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Marathon Infinity

 
Games: Marathon Infinity
  • Release Date: 1996
  • Genre: Action
  • Style: First-Person Action
  • Similar Games: Unreal (IBM PC Compatible), Duke Nukem (Game Boy Color), Unreal (Macintosh)

Game Description

Marathon Infinity is the third in the Marathon series, a first-person shooter in which you are a human cyborg marine whose mission is to save humanity. In Marathon you met the aliens as they invaded a colony ship. In Marathon 2: Durandal you battled an insane Artificial Intelligence called Durandal.

In Marathon Infinity, you try to solve clues to learn the secrets behind your own existence, all the while battling the Pfhor. The game uses the Marathon 2 engine and offers new weaponry, such as the KKV-7 10mm Flechette SMG. The game features the 30-level scenario Blood Tides of Lh'owon with new textures, landscapes, and monsters as well.

The Infinity scenario is easier than the original Marathon but tougher than Marathon 2. It contains many secrets and some very complex puzzles. To extend the life of the game, a massive online fan base creates new scenarios continuously. There are difficult scenarios for those who feel the game is too easy, beautiful scenarios for those who treat computer games like tourism, and even a horror scenario, Marathon: Evil, for those who like to be terrified.

As mentioned, the game offers users the wherewithal to add their own designed maps and scenarios. It comes with Anvil and Forge, the tools that allow you to design maps and to examine the maps of others (you can also use these tools to find the secret areas in the maps supplied with the game).

If you own a version of Marathon: Infinity earlier than 1.5, you should obtain the updater to fix bugs, including one that would cause the game to occasionally ask for the serial number again. You can find demos to all the Marathon games at the Bungie website at www.bungie.net/downloads/demos.shtml.
~ Alexander Goldman, All Game Guide

Roots & Influences

A first person shooter, influenced by Wolfenstein 3D* but with a better plot. The plot is derived from the movies Alien and 2001: A Space Odyssey and contains highly original elements.
~ Alexander Goldman, All Game Guide

Review: Overall

The Marathon series is the only first person shooter series released for Macintosh prior to Windows' versions. The game runs extremely smoothly and the graphics are so clear that you can see enemies at extreme range. The smoothness is made possible by a map engine that is quite simple. It limits the number of different surface textures and it makes it nearly impossible to have areas with more than one floor and ceiling (such as balconies and bridges). The map engine also allows secret doors to be completely invisible. And, since shading is manual rather than computer generated, it is even possible to conceal staircases that should be visible.



Unlike other shooters, Marathon provides you with a motion detector. This means that if a monster is not moving, you won't see it on the detector but as soon as it moves, you will be warned. Fans of other shooters will be upset initially when they discover there are no jump or duck buttons. However, the side-step buttons allow you to dodge many bullets and you can also dodge by turning while moving forward or backward. Unfortunately, one reason why it can be easy to dodge bullets is that most of the enemies are far less intelligent than in other games. On the other hand, most enemy bullets travel slowly and that can make the game more interesting.

This might be the only game in which you can dodge bullets the way fighter planes dodge missiles - by moving towards the bullet and then stepping aside at the last moment. Higher level enemies solve this problem with smart weapons (bullets that chase you) and area effect weapons (bombs that can hit you if they explode near you). Some enemies explode when killed (make sure they're far away from you to avoid sustaining damage). Some of your own area effect weapons are dangerous to you and since weapons switch automatically when ammunition runs out, you can get a nasty surprise. For example, if you're using the machine gun at close range and don't notice that you've run out of bullets, the computer could switch to anti-tank missiles that explode in your face at close range.



On the other hand, you can use area effect weapons to jump. This is not explained in the rules and is very difficult to do in practice. Also, using weapons this way will usually harm you. This is called "grenade hopping" and the practice is explained on the Internet which is also a source of many detailed cheats.

Implementation of the sound is delightful and smooth. You can have up to four channels (for surround sound) but two channels is fine. Even with two channels, active panning allows you to hear the direction from which enemies are approaching. Sound can also be useful with doors: if you fail to see one, you might hear it open and close. The only problem with the sound is the limited number of environmental sounds but this is a minor quibble.

The map for Marathon Infinity gives you plenty of weapons and save points but is nevertheless challenging. It contains an extraordinary number of secret paths, as well as a series of levels that will loop if you fail to explore them carefully. There are complex puzzles but as long as you take the time to understand them, they are easy to solve. Only one puzzle is annoying: a level with thirty switches that light up and then go off forever. The only way to tell whether or not you have thrown a switch is to try and activate it. If it turns on, you have not touched it before but if it does not activate, you have touched it at least once before.

The writing in the Marathon Infinity scenario is perfect. There is not much to read (which is good because you'd rather be shooting than reading) and all text is well written. There is a complex plot conveyed concisely. Marathon is in far better taste than any other shooter (except, perhaps, Half-Life). There are no body parts (dead monsters and dead fellow humans all explode but in an unrealistic manner that is not ugly). There are no women in Marathon Infinity but that is not really a problem because there are no men either. It is a gender-less world. Some may find the sewage levels colorless but sewers do tend to lack decoration.

Multi-player Marathon is extraordinary. It is incredibly fast-paced and exciting. There is a separate set maps, called "net maps," for multi-play only. You can play Deathmatch, King of the Hill, Capture the Flag or kill the man with the ball. In King of the Hill, whoever stays on the hill for the longest total amount of time wins. In hold the man with the ball, whoever holds the ball for the longest total amount of time wins. Holding the ball disables weapons and leaves you vulnerable. Capture the Flag is a team game while in Deathmatch, the winner is the person with the best difference between times killed and kills inflicted. All are exciting.

A unique feature of Marathon Infinity is the "record film" feature that allows you to record your performance. There are websites on the Internet on which people display their best performances. This feature allows you to save your own performance and then watch it, checking for flaws the way professional athletes do.

Another nice feature of Marathon Infinity is two additional programs that come with it: Anvil and Forge. Anvil allows you to modify the weapons and monsters, changing their powers, sounds and looks. It is far easier to change the powers of the monsters than it is to add original graphics. Forge is a wonderful map design program. Simply draw a two-dimensional map, add floor and ceiling heights and jump into the three-dimensional space. Then run around splashing color on the walls and floor.

Lights, shadows, liquids and elevators are more complex. Monsters and weapons require some study, as the AI, although not intelligent, can be extremely unpredictable. One warning: although the maps supplied with Marathon Infinity never crash, those you make yourself can cause the Macintosh to freeze up completely. Be careful.

On the Internet, you can find downloadable scenarios created by talented people. Tempus Irae is a scenario with beautiful graphics, impressive maps and an interesting Leonardo da Vinci theme. Marathon: Evil uses Anvil better than any other scenario. Evil has amazing original weapons including a rail gun and a tactical nuclear weapon. It also has one monster of which a multimillion dollar Hollywood horror studio would be proud.

Black Rose is a team game that requires two networked computers and two players. Note that these other scenarios do occasionally crash spectacularly, especially if you sidestep through a door. As this is the only one of the major first-person shooters written originally on the Macintosh, it runs more smoothly than Duke Nukem and Unreal and the graphics are higher quality. It is less bloody than either of the above games and the writing is more mature.

You can adjust sound and graphics depth. If you have a slow computer, you can lower sound and graphics quality to make the program run faster and if you have a top-of-the-line computer you can ramp up the graphics and sound quality.

This is the standard against which other Macintosh shooters are compared. It has a few flaws but none of them are major. The quality of the plot makes this more entertaining than the others and multi-player play is amazing.
~ Alexander Goldman, All Game Guide

Review: Enjoyment

This is the most important aspect of a shooter. Smooth gameplay, a great plot, amazing deathmatch play, and complex maps make this a great game.
~ Alexander Goldman, All Game Guide

Review: Graphics

The designers decided to lower graphics variety to enable high graphics quality and smooth gameplay. I agree with their decision, but graphics fans will not.
~ Alexander Goldman, All Game Guide

Review: Sound

As with the graphics, lower variety allows higher quality and smooth gameplay. Active panning is a significant plus.
~ Alexander Goldman, All Game Guide

Review: Replay Value

Multiplayer play never gets boring. The supplied solo map has so many secret areas that you can play it through several times, and if you get bored of that, you can download additional scenarios from the Internet.
~ Alexander Goldman, All Game Guide

Review: Documentation

The game is extremely well documented, although there are some quirks in the game that are not explained in the documentation. {*Forge} and {*Anvil} are more complex, and are more poorly documented, but there is more help for them online.
~ Alexander Goldman, All Game Guide
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Wikipedia: Marathon Infinity
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Marathon Infinity

Developer(s) Bungie Software
Publisher(s) Bungie Software
Version 1.5
Platform(s) Mac OS
Release date(s) October 15, 1996
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Input methods Keyboard, mouse

Marathon Infinity is the third and final game in the Marathon Trilogy of science fiction first-person shooter computer games from Bungie Software. The game was released on October 15, 1996 and included more levels than its predecessor Marathon 2. These were larger, and formed part of a more intricate plot that spanned both space and time. The underlying engine of the game changed little from the one in Marathon 2, and many levels can be played unmodified in both games. The only significant additions are the Jjaro ship texture set, multiple paths between levels, vacuum-enabled humans carrying fusion weapons (called "Vacuum Bobs" or "VacBobs") and a new weapon. Marathon Infinity, unlike Marathon 2, was originally released only for the Apple Macintosh.

Contents

Story

The story in the single-player version of Marathon Infinity, titled “Blood Tides of Lh’owon”, is not told in a explicit fashion. For example, it begins as if large parts, if not all, of the events in Marathon 2 had not happened. The story involves the player "jumping" between alternative realities in surreal dream sequences, seeking to prevent a chaotic entity, the W’rkncacnter, from being released from Lh'owon's dying sun. These jumps are apparently caused either by Jjaro technology or by the W’rkncacnter’s chaotic nature. For example, the player begins the game as Durandal's ally, only to be transported to a reality where Durandal did not capture the player after the events of Marathon. As such, he is controlled by the Pfhor-tortured AI Tycho.

After multiple instances of these "jumps", the player (seemingly the only being who realizes he is being transported between possible realities) activates the ancient Jjaro station, preventing the chaotic entity's release. The ending screen of Infinity leaves the story's resolution open-ended, taking place billions of years after the events of Marathon Infinity during the final moments of the universe.

Despite the player’s being teleported to a Jjaro station by Durandal and left with a grim message in the beginning of Infinity, both Durandal and Earth did survive in the original timeline as can be seen at the end of Marathon 2.

Gameplay

Core game mechanics change little from Marathon 2. The player is placed into a usually semi-nonlinear level and is generally given a task which must be completed. Upon completion of this objective, the player then proceeds to an extraction point, usually in the form of a terminal. However, there are a few major deviations. Unlike previous games, certain actions will cause the game to branch out. However, the game does not contain multiple endings, as these branches will eventually merge back into the main story. The game also makes much greater use of plugin physics models that change game settings from level to level. This is most evident from the player's constantly changing allies throughout the game, as almost every creature in the game will act as both allies and enemies as the game progresses. It should also be noted that Marathon Infinity utilizes "Vacuum levels" a great deal more than previous installments in the series (only one such level appeared in the original Marathon and were completely absent in Marathon 2.) In these levels the player is restricted to certain weapons and gradually loses oxygen, failure to keep the player's oxygen supply from running out will result in death.

Multiplayer in Marathon Infinity is identical to Marathon 2, save new maps and the added weapon.

Editing tools

One of the most dramatic improvements in the game was the inclusion of Bungie's own level-creating software, Forge, and their physics and in-game graphics editor, Anvil. Forge and Anvil allowed a new generation of players to create their own levels and scenarios using the same tools as the Bungie developers themselves. Another improvement was the ability to include separate monster, weapons, and physics definitions for each level, a feature heavily used by Double Aught, who designed the Marathon Infinity levels.

See Marathon total conversions for some examples of games created using Forge and Anvil.

External links


 
 

 

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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Marathon Infinity" Read more