- Release Date: June 12, 2001
- Genre: Shooter
- Style: Third-Person 3D Shooter
- Similar Games: Astron Belt (Arcade), Galaxy Force II (Sega Genesis), Star X (Game Boy Advance)
Game Description
Developed to be released at the system's launch, Iridion 3-D is meant to demonstrate the technological superiority of the Game Boy Advance over earlier handheld systems. Players steer a heavily armed spacecraft, up, down, left, and right, as it zooms forward through a variety of 3-D environments. Obstacles and enemies approach head-on as the ship blasts ahead into tunnels, over open seas, above the clouds, and through outer space.The player takes on the role of an interstellar miner who returns home to Earth to find that the planet has been invaded by the evil Iridion Empire. The player must defend our homeworld and drive the foul invaders back to the Iridion system, encountering resistance from enemy fleets, dangerous robots, and large powerful bosses along the way.
Review: Overall
Iridion 3D is one in a long legacy of shooters heavy on flash but lacking in any real interactivity. Those with long memories will be reminded of early laserdisc games like Astron Belt and Firefox, which overlaid sprite-based graphics on top of full-motion video backdrops. Iridion 3D offers a strikingly similar blend of attractive environments topped with what looks like pasted-on objects.The fact the Game Boy Advance is capable of rendering such smooth pseudo-3D backgrounds is amazing, and the game serves as a great demonstration of the portable's graphical capabilities. The seven levels each have a distinct theme, ranging from outer space to molten lava, and look great in motion. But look closer, and you'll see that the background never changes while the scrolling terrain merely loops indefinitely until the end of the level.
The overall effect is successful, but it doesn't take long to realize Iridion 3D is nothing more than a glorified technology demo, as actual gameplay is essentially nonexistent. Because of the behind-the-ship perspective and the limitations of the GBA's small screen, enemy ships are tiny and impossible to distinguish from one another. You never really get to see what's coming at you; you just know you have to dodge everything and keep your thumb on the fire button.
The levels go on way too long, without any variation or sense you're heading toward a destination. The only foreseeable reason to trudge through the game would be to see what visual tricks the next level holds. One of the main features usually distinguishing one shooter from another is the power-up system, and Iridion 3D comes up short here as well. Weapon upgrades are collected in the form of different colored orbs, but their effects make little difference.
Because of the obvious effort that went into the surface elements of the game, Iridion 3D can't be completely dismissed. Besides proving it's possible to depict a fast-paced, three-dimensional environment on the GBA, Iridion 3D is yet another reminder of what gamers everywhere already knew: eye candy is no substitute for meaningful gameplay.






