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Homeworld

 
Games: Homeworld

Game Description

Homeworld is a real-time strategy game set in deep space, played in a truly 3D environment. Fleets of individual ships can be sent to explore, harvest resources, and engage enemies in all directions -- up or down, backward or forward, and to either side. An innovative camera system that focuses on objects instead of places offers easy control over the perspective, allowing the player to follow these units that move freely in open space. Like the main play view, a cube-shaped mini-map can be zoomed in or out and rotated on all three axes, to let the player view the vast, surrounding area from any angle.

The Mothership -- an enormous structure representing the combined efforts of a planet's entire population over many years -- serves as the base of operations. Here, resources are processed, technologies are researched, and new ships are built to serve a variety of purposes. While the action in Homeworld plays out in real time, the game can be paused when the player sets research goals or places build orders. Fleets and individual units can be given orders while the single-player game is paused as well, permitting the orchestration of elaborate, effective tactical maneuvers.

The main storyline of Homeworld's single-player game follows the Kushan, a doomed race living on an unforgiving planet called Kharak. In the ancient ruins of the planet's earliest city, scientists discover a piece of an amazing relic, which hints at the Kushan's forgotten history. Though much is learned from this discovery, including the technology required for interstellar travel, much of the past and future remain unknown.

Realizing that Kharak will support them for only a few generations more, and inspired by evidence of what may be their true home planet, the Kushan come together as one, devoting all their energy and resources to a single, great project. The enormous, space-worthy Mothership is built and hundreds of Kushan are chosen to travel aboard it into the unknown, placed in a state of suspended animation and packed together as the most precious cargo. The fate of an entire people now depends on the strange and dangerous journey ahead.
~ T.J. Deci, All Game Guide

Roots & Influences

Homeworld was named 1999's Game of the Year by PC Gamer and Strategy Game of the Year by Computer Gaming World, GameSpy, and CNET GameCenter. The game also earned a Best Music of 1999 distinction from GameSpot.
~ All Game Guide

Review: Overall

To put it bluntly, Homeworld is a revolutionary real-time strategy game. It is not only beautiful, but epic in scope, easy to play, a joy to hear, and overall, an experience like no other. All that, and it's incredibly fun too!

The game starts with a stylistic, black-and-white cut-scene that explains the back-story, about a race of people that live on the planet Kharak. In the uninhabitable desert, an ancient artifact was recovered that led to a startling revelation: the people inhabiting the planet are not native to it. These people are descended from aliens, who were somehow transported long ago, to this world they now think of as home.

This discovery brought the people together to build a giant Mothership, which will use the artifact as a map to seek out the true home planet. The Mothership takes 60 years to build, but as the game begins it has finally been finished. The player must use the capabilities of the massive Mothership, its alien technology, and his own wits to find the people's true "homeworld."

This brings up the only real complaint with Homeworld's single-player game. While the campaign itself is immensely enjoyable, challenging, and will be remembered for a plot that ranks with the likes of StarCraft and Myth, it also exactly the same for both the Kushans and the Taiidans, the two playable races of the game.

The way the game plays out, it would be perfect for two parallel storylines, as the Kushans soon attack the Taiidans (or vise versa depending upon which is chosen by the player). On a related note, the races themselves are identical, save for a few exclusive ships per side. In the end, however, this works well, as you can pick your race based on these few exclusivities, and at the same time be familiar with all of your ships and the ships of your opponents.

Since most ships are identical for both sides, you don't have to worry about thinking of the names or types of the enemy ships; you only need to concentrate on what is effective against them. This sounds like a dumb-downed approach, but it all adds up to a more cerebral experience with a greater emphasis on strategy and tactics.

If there's still anyone out there who judges games simply by their graphics, that person will want to pick up Homeworld immediately. With complete camera rotation and zooming at the player's fingertips, the gorgeous screenshot options are endless. The game's 3D textures all look magnificent, and are rather colorful (you can choose your ships' "base" color and secondary "stripe" color). Everything -- from the massive explosions to the ion trails coming from your tiny fighters -- looks fantastic. There are even nebulous background textures, so that space isn't always the same boring mix of "black with white spots." Planets, asteroids, ancient space debris; you'll see it all in the various levels of Homeworld.

The game doesn't stop by pleasing the visual sense; it pleases aurally as well. The music deserves special mention. This is one of those games that should sell its soundtrack as a separate product. The music ranges from above-average, space-opera scores to exotic melodies that sound like they could belong in a jungle movie, yet fit here surprisingly well. The only possible complaint with the sound effects is that the explosions don't feel like they have enough "oomph." A minor complaint, especially considering the explosions are still wholly believable; perhaps they just lack a bit of bass. Everything else in the sound department seems right on track, and it all mixes in perfectly with the game.

The game plays like a dream. Considering Homeworld takes place in complete 3D space, the idea that just the mouse and a few keyboard hot-keys can control the entire game is almost mind-boggling. The whole interface is amazingly simple to use. Left-clicking will select and deselect units. Holding down the right mouse button and moving the mouse rotates the camera. Right-clicking on a selected unit will bring up a menu of formations and tactics. Holding down both mouse buttons and moving the mouse will zoom in and out.

Setting the camera focus is as easy as selecting a unit and pressing a hot-key or two. The rest of the game is played through a simple point-and-click interface. Menus only pop-up when you need them, freeing up plenty of view space while keeping everything immediately accessible. The only other important aspect of the single-player game is the AI, which may not deserve any special commendation, but does provide its share of good challenges.

Multiplayer play in Homeworld is just like the rest of the game: immensely enjoyable. In fact, the replay value that comes out of the multiplayer modes almost makes up for the lack of multiple campaigns in the single-player game. Multiplayer options are easily customizable. You can set the available resources, the types of ships that can be built, and many other important elements. Multiplayer games are also well balanced, as ship production is limited by class.

For example, instead of being able to build 30 Scouts, 30 Interceptors and 20 Bombers (these numbers are strictly hypothetical), you can choose your own mix, since these ships are all in the Fighter Class. You could build 40 Scouts and 40 Interceptors, or a massive fleet of 80 bombers. This method of unit limitation not only brings balance and allows variety, but it makes you really think about what kinds of fleets you need to have.

Like the single-player combat, multiplayer space battles are truly epic, as massive Capital ships and Frigates collide, blasting each other into debris. Very little can match the feeling of pure glee instilled when one uses the hyper-space ability to almost instantly transport an entire fleet right in front of the opponent's Mothership. The only possible complaint about the multiplayer version of Homeworld is that the battles can become so huge and complex that it's hard to control the numerous ships and fleets, as they simultaneously engage in different battles and other activities. Fortunately, this quibble may be easily overlooked. Most gamers will have to start keeping towels on hand as they drool over the glorious deep space warfare taking before their eyes.

Homeworld does not allow for many truly defensive strategies, and this may require adjustment for some RTS players. In fact, some people may avoid the game altogether when they realize that the only defenses available for the Mothership are the ships that "stay home," and don't go out with the attacking forces. There are no structures to build, just research that leads to better ships. Nevertheless, real-time strategy veterans would be doing themselves a disservice to not, at the very least, give this game a try.

Homeworld is simply one of those titles that makes you say "Wow." You'll have to pick your jaw up off the floor when you experience it for the first time. It is a rare gem; an awesome feat of programming, graphical design, and sound production, all wrapped around superb gameplay. It deserves the highest praise.
~ Derek Williams, All Game Guide

Review: Enjoyment

Homeworld is a refreshing take on the RTS genre. Provides an engrossing single-player experience. Multiplayer games are extraordinarily fun.
~ Derek Williams, All Game Guide

Review: Graphics

Three-dimensional brilliance. The graphics in Homeworld are like nothing ever seen before. Everything from the ship design to weapon-fire...even space itself looks amazing.
~ Derek Williams, All Game Guide

Review: Sound

The music is stylish and cool. Virtually all of the sound effects are right on the mark. Explosions and weapon sounds could use more bass.
~ Derek Williams, All Game Guide

Review: Replay Value

The most disappointing aspect of the game, yet still very good. While multiplayer games offer hours of extended fun, the fact that there is only one single-player campaign between the two races is a minor let-down.
~ Derek Williams, All Game Guide

Review: Documentation

Full ship details, technology explanations, and all keyboard shortcuts are listed. Add to this an amazingly deep back-story (spanning 18 pages), for a manual with everything you could ask for.
~ Derek Williams, All Game Guide

Production Credits

RELIC ENTERTAINMENT Director: Alex Garden ; Lead Designer: Erin Daly; Lead Programmer: Luke Moloney; Art Director: Rob Cunningham; Lead Artist: Aaron Kambeitz; Designers: Adam Bullied, Quinn Duffy; Programmers: Gary Shaw, Keith Hentschel, Falko Poiker, Darren Stone, Bryce Pasechnik, Drew Dunlop, Jason Dorie; Sound Programming: Shane Alfreds, Janik Jorie; Artists: Arthur Shimizu, David T. Cheong, Kelly O'Hara, Erin Olorenshaw, Andy Lang, Art We; Music and Sound Effects: Paul Ruskay Studio X Production Labs, Vancouver, Canada, Roger Savoie Headroom Studios, Vancouver, Canada; Executive Producer/ COO: Ron Moravek; CFO: Curtis Terry; It Support: Frank Roberts; Pilot Voices: David Soblov, Ian James Corlett, Jason Wingham; Voice of Fleet Command: Heidi Ernest; Voice of the Bentusi Traders: Campbell Lane; Voice of Fleet Intelligence: Michael Sunczyk; Additional Voices: Brian Arnold, Tina Savoie, Lucas Wolf; Manual and Story Written by: Montgomery E. Crabapple; Story Concept: Dave "the Smoking Dog" Williams; Manual Graphic Design: Rubber Oven Design; Manual Illustrations: Tom Graham, Aaron Kambeitz, Rob Cunningham; Homeworld Website: (www.homeworld.net) ; Art Direction by: Rubber Oven Design; Design and Production by: First Web Creations; Astronomy Consultant: Jaymie M. Matthews; Deep Space Dry Methane Martinis: Jaymie Matthews; Beta Testing: The fine folks at Valve Software, The boys at Firing Squad, The Sierra crew, www.homeworld.org; Clean Power Provided by: ESP Electronic Systems Protection Inc.; Special Thanks: Peter Elson, Chris Foss, Ralph McQuarrie, Joe Johnston, Nilo Rodis-Jamero; Rhett Brewer, Elijah's Mantle, Vangelis, Astronomy Magazine, Space Telescope Science Institute, Ed Konyha, Johan Thornton, HempBC, Cannibus Canada, Starbucks (Yaletown), Subeez Cafe, The Cambie Bakery, The Elbow Room, Tigalo's, Rainman, The Lemon Grind, God (whoever she is), Geoff Keighley, Dan McBride, Elliott Chin, Genevieve Ostergard, Jim "Don't hurt me..." Veevaert, Chris Taylor, Don Mattrick, Myriam Deschenes, Drew "Dude I gotta go home" McLean, Kristi the Kick-Ass Costco lady from Maui, Dugald McPherson (Royal Bank of Canada), Norman for getting me into thes business.; Extra Special Thanks: George Lucas, for the inspiration, Peter Molyneux, for the advice, Scott Lynch, for making everything possible; Special Thanks for Design: Greg Martin, John Mavor; Special Thanks for Financial Consultation: Lance "Kill 'em All" Davis; Tolerance Thanks: Erica, Paige, Monica Alfreds, Carol Duffy, Our families and friends (who don't remember us, but we still love them); SIERRA STUDIOS Senior Vice President: Scott Lynch; General Manager: Mark Hood; Director of Marketing: Jim Veevaert; Product Managers: Dan Amdur, Doug Lombardi; PR Manager: Genevieve Ostergard; Creative Services: Justin Kirby; QUALITY ASSURANCE QA Manager: Gary "Koros" Stevens; QA Supervisor: Ken "Sunshine" Eaton; QA Leads: Torsten "Uwajimaya" Reinl, Bernadette "Audona" Pryor; QA Analysts: Erinn "Ares" Hamilton, Phil " Nautikus" Kuhlmey, Andrew Queen Mum" Coward, Danny "RosterCogburn" Harrison, Matt "Slinky" Julich, Marc "The Stalker" Nagel, Bryan "Kung-Fu Chicken" Walker, Lester "Mr. Wags" Stocker, Cade "Tre_D" Myers, Darren "Force Majeure" Beil, Chris "No Name" Mason; PC Technician: Byron "Death's Shadow" Hummel; Compatibility Lab: Pat "Garden Weasel" Callahan; Titan Lead Engineer: Stuart Steelye; Titan Engineers: Brian Rothstein, Mike Nicolino, Erik De Bonte, Colen Garoutte-Carson, Lee Olds, Eric Harman
~ Rich Hernandez, All Game Guide
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Wikipedia: Homeworld
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Homeworld
Homeworldbox.jpg
Developer(s) Relic Entertainment
Publisher(s) Sierra Entertainment
Version 1.05
Platform(s) Linux
Mac OS X
MorphOS
Microsoft Windows
Release date(s) September 28, 1999
Genre(s) Real-time strategy
Real-time tactics
Space simulation
Mode(s) Singleplayer and Multiplayer
Rating(s) ESRB: E
Input methods Keyboard, Mouse

Homeworld is a real-time strategy computer game released on September 28, 1999, developed by Relic Entertainment and published by Sierra Entertainment. It is best known for its full three-dimensional movement, engrossing storyline and unique soundtrack. Homeworld was followed by Homeworld 2 in 2003.

Contents

Plot

Beneath the scorching sands of Kharak, the Kushan people have discovered the remains of a long-forgotten titanic spaceship. Buried within the ancient remains, the secret of their lost homeworld.

For thousands of years, the Kushan have survived on Kharak, corralled into the temperate geographical poles by a vast, unforgiving desert. Scarcity of arable land and natural resources has coloured Kushan history with near constant inter-clan (or Kiith) warfare.

As new technologies emerged, religious and political conflict partially gave way to unified scientific exploration. DNA sequencing of Kharak's native life revealed no genetic resemblance to the Kushan, giving rise to their "XenoGenesis Theory" - which stated they were not native to Kharak at all.

The first space flights reinforced this idea. Small metallic debris, the largest no bigger than a hand, were retrieved from low orbit and analyzed to be made of materials totally unknown to them. In addition to helping accelerate their space technology research, the debris confirmed that a large advanced spacecraft had once been in orbit. It wasn’t until an ironic twist of fate later in their history that boosted them even further along their development.

A high-powered satellite designed to scan the planetary system had malfunctioned upon deployment, and was scanning the Great Desert around Kharak's equator instead. It strangely found something beneath the sands: a derelict city with a massive central metallic structure. An expedition uncovered that the central structure was the spacecraft they had found traces of before in orbit. It carried advanced spaceflight technologies including a Hyperspace Core, one of a few ancient machines that were the Homeworld setting's foundation for all faster-than-light technology.

More importantly however, a stone with a galactic map bearing two coordinates was found. One was recognized as Kharak. The other bore a name so ancient it was common across all their languages and dialects: Hiigara. "Home". The stone would become known as the Guidestone, and confirmed the XenoGenesis Theory. Kharak's people united in building a megalithic "Mothership" that would bear 600,000 of them to their destination, made rugged and self-sufficient in order to survive possible problems during the long trip. It is during the Mothership's final testing phase that the single-player game begins.

Gameplay

Homeworld is known both for its multi-player online and single-player elements. The player may choose to play as either the Kushan or Taiidan, both online and in the single-player campaign. While each unit serves a particular function and represents a tradeoff in strength, offensive power, speed, and cost, the differences between the two factions are mostly in cosmetic ship design. Parallel ships (the "Vengeance"-class Kushan Assault Frigate versus the "Kudaark"-class Taiidani Assault Frigate) look different but have identical armor, speed, weapons power, etc - although tests have shown that the Kushan Assault Frigate has a tendency to survive longer due to the way its turrets give it an almost 360° firing arc. However, each race does feature two unique units (the Kushan Cloaking Fighter and Drone Frigate versus the Taiidani Defense Fighter and Defense Field Frigate), and equivalent ships often have different gun positioning, usually in favor of the Taiidan.

The screen is devoted entirely to maximize the field of view, so the only toolbar is hidden and appears only when the cursor is moved to the bottom of the screen. Orders such as moving and formations are given both from right-click menus, and hotkeys for more advanced gameplay.

The inclusion of a completely null-space 3-D fighting environment yields challenges to the player that are not typically encountered in standard 2-D based real time strategies. Since the area of play is generally void of significant obstacles to create "terrain" there is little emphasis on the control of a certain choke point in order to establish defensive perimeters. The player must instead be able to react and play within a purer environment where force movement is the primary tactical factor.

Single-player

The single-player campaign includes 16 missions, and focuses on a persistent fleet concept, which causes all ships built during a mission to appear in the next (as long as they are not destroyed). The ultimate goal of the single player mode is to find the Homeworld of the chosen protagonist race, though the vantage point will remain unchanged regardless of the player's actual choice of race (in this and subsequent Homeworld games, the Kushan, called Hiigaran in "Homeworld 2", are the canonical "heroes").

Multi-player

Homeworld can also be played in a deathmatch mode where the player can choose the number of opponents, the map, enabling or disabling researching and fuel consumption. These games can be played with up to seven computer-controlled opponents, which have an adjustable difficulty setting and a setting that allows you to determine whether they attack the human player or other computers more often. The multiplayer community for Homeworld was large from its very beginnings in 1999. At its peak in 2000 and 2001 there were more than 18,000 players registered to the Ladder. Several dozen clans were active at the peak, since its release more than one hundred individual clans have been founded. There are still hundreds of active players and a handful of large clans. Today the original community of dedicated players still survives at the community operated RelicNews forums, the publishers official forum for the game, and on IRC. Many terms are used during multi-player online play as well. For a comprehensive list of these see Homeworld Terms.

Homeworld's original multiplayer lobby system was closed in October of 2008. To play online the player needed to create an account and download the latest patch (or version).

Currently you can play online using a program called GameRanger.

Musical score

The soundtrack CD-ROM

With the exception of a song by the rock group Yes entitled "Homeworld (The Ladder)" (from their 1999 CD "The Ladder"), most of the music in the game is ambient. It includes Samuel Barber's Agnus Dei, the choral version of his Adagio for Strings, performed by Santa Barbara's Quire of Voyces. A 13-track CD soundtrack was bundled with the Game of the Year Edition of Homeworld and features the original soundtrack by Paul Ruskay. The re-release of the Game of the Year Edition, marked by a "Best Seller Series" stripe, does not contain the soundtrack.

Mods and source code

Homeworld's source code was released in late 2003, which allowed fans to port the game to other platforms (such as Linux and Mac OS X), [1][2] with homeworldsdl.org being the most active project with support for Windows, Linux, and Mac OS X.
Because of the modular nature of the file system almost every aspect of the game can be altered, including the basic models and textures, the in-game interface, music, and effects. Notable mods were based on well known sci-fi series such as Babylon 5, Star Trek, Gundam, Macross and Star Wars.

Sequels

  • In September 2000, Barking Dog Studios released a stand-alone expansion, Homeworld: Cataclysm. Taking place 15 years after the events of Homeworld, the story centers on Kiith Somtaaw and its struggles to protect Hiigara from a parasitic entity known as the Beast.
  • A full sequel, Homeworld 2, was released in late 2003. The game pits the Hiigarans against the Vaygr, a powerful, nomadic raider race.

Reception

Homeworld was given high marks by most of the gaming community, and earned numerous awards, including both PC Gamer's and IGN's game of the year award for 1999. The game was praised for its eye-catching, movie-like graphics engine, large battles, appropriate soundtrack, compelling storyline, and revolutionary 3D interface.

Design

The spaceship designs in this game bear a strong resemblance to the designs popularized by illustrators Chris Foss and Peter Elson, who are both mentioned in the special thanks section of the game's end credits.

Real world references

Some locations from the game and its sequel are references to real world locations in the Middle East (such as the Garden of Kadesh), and the storyline has many parallels to The Exodus of the Israelites from Egypt and their search for the promised land.

Awards

References

  • Homeworld
  • Homeworld Historical and Technical Briefing (game manual)

External links


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Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Homeworld" Read more