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Indiana Jones and the Temple of Doom

 
Wikipedia: Indiana Jones and the Temple of Doom (arcade game)
This entry is for the arcade version. For the Nintendo Entertainment System version, see Indiana Jones and the Temple of Doom (NES).
Indiana Jones and the Temple of Doom
North American arcade flyer of Indiana Jones and the Temple of Doom.
North American arcade flyer of Indiana Jones and the Temple of Doom.
Developer(s) Atari Games
Publisher(s) Atari Games
Designer(s) Mike Hally (producer)[1]
Peter Lipson(director)[1]
Earl Vickers(voice coach)[1]
Composer(s) Hal Canon (music)[1]
Dennis Harper (sound effects)[1]
Platform(s) Arcade, Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, MS-DOS, MSX, NES, ZX Spectrum
Release date(s) August 1985[1]
Genre(s) Action
Mode(s) Single-player, Multi-player
Input methods 8-way joystick, 1 button
Cabinet Upright
CPU 68010 (@ 7.15909 Mhz), M6502 (@ 1.789772 Mhz), 60.00 Hz (screen refresh)
Sound YM2151 (@ 3.579545 Mhz), POKEY (@ 1.789772 Mhz), TMS5220 (@ 650.826 Khz)
Display 336 x 240 pixels (Horizontal), 1024 colors

Indiana Jones and The Temple of Doom is a 1985 action arcade game developed and published by Atari Games. It is based on the 1984 film of the same name, the second film in the Indiana Jones franchise. It is also the first Atari System I arcade game to include digitized speech.

Contents

Gameplay

Screenshot of the arcade version.

The object of the game is to free the captives, obtain the three Sankara stones and defeat the main antagonist Mola Ram, while avoiding enemies and traps like snakes, Thuggee guards and dead-ends of mine cart tracks. There are three difficulty settings depending on which doorway the player enters: Easy, Medium and Hard. There are also three types of stages throughout the game: the mines, mine cart tracks and parts of the temple. If the player leaves a stage with at least one slave, "Mola Ram will be pleased" to have the slave(s). If all slaves are released, the player will earn 10,000 points. After freeing the slaves, obtaining the three Sankara stones and defeating Mola Ram, the player will earn a lot of points while the game will start over in a more difficult setting.

Ports

The arcade game was later ported by U.S. Gold to the Amstrad CPC, Commodore 64, MSX and ZX Spectrum (developed by Paragon Programming) in 1987. During the same year, Mindscape ported it to the Atari ST and the Commodore 64 (different compared to U.S. Gold's version). In 1989, Mindscape ported it to the Commodore Amiga and personal computers that use MS-DOS. The most well-known home console port is the one for the Nintendo Entertainment System. The NES version was ported by Tengen in December 1988.

References

External links


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