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King of Fighters R-2

 
AMG AllGame Guide:

The King of Fighters R-2

Game Description

If you wanted to play King of Fighters on the road, what could you do? Put an arcade machine on wheels and pull it around? Hook up a battery to a Neo-Geo home unit, carry it in a backpack, and hook it up to a Game Gear with a TV tuner? Or would you just settle for the cheesy Game Boy version? You don't have to -- now, King of Fighters R2 has exploded onto the super-cute Neo Geo Pocket Color!

All of your favorite fighters have made their way onto the small screen, from the hyper-bouncy Mai Shiranui to the strapping Terry Bogard. Check out newcomers like the vicious Kasumi Todoh and Leona, and quail in terror of the new Extra Power Gauges!

Aside from new "Blow Away Attacks" and "Power MAX Activates," King of Fighters R2 also features a link-up mode so you can hook up your Neo-Geo Pocket Color to your Dreamcast for cross-platform abilities. Train and equip your fighter on the handheld, then take your friends to school on the big screen! The "Making" mode allows you to customize the fighters to your own particular style -- with over 50 modifiers, there's virtually limitless replay value.

With bright, colorful graphics, and tried-and-true King of Fighters gameplay, R2 will keep you brawling until you run out of battery life!
~ Colin Williamson, All Game Guide

Roots & Influences

King of Fighters series (Arcade)

King of Fighters 95 (Game Boy)
~ Colin Williamson, All Game Guide

Review: Overall

SNK Corporation with the Neo-Geo Pocket Color. SNK has been known for its successful King of Fighters series in the arcades now it brings that experience to the handheld market with King of Fighters R2. This is one of the first color-specific titles for the Neo-Geo Pocket Color, and it definitely opens up a pint-sized can of whoop-ass on the competition at Nintendo.

King of Fighters R2 is a three-on-three "team battle" fighting game, similar to Virtua Fighter 3tb. At the start of the game, you select three fighters and create your own team, then pit them against other teams from across the globe in a cacophony of snap kicks and fireballs. There are fourteen fighters available from the get-go (which actually pales in comparison to the latest arcade King of Fighters game, which features something like eight dozen brawlers).

Control is a scaled-down rendition of SNK's typical four-button layout. A is punch, B is kick, and that's all you've gotta know. Using standard Street Fighter joystick "rolls" results in special moves aplenty, and increasing your POW meter lets you lay the smack down with fireballs the size of metropolitan Chicago. Control is fast and responsive, especially when combined with the expertly-designed pad on the unit itself.

Aside from the typical team battle and versus gameplay modes, beating the game unlocks "making" mode. This allows you to create a character, equip them with weapons like handguns (really!), and enhance their fighting skills with new moves. It's a cool little feature, and brings some RPG-like flair to the proceedings with a badly-written story mode. And when you're finished, you can upload the data to your Dreamcast for use with King of Fighters 99 on the console.

Graphically, this game is about as good as it gets for portables. Characters have a cutesey, "Super-deformed" Japanese anime look, and the backgrounds have a slick hand-painted look to them. The animation is noteworthy, with smooth-scrolling backdrops and a high frame-rate on the fighters.

And it wouldn't be an SNK game without really bad translations! Thanks to SNK's wonderful localization department, King of Fighters R2 is riddled with more grammatical errors and paradoxical sentences than ever before. If you're skilled in the ways of Nihongo, all you have to do is change the language to Japanese in the settings menu. I'm sure the game makes more sense that way...

All in all, King of Fighters R2 is a great little fighter to pass your time on a long plane trip. Hopefully, this title will inspire yearly updates from SNK -- how about a pint-sized port of Samurai Shodown IV, guys?
~ Colin Williamson, All Game Guide

Review: Enjoyment

Dead-on control, and almost as many special moves as the arcade version.
~ Colin Williamson, All Game Guide

Review: Graphics

Large, super-deformed cartoony brawlers duke it out in front of lush backdrops. Thumbs up.
~ Colin Williamson, All Game Guide

Review: Sound

The background tunes are as decent as the Neo-Geo Pocket Color can muster. Sound effects are lacking, though.
~ Colin Williamson, All Game Guide

Review: Replay Value

The "Making" mode lets you build up your character, then upload them to the Dreamcast version. There's plenty to do here.
~ Colin Williamson, All Game Guide

Review: Documentation

Shoddy, poorly-written, and more confusing than anything. It's what you should expect from SNK!
~ Colin Williamson, All Game Guide
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Wikipedia on Answers.com:

King of Fighters R-2

Top
King of Fighters R-2
Developer(s) SNK
Publisher(s) SNK
Platform(s) Neo-Geo Pocket
Release date(s) JP 1999
NA 19990319March 19, 1999
EU 1999
Genre(s) Versus fighting game
Mode(s) Single Player, Multiplayer (Link)
Media/distribution Cartridge

King of Fighters R-2, is a fighting game released by SNK in 1999 for the Neo-Geo Pocket Color handheld system. It is the only game from the King of Fighters series released for Neo-Geo Pocket Color. It is the sequel to King of Fighters R-1 for the Neo-Geo Pocket, a previous generation of the handheld.

Like most other King of Fighters games, King of Fighters R-2 features various SNK characters. This game, based on King of Fighters '98, has the main character going up against Rugal Bernstein as Rugal is creating clones of the main characters.

Contents

Gameplay

King of Fighters R-2 brought back most of King of Fighters R-1 gameplay, bringing back Singleplay and Teamplay, and the VS mode using a link cable. The Making mode was a new mode which lets the player customize their fighter and send them on a quest to defeat Rugal Bernstein. Also the player could connect with the Dreamcast game King of Fighters '99 Dream Match. It had all the starting characters in King of Fighters R-1 except Chizuru Kagura and replaced her with Saisyu Kusanagi.

Playable Characters

Starting Characters

1.Team Kusanagi:

2.Super Babe Team:

3.New ST Team:

4.Orochi Team:

5.Edit Member:

Unlockable Characters

Special Member:

  • Classic Ryo
  • Classic Kyo
  • Classic Terry
  • Orochi Yashiro
  • Orochi Shermie
  • Orochi Chris
  • Classic Mai
  • Omega Rugal Bernstein
  • Classic Yuri

External links


 
 

 

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