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JoJo's Bizarre Adventure

 
Games: JoJo's Bizarre Adventure

Game Description

JoJo's Bizarre Adventure has its roots in the realm of the comic book. Players will be able to take control of Jotaro Kujo, his friends, and his enemies in this world hopping, globe spanning fighting fest. Now PlayStation gamers will be able to take a Stand and wallop their friends over the head with them in the comfort of their own home.

This game offers much of the two dimensional fighting fare that Capcom is renowned for. It takes a side venture into new realms with the addition of your Stand partners however. When you whip out a special attack or some hits, a phantasmal apparition will appear to give you back up. Each one differs depending on the characters alignment along the Tarot spectrum, and players also have the ability to put their Stand into a more active role once they build up their Stand Gauge. Then your alter egos can weigh in and have the ability to set up painful chain combos and they enable special character abilities like double jumping and air attacks.

Jojo's Bizarre Adventure also offers a variety of game modes for those that tire of your standard one on one battles. In addition to the arcade and vs. modes, there is a Super Story Mode that allows you to play though a variant of the game that follows the storyline from the comics. While there's plenty of fighting to be done here, the mode also incorporates shooting gallery mini games, a side scrolling shooter mini game and several Dragon's Lair style follow the flashing prompt sequences. Playing though this mode will reward you for recreating scenes from the comic and it will unlock the various mini games and other extra goodies for future standalone use.

The artists and animators kept the artwork close to the original source material much like they did in X-Men: Children of the Atom. While the PlayStation has had trouble replicating some of the more memory hungry CPS2 games like X-Men vs. Street Fighter, Capcom still managed to cram Jojo CPS3 technology and all, onto the PlayStation. What's more, they managed it without making it look noticeably choppy or out of place on the older hardware.

With 18 playable characters, Jojo's Bizarre Adventure may rank in on the mid to low end of the spectrum when it comes down to measuring roster sizes against other fighting games out there, but you'll be fighting the fight of your temporarially unnatural life regardless.
~ Joe Ottoson, All Game Guide

Roots & Influences

Hirohiko Araki has created several popular Japanese comic books including Baoh Raihousha, Mashonen BT and JoJo's Bizarre Adventure, the basis of this Capcom fighter. Taking elements from the comic book, JoJo's Bizarre Adventure combines the mentally-created Stand characters with the tag team action found within Marvel vs. Capcom: Clash of the Super Heroes.
~ Matthew House, All Game Guide

Review: Overall

The supernatural is a funny thing. It can be credited with amazing healing abilities, possessions, and even the potential end of the world depending on whom you ask. It also can give rise to a half dozen terrible shows dealing with the existence of ghosts, and three times as many B-movies dealing with zombies, but it also offers us entertaining games based loosely on Tarot cards like The House of the Dead, and of course, JoJo's Bizarre Adventure.

That said, the fighting isn't quite the out-of-body experience you've come to expect from Capcom. While the body borrowing is an interesting twist which reflects the theme of the source material, the StandS just don't add enough to each fighter's arsenal to save the game from one-dimensional gameplay. What's more, the fighting moves are limited and with that limited move and combo potential, the game balance suffers. That's a major blow to any fighter. It really shouldn't be harder to win the game with one character over another, and since Capcom has balanced most of their other fighters well enough, they really don't have any excuses here.

If you're a fan of the comic series that inspired the game, however, you should enjoy the Story Mode. It follows the comics, and it tosses in a collection of mini games that are entertaining. Nothing like a quick side-scrolling shooter to break up the fighting. It includes other entertaining games like a shooting gallery and some not as entertaining Dragon's Lair segments. It's a fun mode for those who want more out of their fighting games than straight fighting.

The artwork closely matches the comic with large and colorful characters rimmed with smooth animation and plenty of special attack effects. The stages in the game are all lavishly drawn and colored, although the background animation is on the scarce side of things. Not a bad tradeoff when you take the sharp details offered into account, however.

The music is standard fighting fare. It's basically a fusion between rock and techno that makes you wonder what the programmers had in mind half the time and grooving to a fighting beat the next. I can't say if it fits the mood of the game simply because both feel a tad too close to chaos for my own comfort.

With the Story Mode in tow, and the special Book Mode that lets you view endings and access mini games after you defeat the game, you'll probably end up playing for a while in spite of the balancing issues. It may not be a game that'll inspire good two-player competition, but it is a solid if undistinguished fighter in all.

So while greatness may not be in the cards of JoJo this time around, at least he puts up a solid battle against the towers and empresses of the world. The only problem is, he's bound to get lost in the shuffle.
~ Joe Ottoson, All Game Guide

Review: Enjoyment

The flaky game balance really drags down the enjoyment factor. You do get individual storylines for each of the characters as you play through the Arcade Mode, and the Story Mode is good for a romp or two.
~ Joe Ottoson, All Game Guide

Review: Graphics

Nice animation, especially given the hardware gulf between the PlayStation and the Capcom arcade board. Lush colors and sharp graphics help set off the wild special attack animations.
~ Joe Ottoson, All Game Guide

Review: Sound

The music isn't bad, but it's not good either. It's just there. The lengthy voice clips are a nice touch, but since they're rendered overwhelmingly in subsonic Japanese, they won't mean much to casual players.
~ Joe Ottoson, All Game Guide

Review: Replay Value

JoJo is backed up by one of the shallower fighting engines out there. The AI is strongly pattern-based, so cranking up the difficulty won't give you much of a reason to keep playing.
~ Joe Ottoson, All Game Guide

Review: Documentation

The manual covers all the aspects of the game in an adequate if spartan manner.
~ Joe Ottoson, All Game Guide

Production Credits

Manual Design: Hanshaw Ink & Image; Marketing: Todd Thorson, Sean Mylett, Robert Johnson; Creative Services: Jennifer Deauville, Marion Clifford; Package Design: Michi Morita, Jamie Gibson; Translation: Masayuki Fukumoto; PR: Melinda Mongelluzzo, Matt Atwood, Carrie Megenity; Special Thanks: Tom Shiraiwa, Miki Takano, Bill Gardner, Robert Lindsey
~ Ron Ellerson, All Game Guide
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Wikipedia: JoJo's Bizarre Adventure
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JoJo's Bizarre Adventure
JoJo Bizarre Adventure Volume 01.jpg
The cover of the first volume of the official English manga release
ジョジョの奇妙な冒険
(Jojo no kimyō na bōken)
Genre Action, Adventure, Supernatural, Suspense
Manga
JoJo's Bizarre Adventure
Author Hirohiko Araki
Publisher Japan Shueisha
English publisher United States Canada Viz Media
Demographic Shōnen
Magazine Weekly Shōnen Jump
Original run 19871999
Volumes 63
Manga
JoJo's Bizarre Adventure Part 6: Stone Ocean
Author Hirohiko Araki
Publisher Japan Shueisha
Demographic Shōnen
Magazine Weekly Shōnen Jump
Original run 20002002
Volumes 17
Manga
Steel Ball Run
Author Hirohiko Araki
Publisher Japan Shueisha
Demographic Seinen
Magazine Weekly Shōnen Jump, Ultra Jump
Original run 2004 – ongoing
Volumes 17
Game
JoJo's Bizarre Adventure
Developer Winkysoft
Publisher Bandai, Cobra Team
Genre Console role-playing game
Platform Super Famicom
Released  JapanMarch 5, 1993
Original video animation
Director Hideki Futamura
Hiroyuki Kitakubo
Kazufumi Nomura
Noboru Furuse
Studio A.P.P.P.
Released November 21, 1993
Episodes 13
Light novel
Author Mayori Sekijima
Hiroshi Yamaguchi
Illustrator Hirohiko Araki
Publisher Japan Shueisha
Original run 1993 – ongoing
Game
JoJo's Venture
Developer Capcom
Publisher Capcom
Genre Versus fighting
Platform Arcade
PlayStation
Released  JapanDecember 2, 1998
Game
JoJo's Bizarre Adventure
Developer Capcom
Publisher Capcom
Genre Versus fighting
Platform Arcade
Dreamcast
Released  JapanSeptember 13, 1999
Light novel
JoJo's Bizarre Adventure II: Golden Heart/Golden Ring
Author Gichi Ōtsuka
Tarō Miyashō
Illustrator Hirohiko Araki
Publisher Japan Shueisha
Original run 2001 – ongoing
Game
GioGio no Kimyō na Bōken: Ōgon no Kaze
Developer Capcom
Publisher Capcom
Genre Action
Platform PlayStation 2
Released  JapanJuly 25, 2002
Game
JoJo's Bizarre Adventure: Phantom Blood
Developer Anchor Entertainment
Publisher Namco Bandai Games
Genre Action
Platform PlayStation 2
Released  JapanOctober 26, 2006
Anime film
JoJo's Bizarre Adventure: Phantom Blood
Director Jun'ichi Hayama
Studio A.P.P.P.
Released February 17, 2007
Runtime 91 minutes
Light novel
The Book: JoJo's Bizarre Adventure 4th Another Day
Author Otsuichi
Illustrator Hirohiko Araki
Publisher Japan Shueisha
Published 2007
Anime and Manga Portal

JoJo's Bizarre Adventure (ジョジョの奇妙な冒険 Jojo no Kimyō na Bōken?) is a manga written and illustrated by Hirohiko Araki. Every main character's name in each part can be read as JoJo. The manga, published by Shueisha in their magazine Weekly Shōnen Jump, started in 1987 and went on to 2004. The current story arc was initially published in Weekly Shōnen Jump, but was moved to Ultra Jump in 2005. It is currently Shōnen Jump's second longest running manga with 94 volumes and counting (only Kochira Katsushika-ku Kameari Kōen-mae Hashutsujo, with over 160 volumes, has more.) It is the longest manga not to have a TV adaptation, although there are two OVA adaptations.

The manga is published in English by Viz Media, starting from the third story arc. Eleven volumes have been published. Originally published bimonthly, it has been reduced to a quarterly release.

Contents

Plot

Stand powers

A "stand" (スタンド sutando) is a supernatural power in the manga and anime JoJo's Bizarre Adventure. When first presented in Part 3, Joseph Joestar referred to it as a "ghostly ripple" (幽波紋(スタンド) sutando?, but without furigana would be pronounced yū hamon); it could conjecturally be said to be a semi-physical manifestation of one's hamon (ripple) powers as seen in Part 1 and Part 2.

The exact requirements for a person to obtain a stand are unclear, although the series hints that it can be linked to bloodline, rigorous spiritual/hamon training, and/or exceptionally strong willpower. However, a stand may never manifest itself in one's life until it is amplified by certain conditions/factors.

One of the known and most commonly used amplifying factors, is to pierce oneself with "stand arrows" created from a mysterious meteorite. However, it is often a gamble, as it would easily kill an unqualified person, and there is no apparent way to know if a person is qualified ahead of time; the Arrows do, however, tend to seek out qualified people on their own if there is someone to guide them. Another amplifying condition is done by simply being around powerful stand users, such as the case of Trisha Una's Spice Girl from Part 5, Golden Wind. A qualified existing stand user may also have their stand "upgraded" by piercing the arrow through the stand—this results in the Stand becoming a "Requiem" form of its previous self. However, this is also a gamble, as an unqualified stand user may render their new stand uncontrollable, and he or she may actually kill himself or herself in the process.

Enrico Pucci of Part 6, Stone Ocean, was able to produce artificial stand users with his stand, Whitesnake, by stealing others' stands and "inserting" them into regular people. It is unclear as to whether or not these artificial stand users were capable of having stands of their own, but Enrico does claim that only certain individuals are qualified to have stands inserted. It is still unclear for the condition that one person can possess two stands. In Golden Wind there are examples of a single person possessing two stands because of the ability of an extraordinary stand.

In Part 7, Steel Ball Run, a third amplifying factor is introduced by fusing parts of oneself with "The Saint"'s body parts. However, stands generated by this factor disappear as soon as the body parts defuse from one another.

Media

Manga

There have been seven parts to the JoJo's Bizarre Adventure series, each featuring a different cast of characters.

JoJo's Bizarre Adventure volumes 1 to 5

JoJo's Bizarre Adventure volumes 5 to 12

JoJo's Bizarre Adventure volumes 12 to 28

JoJo's Bizarre Adventure volumes 29 to 47

JoJo's Bizarre Adventure volumes 47 to 63

JoJo's Bizarre Adventure Part 6: Stone Ocean volumes 1 (64) to 17 (80)

Steel Ball Run volume 1 and onward

Anime

Two OVA adaptations based on the Stardust Crusaders story arc was produced by Studio A.P.P.P. The original six-episode series was released in 1993, which begins during the middle of the original arc. A seven-episode prequel series was released in 2001, adapting the beginning of the story arc.

Super Techno Arts produced an English adaptation of both, the original series and the prequel series, releasing all thirteen episodes as a six-volume DVD series between 2003 and 2005, with the episodes ordered by its fictional chronology. Due to legal reasons, names which referenced certain bands or singers had to be changed in the English translation.

JoJo's Bizarre Adventure: Phantom Blood, a feature film adaptation of the original story arc of the manga, was released theatrically on February 17, 2007 in Japan. The film was produced to commemorate 25th anniversary of creator Hirohiko Araki's career as a manga artist. The theme song was composed by the Japanese group SOUL'd OUT with their single "Voodoo Kingdom". This film has yet to be released on DVD.

Novel

In 2000, it was announced that Otsuichi would be writing a novel based on Part 4. The novel proved difficult to complete; in Kono Mystery ga Sugoi 2004, Otsuichi claimed to have written over 2000 pages, but thrown them all out.[1] Intent on writing a novel that lived up to the manga, it took him until 2007 to complete it.[2]

  • The Book: JoJo's Bizarre Adventure 4th Another Day

Video games

Cover of the Sony PlayStation version (U.S. version), featuring the face of Jotaro Kujo.

Several video games have been adapted from JoJo's Bizarre Adventure. The first was an RPG, based on the third story, which was released in 1993 for the Super Famicom. Later, two fighting games for the arcade were also adapted from the third arc by Capcom, JoJo's Bizarre Adventure (released as JoJo's Venture in the west) and JoJo's Bizarre Adventure: Heritage for the Future, both in 1999 for arcade. The arcade games were ported to Playstation and Dreamcast. The fighting games were the first piece of JoJo related media released in North America, exposing the characters to many western players. A third Capcom game was based on Part 5, titled GioGio no Kimyō na Bōken: Ōgon no Kaze and released for the PlayStation 2 in 2002. This game was scheduled for release in Europe as GioGio's Bizarre Adventure, but this did not come through because of the heavy references to band names, and Araki is unwilling to compromise in the change of names to avoid lawsuits. Capcom originally intended to release the game in the United States, even showing a playable version at the 2002 Electronic Entertainment Expo, but no further plans or official release date has been announced since then.

A new game by Bandai, titled JoJo's Bizarre Adventure: Phantom Blood, was released on October 26, 2006 for the PlayStation 2. The story is based on the first arc and features action/adventure gameplay, similar to Golden Whirlwind. Araki has personally checked the quality of the game and its faithfulness to the original. The release of the game coincides with the release of the new movie and the 25th anniversary of Araki Hirohiko's manga career. The game itself includes a bonus disc celebrating 20 years of the JoJo franchise.

Before the first JoJo's Bizarre Adventure game was released, Bandai released a Shōnen Jump crossover adventure game titled Famicom Jump: Hero Retsuden in 1989. Joseph Joestar from the second arc is one of the playable characters, while Santana and Speedwagon made cameo appearances. Its sequel Famicom Jump II: The Strongest Seven, released in 1991, features Jotaro as a selectable character. Joseph, Avdol, Kakyoin, and Polnareff also appears in this game. Both games were available on the Nintendo Famicom.

Characters from JoJo's Bizarre Adventure were also featured in the Weekly Shōnen Jump crossover game Jump Superstars and its sequel Jump Ultimate Stars, including Jotaro Kujo and Dio Brando as playable characters.

In popular culture

  • In the NBC drama, Heroes, a fictional Japanese salaryman named Hiro Nakamura is a fan of JoJo's Bizarre Adventure. In his blog, he states that he wants to "be like Jojo and Vaan and go on adventures". One of his powers includes time manipulation, a gift shared with JoJo characters Jotaro Kujo and Dio Brando (fitting, since Part 3 seems to be his favorite). Hiro's future self even signed a blog entry as "Jotaro Kujo". He even uses Dio's battle cry (muda,muda) in multiple episodes across Season 2 & 3.
  • In Taizo Mote King Saga, an Araki-esque character appears. A Jolyne lookalike fawns over how well done the drawing is. Jotaro also makes an appearance in chapter 59.
  • Stroheim, a character from Part 2, is said by many[who?] to have influenced Capcom when they created Guile (though Dire from Part 1 also looks similar to him). Capcom has also stated the character Rose from Street Fighter was based, both on looks and fighting style, on Lisa Lisa from Part 2.
  • SNK Playmore admitted that they based Benimaru Nikaido, a character from their King of Fighters series, on Jean Pierre Polnareff, one of the characters from Part 3. They continue referring to the former by the latter's name to this day.[citation needed]
  • In chapter 19 of the manga Planetes, Albert (son of Fee) brings home a stray dog that looks like Iggy from Part 3, and he also gives him the name Iggy.

Reference to popular culture

  • Music plays an immense role in the naming and identifications of the characters and abilities in the JoJo universe. The title of the series itself is a reference to The Beatles song "Get Back". Throughout the first two parts and most of the third, many of the main characters from the various JoJos and Dio Brando (Dio), the members of the Speedwagon Foundation and allies such as Lisa Lisa and Jean Pierre Polnareff (Michel Polnareff) to villains such as Santana, Kars, J. Geil, Oingo and Boingo. By the end of Part 3, Araki was forced to begin using musical terms for a couple of his final Stands alongside the character, such as Vanilla Ice having an ability known as Cream. By Part 4, the musical references were transferred over to the Stands as opposed to the characters, though the lead character still kept the JoJo title.
  • By Parts 5 and 6, the names of the characters began to take different connotation in comparison to the musical Stand names. In Part 5, nearly all the characters had Italian names due to the setting within the Italian mafia. By Part 6, many of the human characters held the names of fashion designers while circumstances forced some of them to take the same musical name as their Stands (such as Foo Fighters and Weather Report).

Reception

Controversy

In May 2008, both Shueisha and Studio A.P.P.P halted shipments of JoJo after a complaint had been launched against them, because the series depicted the Koran as a book related to cold-blooded execution. A scene in the anime adaptation had used pages from the Qur'an in a book read by the villain. While the manga did not feature such as a scene, Viz Media and Shueisha ceased publication of the English language edition of the series for a year in 2008.[3] Viz resumed publication a year later, with the eleventh volume being published on April 7, 2009.

References

  1. ^ @Jojo article: "Otsuichi struggling to complete novel"
  2. ^ @Jojo article: "Otsuichi's novel finally solicited"
  3. ^ Jojo's Anime, Manga Sales Halted Due to Islamic Images. Retrieved on May 22, 2008.

External links

Video game websites

 
 

 

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