HardBall 6

- Platform: IBM PC Compatible
- Release Date: 1998
- Similar Games: Microsoft Baseball 3D (IBM PC Compatible), Triple Play 99 (IBM PC Compatible), High Heat Baseball (IBM PC Compatible)
Game Description
Hardball 6 brings a lot of new features into the series, such as full Major League Baseball licensing allowing for all of the teams and players, and a 3D graphics engine that displays the new motion captured players. Users also get interleague play, consecutive season play with the amateur draft, and a custom league and schedule generator. An All-Time team that stars famous players from the past is included too. Players can also play against friends online via a serial, modem, or LAN connection. ~ All Game GuideRoots & Influences
The HardBall! series of baseball games for the computer debuted in 1985, then went on hiatus until HardBall II was released in 1991. Since then, several iterations have appeared on various platforms, each updating and enhancing the franchise. Hardball 5, released in 1995, was the last MS-DOS-only game in the series. Hardball 6 moves the series from MS-DOS to a 3D-accelerated Windows 95 configuration. ~ Michael L. House, All Game GuideProduction Credits
Company 1: MindSpanDesign: Mike Benna, Jeff Sember, John Boechler
Programming: Mike Benna, Jeff Sember, Joel Dinolt
Art: John Boechler
3D: John Boechler
Music Composer: Brian Shaw
Music Producer: Brian Shaw
Guitar: Andrew Duncan
Synthesizer Solos: Joe Bashourun
Bass Guitar: Gary Janzen
Studio Provider: Henri Brown
Sound Effects: Tommy Tallarico
Announcer Editing: Brian Shaw
Company 2: Accolade
Executive Producer: Pam Levins
Associate Producer: Randy Hauser
Assistant Producer: Daniel Tyrrell, Richie Gangwish
Design: Pam Levins
Lead Artist: Molly Windsor
Illustrator: David Gustlin, Karen Hinds, James Johnson, Tracey Madden, Heather Merrill, Juan Ortiz, Kelly Pinson, Frank Robbins, Mayumi Suzuki, Molly Windsor, Peter Wong, John Xu
Interface Art Design and Illustration: Patricia Pearson
Art Director: Dale Mauk
Introductory Sequence Producer: Steve Allison
Introductory Sequence Director: Phil Paternite
Tools: Bobby Tait
Technical Pinch Hitter: Luis Rivas
QA Manager: Alex V. Cabal
QA Lead: Arnold Galano
Compatibility: David Abrams
Tester: Stefano Canu, Donnie Clay, Jason Cordero, Alex Jones, Ben Macaskill, Sam Newman, Marie Person, Paul Rodriguez, Noe Sarmiento, Arif Sinan, Adam Stokke, James Strawn
Documentation Writer: Mark L. Cohen
Online Help: Mark L. Cohen
Documentation Layout: W. D. Robinson
Voiceover: Greg Papa
Product Marketing Manager: Steve Allison
Licensing: Gabrielle Benham
Public Relations: Erica Krishnamurthy, Jack Symon
Website Design: Laddie Ervin, Ray Massa
Technical/Customer Support Manager: David Costello ~ Michael L. House, All Game Guide





