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John Madden Football '93

Game Description

Thirty-eight pro football teams go head-to-head in John Madden Football '93. There are 28 teams updated for the 1992-'93 season, two All-Madden teams, and eight greatest-ever teams. These teams are represented by city names and position ratings. Apparently Electronic Arts didn't get the rights for team mascots, logos, or player names.

Madden '93 introduces several new features to the Madden series, including a split play calling screen, the ability to overturn close calls, a no huddle offense, and player taunting. You can call a play and watch it unfold or command the action every step of the way. One or two players can compete in competitive or cooperative gridiron action. This is the second game in the Super NES John Madden series.
~ Brett Alan Weiss, All Game Guide

Roots & Influences

This is the second in a seven game series for the Super Nintendo. The John Madden games have been a commercial success and have appeared on the Sega Genesis, the Sony PlayStation, Nintendo 64, Sega Saturn, Sega Game Gear, and Nintendo Game Boy.
~ Brett Alan Weiss, All Game Guide

Review: Overall

The Madden series of football games is arguably the greatest series of sports games developed for the Super Nintendo. John Madden Football 93 is probably the game where the series reached its peak on the SNES. It, like its predecessor and its offspring, was a fun game to play, whether you liked football or not.

Madden 93 is a football game with few flaws. The developers at EA Sports obviously had a firm grasp on what NFL-style football was supposed to be. Most other football games in the early 1990s relied heavily on the pass. This philosophy was totally inconsistent with the reality of NFL football. John Madden, one of the greatest NFL coaches ever, and the EA Sports team knew that football was usually fifty percent rushing and fifty percent passing. Some teams were more pass-oriented. Some teams were more rush-oriented. No team passed on every play, however. Yet, that is what some football games forced players to do.

Madden 93 forced players to mix it up. If you passed on every play, the opposing defense would wise up and start batting the balls down. If you rushed every play, the defensive line would tighten up and hit your player at the line of scrimmage. John Madden Football 93 was a real NFL simulation. The league's stars in 1992 were also the stars on this video game. Great runners could shake off tackles and great receivers could stretch to make plays.

The graphics and sound in Madden 93 were consistent with those of its predecessor. The graphics were slightly improved and the sound may have been a little crisper. The real reasons to buy Madden 93, however, were the updated rosters and the new play features like extended playbooks and no-huddle offenses.

John Madden Football 93 set the standard for SNES football games. It was the best football game out there in 1992 and part of a multi-million cartridge selling franchise.
~ Anthony Baize, All Game Guide

Review: Enjoyment

Superb
~ Anthony Baize, All Game Guide

Review: Graphics

Great
~ Anthony Baize, All Game Guide

Review: Sound

Very good
~ Anthony Baize, All Game Guide

Review: Replay Value

Very good
~ Anthony Baize, All Game Guide

Review: Documentation

Adequate
~ Anthony Baize, All Game Guide

Production Credits

Design adapted from {*John Madden Football '92} by Scott Orr, Michael Brook, Richard Hilleman; Strategy: John Madden; Programming: Erik T. Kiss, Esq., Rick Frieson, Bill Fowler, Ben Cho, Amory Wong; Graphics: David Adams, Tony Lee; Development Producers: Don Mattrick, George Kawaguchi; Music & Sound Effects: Alistair Hirst, Traz Damji, Kris Hatlelid; Development Testing: Mark Lange, Alex 'Doogie' Garden; Producer: Scott Orr; Associate Producer: Michael Brook; Assistant Producer: Jeff Haas; Technical Director: Scott Cronce; Scouting Reports and Player Ratings: Mike Madden, Joe Madden, Dan Brook; Product Testing: Scott Gilliland, Michael Rubinelli; EAS Opening Sequence: Electronic Arts Ltd and Gary Roberts, Kevin Shrapnell, Jason Whitely, Carl Cropley; Product Management: Sue Goerss, Bill Romer; Package Design: E.J. Sarraille Design Group; Documentation: T.S. Flanagan; Documentation Layout: Evelyn Spire; Quality Assurance: David Costa, Kevin Hogan
~ Brett Alan Weiss, All Game Guide


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