- Release Date: April 25, 2001
- Genre: Traditional
- Style: 2D Pinball
- Similar Games: Crüe Ball: Heavy Metal Pinball (Sega Genesis), Super Pinball: Behind the Mask (Super Nintendo Entertainment System)
Game Description
Ace, Gene, Paul and Peter rock and roll yourThe storyline for Kiss Pinball revolves around the band battling the Dark Lord and claiming the "Kissneth" as their own. Your objectives include getting past security to snag an autograph, lighting "PASS" to access backstage, collecting weapons, shooting a spinner to upgrade record sales, hitting the Statue of Liberty repeatedly to reveal the Destroyer Skull to start 3-ball, spelling "MAYHEM" to light video mode, collecting lost souls, discovering hidden power-ups, locking balls with Gene's tongue and much more.
Your perspective is directly above each table. You can see approximately one-third of the playfield at a time with the screen scrolling to follow the course of the ball. Each table has the standard two-flipper layout, with the ability to nudge the table up, left, and right to influence ball movement. But be careful not to "tilt" the machine!
~ Brett Alan Weiss, All Game Guide
Roots & Influences
This game is likely influenced by the real KISS pinball machine, which~ Brett Alan Weiss, All Game Guide
Review: Overall
When a videogame featuring rock stars, sports heroes, movie actors or other famous people is less than stellar, reviewers will often end their critique of the game with something to the effect of: "Only diehard fans and/or collectors of [insert name here] should purchase the game."Well, with KISS Pinball, members of the KISS Army as well as videogame enthusiasts should avoid the game at any price. Part of Take Two Interactive's value series, the game's meager budget is as glaring as
The ball in this game bounces around so quickly and the flipper action is so clumsy that it is difficult to keep the ball in play for any length of time. Adding to this problem is the scrolling playfield, which makes it almost impossible to aim shots. Physics are unrealistic as the ball tends to bounce around the playfield in a herky-jerky manner. Each time the ball hits something, it emits one of two annoying "thunking" sounds that will get on your nerves in a hurry.
Aside from poor gameplay, the worst thing about KISS Pinball is the mind-boggling fact that it is completely lacking in actual KISS music. The guitar rock that is in the game is about as generic as it gets. Uninspired voice effects include the seemingly obligatory "Lets get ready to rumble" and a female voice panting "Yes" as though she is playing at something more than just pinball.
Even pinball wizards will be hard pressed to rack up or even want to rack up high scores in KISS Pinball. Because of poor design in all areas, it is prohibitively hard and not much fun at all to play.
~ Brett Alan Weiss, All Game Guide
Review: Enjoyment
It is hard to work the table to keep the ball in play, and the quickly scrolling tables will give you eyestrain and a headache. Save your ten dollars (original retail price) and spend it on something else, such as a~ Brett Alan Weiss, All Game Guide
Review: Graphics
The flat, grainy graphics do not do~ Brett Alan Weiss, All Game Guide
Review: Sound
Where's the~ Brett Alan Weiss, All Game Guide
Review: Replay Value
There are only two tables in the game. "Oblivion" is slightly better than "Netherworld" because it has more targets and it is easier to keep the ball in play. However, both games are horrible representations of console pinball. For a more realistic, more enjoyable pinball sim, try {*Pro Pinball} for the {!PlayStation} or {*Super Pinball: Behind the Mask} for the {!Super NES}.~ Brett Alan Weiss, All Game Guide
Review: Documentation
The manual explains the controls and game modes, but not much else. Luckily, the game itself has onscreen instructions for combos, targets and such.~ Brett Alan Weiss, All Game Guide
Production Credits
TAKE TWO INTERACTIVE Executive Producer: Sam Houser; Technical Producer: Gary J. Foreman; US Producer: Steve Robert; Production Team: Jamie King, Amy Salzman, Stanton A. Sarjeant, Steve Knezevich, Jennifer Kolbe, Paul Yeates; Quality Assurance Manager; Jeff Rosa; Lead Analyst Testers: Rich Huie, Brian Planer, Joe Greene, Colin McShane; Studio Director: Steve Marsden; Project Manager: Simon Crisp; Head Programmer: Chris Jones; Lead Programmer: Martin Mckenzie; Programmers: Phil Miller, James Whitfield; Sound Technician: Ant Paton; Head Artist: Russell East; Graphic Art: Robin Taylor, Ian Watson; QA Manager: Mark Lloyd; Lead Tester: Charlie Kinlock; Testers: Tim Bate, Matt Hewitt
~ Keith Adams, All Game Guide



