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Jet Force Gemini

 
Games: Jet Force Gemini

Game Description

Rare's sixth game on Nintendo 64 has you playing as a young man, his twin sister, and a robotic dog in an effort to stop an evil tyrant named Mizar and his insectoid army. Not all characters are playable at once, however. The three members of the Gemini Squadron have been separated from one another, so it's up to you as Juno, the male hero, to find Vela and Lupus somewhere on the planet. The protagonists feature separate routes throughout the game as well as unique abilities. You'll eventually explore all routes with each character to attain special powers, reach new areas, and fight more powerful enemies.

The action is played from a third-person viewpoint as you fight swarms of insects using your standard-issue Jet Force pistol. As you make your way through the game's 15 worlds, you'll acquire more powerful weapons like a rapid-fire machine gun, sniper rifle, plasma shotgun, heat-seeking shuriken, and devastating cluster bomb. The battles with the alien insects, referred to as drones, are a key part of Jet Force Gemini, since you cannot progress unless all hostile threats within the area are eliminated. Once you've defeated the remaining drones, a sealed door will open up and you'll be able to explore more of the level.

In addition to the shooting action, players will have to solve various puzzles, leap across platforms, and converse with characters such as Floyd, a flying robot. Once activated, Floyd can be controlled by a friend in the two-player Cooperative Adventure mode. The 256-Megabit cartridge also features three multiplayer modes: Battle Mode, Racing, and Target Practice. Battle Mode has up to four players hunting each other on a split screen, while Racing features hovercraft competitions across multiple laps and timed scenarios. The third multiplayer mode, Target Practice, is played from a first-person viewpoint as you quickly shoot down drones emerging from the scenery.
~ Scott Alan Marriott, All Game Guide

Roots & Influences

Jet Force Gemini seems to have been most inspired by science-fiction shooters such as Contra, Super C (both of which were released on the 8-bit NES) and 1991's Contra III: The Alien Wars (for the 16-bit Super NES). Of course, the action has evolved from a 2D side-scrolling viewpoint to a third-person perspective, and there are additional goals besides "shooting everything that moves" and collecting power-ups.

The ability to gather keys, totems and rescue helpless characters are elements seen in the 3D platform genre, including Rare's own Banjo-Kazooie. Furthermore, the concept of blasting insects in the distant future is not a new one on the system, as Nintendo 64 owners could battle bugs in 1998's Body Harvest by DMA Design. The third-person viewpoint has been an extremely popular one for the 64-bit console in 1999, with games like Duke Nukem Zero Hour, Shadow Man, Army Men: Sarge's Heroes, Gauntlet Legends and Hybrid Heaven all adopting a similar perspective.
~ Scott Alan Marriott, All Game Guide

Review: Overall

Two game design philosophies seem to come from the developers at Rare: (1) Take an existing popular genre and improve everything, or (2) Develop a completely original game with a homage to the past. Banjo-Kazooie and GoldenEye 007 fit the first philosophy to a tee.

Blast Corps and now Jet Force Gemini, which coincidentally was developed by the Blast Corps team, follow the second philosophy. Jet Force Gemini epitomizes Rare's N64 style by incorporating amazing graphics, incredible sound, and a long quest that forces you to collect many items. At the same time, however, much of the gameplay design will take you back to the days of 8- and 16-bit games - except it's now in 3D.

The stars of Jet Force Gemini are Juno (a male), Vela (a female), and Lupus (a dog). Right near the end of the game's development cycle, these characters "grew up" when people complained that the original characters looked too much like kids for such a violent game. Jet Force Gemini may not look dark and forbidding on the outside, but on the inside, you'll find lots of gory green bug splatter and flying bug parts.

Somewhere in the deep reaches of space, a vicious tyrant named Mizar has enslaved the Tribal (Ewok-like creatures) population of Goldwood. Jet Force Gemini receives a distress signal about the invasion, but encounters a problem of its own: It seems that Mizar has found the location of Jet Force Gemini and has sent a battalion of drones onto the ship. Fortunately, Vela and Lupus are able to escape in pods while Juno covers them. Juno makes it off the ship, too, and he awaits your command to begin this incredibly long and difficult adventure.

The three stars of Jet Force Gemini have similar control with different abilities. Juno can walk on fire and lava, Vela can swim underwater, and Lupus can fly. Using the default control scheme, the Control Stick moves your character. The A button scrolls through your weapons list, talks to allies, and opens chests. The B button scrolls backward through your weapons list. The Z button is used to fire your weapon. Top C button is your jump button, whereas Bottom C is a crouch button. Left and Right C are used for sidestepping. The R button enters the manual targeting mode.

Does the control scheme seem strange to you? It should. Jet Force Gemini, which is a shooter from a third-person perspective, uses the N64 controller in a way different from any other game on the system. If you're used to the Turok control scheme, then moving your character with the Control Stick, not the C group, seems weird at first. Pressing the Top C button to jump is unusual, too. And then there's the R button for manual targeting.

When you hold the R button for manual targeting, your character stops and enters a transparent first-person view. Now you use the Control Stick to aim around the screen and use the Z button to fire. The problem is that manual targeting is extremely loose, making it difficult to aim properly. Since manual targeting is such an integral part of the game, it's a shame that you'll have difficulties aiming straight when the action heats up - even if you have lots of experience.

First-person shooters may be all the rage on N64, but a third-person shooter like Jet Force Gemini provides the opportunity for many unique gameplay experiences. For instance, Jet Force Gemini combines the all-out action and intensity of a first-person shooter while containing huge worlds that give you some adventure.

And the worlds in Jet Force Gemini are huge. Each world is connected together by "regions," which are level segments connected by doors. Most doors won't open until you destroy all enemies in the region (don't forget to save all the Tribals!), but other doors require keys or concentrated firepower to open.

Gameplay structure is one of the problems with Jet Force Gemini. Juno, Vela, and Lupus each take separate paths to Mizar's Palace. Therefore, you can lead Juno all the way to the end before using another character, or you can change characters frequently via the Pause menu. Once all three characters have reached Mizar's Palace, then you can explore each other's worlds. Because as you go through each character's quest, you'll notice locked doors, out-of-reach places, and seemingly unnecessary fuel pads.

While having three characters to control is a good idea, it's certainly not a good idea to force the player to revisit levels with different characters in order to save Tribals or to find hidden necessities. Yes, you have to save every Tribal on every level to complete the game. Here's what compounds the problem: A region will reset (meaning all enemies respawn, weapons reappear, and Tribals are put back) when you leave, which is why there are markers placed throughout levels to let you know when you're about to exit. You're supposed to monitor the progress by using the pause menu's "Tribals" option.

Additionally, Jet Force Gemini overwhelms the player with tons of items to memorize and to collect. Gems restore your health by making repairs to your armor, whereas Gemini Holders provide more room for gem storage. Ammo crates for specific weapons are found throughout the game and capacity crates increase the ammunition capacity of a particular weapon. Furthermore, you'll come across shields, a variety of keys, Mizar Tokens, and many other unique items for solving puzzles and striking deals.

Got weapons? In this game you have an arsenal that will make others jealous. You'll come across some of these beauties: pistol, machine gun, plasma shotgun, homing missile launcher, tri-rocket launcher, sniper rifle, flame thrower, grenades, remote mines, and more. Since action is emphasized more than adventure here, you'll put these weapons to good use, blowing the various drones into a bloody, gooey mess, with heads and legs flying across the screen. (You can even collect drone heads for a bonus!)

Drones look very similar to large ants and bugs and come in several varieties. In addition to the standard blue Soldier Drone, you'll get to annihilate Sniper Drones, Ninja Drones, and Shield Drones. You'll encounter Airborne Squadrons, two-gunned Stags, "shambling" Marsh Zombies, and heavily armored Centurions later on. Better yet, you'll face a handful of enormous, difficult bosses.

That's not to say that adventure isn't an important part of the game. Jet Force Gemini contains some spectacular real-time cinema scenes to further the story in addition to conversations with allies during the actual game. The conversations, however, contain too much text in an unattractive dialog box.

Jet Force Gemini pays homage to 8- and 16-bit games with its emphasis on high-intensity action and level design that requires skill with the controller. Most 3D games seem to have few enemies on the screen. Jet Force Gemini throws lots of action at you - for a price. Be prepared to deal with choppy frame rates.

The multiplayer modes in Jet Force Gemini seem like an afterthought. First off, there is a two-player cooperative mode - that is, if you have the skill and patience to open it. The Co-Op Play mode only will become available once Floyd, a small flying drone turned good, is found and rescued in the single-player game. Then a second player, using the same screen, can control Floyd and use his gunsight to help destroy enemies.

The four-player Multi-Play mode features three choices: Battle Mode, Target Practice Mode, and Racing Mode. The last option isn't available initially. Battle Mode lets two to four players deathmatch from a third-person perspective. With the unusual control scheme and need for manual targeting, it just doesn't work. Target Practice Mode is intriguing, because it's similar to any coin-op shooting game - except you use the Control Stick to aim your cursor. Racing Mode is a nice trip down memory lane. Open it if you can.

Does Rare have a grasp of N64 hardware, or what? Jet Force Gemini looks spectacular. The worlds are original, with vast lands, weird color schemes, and varied textures. Lighting effects are incredible. Bosses must be seen to be believed. Enemies not only die grossly but also show intelligence by hiding, retreating, and attacking in groups.

There are two problems, though: the aforementioned choppy frame rates and a sometimes-uncooperative camera. Although the action heats up unlike any other N64 game, it also becomes jerky when there's too much going on. As far as the camera goes, again, when the action heats up, it works against you, letting enemies get out of sight.

One constant with Rare is that the company doesn't disappoint when it comes to audio. Jet Force Gemini features a rich orchestrated soundtrack that gets its inspiration from Star Wars and Alien. It sets the scene for each planet. The sound effects might be better, though.

From the sound of fire and water to the splat sound of drones to how the weapons sound, Jet Force Gemini almost hit the bull's-eye in this department. The only downer? Not anywhere near enough voice. None of the Jet Force Gemini crew speaks nor do its allies. Banjo-Kazooie-like garbled sound effects are used instead. A narrator introduces each world, but that's the extent of the voice.

Is Jet Force Gemini too ambitious? Perhaps. If it weren't for the problems of a jerky frame rate, unnatural and touchy control, and annoying gameplay tasks, Jet Force Gemini could be one of the ten best games on N64 because of its original characters, intense gameplay, and rewarding quest.

As such, Jet Force Gemini isn't excellent, but it certainly is an entertaining game for any gamer who can tolerate the inevitable frustration. Jet Force Gemini just may remind you of the frustrating, yet engrossing, fun you had back in the 8-bit era.
~ Scott McCall, All Game Guide

Review: Enjoyment

The same team that developed Blast Corps made Jet Force Gemini. Expect to see original characters and original gameplay (by today's standards) that hark back to the previous Nintendo eras. A gameplay structure that forces you to revisit areas with different characters and requires you to collect every Tribal hurts, though.
~ Scott McCall, All Game Guide

Review: Graphics

With lush, beautiful worlds and incredible lighting effects, the game impresses. Unfortunately, a suspect frame rate is problematic at times.
~ Scott McCall, All Game Guide

Review: Sound

One of the best soundtracks on the N64 coupled with spot-on sound effects. A lack of voice is slightly disappointing.
~ Scott McCall, All Game Guide

Review: Replay Value

You'll have to turn the power off and on many times to complete this quest -- it's that long and difficult. Once you complete the single-player adventure, you might get some enjoyment out of the multiplayer modes, but they're nothing more than average.
~ Scott McCall, All Game Guide

Review: Documentation

One word: disappointing. There are pictures of items and weapons, but those are the only pictures. The rest of the manual explains everything in an unattractive text format, burying important information.
~ Scott McCall, All Game Guide
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Wikipedia: Jet Force Gemini
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Jet Force Gemini
Jet Force Gemini U.S. N64 box cover
Corrected version of the NA release cover.
Developer(s) Rare
Publisher(s) Rare
Composer(s) Robin Beanland
Alistair Lindsay
Graeme Norgate
Engine Enhanced Diddy Kong Racing
Platform(s) Nintendo 64
Release date(s) NA October 11, 1999

EU November 2, 1999

Genre(s) Third-person shooter
Mode(s) Single player, multiplayer
Rating(s) ELSPA: 11+
ESRB: T
OFLC: M15+
Media 256-megabit cartridge
Screenshot of gameplay. Here, Juno is aiming in a third-person view and appears translucent.

Jet Force Gemini is a science fiction third-person shooter game for the Nintendo 64 developed and published by RareWare that was released on October 11, 1999. The single-player adventure spans many varied planets as the player assumes the role of the Jet Force Gemini as they try to stop the evil plans of the bug dictator Mizar. The game is unique in that it employs the rare cooperative style of gameplay, where two can play the story mode at once. Multiplayer modes can be unlocked, including the traditional death-match and survival matches. Also available in multiplayer are racing games, as well as the firing range mode, which is similar to a rail shooter game. Jet Force Gemini shares elements with platform games, first person shooters, and run and gun games.

Contents

Storyline

The game begins with Juno, Vela, and Lupus witnessing an attack on the planet Goldwood by Mizar's forces. Soon afterwards, their spaceship is attacked by the Spawnship and boarded by drones. Since they're the last Jet Force ship left (the fleet being destroyed by Mizar), they decide not to wait for orders and act on their own. The three abandon ship and go off their own separate paths to stop the invasion and confront Mizar. In the beginning, Juno is the only playable character, following a set path towards Mizar's Palace. As the game progresses, Vela's and Lupus' paths to Mizar's Palace can be unlocked, as well as a cooperative mode when the player fixes Floyd (An airborne droid that betrays Mizar), however, they can only aim and shoot a weak energy blast. The game progresses as the characters travel to different planets and spaceships, defeating Mizar's forces.

After reaching Mizar's lair, the three finally confront Mizar and defeat him. However, Mizar escapes to a nearby asteroid, where he sets course to impact with Earth. King Jeff, the leader of the Tribals, can help the Jet Force team by providing an ancient starship that can quickly catch up to Mizar's asteroid. However, the team needs to locate several vital parts scattered throughout the game, as well as rescue all the enslaved Tribals. Also, King Jeff upgrades the characters with new armor and Jet Packs that allow the characters to fly (provided they can fuel them up). From this point on, the player can play with Juno, Vela, and Lupus on any level.

After all the Tribals are rescued, and the parts found, the Jet Force team, along with King Jeff, goes to Mizar's asteroid. After a rough landing, Juno fights through Mizar's army and finally confronts and defeats Mizar himself (who is actually a robot controlled by King Jeff's brother, Barry). However, to save Earth, Floyd sacrifices himself to destroy the asteroid. Afterwards on Earth, the Jet Force team are honored for their accomplishments by the Tribals.

Main characters

  • Juno — The first playable character, and the twin brother of Vela. Juno is taciturn, somewhat melancholy human male whose parents were killed by space pirates who invaded his home station. In the game's manual, it is mentioned that Juno desires only to protect his side of space; it also mentions his frustration with the Federation, since they apparently do not perceive Mizar as a viable threat (Tyrants, after all, are overthrown by either revolution or other tyrants). He has the ability to walk through magma safely. He is named after 3 Juno, the third asteroid to be discovered by humans.
  • Vela — Juno's feisty twin sister and the second playable character. It is implied within the game (As neither the twins nor Lupus have much spoken text) that Juno's frustration with the Federation had reached a boiling point when Juno saw his sister harmed by Mizar's Drones--leading to his complete breakoff from the army, and on his personal quest to bring Mizar down. Vela desires to stay strong and help her brother protect their side of space, as she feels his anger was brought about by her own fragility. On a frequent basis, Vela relies on her temper to get herself out of predicaments. She has the ability to swim underwater indefinitely. She is named after the constellation Vela.
  • Lupus — the third playable character. The twins' wardog who is outfitted with a gun mounted on his armored back and jets on his feet that allow him to hover for a short period of time. He is named after the constellation Lupus. Later in the game he is fitted with tank-like treads and armor.
  • Floyd — A robot who used to serve under Mizar before being shot by drones for insubordination. A player using the second controller can control Floyd to assist the first player by shooting an unlimited amount of weak energy blasts, but he must follow the first-controller character. Floyd was originally named Pyxis, the Compass of the celestial Argo, but his name was changed because Rare thought "Floyd the Droid" was amusing.
  • Jeff — the leader of the Tribals, and by all appearances the shaman. He has many magical powers that the Tribals admire him for. He helps the Jet Force on many occasions, giving items and also offering to transport the Jet Force to Mizar's Asteroid using an ancient Tribal spacecraft.
  • Mizar — The ruler of the Drones and the main villain of the game. Ironically, the Federation doesn't see him as a threat to their peace, and often ignores his dangerous activity (eventually leading to Juno's frustration and the game's quest itself). He is named after Mizar, a star in the constellation Ursa Major.
  • Barry — Jeff's younger brother, who is mentioned at the beginning of the game as having gone missing for some time. However, at the very end of the game, Barry is revealed to be the true mastermind behind Mizar and the Drone invasion. Barry created his Mizar identity out of jealousy for his brother's royal status, but winds up taking the role too far as "Mizar" creates chaos throughout the galaxy.

Although not a main character, it is interesting to note that through the use of an in-game cheat Mr. Pants appears in place of basic drones. Also, on the planet Tawfret (Juno's third level), there is a hieroglyph on the wall depicting Mr. Pants.

Development

Juno and Vela were originally designed as younger and more cartoon-like with large heads. They were later changed to their more mature versions. However, a similar set of childish models can still be played with via an in-game cheat.

Jet Force Gemini does not support the 4MB Expansion Pak, although Rare had considered the possibility.[1] This led to some confusion as the box cover for the original release stated that it did support the Expansion Pak. Nintendo provided a quick-fix to the mislabeled covers by providing stickers declaring its rumble pak compatibility and fixed later printings of the boxes.[2]

Jet Force Gemini was originally planned for release on August 31, 1999, but was pushed back to September 27 in order to give the programmers time to polish up the game.[3] It was then pushed back even further to October 11 due to manufacturing delays.[4]

Jet Force Gemini was localized as Star Twins (スターツインズ?) in Japan due to Nintendo's opinion that the japanese pronunciation of the original name, "Jetto Fōsu Jeminai" was too difficult to pronounce.[5]

4Kids Entertainment obtained the rights to merchandising both Jet Force Gemini and Perfect Dark toys, movies, and other recreational products, but nothing seems to have been done with the deal.[6]

Reception

Jet Force Gemini released to generally good reviews from critics, though not as high as Rare's other N64 games such as GoldenEye 007 and Perfect Dark. IGN gave Jet Force Gemini an 8.1/10, earning it an Editor's Choice award[7], and GameSpot gave the game a "great" review of 8.8/10.[8] Overall, it holds a score of 8.3/10 at Gamestats.com and ranks in at #20 among all Nintendo 64 games.[9]

References

External links


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Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Jet Force Gemini" Read more