Enter isolated skirmishes and large-scale battles, on the surface of strange planets and in the void of deep space through
, a sequel to the 1996 3D real-time strategy. The game is designed to provide a broad, seamless galaxy for players to explore, colonize, defend, and conquer on their own terms. A variety of options allow players to focus on the aspects of gameplay they find most appealing while the computer handles other duties and micro-management.
The game combines elements of classic empire-building games like Master of Orion and groundbreaking real-time strategy titles like Homeworld into a new, more comprehensive experience of space faring culture. Three races vie for control in this universe; the inquisitive humans, the militaristic Kra'hen, and the diplomatic Shinari. Each seeks to capitalize on its strengths and perhaps exploit the weaknesses of the others, though each has its own unique end goal. Players can guide any of the three through a fully developed storyline whose final chapter they ultimately will determine themselves.
~ T.J. Deci, All Game Guide
Game by: Digital Reality; Published by: GT Interactive; Lead Programmer and AI Programming: Istaván "Spidy" Kiss; 3D Engine and Space Battle Programmer: Ferenc "Snowman" Szabó; Ground Battle and Colony Programmer: Norbert "Genesis" Szabó; Programmer: Gábor "Tsc" Szabó; Network and Storyline Programmer: György "Fable" Blahut; Development Manager: Gábor Fehér; Story By: Gábor Fehér, Csanád "Bird" Bôsze; Graphical Design: Károly Rózsa; Animations: Tamás Fodor, Ashraf Elsayed Hassan, Károly Rózsa, Balázs Kaláadi, Csaba Gyarmati; Vector Graphics: Csaba Gyarmati, Tamás Fodor, Tamás Kreiner, Zoltán Matók; Music Composed by: Tamás Kreiner, Gábor Pallos; Sound Designer and Lead Sound Engineer: Tamás Kreiner; Surface Textures: Zoltán Matók, Miklós Büte József Kovács; Lead Tester: Csanád "Bird" Bôsze; Testers: Balázs Bíró, Beatrix Borsi, Márton Antoni, Viktor Györei, László Peller, Péter Tala; Produced by: GT Interactive;
EUROPEAN DEVELOPMENT DEPARTMENT Producer: Steven B. Sargent; Assistant Producers: Trevor Barnes, Ben Walker; Completion Assistant: David Wilkin; Lead Testers: Alexander Stoikou, Michael Richards; Testers: Andrew Azorbo, Ian Ball, Scott Burfitt, Mark Dearsley, Navino Evans, Keanan Jones, Germaine Mendes, Richard Pareja, Richard Pomfret, David Sanchez, Andrew; Theodoulou, Alfred Bailey, Emily Britt, William Carter, Mete Djemal, Wayne Gatley, Dan McNeill, John Moorcroft, Gian Piras, Alys Robinson, Tim Wileman; Director of Development: Graeme Boxall; QA Management: Graham Axford; Code Supervisor: Kolin Tregaskes; Localization Manager: Neil McKenna; Localization Coordinator: Alex Bush; PD Services Manager: Kevin Turner; Office Mum: Marion Kidd; Hungarian/English Translation: Gabor Feher; English Text/Scripts Rewritten by: Martin Pond of Alphabet Sound; Scripts Edited and Prepared by: Steven B. Sargent, Ben Walker; Manual Written by: Steven B. Sargent, David Wilkin;
ENGLISH LANGUAGE RECORDING Casting and Voice Production: Phil Morris (at AllintheGame Ltd.); Recording Studio: Voice Suite, London, England; Engineer: Andy Emery; Directed by: Ben Walker, Steven B. Sargent; Performers(In Alphabetical Order): Robert Ashby, Bill Dufris, Sharon Holm, Brad Lavelle, Colin McFarlane, Richard Ridings, Kerry Shale, John Kay Steel, Paul Darrow, Jonell Elliott, Patsy Kensit, Laurel Lefkow, Redd Pepper, Dan Russell, Marc Silk;
GERMAN VOICE PRODUCTION Sound Engineer: Andreas Gensch; Editing: Stephan Grundt; Recording Supervisor: Jörg Mackensen; Performers(In Alphabetical Order): Stefan Brönneke, Gernot Endemann, Jörg Gillner, Herhard Hinze, Gabi Libbach, Andreas von der Meden, Uli Plessmann, Hans Sievers, Marc Degener, Frank Felicetti, Eberhand Haar, Michael Krowas, Holger Löwenberg, Robert Missler, Eric Schäffler, Bernd Stephan; French Voice Coordinators: Emmanuel Drouin, Eric Pouzet;
ITALIAN VOICE PRODUCTION Performers(In Alphabetical Order): Balzarotti, Ciravolo, Olivieri, Prata, Bottale, Moneta, Piccardi;
FRENCH VOICE PRODUCTION Performers(In Alphabetical Order): Michel Barbey, Herve Caradec, Francois Jaubert, Mathieu Rivolier, Michel Blin, Xavier Blin; Xavier Fanion, Christian Mulot; Spanish Localisation and Recording by: SDL International, Sheffeild, England; Special Thanks to: Mitch at Rad for all his assitance.; A Kind Word of Thanks From The Team to the Following: Marianne Durand, Nichola Bentley, Matthew Woodley, Paul Fox, Matthew Broughton and Everyone at GT Interactive Europe.; Render Farm Supplied by: Millenium Computers, Budapest.; Chris Mollo, Robert Ricci, Tony Kee, Chris Zilotto, Todd Colletti, Richard Davis, Doug Dyer, Patrick Struths, Mike Ryder and everyone at GT Interactive USA;
GT INTERACTIVE USA Product Manager: Chris Mollo; Director, QA/Test: Steve Knopf; Lead Testers: Jeff Oviatt, Jim Dunn; Testers: Scott Donaldson, Aaron Harris, Jon Marquette, Doug Price, Chris Dunn, Adam Harris, Brandon Montrone; Director of Marketing: Tony Kee; Director of Creative Services: Vic Merritt; Production Coordinator: Liz Fierro; Graphic Artist: Alysa Cardone; Localization: Mark Carter; Archive Specialist: Patrick Struhs; Documentation Manager: Pete Witcher
~ Ron Ellerson, All Game Guide