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Imperium Galactica II: Alliances

 
Games: Imperium Galactica II: Alliances

Game Description

Enter isolated skirmishes and large-scale battles, on the surface of strange planets and in the void of deep space through Imperium Galactica II: Alliances, a sequel to the 1996 3D real-time strategy. The game is designed to provide a broad, seamless galaxy for players to explore, colonize, defend, and conquer on their own terms. A variety of options allow players to focus on the aspects of gameplay they find most appealing while the computer handles other duties and micro-management.

The game combines elements of classic empire-building games like Master of Orion and groundbreaking real-time strategy titles like Homeworld into a new, more comprehensive experience of space faring culture. Three races vie for control in this universe; the inquisitive humans, the militaristic Kra'hen, and the diplomatic Shinari. Each seeks to capitalize on its strengths and perhaps exploit the weaknesses of the others, though each has its own unique end goal. Players can guide any of the three through a fully developed storyline whose final chapter they ultimately will determine themselves.
~ T.J. Deci, All Game Guide

Production Credits

Game by: Digital Reality; Published by: GT Interactive; Lead Programmer and AI Programming: Istaván "Spidy" Kiss; 3D Engine and Space Battle Programmer: Ferenc "Snowman" Szabó; Ground Battle and Colony Programmer: Norbert "Genesis" Szabó; Programmer: Gábor "Tsc" Szabó; Network and Storyline Programmer: György "Fable" Blahut; Development Manager: Gábor Fehér; Story By: Gábor Fehér, Csanád "Bird" Bôsze; Graphical Design: Károly Rózsa; Animations: Tamás Fodor, Ashraf Elsayed Hassan, Károly Rózsa, Balázs Kaláadi, Csaba Gyarmati; Vector Graphics: Csaba Gyarmati, Tamás Fodor, Tamás Kreiner, Zoltán Matók; Music Composed by: Tamás Kreiner, Gábor Pallos; Sound Designer and Lead Sound Engineer: Tamás Kreiner; Surface Textures: Zoltán Matók, Miklós Büte József Kovács; Lead Tester: Csanád "Bird" Bôsze; Testers: Balázs Bíró, Beatrix Borsi, Márton Antoni, Viktor Györei, László Peller, Péter Tala; Produced by: GT Interactive; EUROPEAN DEVELOPMENT DEPARTMENT Producer: Steven B. Sargent; Assistant Producers: Trevor Barnes, Ben Walker; Completion Assistant: David Wilkin; Lead Testers: Alexander Stoikou, Michael Richards; Testers: Andrew Azorbo, Ian Ball, Scott Burfitt, Mark Dearsley, Navino Evans, Keanan Jones, Germaine Mendes, Richard Pareja, Richard Pomfret, David Sanchez, Andrew; Theodoulou, Alfred Bailey, Emily Britt, William Carter, Mete Djemal, Wayne Gatley, Dan McNeill, John Moorcroft, Gian Piras, Alys Robinson, Tim Wileman; Director of Development: Graeme Boxall; QA Management: Graham Axford; Code Supervisor: Kolin Tregaskes; Localization Manager: Neil McKenna; Localization Coordinator: Alex Bush; PD Services Manager: Kevin Turner; Office Mum: Marion Kidd; Hungarian/English Translation: Gabor Feher; English Text/Scripts Rewritten by: Martin Pond of Alphabet Sound; Scripts Edited and Prepared by: Steven B. Sargent, Ben Walker; Manual Written by: Steven B. Sargent, David Wilkin; ENGLISH LANGUAGE RECORDING Casting and Voice Production: Phil Morris (at AllintheGame Ltd.); Recording Studio: Voice Suite, London, England; Engineer: Andy Emery; Directed by: Ben Walker, Steven B. Sargent; Performers(In Alphabetical Order): Robert Ashby, Bill Dufris, Sharon Holm, Brad Lavelle, Colin McFarlane, Richard Ridings, Kerry Shale, John Kay Steel, Paul Darrow, Jonell Elliott, Patsy Kensit, Laurel Lefkow, Redd Pepper, Dan Russell, Marc Silk; GERMAN VOICE PRODUCTION Sound Engineer: Andreas Gensch; Editing: Stephan Grundt; Recording Supervisor: Jörg Mackensen; Performers(In Alphabetical Order): Stefan Brönneke, Gernot Endemann, Jörg Gillner, Herhard Hinze, Gabi Libbach, Andreas von der Meden, Uli Plessmann, Hans Sievers, Marc Degener, Frank Felicetti, Eberhand Haar, Michael Krowas, Holger Löwenberg, Robert Missler, Eric Schäffler, Bernd Stephan; French Voice Coordinators: Emmanuel Drouin, Eric Pouzet; ITALIAN VOICE PRODUCTION Performers(In Alphabetical Order): Balzarotti, Ciravolo, Olivieri, Prata, Bottale, Moneta, Piccardi; FRENCH VOICE PRODUCTION Performers(In Alphabetical Order): Michel Barbey, Herve Caradec, Francois Jaubert, Mathieu Rivolier, Michel Blin, Xavier Blin; Xavier Fanion, Christian Mulot; Spanish Localisation and Recording by: SDL International, Sheffeild, England; Special Thanks to: Mitch at Rad for all his assitance.; A Kind Word of Thanks From The Team to the Following: Marianne Durand, Nichola Bentley, Matthew Woodley, Paul Fox, Matthew Broughton and Everyone at GT Interactive Europe.; Render Farm Supplied by: Millenium Computers, Budapest.; Chris Mollo, Robert Ricci, Tony Kee, Chris Zilotto, Todd Colletti, Richard Davis, Doug Dyer, Patrick Struths, Mike Ryder and everyone at GT Interactive USA; GT INTERACTIVE USA Product Manager: Chris Mollo; Director, QA/Test: Steve Knopf; Lead Testers: Jeff Oviatt, Jim Dunn; Testers: Scott Donaldson, Aaron Harris, Jon Marquette, Doug Price, Chris Dunn, Adam Harris, Brandon Montrone; Director of Marketing: Tony Kee; Director of Creative Services: Vic Merritt; Production Coordinator: Liz Fierro; Graphic Artist: Alysa Cardone; Localization: Mark Carter; Archive Specialist: Patrick Struhs; Documentation Manager: Pete Witcher
~ Ron Ellerson, All Game Guide
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Wikipedia: Imperium Galactica II: Alliances
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Imperium Galactica II: Alliances
Imperium Galactica II.jpg

Developer(s) Digital Reality
Publisher(s) GT Interactive
Designer(s) Digital Reality
Version 1.14 (Unofficial)
Platform(s) Windows
Release date(s) April 10, 2000
Genre(s) 4X, Real-time strategy, Real-time tactics
Mode(s) Single player, Multiplayer
Rating(s) 78% Favorable (from Rotten Tomatoes)
Media 4 CDs
System requirements Pentium II 233 MHz, 32MB RAM, 350MB Hard Drive Space

Imperium Galactica II: Alliances is a real-time game featuring aspects of RTT, RTS and empire-building computer games from the Hungarian-based studio Digital Reality. It is the sequel to Digital Reality's previous game, Imperium Galactica.

Contents

Description

Imperium Galactica II: Alliances is a PC game developed by Digital Reality, the sequel to Digital Reality's previous game, Imperium Galactica. Released in 2000, Imperium Galactica II features complete control over your empire at the onset of the game and therefore is more similar to other empire-building 4X games (eXpand, eXplore, eXploit, eXterminate) such as Master of Orion.

Gameplay – There are eight unique races involved in this game which almost all can be traded with or spied upon, a great number of buildings, ships and tanks which all can be customized with their own weaponry. The gameplay involves managing your colonies, expanding your empire, conquering enemy planets, researching, diplomacy with other races, spying, space battles, ground battles and more.

Real-time – Everything in the game happens realtime, even though you can pause the game and give out orders if you feel the need for it.

Multiplayer – The game supports multiplayer either by host or by IRC network. Every player can host their own game. The game uses port 5200 for incoming data and port 6667 for outgoing data (TCP protocol). Which means players need to enable port 5200 on their firewall to be able to host a game.

Skirmish mode – The game originally lacks a skirmish mode, but it was added with the 1.06 patch, and with the release of the 1.05 patch a mod was created to add this functionality.

Plot

The story of Imperium Galactica II is not entirely linear. Instead, what is featured is several scenarios pitting one Empire against another, and the main campaign, where the player can choose one of three factions: The Kra'hen Empire, The Shinari Republic, or The Solarian Federation. Each race has different objectives in their respective campaigns, and the player can only win the campaign by meeting these dynamic goals or conquering the galaxy by eliminating all other factions.

  • Kra'hen Empire – As part of a brutal and bloodthirsty race, your race has a fetish for collecting the heads of your enemies (as soon will be revealed in the gameplay videos) and is entering the galaxy occupied by the other seven races in the game. As Imperator, your objective is to do whatever is necessary to appease your God-Emperor. His orders - to eliminate all other races from the galaxy, and bring their heads to him!
  • Solarian Federation – Legend tells of four "Tears" (Data Crystals) strewn across the galaxy by your ancestors that have the power to make the Human race invincible, including resurrecting their dead leader. Representing the humans of the far-future, your Solarian Empire must recover these Tears through diplomacy, trade, and war. It is eventually discovered that many of the other races in the game such as the Iberon, Godan, and Toluen, were genetically-altered humans adapted to conform to specific climates.
  • Shinari Republic – As the weakest race militarily, the Shinari Republic resorts to espionage and trade to turn things to their advantage. Upon encountering the Kra'hen, you must aid the Solarians in uniting all the other races in the galaxy to face this common threat. But when the Kra'hen are defeated, you turn down the Solarian Federation's offer for a galaxy-wide alliance because "war is good for profit" - instead, you must somehow reanimate the mad Solarian Emperor Kaileron, whose clout and radical views would certainly plunge the galaxy back into conflict.
An in-game screenshot of Imperium Galactica II showing what colony building looks like

+Skirmish

Factions

There are eight unique races, which all have their own unique advantages and disadvantages in technology, diplomacy, and breeding.

In the game the following factions exist: Solarian Federation, Kra'hen Empire, Shinari Republic, Antarian Empire, Iberon Empire, Cheblon Clans, Godan Kingdom and the Toluen Empire. Each faction also has its own home planet and capital ship type.

During the Campaign a few other races and factions races are observed.

  • Zaul - Little green men with elephant-like trunks whose world is in most campaigns about to turn into a supernova, and the player is given the choice of saving them.*
  • United Pirates - Can consist of many races, these goons are often up to no good. Doing things like robbing ships or killing innocents.
  • Kul Hunters - In some campaigns saving the Zaul can trigger the Kul Hunters, who will send their fleet to destroy you for aiding the Zaul.
  • Cha'karg - In the human campaign a terraform ship may suddenly try to terraform your colony, once destroyed the cha'karg will reveal themselves with a few planets you can take.
  • Traders - Traders operate trading routes around the galaxy,they are often attacked by pirates, sometime they offer you inventions.
  • Pyridians - The Pyridians usually appear in one of the campaign modes as a race of shape shifters. In the Kra'Hen campaign their planets are the sources of a mysterious "Bermude Triangle" in space which causes the destruction of your ships unless you research the x-ray radar.
  • Aminit - Unknown
  • Shape Changers - Android like species often used as spies.
  • Fist Tribe - Unknown

Compatibility issues

This game needs v1.08 or higher to run on Windows XP. The game may lag if not updated with the unofficial v1.14 patch. An alternative to patching is to change the amount of virtual memory to 515.

See also

External links


 
 

 

Copyrights:

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