- Release Date: November 20, 2002
- Genre: Action
- Style: Side-Scrolling Combat
- Similar Games: Superman: Countdown to Apokolips (Game Boy Advance), The Incredible Hulk (Game Boy Advance)
Game Description
The Cartoon Network's animated television show, itself inspired by DC Comics' monthly comic book series, makes itsSuperman will fight
In addition to one form of special attack, characters can perform standard punches and kicks as well as jumps to leap over obstacles or to reach higher platforms. Those heroes with the ability to fly can do so in the game, simply by pressing the handheld's right shoulder button. As Justice League members absorb damage, they can seek power-ups to sustain their health. Completing each level opens up new routes to take as players move one step closer to ensuring that justice prevails.
~ Scott Alan Marriott, All Game Guide
Review: Overall
The second game to ever carry the Justice League moniker (brawler Justice League Task Force was the first), Justice League: Injustice For All marks the video game debuts ofExperienced gamers with even a semi-decent sense of direction will easily make their way through the levels, but those who wander around lost will stumble into the obstacles (such as spewing fire and falling stalactites) more often than they should, making for a moderately challenging experience. Because of questionable object placement, the system's small screen, and a number of other factors (such as the quickness of certain items), the obstacles are sometimes hard to dodge.
Adding to the challenges is the unconventional (for a game of this type) collision detection, which insists that punches and kicks be aimed accurately at (as opposed to in the general direction of) the opponent. Still, the game is easy to beat, since the 12 levels are short, standard enemies are pushovers, and the bosses require little more than mindless, face-to-face or duck-and-dodge button mashing. Beating up The Joker,
The most intriguing aspect of the game-the fact that two JLA members are available for use in each level-is a hit-and-miss proposition. There's no real cooperation among the team members (ala Lost Vikings), but, true to the nature of the characters, certain Leaguers can do things others can't. For example, Martian Manhunter can make himself intangible to reach otherwise inaccessible areas while Flash can run up a smooth wall that Batman cannot scale. Each character has special combat moves (such as Superman's Heat Vision), but standard punches and kicks usually suffice.
While many hardcore gamers were understandably disappointed that this title was a
~ Brett Alan Weiss, All Game Guide
Review: Enjoyment
It could have used a couple more months in production to smarten up the bosses and refine the levels, but this is a marginally enjoyable game, especially for kids who enjoy the cartoon on which it is based.~ Brett Alan Weiss, All Game Guide
Review: Graphics
It's a shame the cut-scenes lack animation, but the game looks slick in action.~ Brett Alan Weiss, All Game Guide
Review: Sound
Though a bit rough and scratchy coming out of the GBA's tiny speaker, the music is actually pretty decent. The sound effects could use a little more variety (some of the super powers sound identical).~ Brett Alan Weiss, All Game Guide
Review: Replay Value
The game is easy to beat, but kids will enjoy replaying the levels to beat their best times. It's a shame you can't select which two characters you would like to control for each level, and there's no true cooperation among the characters. (For example, just think if {%Green Lantern} could carry {%Flash} through a meteor storm using a Power Ring-produced rocket ship).~ Brett Alan Weiss, All Game Guide
Review: Documentation
The colorful manual describes the characters, items, and objectives, but doesn't say much about the individual levels.~ Brett Alan Weiss, All Game Guide
Production Credits
Company 1: Midway; Producer: Kevin Potter; Associate Producer: Sean Wilson; Assistant Producer: Kevin Pimentel; Technical Director: Che-Yuan Wang; Art Director: Craig Rundels; Writer: Flint Dille; Product Testing Manager: Rob Sablan; Product Testing Supervisor: Eric Narvaez; Lead Product Analyst: Chanel Penley; Assistant Lead Product Analyst: Nick Munford; Technical Standards Analyst: Ron Salleza, Adrian Castaneda; Product Testing Analyst: Saleem Crawford, Josh Traywick, Nate Tussy, Justin Constantino; Product Manager: Patrick Dilon; Print Design & Production: Midway Creative Services; Company 2: Saffire Corporation; Project Manager: Brian Christiensen; Lead Programmer: John Nielson; Programming: Brad Penrose; Additional Programming: Brian Rushton, Dallan Christensen, Deon McClung, Don Milham, Hal Rushton; Lead Artist: Andrew Nielson; Artist: Toran Kotter, Richard Russell; Additional Art: Derek Hunter, Gavan Knowlton, Jason Ablett, Johnny Breeze, Lauriann Wakefield, Sam Nielson, Shauna Howell, Steve James, Walter Park; Audio Coordinator: Rick Bradshaw; Game Design: Andrew Nielson, Jason Ablett, John Nielson; Quality Assurance: Alx Rushton, Landon Best, Matt Kramer; Office Management: Brett Nord, Cindi Adamson, Denise Hampton, Hal Rushton, Mark Kendell, Mike Ricks, Sandy Rushton; Network Administration: Alex Rushton, Garrett Lindsay, Mike Tidwell; Company 3: Warner Bros. Interactive Entertainment; Producer: Ames Kirshen, Adam Schwenk; Executive Producer: Brett Skogen; Marketing Coordinator: Jim Molinaro
~ Keith Adams, All Game Guide






