MB ATI X1900 512 MB Nvidia 8600 / 512 MB ATI 3870
Sound Hardware 100% DirectX 9.0c compliant card
Network Internet connection required for activation and multiplayer

On 6 August 2008, Rockstar announced that a Microsoft Windows version was in development by Rockstar North and Rockstar Toronto.[1][5] The game was originally announced for release in North America on 18 November 2008 and in Europe on 21 November 2008 but was later pushed back to 2 and 3 December 2008, respectively.[6][7][5]

It features expanded features,[5] including traffic density control, draw distance configurations and a replay editor.[94][95][96][97] The replay editor allows players to record and edit game clips, videos can then be uploaded to Rockstar's Social Club website.[97] It utilizes Games for Windows - Live for online play and supports 32 players for multiplayer.[38][98] SecuROM protection is utilized and a one time online activation is required in order to play the game.[99]

The Windows version of the game was praised for its improved graphics compared to the console versions, but on the other hand there were reports of many customers who were unable to play the game due to incompatible ATi Radeon graphics adapters,[100] no SLI, no AA support, texture rendering bugs, DRM issues, and other unaddressed issues, such as the Windows XP Service Pack 3/Windows Vista Service Pack 1 requirement. There have been many complaints that the game was unable to install, due to the fact that the players are unable to get the Vista SP1 to install on their computer. There were also multiple bugs and glitches that were reported.[101] bit-tech went as far as to name the PC version the fourth-"most disappointing game" of 2008.[102]

The Australian PC version of GTA 4 is completely uncut, unlike the Australian console version of the game.

Reception

Critical reception

 Reception
Aggregate scores
Aggregator Score
GameRankings X360: 96.35%[103]
PS3: 97.29% [104]
Metacritic X360: 98/100[24]
PS3: 98/100[105]
PC: 90/100[106]
Review scores
Publication Score
1UP.com A+[107]
Edge 10/10[108]
Eurogamer 10/10[109]
Game Informer 10/10[110]
GameSpot 10.0/10[111]
IGN 10.0/10[112]
Official PlayStation Magazine (US) 10/10
Official Xbox Magazine 9.5/10
Official Xbox Magazine (UK) 10/10[113]
PSM3 96%

Grand Theft Auto IV has received nearly universal acclaim from video game critics. Ahead of its worldwide release, most publications were not sent copies of the game. Instead, reviewers had to play the game on Rockstar premises or in booked hotel rooms.[114]

The May 2008 issue of Official Xbox Magazine (UK) published the first Grand Theft Auto IV review, giving the game the maximum score of 10/10. The magazine also stated that the game has an "amazingly realistic world; stunning action set pieces; genuinely engrossing storyline; hugely entertaining multiplayer;" and that it is "vast in every respect."[113] PlayStation Official Magazine (UK) also gave the game 10/10 in their May 2008 issue, describing the game as "a masterpiece that improves on all GTA's best bits."[63] Xbox World 360 gave the game a 98% rating, the highest it has ever given to any game, mentioning the game was "everything we were entitled to expect, and yet somehow impossibly more."[115] GameSpot gave the game a perfect 10,[111][116] making it the first game since 2001 that GameSpot had rated perfect. The review called the game "compelling," with a "plethora of online multiplayer features" and stated that GTA IV is "undoubtedly the best Grand Theft Auto yet."[111]

Hilary Goldstein of IGN gave the game a 10/10 score, with the game earning 10/10 in each individual category: presentation, sound, graphics, gameplay, and lasting appeal. It is the first game in the publication's history to receive straight-10 subscores across the board. Goldstein called the game "just as big a leap forward as Grand Theft Auto III, albeit in subtler ways", and said it "sets a new benchmark for open-world games", with "no one major weak aspect." Goldstein's only serious criticism was for "the occasional flaw in the cover system", but the review concluded with the statement that "We don't give 10s often—just to games that merit the score."[112]

The British newspaper Daily Star gave it a positive review, praising: "This could be a console defining title, one that in years to come people will remember as the stand-out of the era."[117] The New York Times wrote a favourable review as well, calling it a "violent, intelligent, profane, endearing, obnoxious, sly, richly textured and thoroughly compelling work of cultural satire disguised as fun."[59] The film magazine Empire gave the game a perfect 5/5 in its game reviews section, calling it "damn-near perfect".[118]

Despite the almost unanimous praise given to GTA IV, the game has received some criticism, particularly its Windows port.[119] A review in Ars Technica states that the game "...[is] not perfect. It does not deserve unquestioned, unadulterated praise. In many ways, the slight regression of the series from San Andreas is surprising: there are fewer vehicles, weapons, and story missions, less character customisation, and even the size of the city itself is smaller."[120] GameSpot noted that there are occasional problems with friendly AI and avoiding the police being "a little too easy."[111] There were some minor complaints with the game's cover system, which reviewers noted, stumbled in box-filled environments and the stickiness of cover points being an issue.[113][112][109] The occasional presence of noticeable pop-in was also criticised.[113][107][109]

Rockstar has come under fire from Grand Theft Auto communities, Gamespot and other websites, due to the game's abnormally high system requirements, as well as for its poor performance, even on systems that exceed the recommended system requirements by a wide margin. The game has also been criticized for its dependencies, such as Rockstar Social Club, SecuROM, and Games for Windows - Live, noting that single player progress can't be saved unless Windows Live is also installed. On 13 December 2008, a patch for GTA IV was released to mixed opinions.

As of 2009, Grand Theft Auto IV holds the second and fifth positions of Gamerankings' highest scores charts for PlayStation 3 and Xbox 360 respectively.

Commercial success

Shares of Take-Two Interactive gained as much as 3.4% amid positive reviews before the game's launch.[121] Scott Hillis of Reuters said first week sales of the game were expected to reach $400 million.[121] Some observers suggested that GTA IV's success could dampen the box office for the 2 May 2008 release of Iron Man, setting a precedent where movie studios will begin browsing video-game release dates to check for conflicts.[122] Matt Richtel of The New York Times said the game's release was "expected to be one of the biggest video game debuts ever" and said 5 million copies of the game were expected to be sold in the first two weeks.[123] Analyst Michael Pachter predicted the game will sell 11 to 13 million units by the end of 2008. Pachter also expects Grand Theft Auto IV to represent 3.2% of all US and European software sales for 2008 and for lifetime sales of the game to reach 16 to 19 million.[124] Analyst Evan Wilson predicted that Grand Theft Auto IV would have opening week sales of $550 million.[124]

Upon release, Grand Theft Auto IV claimed two entertainment industry sales records, posting the best single-day and seven-day sales totals for a video game.[125] The game sold more than 3.6 million copies on its first day of availability, while also selling 6 million copies in the first week of availability (garnering $500 million in sales).[126][127] In the United Kingdom, the game sold 631,000 copies on its first day of release,[128][129] making it the fastest-selling game in a 24 hour period within that region, according to Chart-Track.[130] The previous record holder in the UK, Grand Theft Auto: San Andreas, sold 501,000 copies within 24 hours.[129][130][131] During the first five days of availability, the title sold 1.85 million units on the Xbox 360 and 1 million on the PlayStation 3 in the United States, according to the NPD Group;[132] in the United Kingdom the Xbox 360 version sold 514,000 copies and the PlayStation 3 version sold 413,000, according to Chart-Track.[129][133] The Xbox 360 and PlayStation 3 versions of Grand Theft Auto IV are the fifth and eighth best-selling games of 2008 in the United States respectively. The Xbox 360 version sold in excess of 3.29 million, while the PlayStation 3 version sold in excess of 1.89 million for a combined 5.18 million copies in 2008 in the region.[134] GameStop and EB Games reported that the game led in sales the first week after its release, noting that its stores in Puerto Rico led all districts in pre-release reservations and sales 48 hours after its release.[135] According to GameStop, the Xbox 360 version of the game outsold the PlayStation 3 version by about 2 to 1 in the first week.[136]

On 13 May 2008, Grand Theft Auto IV broke the Guinness World Records for "Highest grossing video game in 24 hours" and "Highest Revenue Generated by an Entertainment Product in 24 Hours". It sold 3.6 million copies on day one, which equalled roughly $310 million in revenue. For first day sales it also broke the record of "Fastest-selling video game in 24 hours", previously held by Halo 3 at $170 million,[137]however, in 2009, Modern Warfare 2 broke its record.

As of 31 May 2008, the title has sold over 11 million copies to retailers and 8.5 million have been sold through to consumers, according to Take-Two Interactive.[138] According to the NPD Group and GfK Chart-Track, the game has sold 4.711 million units in the US and 1.582 million in the UK, for a total of 6.293 million units as of 1 August 2008.[139] As of 16 August 2008, the title has sold over 10 million copies through to consumers, according to Take-Two Interactive.[23] In its first four days of availability in Japan, the title sold 133,000 copies on the PlayStation 3 and 34,000 on the Xbox 360, according to Media Create.[140]

Sales for the Windows version of the game were considerably less successful. According to NPD Group the game debuted at #7 of their weekly top ten.[141] One week later, the game disappeared completely from the top ten published by NPD Group.[142][143]

Over 13 million units of Rockstar Games' Grand Theft Auto IV have been shipped as of 31 January 2009.[144]

Awards

Michael Hollick, voice of Niko Bellic, won a Spike TV award for "Best Performance by a Human Male"

Following the critical acclaim it received on its release, Grand Theft Auto IV has received awards from various critics and publications, including several Game of the Year awards and nominations. The PlayStation 3 and Xbox 360 versions are, respectively, ranked as the second- and sixth-best games of all time on Game Rankings.[145] The following are some of the game's awards (all of which are 2008 awards):

  • IGN has given the game its "Best Xbox 360 Action Game", "Best PC Action Game", "Best Graphics Technology (Xbox 360)", "Best Voice Acting (Xbox 360/PS3/PC)" and "Best Story (Xbox 360/PS3)" awards.
  • GameTrailers has given the game "Game of the Year", "Best Action Adventure Game", "Best Story", "Best Xbox 360 Game", "Best PlayStation 3 Game" and, for the game's trailer, "Trailer of The Year".
  • Spike TV has given the game the awards of "Game of the Year" and "Best Action Adventure Game" in its Video Game Awards. They also gave Michael Hollick "Best Performance by a Human Male" for the voice acting of Niko Bellic.[146]
  • GameSpy has given the game the awards of "Best Story" and "Character of The Year" (for the character Brucie Kibbutz) in its Video Game Awards.
  • GameSpot has given the game its "Best UK-developed game" and "Best Xbox 360 Game" awards, and Bruce "Brucie" Kibbutz won the award for the "Best new character".
  • GiantBomb has given the game its "Game of the Year" and "Best Multi-Platform Game" awards.
  • Kotaku has given the game its "Game of the Year" and "Best Writing" awards.
  • Game Informer has given the game its "Game of the Year" award for 2008

Controversies

Prior to and since the release of Grand Theft Auto IV, the game had been subject to a great deal of controversy. Figures including George Galloway, Jack Thompson and Hillary Clinton have criticised the game, as have organizations including New York City officials and Mothers Against Drunk Driving (MADD).[147] MADD requested ESRB to change the rating of the game from "M" for ages seventeen and up to "AO," for adults because of the player's ability to drink and drive (allthough it results to driving turning to nearly immpossible and player gets police after him/her).

The version of GTA IV released in Australia and New Zealand was edited to remove content to allow the game to meet the requirements of the Australian classification system.[148] However, the game was resubmitted to the New Zealand OFLC by Stan Calif, a 21-year-old student who was unhappy that New Zealand received an edited version of the game as a result of Australian censorship laws. The unedited version was subsequently given an R18 rating and cleared for sale in New Zealand.[149] The PC version of Grand Theft Auto IV released in Australia is reported to be unedited, identical to that of other international releases, under the MA15+ rating. [150]

There have been reports in the United Kingdom and the United States of crimes perpetrated against people purchasing Grand Theft Auto IV, as well as employees of stores selling the game.[151][152][153] One of these incidents, an attack near a Gamestation store in Croydon, was later reported to be an unrelated argument between two groups of people leaving a pub[154] and the story has been referred to as a "media panic."[155]

Six teenagers were arrested in June 2008 after engaging in a crime spree in New Hyde Park, New York, assaulting and robbing several people, and attempting a carjacking. According to police, the teens claimed that they were "inspired" by Grand Theft Auto IV.[156]

The first downloadable episode The Lost And Damned has a brief scene containing full-frontal male nudity, uncommon in video games.[157]

There has recently been some negative online comments regarding the second downloadable episode Grand Theft Auto IV: The Ballad of Gay Tony with regards to the lack of inclusion of the new radio station 'Vice City FM' (hosted by Fernando) and new songs for Vladivostok, K109 and Electrochoc on the XBOX Live downloadable version. This was announced by Rockstar via their Newswire page October 21st, 2009 to be exclusive to the retail version 'Episodes from Liberty City'.[158] This news caused many people who downloaded TLAD to complain that they would effectively be paying for TLAD again in order to have a complete version of TBOGT.[159] [160]

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