- Platform: IBM PC Compatible
- Release Date: 1998
- Genre: Simulation
- Style: Flight Combat Sim
- Similar Games: USAF: United States Air Force (IBM PC Compatible)
Game Description
This release from the accomplished flight sim developers at Jane's puts virtual pilots in the cockpit of one of seven different fighter planes for missions that take place in the often-troubled skies above the Middle-East. Compared to some earlier combat sims published by the company, this release is designed to be more immediately fun and accessible, occasionally at the expense of the usual rivet-to-rivet details and flawlessly realistic physics. Nevertheless, it should be noted that the game and its missions were developed through the efforts of several actual retired IAF fighter pilots, to provide as authentic an overall experience as any virtual pilot could desire from such a title.~ T.J. Deci, All Game Guide
Roots & Influences
Input from Israeli Air Force pilots, terrain based on stereoscopic satellite terrain data of the Middle East, incorporating Israeli combat doctrine and tactical operations, and featuring the seven jet aircraft of the IAF.~ Michael L. House, All Game Guide
Production Credits
Company 1: Pixel Multimedia; Creative Director: Ramy Weitz; Executive Producer: Yael Amir; Technical Director, Graphic Engine: Benny Karov; Technical Director, Simulation: Tal Raviv; Lead Designer: Aviv Yam-Shahor; Game Design: Dudu Zerah; Simulation: Ady Shimony, Shai Almog, Liran Antebi, Avi Bueno, Maxim Fudim; Flight Models: Lior Messinger, Benny Kritzer, Freddy Sivan, Itzik Bayez; Multiplayer: Gary Kshepitzky, Amit Peled, Shirly Leshed; GUI: Mark Lipsman, Liran Antebi; Graphic Engine: Alon Nahari, Oded Itshak, Zachi Ekhous, Vadim Shiff; Streaming Engine: Igor Backman, Michael Mordison; Mission Designer: Sharon Rozenman, Amir Harel, Tomer Harel, Noam Gretz, Tsachi Galanos, Tamir; Goren; Production Manager: Yaely Weitz; Art Director: Edo Segal; Studio Production Manager: Mossi Shuchman; 3D Team Lead: Ofer Raz; 3D Design: Idan Nizan, Omri Shalish, Yaniv Goldmark; Graphic Artist: Danny Hecht, Doron Koren; Data Production: Sivan Shahak-Vinner; Music and Sound Effects: Danny Aharonson, Assaf Gavron, Ishai Adar; Missions Research: Roy Shuchman; Voices: Gilia Stern, Reuben Miller, Ohad Shahar, Jerry Haiman; Opening Movie Director: Ido Lampert; Producer: Osnat Spivak; Art Director: Hila Peled; 3D Animation: Alon Genosar; Video Editing: Yuval Sher; Flame Artist: Itai Bachar; Sound Designer: Sound Designer; English Editing: Danny Wool; Internal Testing: Osnat Tadmor, Roy Verner, Nimrod Galor, Zvika Ekhous, Shmuel Gelman; Technical Support: Jacob Gelman, Iris Kratenstein; Thanks to Jane's: Brian Marshall, Bob Lechy, Ian Tandy, Linda Smith; Special Thanks: Anat Rabinovich, Asaf Levin, Michal Binyamin, Dana Roche, Tal Lyron, Yael Levin; Company 2: EA; VP Executive in Charge of Production: Paul Grace; VP Chief Technologist: Scott Cronce; Producer: Ed Gwynn; Assistant Producer: Jeff Glazier, John Williams; Additional Production Support: Adela Chau; Technical Director: Craig Suko; Product Marketing: Patrick O'Laughlin, Jonathan Harris, David Bonacci; Media Relations: Kristen McIntyre, Jeanne Wong; Package Design: Nancy Waisanen, David Parmley; Jane's Video: Joel Symmes, Arthur Koch, Eric Kornblum, Ken Felton; Documentation: Steve Olson, Yuri Hospodar; Lead Tester: Steven Goodale; Assistant Test Lead: Dan Paslin; Tester: Howard Taubman, David Witcher, Lambert Doria, Mike Elliott, Mark Owen, Tim Marling, Erik Raubitschek; Compatibility and Technology Testing: Brian Winslow, Dave Koerner, Doug Chin; QA: Jay Miller, Jamil Dawsari, Rico Sablan, Benjamin Crick, Todd Manning
~ Michael L. House, All Game Guide
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