M.A.X. 2

- Platform: IBM PC Compatible
- Release Date: 1998
- Similar Games: Command & Conquer (Macintosh), Command & Conquer (Sega Saturn), Command & Conquer (PlayStation), Red Alert (Commodore 64/128), Command & Conquer (IBM PC Compatible), Command & Conquer: Red Alert (IBM PC Compatible), Dark Reign: The Future of War (IBM PC Compatible), M.A.X. (IBM PC Compatible), StarCraft (IBM PC Compatible), Total Annihilation (IBM PC Compatible), StarCraft (Macintosh), Red Alert (Arcade), Max (Game Boy), Command & Conquer (Nintendo 64), Red Alert (Atari ST)
Game Description
M.A.X. 2 is a strategy game that can be played in either real-time or turn-based mode. In real-time mode the player also has the option to pause the game and still issue orders.Gameplay involves harvesting resources and building units to go out and conquer the enemy. Players build mining structures and factories to gather gold and produce armored vehicles. The game features over 80 different unit types, land, aerial and naval.
The two opposing forces are the Concord Alliance and the alien Sheevat. Campaigns for both forces are included.
Some of the game features include waypoints, a spycam and fluid zoom levels. Victory conditions for multiplayer game are customisable and a scenario editor is included. ~ Aidan Doyle, All Game Guide
Review: Enjoyment
Fun if you like real-time strategy games, but lacks innovation. ~ Aidan Doyle, All Game GuideProduction Credits
INTERPLAY PRODUCTIONSProducer: Paul Kellner
Associate Producers: Chip Bumgardner, Ryan Rucynski
Line Producers: Dave Simon, Amy Mitchell
Lead Designer: Gus Smedstad
Game Design: Ali Atabek, Dave Boulanger, Paul Kellner , Chris Taylor, Bernie Weir
Lead Programmer: Dave Boulanger
Programmer: Bernie Weir
AI Design & Programming: Gus Smedstad
Network Support: Erik Bethke, Dave Boulanger, Bernie Weir
Art Director: Scott Bieser
Additional Programming: Andy Pal, Jim Gardner
Artists: Tony Postma, Mike Harris, Adam Rote, Stephen Beam
Additional Artists: Arlene C. Somers, Chris Regalado, Mark Bergo, Mike Dean, Acorn Productions
Music: Rick Jackson, Ron Valdez
Visual Concets and Storyboards: Tony Postma
World Creation: Steve Beam, Adam Rote
Head Writer/Campaign Scenario Design: Chris Taylor
Writer/Mission Scenario Design: Dave Hendee
Dialogue: Drew Markham
Manual Writer: Petra Schlunk, Chris Taylor
Manual Editor: Steve Bokkes, Amy Mitchell
Manual Design: Tracie D. Martin, Craig Owens
Manual Reflow: ED Rubin
Box Cover Design: Tony Postma
Traffic Manager: Thom Dohner
Audio Director: Charles Deenen
Audio Administrator: Gloria Soto
Sound Design: Charles Deenen, Larry Peacock, Gregory R. Allen, Sergio Bustamante II
Game Music: Rick Jackson, Ronald Valdez
Voice Casting Direction/Supervision: Chris Borders
Voices: Clancy Brown, Frank Welker, Dee Bradley Baker, Kevin Michael Richardson, Grey Delisle
VO Editing: Frank Szick, Kevin Fraysr
Mastering: Craig Duman
Director of Quality Assurance: Chad Allison
QA Manager: Steve Victory
QA Project Supervisor: Cory Nelson
Testers: Steve Bokkes, Donnie Cornwell, Michael Wood, Mark Holtzclaw
QA IS Manager: Frank Pimentel
QA Technicians: Bill Delk, Chris Peak
Director of Compatibility: Phuong Nguyen
Compatibility Technicians: Marc Duran, Dan Forsyth, Derek Gibbs, John Parker
Director of Marketing: Karen Schohan
Senior Product Marketing Manager: Dean Schulte
PR Director: Kirk Green
PR Manager: Christine Nagata
Internal Coordination Manager: Mike Wood
FlatCat Division Director: Ali Atabek
VP of Development: Trish Wright
Additional Art: Flatline Studios, LLC, Acorn Entertainment
FLATLINE STUDIOS
Production: Bryand Lassiter, Seth, Glenn Israel
Supervisor: Eric Smith
ACORN ENTERTAINMENT, LOS ANGELES
Executive Producer for Acorn Entertainment: Thad Kuentz
Addt'l CGI Animation: Stevan del George
Lead Artist: Rudy Obrero
Asst. Illustrator: Deanna Ino
Addt'l Illustrator: Patrick Shigetani
Cover Design Concepts: Edemer Santos ~ Aidan Doyle, All Game Guide
Review: Overall
M.A.X. 2 offered little that was new at the time of its release. It is a standard collect the resources, build the units, send them after the enemy affair. It is a well-designed and fun game, but compared to other games such as Total Annihilation and Starcraft, it has a stale flavor.Most of the unit types are fairly standard for real-time strategy games, there are a few alien units that have different abilities, but for the most part, the alien units are made different by coloring them green and giving them different names.
There are some innovations, like spycams which allow you to monitor certain map locations or units. The main thing that sets this game apart from other real-time strategy games is the ability to pause the game and still issue orders to units, or even to play completely turn-based. Turn-based play is somewhat slow and dull compared to real-time mode and does not offer the strategic options of other turn-based games. Real-time mode makes for a much faster game, and with the ability to pause the game and still build units and
The unit artwork is particularly ugly and distinguishing the different unit types can be difficult. The option to have unit names printed above units goes some way to negating this, but the screen can start to look cluttered.
The multiplayer support is good, and victory conditions can be customized, allowing for things like capture the flag. A simple to use scenario editor is included, but unfortunately it does not allow the player to build their own maps.
M.A.X. 2 suffers from a general blandness. There are no cut-scenes between missions and there is no real storyline, you are essentially just told to go out there and destroy the enemy. It is a game worth checking out if you are a real fan of the genre, but there are better games available. ~ Aidan Doyle, All Game Guide





