Mankind

Share on Facebook Share on Twitter Email
Top
  • Platform: IBM PC Compatible
  • Release Date: November 21, 2000
  • Genre: Strategy
  • Style: Persistent World Online RTS
  • Similar Games: 10 Six (IBM PC Compatible), Shattered Galaxy (IBM PC Compatible)

Game Description

Mankind is, by almost any standard, an ambitious on-line, multiplayer, real-time strategy game in the most literal sense -- the network servers that host it run 24 hours a day, seven days a week. Regardless if you are logged in or not, the game's universe continues evolving and events occur without you. Action proceeds as mines continue to extract minerals, production centers build ships and enemies may even attack. Your ships automatically defend bases if the attack occurs while you're not actively online. Each player is connected by central servers to thousands of other players worldwide who colonize over 900 million planets, fight wars of conquest and organize into guilds for common interests.

Despite its unusual scope, Mankind functions roughly along the same lines as many strategy games, namely, collect resources, build and expand. From humble beginnings at a space station, your colonists undertake the immense task of populating the universe. First, you need to find a planet with a decent sized chunk of unclaimed space and then search the area for resources needed to build your settlement: rock, oil, titanium, iron and so forth. You obtain and manage resources, strengthen the infrastructure and maintain a decent military force (even if only for defensive purposes). After locating a site that will support you and your colony, you build your first structures and units as a base and proceed to establish your place in the universe.

Access to the Mankind universe is regulated by a log-in name and password. You can either buy access subscription-style or purchase the game itself. A special feature provides for a call to the player's mobile phone if he or she is attacked while not active in the game.
~ Ted Smith, All Game Guide

Roots & Influences

Unique massively multiplayer exclusively online trading, resource management, exploration and conquest environment set in space (more than 900 million planets and millions of solar systems).
~ Michael L. House, All Game Guide

Review: Overall

Mankind will most likely go virtually unnoticed by some gamers while absorbing others totally to the detriment of their health, jobs, personal hygiene and relationships. After all, it takes time to establish your presence in the universe.

You will not be dazzled by its graphics nor will you find yourself instantly engrossed by the action-packed plot. In fact, it's possible the game will seem stark and rudimentary and an irritation factor will quickly set in. On the other hand, you might just be knocked cold by the simple, staggering breadth of its concept. An entire universe awaits you with over 900 million planets in millions of solar systems, all available for exploration, trade or conquest. You begin with a ship full of colonists, which you fly to the planet of your choosing to begin an empire. You must defend it and the resources that drive it with various military units in space and on land.

The Mankind universe is always moving, even when you aren't there (logged in). There's no turning it off, no pausing it and definitely no saving your game before attempting something stupid or dangerous. This might cause slight anxiety at first but it lends a significance to even small decisions some regular strategy games lack. Your civilization follows your most recent orders when you're not playing and your military units will defend automatically if attacked when you're not online.

You begin knowing full well there is no way, even if you quit your job, cut all social ties and forever after get all of your food entirely by delivery, that you can "conquer" 900,000,000+ planets. The incomprehensible size of this artificial universe is as close a facsimile of our real, infinite universe as computer games are likely to manage. And there you are, right in the middle, claiming your dominion within it -- the enjoyment to be taken from this should not be underestimated.

Throw into the mix the potential competition (or partners) consisting of tens of thousands of players from throughout the world and the sheer magnitude can seem overwhelming albeit certainly unending. If you do not experience distinct stirrings within yourself at the massive size of the concept, you probably won't like the game. The fact is, with a game world this immense, there is not a lot of detail on the planets or in space and pixels are clearly visible everywhere.

However, if you're at all intrigued by the potential unlimited gameplay, chances are the game will keep you busy for a good while.
~ Ted Smith, All Game Guide

Review: Enjoyment

You'll either love it or hate it, depending on your predilection for online massive multiplayer games.
~ Ted Smith, All Game Guide

Review: Graphics

Huge scale makes for lack of detail.
~ Ted Smith, All Game Guide

Review: Sound

Very nice and atmospheric space music.
~ Ted Smith, All Game Guide

Review: Replay Value

Unlimited replay.
~ Ted Smith, All Game Guide

Review: Documentation

Documentation adequately covers gameplay specifics and you can visit the {*Mankind} website for much more information and insights.
~ Ted Smith, All Game Guide

Production Credits

VIBES Project Leader: Frank de Luca; Programming: Eric Becourt, Vedad Kajtaz, Boris Boucher, Vianney Lecroat, Olivier Carrere; Graphics: Alexandre Ledent, Yannis Mercier, Hervé Fereirra, Yann Lazoo, Yann Mallard; Music and Sound Effects: Eric Los; Acknowledgements: Philippe Ulrich, Philippe Aubessard, Laure De Luca, Xavier Toubhans, Luc Perilla; CRYO INTERACTIVE ENTERTAINMENT CEO: Jean-Martial Lefranc; Marketing Director: Michel Mimran; Assisted by: Fabienne Ledanois; Product Manager: Wilfrid Vinmer; Packaging: Odile Mousseau (Vibes); Booklet: Thomas Jardini; Sales Director France: Bernard Bey; Export Sales Manager: Olivier Pierre; Area Sales Director: Yukari Okubo, Stephane Grynszpan; Manufacturing: Carine Lapouméroulie; CRYO NETWORKS CEO: Patrice Rullier; Sales Director: Benoit Faure; CRYO UK Director: Stuart Furnival; Sales Manager: Matthew Hill; P.R. & Marketing Managers: Mark Allen, Alan Wild; CRYO GERMANY Director: Philippe Rickenberger; Marketing Director: Thomas Kleingartner; PR: Thorsten Moe
~ Michael L. House, All Game Guide
Wikipedia on Answers.com:

Mankind (video game)

Top
Mankind
Mankind box art
Developer(s) since 2008 Quantex, 2004 - 2008 O2 Online Entertainment, formerly Vibes Online Gaming
Publisher(s) since 2004 O2 Online Entertainment, formerly Cryo Interactive
Designer(s) Frank de Luca, Oliver Poetzelberger
Version 1.9
Platform(s) Microsoft Windows
Release date(s) December 1998
Genre(s) MMORTS
Media/distribution CD (1), downloadable installer
System requirements

P 166 MHz CPU, 32 MB RAM, 120 MB HD, .NET framework 2.x

Mankind is a massively multiplayer online real-time strategy (MMORTS) computer game.


Contents

History

Mankind was initially published in December 1998 by the French computer game developer Vibes Online Gaming. After the bankruptcy of Vibes, the game was bought by O2 Online Entertainment Ltd.[1] and while still active today, is being primarily maintained by Quantex[2] since 2008.

Estimates of the number of active players are hard to come by - while the official site claimed both 145,000 and "more than 200,000" players on the same page,[3] these figures likely included inactive as well as trial accounts. According to an interview with an O2OE spokesman, just about 3,000 accounts were active anymore in May 2003.[1]

During the game rework of Quantex in early 2009, the graphic engine of Mankind got fully ported to DirectX 9 and full support for Windows Vista got implemented. Further, dozens of small improvements got implemented.

Gameplay

Equipped with one construction unit, a Vibz-type starship, and a small amount of credits, players start out in a guarded star system ("Imperial system") to eventually create their own empire. Typical first steps in Mankind consist of building a small base on one of the nearby planets and mining available resources which could either be sold or used to construct further units. Later, a player can leave the safety of the Imperial systems behind and colonize his own star system.

Environments

Planet surfaces as well as the space in star systems are realized as separate two-dimensional square game maps, called "environments" in game jargon. While space maps have borders, planetary maps are virtually borderless - units leaving the map at the eastern border reappear in the west, those leaving in the north reappear in the south.

Each environment can contain player units and installations. Some restrictions exist, such as land vehicles only being able to operate on planetary maps, or specific starships not being able to enter planetary environments.

Only one environment per player can be active at a time. Players can switch between maps by loading the unit content of a new environment, thereby leaving the old one.

Game universe

The game takes place in the so-called "Mankind galaxy". The galactic map available for navigation is divided into sectors of space ("cubes" in game jargon), each of which might contain between zero and about 25 stars. Each star system contains between 5 and 8 planets.

Early game reviews talked about a total sum of 900 million available planets, each with their own climate, seasons and population,[4] a figure that was repeated in advertising text on the game box and even topped by the official website, which claimed several million systems and billions of planets.[3]

In fact, a majority of these planets and star systems were unavailable ("closed") at the initial release of the game[5] and have never been opened afterwards. During the two game resets since its release, the layout of the Mankind galaxy was changed and its size reduced. The last released galaxy consists of 73,251 star systems with 476,265 planets.[6]

The persistent universe feature means that even when players are not involved in the game their mines extract ore, factories create equipment, ships continue commerce, and combat units continue to do battle. The game also has option to allow the user be notified via cell phone text message if their units came under attack.

Version history

Public Beta 
December 1998[7]
Mankind 1  
January 1999[7]
Mankind 1.5 
August/September 1999[7]
Mankind 1.6 
April 2000[7]
Mankind 1.7 
November 2000[7]
Mankind 1.8 
December 2001[7]
Mankind 1.8.2 
August 2008
Mankind 1.8.3 
October 2008
Mankind 1.8.4 
November 2008
Mankind 1.8.4.1 
January 2009
Mankind 1.9.0.0 Open Beta 
July 2009
Mankind 1.9 
February 2010[8]
Mankind 1.9.1.0 
May 2010 [9]

References

  1. ^ a b "mkit.de - O2OE interview 09/2003". http://mkit.de/community/interviews/index.html?sid=&lang=en&articleid=7. Retrieved 2007-08-16. 
  2. ^ "Mankind News - O2OE and Quantex cooperation". http://www.mankind.net/gameinfo/news/index.html?sub=archive_2008_9&id=328. Retrieved 2008-11-19. 
  3. ^ a b "Mankind - Official Website - Concept". http://www.mankind.net/background/concept/. Retrieved 2007-08-16. 
  4. ^ "Strategy Planet - First Look - Mankind". http://www.strategyplanet.com/content/firstlooks/mankind/. Retrieved 2007-08-16. 
  5. ^ "mkit.de - Interview with Yannis Mercier". http://www.mkit.de/community/interviews/index.html?lang=en&articleid=4. Retrieved 2007-08-16. 
  6. ^ "Mankind - Official Website - XML Export". http://www.mankind.net/gameinfo/xml/. Retrieved 2007-08-15. 
  7. ^ a b c d e f "Mankind - Official Website - Screenshots". http://www.mankind.net/screens_n_art/screenshots/. Retrieved 2008-11-19. 
  8. ^ "Mankind - Official Website - Mankind 1.9 released". http://www.mankind.net/gameinfo/news/index.html?sub=archive_2010_2&id=402. Retrieved 2010-02-16. 
  9. ^ "Mankind - Official Website - Mankind 1.9.1 released". http://www.mankind.net/gameinfo/news/index.html?sub=archive_2010_5&id=422. Retrieved 2010-05-18. 

External links


Post a question - any question - to the WikiAnswers community:

Copyrights:

Mentioned in

Lovecraft, H. P. (Quotes By)
Armstrong, Neil (Quotes By)