- Platform: IBM PC Compatible
- Release Date: November 09, 2004
- Genre: Simulation
- Style: Construction/Building Sim
- Similar Games: Pharaoh (IBM PC Compatible), 1503 A.D.: The New World (IBM PC Compatible), Alexander (IBM PC Compatible)
Game Description
The spiritual successor to classics like Caesar and Pharaoh, Immortal Cities: Children of the Nile is a city-building strategy game that casts players as Pharaoh and challenges them to construct a mighty empire in ancient Egypt. Players begin thousands of years ago, when the Valley of the Nile was populated by simple gatherers and fishermen. With guidance and direction, these primitive people can be lead to amazing accomplishments, and ultimately, to create Earth's first great civilization.Unlike the entertaining but fairly robotic citizens of the fondly remembered xImpressions Games, Immortal Cities' "Children of the Nile" are designed to behave as individuals, with their own unique wants, needs, and relationships to one another. They organize themselves by household, and the player is given multifaceted access to information about each family's particular deficits and desires. While Children of the Nile is more heavily dependant on the individual personalities of the populace than most earlier city-building games, the primary means of providing for the needs of the people is still through the buildings, services, and institutions that the player creates and manages.
Players first must provide the indigenous people with the basic means to settle down and farm the valley. Once they've tamed the lands, some farmers may decide to become craftspeople, if the right facilities and resources are available. Each new class of citizen develops on the foundations of the ones before it. Craftsmen lead to more educated citizens, and eventually the city may support an elite caste of nobles -- if it can supply the expensive and exotic luxury items on which such an upper class thrives. To gain "prestige," which functions as leadership capital in this game, players must attend to the people's ever-more-sophisticated desires that evolve along with the society itself.
Children of the Nile incorporates an interesting twist on the city-building gamer's conventional role as an abstract, immortal leader. In a sense, Immortal Cities players take the role of an entire dynasty. As each Pharaoh grows old and passes on, another may take his place, but the ease of these transitions is based on the dynasty's level of prestige. A great and distinguished leader should have little trouble passing power on to the heir of his choice, but the people may seek new leadership from other factions when a poorly perceived Pharaoh vacates his throne.
Immortal Cities: Children of the Nile is built on a version of Stainless Steel Studios' Empire Earth game engine, and features full 3D graphics. The game ships with editing tools, to allow players to create their own scenarios, or even complete campaigns. Tilted Mill development studio was founded by former members of the Impressions team.
~ T.J. Deci, All Game Guide
Production Credits
Company 1: Tilted Mill Entertainment; Lead Designer: Chris Beatrice; Lead Programmer: Mike Gingerich; Designer: Jeff Fiske, Tony Leier; Artist: Dennis Rose, Mike Malone, Adam Carriuolo, Kwan Sukasame; Scenario Designer: Lenny Eusebi, Matt Zimmitti, David Kondor; Associate Producer: David Beebe; Additional Programming: Chris Harvey; Quality Assurance & Development Support: Hans Schroder, Tom Wilhelm, Peter Hollmer, Ron Aghababian; Finance & Operations: Peter Haffenreffer; Producer: Mat Williams; Quality Assurance Manager: Greg Sheppard; Programmer: Gus Smedstad, Jeff Somers, Tony Hosier, Victor Rachels, Jim Solomon, Eli Pulsifer, Thanh Pham; Composer, Sound Designer & Video Engineer: Keith Zizza; Writer: Ken Parker; Additional Scenario Design: Tom Fenselau, Jared Sorensen, Jonathan Peters; Lead Tester: Blair Evans; Webmaster: Jeremiah Freyholtz; Legal Counsel: Marsha Phillips Beatrice; Voice Actor: Gil Andrews, Gene Bogart, David Fielding, James K. Flynn, Pam Good, Tom Guyette, Howie Hoggins, Vivian Liu-Somers, George McNerlin, Ruthi McNerlin, Tess McNerlin, Bruce Miles, Lani Minella, Michael Monsour, Eve Passeltiner, George Piehl, Danielle Seadia, Jessica Wachsman, Francine Wolf; Company 2: Myelin Media; Production: Gene Mauro, Grant Winton; Marketing: Sharon Wood; Public Relations: Cho HighWater; Creative: Ken Woo, Brett Icahn, Lesley Zinn; Sales: Strategic Marketing Partners
~ Keith Adams, All Game Guide
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