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Intelligent Qube

Intelligent Qube

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  • Platform: PlayStation
  • Release Date: 1997
  • Similar Games: Devil Dice (PlayStation)

Review: Enjoyment

Be warned, this game is addictively fun! ~ Shawn Sackenheim, All Game Guide

Production Credits

SONY COMPUTER ENTERTAINMENT AMERICA

Associate Producer: Susan Michele

Senior Producer: Perry Rodgers

Marketing Management: Susan Nourai, David Bamberger

Public Relations: P. Kevin Horn

Licensing Manager: Etsuko Kobata

Business Coordinator: Misa Usui

QA Manager: Mark Pentek

QA Lead: Conner Morlang

Testers: Andrew Woodworth, Raul Orozco

ADR and Dialog Editor: Buzz Burrows

Voice Actor: Paul A. Costanza

SONY COMPUTER ENTERTAINMENT, INC.

Designers: Masahiko Sato, Norio Nakamura, Masumi Uchino

Programmers: Yukio Watanabe, Yuji Shingai, Eiko Ohkawa

Graphics: Kosei Okamoto

Manager: Akira Kawakami

Art Director: Norio Nakamura

Music Producer: Akihiko Shimizu

Musician Coordinator: Kouzo Araki

Music: Takayuki Hattori

Engineer: Takahiro Nochimura

Voice Coordinator: Rika Nishio

Voices: Robert Spencer, Barry Gjerde, Alison Lester

Voice Engineer: Jiro Takeda

Sound Producer: Takafumi Fujisawa

Sound Effects: Yoshirou Horie

Trouble Shooter: Yoshiko Furusawa

Director: Kenji Sawaguchi

Producer: Tetsuji Yamamoto

Executive Producer: Akira Sato

BEELINE GROUP

Package and Manual Design: Steven Wright, Katherine Lee ~ Brett Alan Weiss, All Game Guide

Review: Overall

Intelligent Qube is really one of the first 3D puzzle games to break onto the PlayStation market, and with it comes a unique slant on the "killer blocks" of most puzzle games.

In the game you portray a small human trying to escape a grid that contains hundreds of blocks, all moving in your specific direction. To make your way past the blocks you'll need keen senses, a quick mind, and an even faster hand.

The game is easy to pick up and play as the controls and basic concept are simple. There are regular blocks (in various different colors), green blocks, and black blocks. You use your capture button to place a mark on the grid. When a block rolls over it you hit the button again to capture it.

When you capture a green "advantage block," a green arrow appears in the air. At any time you can hit the bomb button to capture all of the blocks in the area around that point. Very good for getting big points on combos!

Now there's the black blocks. Destroy one of them and the ground you're fighting for begins to disappear: one row at a time. You must avoid destroying them at all costs, which is where the real intensity in Intelligent Qube comes into play.

And so the game goes on. Weave your way through the maze-like black qubes capturing as many blocks as possible and making it to the other side before the next set of qubes is released.

As you progress through the levels the blocks begin to move faster and the grid gets wider, making it harder for you to get from one side to the other in time.

The bottom line: Intelligent Qube is an amazingly addictive puzzle game that will last any puzzle fan a good while. ~ Shawn Sackenheim, All Game Guide

Review: Graphics

Well textured blocks and characters. There's just not a lot of variety in the graphics ~ Shawn Sackenheim, All Game Guide

Review: Sound

A masterful soundtrack that would fit an epic Greek tragedy as well as this game ~ Shawn Sackenheim, All Game Guide

Review: Replay Value

Trying to amass the greatest score/IQ will forever bring me back to this game ~ Shawn Sackenheim, All Game Guide

Review: Documentation

A well thought out manual that describes everything you need to start playing ~ Shawn Sackenheim, All Game Guide

 
 
Wikipedia: Intelligent Qube
Intelligent Qube
Intelligent_Qube.jpg
Developer(s) SCEI
Publisher(s) SCE
Designer(s) Masahiko Sato (concept)
Kenji Sawaguchi (director)
Takayuki Hattori (composer)
Release date(s) JP January 31, 1997
NA September 30, 1997
EU October 1, 1997
Genre(s) Puzzle game
Mode(s) Single player/Multiplayer
Rating(s) ESRB: Kids to Adults (K-A), ELSPA: 3+
Platform(s) PlayStation
Media CD-ROM

Intelligent Qube is a puzzle game for the PlayStation. It is known as Kurushi in Europe.

In the game, the player controls a character who must run around a platform made of cubes, capturing certain cubes as they approach. Cubes are captured by marking a spot on the stage, waiting for the cube to roll on top of it, and then capturing it by deactivating the marked spot.

It received an Excellence Award for Interactive Art at the 1997 Japan Media Arts Festival.[1]

Game mechanics

Overview

At the beginning of each level the player is put on a stage that has 23-30 rows. Then 12-16 rows of the stage are raised. Anywhere between 1 and 4 sets of rows comes at the user at one time. On the first stage, 3 rows of length 4 (12 blocks) come at the user at one time. On the last stage, 14 rows of length 9 (126 blocks) come at the user at one time. When all the blocks in one set are destroyed, more blocks are raised -- this happens 3 times, for a total of 4 block risings per level.

If at any time the cubes roll over the player, the cubes rush to the end of the stage and the player is given the same configuration of blocks on the next set with the announcer saying, "Again". Any penalties for letting normal and advantage cubes fall of the stage are incurred. If the player ever falls off the stage (the only way to make this happen is to be standing on a row as it is removed from the stage -- you cannot walk off of the stage), the game is over.

Cube types

The cubes that approach are of three types:

  • Normal cubes - Normal cubes are usually gray, though this texture can change to some other color depending on the level reached. These cubes should be captured.
  • Advantage cubes - Advantage cubes are green and should be captured. Capturing one of these cubes marks the captured location with a green square. This square can be subsequently triggered to capture the surrounding 3x3 area in one move. Multiple green cubes can be captured normally, and puzzles usually incorporate advantage cube chains. If a spot is marked by a green square, it cannot be marked in the normal manner until the advantage cube's special capture is triggered. Effective use of advantage cubes is the key to solving puzzles efficiently.
  • Forbidden cubes - Forbidden cubes are black. These cubes should not be captured, but should instead be allowed to fall off the stage. For every forbidden cube captured, a row of the stage is lost, and a perfect score for that wave is no longer possible.

Additional penalties

If normal cubes or advantage cubes fall off the end of the stage without being captured, a counter is increased by 1. When this counter reaches a certain number, a row of the stage is lost (thereby reducing the number of rows the cubes have to travel to fall off). On the first level, the limit is 3, but on the last level the limit is 6. If a normal or advantage cube falls off the end of the stage, that set is not considered perfect (see below).

Bonuses

After each set of blocks is destroyed, if the player did so without destroying any forbidden cubes and captured all normal and advantage cubes then they are awarded a bonus for perfection, and an additional row is added to the end of the stage (thereby increasing the number of rows the cubes have to travel to fall off the end of the stage). This is accompanied by a booming "Perfect!" from the game's announcer. Solving puzzles perfectly becomes increasingly important as the game progresses because later puzzles require more rolls, and hence more rows of running space, to complete successfully.

The perfection bonus takes into account how many cube rolls it took to capture all the cubes. From the time the first cube is captured until the time the last cube is captured, the counter increments. The immediate consequence of this is that one can mark a spot on the stage and wait to capture it until several rows of cubes roll over top of it. An initial number of rolls is set as being an ideal number to capture. If the player captures the cubes in exactly this number of rolls, they are given a "Brilliant" bonus of 5,000 points. If the player captures the cubes in more than this number of rolls, they are given a bonus of 1,000 points. If the player captures the cubes in fewer number of rolls, they are given a "True Genius" bonus of 10,000 points.

Scoring

Individual cube captures are worth 100 points. Multiple cube captures at the same time (via the use of an advantage cube) are awarded combination points. At the end of each level, the number of the rows left on the stage is multiplied by 1,000 and added to the score -- this score typically has a maximum of 39,000 to 50,000, depending on the level.

When the game is over, either by finishing all the levels or by falling off the stage, the total score is displayed, as well as an I.Q. This I.Q is on a scale of 0 to 999, and is not indicative of a real intelligence quotient (for instance, beating the game without using a continue gives you an I.Q of at least 350). Total scores for a well-played game without the use of continues are on the order of 1 million points.

By beating the game multiple times, additional characters that move faster than the default character, are unlocked. Characters include Eliot (the default), Cynthia, and Spike the dog. Each complete play through of the game takes approximately two hours at Level 1 speed, or about 75 minutes at Level 5 speed.

Legacy

Several sequels were made including IQ Final (Kurushi Final in Europe) for PlayStation, IQ Remix+ for the PlayStation 2, and IQ Mania for the PlayStation Portable, none of which were released in North America. A second series of PSP games consisting of PQ: Practical Intelligence Quotient (Intelligent License) and PQ2: Practical Intelligence Quotient 2 have been released worldwide.

Several years after the Intelligent Qube's initial release, the game is considered to be quite rare in the United States.[2]

Game Soundtrack

Reviewers often remark on Takayuki Hattori's soundtrack, which opts for an eerie orchestral score rather than a typical 'bouncy' puzzle game fare. It was released by Sony Music under the title IQ Final Perfect Music File.

References

  1. ^ 1997 Japan Media Arts Festival Digital Art Excellence Prize: Intelligent Qube. Retrieved on 2007-09-05.
  2. ^ Intelligent Qube. DigitPress.com. Retrieved on 2007-09-08.

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