| This Dungeons & Dragons-related article describes part of the game in a primarily in-universe style. Please help rewrite it to explain the fiction more clearly and provide non-fictional perspective. (October 2009) |
| Characteristics | |
|---|---|
| Alignment | Any |
| Type | Humanoid |
Humans are a race available for player characters in the Dungeons & Dragons fantasy roleplaying game. Although short-lived by comparison, humans are the most populous of all Dungeons & Dragons races. They are renowned for their diversity and ambition, and although they lack specializations like other races, they can excel in many areas. Subspecies of humans include the planetouched aasimar, genasi, and tieflings, as well as Vashar, the human equivalent of drow.
Benefits and penalties
In 3rd edition D&D, a human can take any class as its favored class. Furthermore, humans get feat and skill bonuses.
While not usually having as direct an effect on a character, it has been widely shown that humans are the most capable of interbreeding with other races. With most "half" races (half-orcs, half-elves, half-ogres, and even half-giants), the "half" almost always refers to a human half. Thus, this could be seen as a "benefit" should a player wish to involve their character romantically.
Humans in Dragonlance
In the Dragonlance campaign setting, humans are the most common civilized species on Krynn. They were created by Gilean, a neutral god. He gave them short lifespans to be neutral, and so in this short life they are likely to be of many and varied alignments, unlike elves or ogres. Most countries are populated by humans, with few exceptions, chiefly Qualinesti, Silvanesti, and Mithas.
References
| This article includes a list of references, related reading or external links, but its sources remain unclear because it lacks inline citations. Please improve this article by introducing more precise citations where appropriate. (February 2008) |
- Tweet, Jonathan, Monte Cook, and Skip Williams. Player's Handbook Core Rulebook I v.3.5. (Wizards of the Coast, 2003).
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