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Gruntz

 
Games: Gruntz
  • Platform: IBM PC Compatible
  • Release Date: February 24, 1998
  • Genre: Puzzle
  • Style: Adventure Puzzle
  • Similar Games: Lemmings 3D (IBM PC Compatible), Worms (IBM PC Compatible), Worms 2 (IBM PC Compatible), Lemmings (IBM PC Compatible), The Humans (IBM PC Compatible), Worms: Armageddon (IBM PC Compatible)

Game Description

It was a beautiful day in the land of Groan as the King and his fellow gooey, single-toothed Gruntz frolicked about. But when Grumley's new beach ball rolled down a hill, the young Grunt discovered three mysterious purple switches in the ground. When one Grunt stood on each, a wormhole opened up. Noticing the hubbub below them, the evil Disgruntled saw the perfect opportunity to strike their enemies. In a surprised sense of panic, the Gruntz had only one place to run -- the wormhole! Now in a strange place, they must find their way home.

In Gruntz, guide your gelatinous orange companions one step closer to home through three modes of gameplay. In one-player mode, Questz, you're up against eight four-level worlds in which you must find all Warpstone Piecez and take them to the King in the fortress. But it won't be easy. In the way of each Grunt stand switches, rocks, holes, Disgruntled warriors and many other obstacles that will require a great deal of forethought and skilled mouse-clicking to get past.

In order to be successful, you'll have to use your Toolz effectively, even pounding down a Disgruntled or two from time to time. Some of your Toolz include Gauntletz, Shovelz, Boxing Glovez, Bombz, Boomerangz, Rockz and Shieldz. Also important is the use of Toyz. By distracting a Disgruntled with the likes of Go-Kartz and Beach Ballz, the Gruntz can pass peacefully or even lead the evil ones to their demise.

In the two other modes, Battlez and Multiplayer, you must take over the Fortz maintained by three other bands of Gruntz. Each army is managed by the computer in Battlez mode and up to three others online with Multiplayer. In these modes, your Toyz and Toolz are readily available as you advance your troops in a battle not unlike capture the flag.
~ Christopher Michael Baker, All Game Guide

Roots & Influences

Such influential puzzle series as The Adventures of Lolo, Bomberman and Lemmings seem to have influenced the gameplay of Gruntz. Its sense of humor and four-player strategy are also very reminiscent of Worms.
~ Christopher Michael Baker, All Game Guide

Review: Overall

From Monolith Productions comes a delightful puzzler called Gruntz. Its humorous, often childlike approach hides a challenge that could trouble even some of the sharpest adults.

In single-player action, your chief objective is to beat the Questz mode, eight four-level, puzzling stages. The game starts out slow with a rather thorough tutorial and a minimum number of Gruntz to control. The challenge is light as you learn the basics, grabbing items like Gauntletz to break rock barricades and Shovelz to dig up holes as well as Toyz used to distract the enemy Disgruntled. Assisting you in learning how to use these items and informing you about the various types of switches are a system of instructions available on a step-by-step basis. Once you complete the tutorial, you'll feel like you're ready for anything. Unfortunately though (unfortunate for light thinkers at least), it doesn't take long for things to get quite difficult.

When the game is at its simplest (i.e., you're in control of two or three Gruntz at most), things aren't incredibly difficult. You'll usually be given the materials to construct new Gruntz as often as needed to step on the proper switches and progress through each level. But then you get more ... and more ... and more. After a while, you'll have more orange gobs of goo at your command than you'll know what to do with. In addition to figuring out the system of switches, you also have to make sure not to spend too much time with an individual.

This is particularly true with the Multiplayer and one-player Battlez modes in which you control an entire army of Gruntz against up to three other armies in what may best be described as a thought-provoking capture-the-flag. A team is out when their king has been captured, and the last remaining team is the victor. It's not uncommon to control as many as 10 (or more) Gruntz at once in one of these heated battles. The fact that you can't see them all on the same screen makes things even more challenging!

But what makes things most interesting -- the whole reason I enjoyed playing it for several hours -- is the game's character. While no one Grunt stands out (outside of the cut-scenes they're all nameless and generic), they have plenty of ways to make you laugh -- especially if you're a pop-culture buff like me. Aside from their Elmo-like utterings of "You got it!" and "!Si, señor!" they will always break into entertaining renditions of popular songs at level's end, often funky tunes like Superfreak and Shaft. My personal favorite comes when a Grunt is equipped with his ideal tool and proclaims, "By the power of Grayskull ..."

Overall, Gruntz is a great little game to sit down with for a few minutes at a time, ideal for lunch breaks or momentary periods of boredom. I wouldn't call this bargain-priced puzzler a must-have, but any fan of the genre should enjoy it.
~ Christopher Michael Baker, All Game Guide

Review: Enjoyment

The puzzles got to be a little too difficult for my taste, but those loveable little Gruntz' antics kept me from feeling frustrated.
~ Christopher Michael Baker, All Game Guide

Review: Graphics

Bright, cartoon-like and ... well, just plain gooey.
~ Christopher Michael Baker, All Game Guide

Review: Sound

Whatever you do, don't turn off the speech! The Gruntz are as funny as the game is challenging!
~ Christopher Michael Baker, All Game Guide

Review: Replay Value

Online play is available, so you may be playing this game as long as you have a worthy competitor.
~ Christopher Michael Baker, All Game Guide

Review: Documentation

Aside from the annoying "z" replacing the "s" as the chief letter forming a plural, the manual couldn't be more thorough.
~ Christopher Michael Baker, All Game Guide

Production Credits

Original Concept: Nick Newhard, inspired by Helen Newhard; Game Design: Kevin Lambert, Nick Newhard, Chris Hewett; Lead Programmer: Kevin Lambert; Programming: Toby Gladwell, Brian Long; Game Engine and Toolz: Brian L. Goble; Additional Programming: Scott H. Pulz, Jeremy Blackman; Art and Cutscene Director: Paul Renault; Art: Geoff Kaimmer, Aaron Carlson, Rick Winter; Cutscene Script and Story: Kevin Lambert, Paul Renault; Cutscene Animation: Rick Winter, Aaron Carlson, Peter Arisman; Additional Artwork: Oscar Nebres, Janine Klees, Jason Calhoon, Steven Hartley, Jason Zeringue, Dan Davis, Akika Tanaka, Rene Asis, Isreal Evans, Ben Wilhelm, Paul Renault; Questz Level Design: Brennon Reid, Kevin Lambert; Battlez Level Design: Chris Hewett, Kelly Kristek; Audio Director: Cass Thruston; Sound Design and Movie Compilation: Cass Thruston, James Ackley, Guy Whitmore; Music Composition: Guy Whitmore; Voice Talent: David Scully; Instruction Manual Design and Layout: Kevin Lambert, Samantha Ryan; QA: Jonathan Stein, Kelly Kristek, Merlyn Morgan Graham; Technical Support: Benny Kee, Bob Givnin; Marketing and Sales: Samantha Ryan, Camille Ball, Shane Thompson, Paul Butterfield, Joel Reiff, Jenni Gant; Web Creation and Design: Spencer Maiers; Information Systems: Jim Totaro, Eric Minamoto; Operations: Patti Kail, Wayne Burns, Andrea Barringer, Lynn Rott, Sandra Watanabe; Producer: Chris Hewett; Portions of Gruntz were created using RAD Game Tools technology.; Uses Smacker Video Technology. Copyright 1994-1998 by RAD Game Tools, Inc.; Uses Miles Sound System Technology. Copyright 1994-1998 by RAD Game Tools, Inc.; Turkey Sandwich font is Copyright 1997 Robotic Attack Fonts and John Martz.
~ Christopher Michael Baker, All Game Guide
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Wikipedia: Gruntz
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Gruntz
Gruntz Coverart.png
Developer(s) Monolith Productions
Publisher(s) Monolith Productions
Engine Windows Animation Package 32[1]
Platform(s) PC (Windows 95 or later)
Release date(s) NA February 28, 1999
[2]
Genre(s) Strategy/Puzzle
Mode(s) Singleplayer, Multiplayer (LAN)
Rating(s) ESRB: Everyone(E)
Media CD-ROM
System requirements Pentium 133MHz or equivalent, 32MB of RAM, 100MB of hard-disk space, 4X CD-ROM drive
Input methods Keyboard, Mouse

Gruntz is a puzzle/strategy game for the PC, developed and published in February 1999 by Monolith Productions. It is packaged with a level editor and can be played in single and multiplayer modes.

In the main single-player campaign, the player must guide their Gruntz through puzzle-filled levels, there are four levels to each "World", and there are nine worlds (for a total 36 levels). Each world has a strong theme (such as the arctic, the jungle, or deep space).

There is also a secondary mode called "Battlez", which can be played alone against computer controlled rivals, or with other human players, in which the objective is to capture all of the opponents' "forts" (simply be entering them) before they conquer yours.

The game received mostly average to very positive reviews from critics.[3]

Gameplay

The player controls a number of "Gruntz", diminutive, goblinoid creatures made of baked clay ("goo"), via the mouse. The controls are those of a typical Real-Time Strategy game: commands are issued to Gruntz via first selecting them and then either right-clicking (causing them to move or attack) or left-clicking (for special actions such as laying bombs or digging holes).

Tools are to be picked up by Gruntz to use in battle or for puzzle solving purposes. Each tool does a certain amount of damage. The weakest tool is nothing at all, also called barehands. There are several ways of getting a barehand Grunt, which include a Grunt just created, or a Boomerang Grunt that forgot to catch the boomerang. The only Grunt a Barehanded can defeat is another bare hand if he strikes first. The strongest weapon is the Timebombs, which kills any Gruntz within the 1 square radius (including the Grunt himself if he's not careful). Most weapons can be used for other purposes, such as walking over spikes, swimming, breaking objects or digging holes. A grunt can only have one tool at a time.

In addition to tools, toys can be used against enemy Gruntz to force them to stop and play with the toy for a given amount of time, while you sneak by them. Just like tools, there are quite a few of them. The worst toy is the yo-yo, which breaks almost instantly, leaving your Grunt little time to do anything but run away. The best toy is the Beach Ball, which take the longest to break. The only thing that works as well as a Beach Ball is the Go-Kart, which doesn't last quite as long in information terms, but the animation of the toy actually breaking is quite long, making the Go-Kart last as long as the Beach Ball. Just like tools, a Grunt can only have one Toy at a time, but he can always put his current toy down and get another one, use that toy, and pick up the original toy.

Powerups are collected pretty much just like tools or toys, but the difference (apart from the red sparkles) is that they only last for a limited time. Most powerups will just enhance a Gruntz abilities, such as boosting his health, increasing his speed, or defending him from harm, but two of the powerups (Deathtouch and Conversion) have affects on different things. Deathtouch is a temporary tool that gives the grunt a short-range one hit kill attack that requires no recharge time like tools do, for as long as the Powerup lasts. Conversion allows a Grunt to convert any other Gruntz for the rest of the game, but the converters health continually goes down until he dies, although converting another grunt will restore health.

There are two playing modes in Gruntz, Quests and battles. A quest is based where you have to puzzle out how to get a grunt to the Warpstone, and then bring that Grunt to the King. In battles, there are 2 to 4 players. The players can be human or computer controlled. The objective is to defeat the opponents by getting a Grunt into their fort, usind a variety of different weapons. The game ends when there is one player left (or all the human players have resigned).

Despite the game being old, it still garners some interest with the gaming community, due to the level editor, which allows for the creation of new maps and puzzles, and quests.

External links

Citations


 
 
Learn More
The Band (1976 Album by George Gruntz)
Serious Fun (1989 Album by George Gruntz Trio)
Tiger by the Tail (2006 Album by George Gruntz)

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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Gruntz" Read more

 

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