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Harry the Handsome Executive

 
Games: Harry the Handsome Executive
  • Release Date: 1997
  • Genre: Action
  • Style: Overhead View Action

Game Description

Harry works for Scum Co., which as you can probably tell from the name, is not exactly an enlightened business. Coming home from a business meeting, Harry gets a call from his boss, who wants Harry to meet him in the building after dark.

Sitting in his favorite rolling office chair, Harry must make his way through the halls of Scum Co., doing the tasks his boss sets him. While fairly innocuous at first, these tasks grow more dangerous and more disturbing with each level. Will Harry find out the secrets of Scum Co.? And will he be able to make it out of the building alive?

Harry the Handsome Executive is a top-down arcade action style game for the Macintosh that can either be downloaded from the Ambrosia Software site or in the Games Software Libraries on America Online.
~ Lisa Karen Savignano, All Game Guide

Review: Overall

Harry the Handsome Executive is a top-down maze game. Harry's primary objectives are to avoid the various objects thrown by his co-workers and to find the key to the door that will lead him to the next level. On each level except for the first, he will also have to accomplish an objective to be able to leave the level.

This objective will be found on a piece of flashing paper somewhere near Harry's starting point on the level. These are letters from Harry's boss telling him to do various jobs, such as taking a lot of papers to the incinerator. Harry must find the papers, find the incinerator and then find the key that opens the door out.

Doors that allow Harry to exit the level will be colored various shades. Players must find the correctly colored key, then use it. To open the door after they have used the key, or to open any other door, players must use the space bar to have Harry kick the door open.

Navigation takes some getting used to in the game. Using the up arrow allows players to creep forwards, while using the down arrows sends players sailing backwards much faster and further. The side arrows send the character spinning in place.

If players are so unwise as to let Harry get hit, he lets out an "oof" of pain and his health level goes down. Health can be restored by scarfing up donuts and coffee, which can be found in several out of the way places on each level.

In addition, there are a wide variety of other objects for Harry to find and use (or abuse), including cans of soda pop, water coolers, barrels of toxic waste, as well as various other items that can be found on the lower levels.

Harry can also fight back against the various people that plague him. Soda machines, though out of order, can be kicked repreatedly to release a few cans. These can can be thrown at menaces and explode in a shower of spray. Other exploding items include water coolers and toxic waste barrels.

This a great arcade-style game. Players will be challenged by the great number of levels, which are not unlike Doom, only with less shooting and more evading and exploring. Also, the style of gameplay is very much different from Doom, though equally entertaining.

Despite the fact that this game is shareware, players will find it just as entertaining and challenging as any professionally produced game, and perhaps even more so.

Ambrosia is well known for the number and quality of their shareware games, and this game is no exception. Any Macintosh gamer looking for a great Mac game should check this one out.
~ Lisa Karen Savignano, All Game Guide

Review: Enjoyment

Extremely enjoyable. Better than many professional games I have played.
~ Lisa Karen Savignano, All Game Guide

Review: Graphics

Very good, uses the Mac's superior graphic capability well.
~ Lisa Karen Savignano, All Game Guide

Review: Sound

Music and sound effects are exceptional and slightly different for each level.
~ Lisa Karen Savignano, All Game Guide

Review: Replay Value

The great number of levels will keep you occupied for a good long time.
~ Lisa Karen Savignano, All Game Guide

Review: Documentation

Describe some of the things you will find on the levels, but not all of them.
~ Lisa Karen Savignano, All Game Guide
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Wikipedia: Harry the Handsome Executive
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Harry the Handsome Executive
Title screen of Harry the Handsome Executive
Developer(s) Ambrosia Software
Publisher(s) Ambrosia Software
Designer(s) Ben Spees
Platform(s) Mac OS
Release date(s) September 20, 1997
Genre(s) Action
Mode(s) Single player
System requirements 256 color screen, 68040 or PowerPC processor, 8 MB RAM, System 7.5.2, QuickTime 2.5
Input methods Keyboard

Harry the Handsome Executive is "anti-productivity software" sold by Ambrosia Software. It was originally published by Mixed Metaphor Software.

Contents

Overview

In the game, the player controls Harry (last name not given), who is an executive employed at the mysterious corporation ScumCo. As the game progresses, the player discovers secrets of ScumCo's inner workings through the periodic interlude messages, as well as memos scattered throughout each level. Employment at ScumCo is an extremely boring, mindless job for nearly all employees except Harry, evidenced by his co-workers' often incoherent babbling throughout the game.

The game is Ambrosia Software's first piece of software to be limited by registration status, allowing only the first five levels of the default scenario to be played without registering.

Gameplay

The game itself is a top-down, side-scrolling action game. However, its uniqueness lies in the means of movement: the protagonist is constantly confined to a swivel chair. As a result, movement forward is much slower than in other such games - Harry can only inch forward in short, precise steps. He moves much faster when scooting backwards, or "power kicking" off walls, desks, or other obstacles, and positively flies when on a plastic runner.

Plot

The game opens with the first of many interludes, describing Harry's return via aircraft from a seminar. He is rudely awakened by a stewardess who informs him - in less-than-obvious terms - that he has a secret message "from a Dr. A. E. Ubermann, for a certain Harry in seat 12C." Initially, the player is sent around ScumCo's offices, performing mundane tasks such as delivering papers to an incinerator.

Soon, however, the customer service-and-PR robot staff rebels against the "anti-people, anti-proletariat, anti-robot oppressors" of ScumCo. Harry steps forward as the company's champion, and challenges the robot rebellion. Soon, the robots are chased into the basement, and methodically rooted out by Harry. Harry's secretary, Pam (who makes many appearances prior to this point, as well), informs him that Ubermann has a new assignment for him: to progress further into the ScumCo obelisk's basement and de-infest it, as it has become haunted by the ghosts of swivel chair warriors.

Deeper into the basement, Harry complains that he wants to go home, but Pam informs him of another assignment. Apparently, Ubermann and his "cronies" have been dosing the employees of ScumCo for years with a mysterious substance known only as Inimolex-F. Pam tells Harry to enter the lab and destroy every last trace of Inimolex-F. At the end of the lab levels, a memo is passed on to Harry reading "Harry: Report to Deep Rock Reservoir for your next assignment. Hurry up, you lazy bum." The matching level, "It's Cooler Here," is the only one in the default scenario to make use of the game's wave-drawing capacity.

After entering the drain at the reservoir, Harry is greeted by Ubermann and a "re-educated" Pam, who is now a very empty-headed, stereotypical blonde. Ubermann tells Harry about the power of the swivel chair, despite Harry's continually expressed disbelief. Suddenly, Ubermann opens a dark portal and enters it, followed by Harry. When the trip is over, Harry finds the three of them standing in front of a temple to the swivel chair, supposedly constructed by Thomas Jefferson and his followers. Ubermann declares that he has come to pray to receive the power of the swivel chair. Harry follows Ubermann and Pam into the temple, and receives the power himself, after passing the Three Tests of the Swivel Chair. (The entire Temple level is made partially in reference to the final scenes of the movie Indiana Jones and the Last Crusade.)

Upon the end of the Temple level, Harry checks his situation - he is lost, with no weapons save the Power of the Swivel Chair. Suddenly, he sees Pam, who is back to "normal," but seems to have no recollection of any of the game's events between Harry entering the labs and now. As Harry begins to protest this, the world around him dissolves back into his office. He is escorted to see Dr. Ubermann, whom Harry protests to loudly about the Temple and the other events. Ubermann responds by informing Harry that Inimolex-F is a powerful hallucinogen, and that despite Harry's successful completion of his assignment to destroy the substance, he went into the labs without proper protective gear, and his mind has responded by creating this fantasy. Ubermann then directs Harry through a door, through which, Ubermann claims, the board is waiting to hear about Harry's exploits and to promote him.

The door leads, in fact, to another section of ScumCo, beyond which is a strange military complex. Harry scoots through, only to find Ubermann waiting in a mysterious room. Harry asks, in anger, "What the hell kind of promotion is this?" Ubermann responds by telling Harry to "cut the crap." Apparently, the Power of the Swivel is, in fact, real, but only Harry was able to obtain it. Ubermann tells Harry of his plans for the world - to introduce a strange kind of beings from a place called "The Other Side" into the world, to provide humanity with an alternate reality. But, Ubermann says, the environment on Earth is too hostile to such multidimensional beings, and as such, Inimolex-F was being used to prepare ScumCo's employees for habitation by these beings. Ubermann offers Harry the chance to join him as his lieutenant, to which Harry replies "Screw you, Ubermann."

After one final level, devoted solely to destroying Ubermann, Pam breaks out of her trance, and begins sobbing uncontrollably. Harry decides that the entire company must be shut down, all the labs destroyed. He explains, "We've been manufacturing people, Pam. It can't continue." After this, the game abruptly ends, leaving questions as to the nature of The Other Side unexplained, but not completely unsatisfactorily.

Items

Harry finds numerous items to aid - or afflict - him in his quest through ScumCo. His primary weapon is a staple gun, which can be refilled by packs of staples lying around the offices. Later on, two other versions of the staple gun are acquired - the B.A.D.A.S.S. (Bi-Angular Directional Accelerated Staple System), which fires in randomly spread directions in front of Harry or can be charged for a full-spread blast; and the shrapnel stapler. Both require different staple packs from the regular staple gun.

Harry also can find soda cans, most often obtained by kicking broken soda machines. They cannot be consumed, as they are too shaken up, but can instead be used as grenades of a sort.

Donuts and coffee abound in the offices, basements, and labs of ScumCo, and moving Harry near any of them replenishes his "comfort," or health. Water coolers and soda machines also can be found around the areas, but soda machines are indestructible, used for dispensing soda cans, and Harry detests water - blowing one up while too close to it will drop Harry's comfort substantially. (When Harry's comfort level drops to zero, he disappears in a spectacularly fiery explosion!)

Keys come in three colors and are used to unlock doors of the same. However, papers can also sometimes be picked up and taken to incinerators, which awards points to the player, unlike regular doors.

Office plants and toxic barrels are also quite common, and can be pushed around. They can be used to great effect if placed directly in the path of a mail cart, causing large explosions (and killing the mail cart operator). Ramps, both movable and not, allow Harry to jump great distances.

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